Magil
Monarch
- Joined
- Sep 26, 2010
- Messages
- 1,618
@Chiya There is a good effects log we can use if the crash is being caused by something happening in game, but the main problem is it needs to be turned on first. Here's how: go to My Games\Sid Meier's Civilization VI folder and open UserOptions.txt, and find the line that says GameEffectsLogLevel and change the number that follows to 4 if it's not already. Then, reproduce the crash. After the crash occurs, go to My Games\Sid Meier's Civilization VI\Logs\ and there should be a file called GameEffects.log which is the log file that contains all the Game Effects from the last session played. If you give me GameEffects.log I can possibly decode what's happening.
The AI builds the National Epic almost every time in all of my games, being one of the earliest National Wonders, and I haven't had any crashes from it (and any other crash that I could determine was being caused by my mod I fixed before releasing this, but obviously my testing can't be 100%). I don't think there's anything inherently wrong with the building based on my own testing, but there may be a mod conflict in play. Especially if another mod messes with the modifiers/effects that I am attaching to buildings (which come from all over the game's code).
In regards to mods and multiplayer in general... I can't speak from experience, but I am understanding they are supposed to work well. I haven't done it myself though.
Code:
;Game Effects logging level, 0 = off, 1 = Minimal, 2 = Normal, Detailed = 3, Diagnostic = 4
GameEffectsLogLevel 4
The AI builds the National Epic almost every time in all of my games, being one of the earliest National Wonders, and I haven't had any crashes from it (and any other crash that I could determine was being caused by my mod I fixed before releasing this, but obviously my testing can't be 100%). I don't think there's anything inherently wrong with the building based on my own testing, but there may be a mod conflict in play. Especially if another mod messes with the modifiers/effects that I am attaching to buildings (which come from all over the game's code).
In regards to mods and multiplayer in general... I can't speak from experience, but I am understanding they are supposed to work well. I haven't done it myself though.
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