National Wonders:
Templar Minor Chapter House(Requires Guilds): There can be multiple of these, but cannot be built, they come from a special event: +2

+1 :beaker: Allows production of Templar Knight 11

2
Templar Major Chapter House (Requires Guilds, and Minor Chapter House): See Minor Chapter House: Allows Production of Templar Knight 11

2

, and Templar Sergent 7

1
Hospitaller Minor Chapter House(Requires Guilds): There can be multiple of these, but cannot be built, they come from a special event: +2

+1 :beaker: Allows production of Hospitaller Knight 11
Hospialler Major Chapter House (Requires Guilds, and Minor Chapter House): See Minor Chapter House: Allows Production of Hospitaller Knight 11

2

, and Hospitaller Sergent 7

1
Teutonic Minor Chapter House(Requires Guilds): There can be multiple of these, but cannot be built, they come from a special event: +2

+1 :beaker: Allows production of Teutonic Knight 11

2
Teutonic Major Chapter House (Requires Guilds, and Minor Chapter House): See Minor Chapter House: Allows Production of Teutonic Knight 11

2

, and Teutonic Sergent 7

1
World Wonders:
Templar Knights Headquarters

Requires Guilds, and 2 Major Chapter Houses):See Minor Chapter House: Allows Production of Templar Knight 11

2

, and Templar Sergent 7

1

and Hugues de Payens
World Units:
Hugues de Payens (requires Guilds, and Templar Headquarters) 13

3

Starts with Led by General, Leadership, Morale, Tactics,Crusader ( +40% combat vs. other religions), and buy Templar Sergents for 100