roberteriksson
Chieftain
- Joined
- Aug 20, 2009
- Messages
- 62
Do Pyramids make it cheaper to produce a worker. Or does it make it faster for worker to improve land?
It makes it faster to improve land.
Do Pyramids make it cheaper to produce a worker. Or does it make it faster for worker to improve land?
Do Pyramids make it cheaper to produce a worker. Or does it make it faster for worker to improve land?
Hanging Gardens comes too early in this game to make the population bonus worth it. You're lucky if you have 3 cities at that point and none of them are big.
And fish or no fish, your coastal cities will work all the coastal tiles in their area sooner or later... so +1 food from them is great.
* Eiffel Tower - +8 Happiness - right when you start expanding and need it the most.
* Louvre - I typically dislike specialist-giving wonders but two artists isn't something I can easily come up with and two Landmarks boosts to culture in an otherwise useless tiles quickly pay for the wonder.
* Oracle - 1 free social policy. This early in the game you get new policies quite quickly still, so it's not as crucial as if it would come late - and AI likes this one quite a lot so losing a race for it is very common.
* Chichen Itza - 50% length of golden ages in the game - which are huge bonus nowadays and this wonder is very useful especially for smaller happier civilizations. I don't kill myself if I lose a race for it, but it's still worth at least a try.
* Kremlin - +50% defensive building power in cities. Except noone builds them - and noone ever defends back home rather taking the fight to enemy after initial wrestling.
The grudge I had against Oracle is that I can either get Philosophy or get Iron Working - and I much prefer Iron before I start my next cities so I don't settle that one tile too far.
Note that the Porcelain Tower is effectively another Great Library (or more if you prefer the academy/golden age), though it costs about three times as many hammers. It may be a bit underrated--it's certainly strong if you've got a city that can produce it.
[Oracle] Extremely powerful for the reasons that others have mentioned. But unfortunately also hard to get.
* Statue of Liberty - +1 production from specialists in all cities. Who needs production, money can buy all...
I've never worked a non-resource coastal tile. The city radius is big enough that it's not necessary and I'd starve the population before I'd let them waste 1 happiness working a 1f1g tile
Close, the seaport adds +2 hammers on water tiles with a resource (fish, pearls, whales) not all coastal tiles (that would be nice).lighthouse = +1 f from coastal tile
seaport = +2 hammers from coastal tile
Wonders are maintenence free, and most of them apply to all your cities which makes them worthwhile to build.
Agreed, a very strong wonder.* Stonehenge - it's enabled with Calendar and is on my immediate shopping list in every game. +8 culture effect diminishes over time but is huge in the beginning of the game allowing to quickly open new social policies and to grab more elite tiles farther away from the city. Must-have.
I usually use the GL to make my jump from classic to medieval - imo it is a really nice wonder.* Great Library - 1 free tech might not seem be worth long work, but there's not much better to do at that time - and that 1 free tech is typically Iron Working for me. Something to have before you go colonizing and build cities where there's no Iron.
A great wonder to expand your borders, esp. on small maps or with cultural victory in mind.* Angkor Wat - 75% cheaper (in culture) acquiring of new tiles by cities - this allows for speeding up expansion of cities so is best built prior to a major colonization effort. Cities grow much faster grabbing more tiles from competition and opening new resources earlier. Gold can do it too so don't kill yourself for this one - but if you have a few free turns before Acoustics, do get this one.
Nice to have, but not really great imo - unless you play for a cultural victory, ofc.* Sistine Chapel - +33% culture is a gigantic bonus noticeable even if you rely on city states to provide you with it.
8 Happy is nice, but comes rather late. Still worth it's hammers imo, esp. since it doesn't have any upkeep cost.* Eiffel Tower - +8 Happiness - right when you start expanding and need it the most.
A great wonder that comes late - almost too late. Crucial for a cultural vicory, but otherwise mediocre due to it's late arrival.* Cristo Redendor - -33% culture cost of adopting new policies. Awesome. Must-have.
I rarely have money to buy stuff in cities, but if you are running a gold-focused empire - yes, nice to have.* Big Ben - -25% purchase cost in all cities allows to save a ton of cash.
Indeed a nice wonder - and the artists can be used flexible depending on the current situation.* Louvre - I typically dislike specialist-giving wonders but two artists isn't something I can easily come up with and two Landmarks boosts to culture in an otherwise useless tiles quickly pay for the wonder.
Nice for warmongers, but not too important for others.* Pentagon - cheaper upgrades are a bliss late in the game.
Well, duh.* Apollo Program - space ships, nothing to add.
