Wonders strongest in civ ...?

In what game are wonders most powerful?

  • Civ 1

    Votes: 8 6.8%
  • Civ 2

    Votes: 49 41.9%
  • Civ 3

    Votes: 44 37.6%
  • Civ 4

    Votes: 16 13.7%

  • Total voters
    117
i always went for great library and adam smiths thingy in civ 3. Adam smiths basically meant that u could put ur science up to 100% and still have surplus gold. great library meant that u never fell behind in the tech race. other wise i was never really fussed. leonardos was also pretty good.

in civ 4 i always go for the pyramids, cos i love the representation civic! and it lets u get it early on in the game. apart from the pyramids, i like the oracle, jsut cos it gives me a free tech and i noramlly go for metal casting or code of laws if i've opened up that part of the tech tree. for other wonders i dont really care, i just build them to get the great people bonuses! great people rule!

i love getting 4 religions and having the shrince to all of them. awesome gold bonuses. are shrines wonders? anyway, they rule.

culture bombing is fun too. i like that.
 
I have to agree with Civ 2 having the strongest wonders. I mean, the great wall made it so no one could even declare war on you, and Leo's workshop was just ridiculous, as has been stated.
 
Tholomeo said:
Civ2 wonders rule! Great Library, Sun Tzu, Leonardo, Crusade, Marco Polo, Darwin's Voyage, SETI program, Cure for Cancer!!!

As for civ4, there are no "must-have wonders" (if we're not talking about OCC). If you lose a race for any wonder, it is tolerable.

And what about Michaelangelo's Chapel? +4 content citizens in every city on the continent, absolutely ridiculous. The only other wonders that even come close to that are Civ 1's Pyramids (for the super-early Democracy) and Civ1's SETI (+100% Science output IN ALL CITIES)
 
Yep, Civ 2's Leonardo and Michael's Chapel are the must have. The Leonardo has a groovy music when u build it too haha.
 
My personal favorite has always been the Dam-wonders, for a builder\warmonger-the-end-game like me they have been\are a must!
Ì`d almost quit a game if I didn`t get it!!
Unfortunately you can hardly use it in Civ4 before the game is over...:sad:
Bring back the longer end games, I want to play with my modern toys!!!
 
Yes civ1 pyramids was key as you could win by city expansion, in civ2 pyramids was important for cities and then the first to mike's chapel always had a great lead on higher levels for the happiness factor, hoover dam was also important. Can't remember that any wonder was absolutely essential in civ3, and certainly not in civ4.
 
WTH=occ?-----
 
I am very glad that wonders are toned down in Civ4. I remember a Civ3 war academy article urging us not to rely on wonders as it will mean we can never play at high levels.

Civ 4 makes it much easier for us "not to fall onto the dark side" of wonder addiction.
 
Pie-es-Tasty said:
Yeah, I feel the same way. In the Civ IV it's like "Eh, I missed a wonder, oh well," but in II and III, I remember waging holy crusades to get back wonders that I missed, especially Lenardo's Workshop! Geez, that was THE wonder to have in Civ 2.

In a co-op multiplayer game in CivII, I actually backstabbed one of my best friends (who wanted to be the "research civ") because he built Leo's Workshop 1 turn before I did (yes, I was spying on him, but what of that? :mischief: ). I agree with those that said Civ II had wonders that were so powerful that they would make you wage centuries-long wars over them!

I ALWAYS want Leo's Workshop!!! :ar15:
 
Civ II - Hoover Dam is insane. Once you had Pyramids, your cities grew twice as fast as the AI, leading to wins. Colossus was amazing. Mike's Chapel is absolutely necessary is most games. Workshop allows Settler-Engineer, greatness.

Missing out on any of those wonders really sucked in that game, while in this game, I don't bat an eye out of missing any wonder (except I really like some of the national ones, which are almost always useful).
 
Thalassicus said:
SMAC: Hunter Seeker Algorithm > all! :wow:

Any wonder that makes an entire line of strategy obsolete, permanently, with no counter....erm... :rolleyes:
In the expansion there was a counter-building. Spies trained in a city with that building were far superior to ordinary spies, and could break through the hunter-seeker algorithm (with a greatly reduced chance of success.) One of the factions, the Data Angels, I believe, started with that building in each one of their bases.
 
Civ 2, being able to force peace with the Great Wall and the UN was extremely powerful. You could nuke the world capture a ton of cities and force peace. Albeit they stop listening a little later, it can allow some major aquistions with little reprocion.

Leo's workshop was amazingly powerful in Civ 2 as well.
 
loveandpolitics said:
In Civ4 combination <b>Smith's Trading company</b> and Wall Street National wonder = economic powerhouse.

Are you using a mod? I didn't think Civ 4 had Smith in it.
 
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