xmen510
Emperor
Wonders:
- Rammas Echor (Wall of the Pelennor) (Great Wall)
- Mithril Mine: 1 Mithril Resource, +5% Gold in that city
- Durin's Tower (at the top of the Moria, where Gandalf fought the Balrog)
- The Great Fountains (of Gondolin, one great elven city)
- The Last March of the Ents (make hostile Ents randomly spawn at the map)
- The Noldolant (National Epic)
- The Gate of the Noldor (the Gate of the Elves, a secret passage to their city)
- The Arkenstone (a very valuable gem of the dwarves)
- Henneth Annun (a refuge and outpost of Gondor)
- Palantiri (allows to build the Palantir national unit)
- The Seven Beacons
- Forge of Ãol (one great elven-smith)
- Dagorlad
- Cirith Ungol (allows to make Laracna) - personal note: not sure what this is
- The Silmarils
- Grand Leaguer (ie the siege of Angband)
- Ultimate Hoard
- Voyage of Earendil
- Saruman's Industry
- Great Armament (Ar-Pharazon's force, intended to attack Valinor)
- The Argonath
- The Houses of Healing
- Tower of Meneldur
- Mindon Eldalieva - personal note: not sure what this is
- The Seats of Amon Hen & Amon Lhaw: Removes Fog of War
- The Nine Rings of Power (National Wonder) (Required to build Mounted Nazgul Units)
- The One Ring
- Dol Guldur
- Barad-Dur
- Thangorodhrim (Towers of the evil capital in the first age)
- The White Council
- Dwarven Mithril Mine: 1 Mithril Resource, +15% Gold in that city
- The Seven Dwarven Rings (National Wonder)
- The Three Elven Rings (the same, but doesn't get controled by sauron - they removed the rings before he could do so)
- Elven Flet: +10% Defence in all Cities (or Unique Building as suggested by Berenthor)
- Statue of Manwe
- Trees of the Valar
- Orthanc (Tower of Isengard)
- Lake City (Esgaroth)
- The Hornburg (Helm's Deep)
- The White Tree (National)
- The Shire (National, allows to make Hobbits)
- Silverdome Temple (of Numenor, as previously mentioned)
- The Lay of Luthian (Heroic Epic)
Alignment Wonders: (Only buidable by the required Alignment)
Civilization Wonders: (Only buildable by the required Civilization) - note: Every Civ should have at least one of these (or more) or some other bonus to compensate.
National Wonders: (Buildable by Anyone)
World Wonders: (Buildable by Anyone)
Projects:
Search for the Entives: Ents are no longer Hostile. You may now build Ents (National Unit: 3). Requires: Last March of the Ents to have been built. (Other Bonuses to be determined).
I will move/add/remove wonders as discussion develops. We can also then add/remove bonuses as seen fit.
- Rammas Echor (Wall of the Pelennor) (Great Wall)
- Mithril Mine: 1 Mithril Resource, +5% Gold in that city
- Durin's Tower (at the top of the Moria, where Gandalf fought the Balrog)
- The Great Fountains (of Gondolin, one great elven city)
- The Last March of the Ents (make hostile Ents randomly spawn at the map)
- The Noldolant (National Epic)
- The Gate of the Noldor (the Gate of the Elves, a secret passage to their city)
- The Arkenstone (a very valuable gem of the dwarves)
- Henneth Annun (a refuge and outpost of Gondor)
- Palantiri (allows to build the Palantir national unit)
- The Seven Beacons
- Forge of Ãol (one great elven-smith)
- Dagorlad
- Cirith Ungol (allows to make Laracna) - personal note: not sure what this is
- The Silmarils
- Grand Leaguer (ie the siege of Angband)
- Ultimate Hoard
- Voyage of Earendil
- Saruman's Industry
- Great Armament (Ar-Pharazon's force, intended to attack Valinor)
- The Argonath
- The Houses of Healing
- Tower of Meneldur
- Mindon Eldalieva - personal note: not sure what this is
- The Seats of Amon Hen & Amon Lhaw: Removes Fog of War
- The Nine Rings of Power (National Wonder) (Required to build Mounted Nazgul Units)
- The One Ring
- Dol Guldur
- Barad-Dur
- Thangorodhrim (Towers of the evil capital in the first age)
- The White Council
- Dwarven Mithril Mine: 1 Mithril Resource, +15% Gold in that city
- The Seven Dwarven Rings (National Wonder)
- The Three Elven Rings (the same, but doesn't get controled by sauron - they removed the rings before he could do so)
- Elven Flet: +10% Defence in all Cities (or Unique Building as suggested by Berenthor)
- Statue of Manwe
- Trees of the Valar
- Orthanc (Tower of Isengard)
- Lake City (Esgaroth)
- The Hornburg (Helm's Deep)
- The White Tree (National)
- The Shire (National, allows to make Hobbits)
- Silverdome Temple (of Numenor, as previously mentioned)
- The Lay of Luthian (Heroic Epic)
Alignment Wonders: (Only buidable by the required Alignment)
Civilization Wonders: (Only buildable by the required Civilization) - note: Every Civ should have at least one of these (or more) or some other bonus to compensate.
National Wonders: (Buildable by Anyone)
World Wonders: (Buildable by Anyone)
Projects:
Search for the Entives: Ents are no longer Hostile. You may now build Ents (National Unit: 3). Requires: Last March of the Ents to have been built. (Other Bonuses to be determined).
I will move/add/remove wonders as discussion develops. We can also then add/remove bonuses as seen fit.