Not as good as the Oracle (see below), but nice to have, yes.* Sydney Opera - a free social policy that late in the game = awesome
No, nukes are evil* Manhattan Project - wanna nukes?
Yeah, and nothing apart from that, unfortunatly...* United Nations - for diplo victory.
I agree that this one is rather weak. Although it also gives +1 sight, iirc?* Great Lighthouse - +1 movement of ships. AI doesn't build any ships in this game and their movement isn't really useful. Worth taking on big archipelago maps, great in conjuction with English movement bonus so it has its uses. Only very limited.
Great wonder (since you can use the free policy later), but agreed, quite some competition for it...* Oracle - 1 free social policy. This early in the game you get new policies quite quickly still, so it's not as crucial as if it would come late - and AI likes this one quite a lot so losing a race for it is very common.
Usefulness depends on gameplay and reaches from high to super-special-awesome. A player who can grab Taj-Mahal and goes for great people can get about 50-70 additional turns of golden age. Worth every hammer.* Chichen Itza - 50% length of golden ages in the game - which are huge bonus nowadays and this wonder is very useful especially for smaller happier civilizations. I don't kill myself if I lose a race for it, but it's still worth at least a try.
Comes to early and the benefit is rather low. One of the weaker wonders, imo.* Hanging Gardens - +3 happiness, +1 pop in all cities. Worth taking only if you mass-colonized very early in the game, something you shouldn't really do, but if you have a vast map with not many competitors and you went Egypt for example - this one will be cool for you.
Oddly enough, I sometimes get 30-40% of my income from trade routes. Nevertheless, it is nice to have, but not mendatory.* Machu Picchu - +20% gold from trade routes. This kind of gold is typically under 10% of my total income so boost isn't really worth it, unless you have multiple cities very early.
Basically one additional luxuary ressource - and iirc it also has above average culture?* Notre Dame - +5 Happiness. Why not, quite useful if you colonize too much too early or have trouble with happiness.
Agreed, not worth the hammers. Yes, workers can become costly in large numbers, but it comes so early that you have way better investments...* Pyramids - 50% faster worker production? Meh. I either steal workers from city states or just purchase handful of them I need and am willing to maintain.
I have yet to get this one, but for a defensive player, esp. with a large country this could actually be nice.* The Great Wall - 1 extra movement cost for enemy inside my territory is a joke, not a bonus, especially provided how horrid military AI is.
Agreed, very weak. Water tiles are bad tiles anyway - and even if the bonus was empire wide, it would not be too good. Oh, and it goes OBSOLETE - as if it wasn't weak enough already...* Colossus - +1 gold from water tiles worked by the city. Only if your first city looks like Rhodos or has a lot of whales, pearls and fishes - which it most likely doesn't.
An odd view about this wonder, since this is basically a stronger Great Library - a GS can give you a golden age, build an academy or research a free tech. With some decent timing you can slingshot into the next era - not too bad if you ask me. Plus: It is rather cheap hammer-wise.* The Porcelain Tower - building a wonder to get a scientist is pointless at best while you can manufacture him the normal way and build something more useful instead. Get only if there's literally nothing else to take.
Disagree. It is great for defensive players - and it has above average culture benefits. A good wonder if you go for cultural victory.* Himeji Castle - +20% combat bonus in friendly territory. What for, combat Ai is horrid, you don't need a bonus to beat them in your own land where you can heal fast and aid yourself with bombardment from cities.
As stated by someone above: If you build defensive buildings (and you will have to, if you persue a cultural victory or play higher difficulty), this one is awesome. Ever seen a strength 150 city that can fend of the GDR? I had one in my last game.* Kremlin - +50% defensive building power in cities. Except noone builds them - and noone ever defends back home rather taking the fight to enemy after initial wrestling.
Very strong. The golden age is extra long and can benefit from any GA modifiers. Worth every hammer!* Taj Mahal - Immediate Golden Age. Meh, I'd rather have it later in the game.
It comes late and is not too awesome, but hey, it is a free GP and sometimes you will need it.* Brandenburg Gate - free Great General at a price of a wonder is a bad deal. Go conquer stuff and you'll get one much cheaper.
Who needs gold when he has hammers?* Statue of Liberty - +1 production from specialists in all cities. Who needs production, money can buy all...
Is there the same limited per city of certain wonders? Like only 2 wonders can be built in this city.
It would be nice to have a list of ones that are global and city limiting if that is the case.
I keep hearing references to "well, this ancient wonder will spawn a Great Person later," but I've never had this happen so far.
Close, the seaport adds +2 hammers on water tiles with a resource (fish, pearls, whales) not all coastal tiles (that would be nice).