In all civ games there was always the tempting option to slow expansion to grab some or many wonders. So there always was the waging between additional units, settlers, normal buildings and wonders. Wonders are in a game more powerful, if it is sensible to decide very often for wonders in that decision.
Also with this poll i ask to assume, that the chances to get wonders are irrelevant, e.g. in civ3 hardest difficulty, 16 players, it was nearly impossible to get more than 1 ancient age wonder, so the competition is between spending x resources on other stuff or guarantee to get a wonder.
I did not play civ 4 very much, currently lacking a adequate computer, but so far my opinion, mainly by trying to understand game mechanics, it seems to me that power of wonders, from least to most is number of "-" indicating the gap between: civ1 --- civ 3 - civ 4 --- civ2 (----------- SMAC)
Civ1 wonders are rather unimportant i think, since tech advance is so fast, that they are obsolete too fast.
What do you think?
Carn
Also with this poll i ask to assume, that the chances to get wonders are irrelevant, e.g. in civ3 hardest difficulty, 16 players, it was nearly impossible to get more than 1 ancient age wonder, so the competition is between spending x resources on other stuff or guarantee to get a wonder.
I did not play civ 4 very much, currently lacking a adequate computer, but so far my opinion, mainly by trying to understand game mechanics, it seems to me that power of wonders, from least to most is number of "-" indicating the gap between: civ1 --- civ 3 - civ 4 --- civ2 (----------- SMAC)
Civ1 wonders are rather unimportant i think, since tech advance is so fast, that they are obsolete too fast.
What do you think?
Carn