Ancient
Woodelf Settler: S0, M3, can found a new city - cost 110
Woodelf Worker: S0, 0FS, M3, can improve tiles - cost 70
Work Boat: S0, M2, cannot enter ocean, can create fishing boats and whaling boats - cost 30
Ancient Woodelf Warrior: S2, 1FS, 1FSC, M2, +25% City Defense +25% Forest-Defense- cost 25
Ancient Woodelf Spearman: S4, 1FS, 1FSC, M2, +50% vs Cavalry (not ranged) +25% Forest-Defense- cost 40
Ancient Woodelf Archer: S3, 1FS, 2FSC, M2, +50% City-Defense, +25% Hills-Defense +25% Forest-Defense - cost 35
Ancient Woodelf Swordsman: S4, 1FS, 1FSC, M2, +20% City-Attack +25% Forest-Defense- cost 40
Ancient Woodelf Shamaness: S3, 0FS, 1FSC, M2, can cast spells +25% Forest-Defense- cost 45
Beastmaster: S4, 1FS, 1FSC, M2, +100% vs Animals +30% Hills-Defense, +30% Forest-Defense - cost 50
Great Eagle: S5, 2FS, 1FSC, M3, -cost 65
Woodelf Scout: S1, 1FS, 1FSC, M3, +100% vs Animals, only Defense, better results from Villages +25% Forest-Defense- cost 25
Living Raft (?): S2, M2, Cargo Space 2, cannot enter ocean - cost 50
Age of Magic
Citizen: ???
Glade Guard Spearman: S6, 1FS, 1FSC, M2, +50% vs Cavalry (not ranged) +25% Forest-Defense- cost 75
Glade Guard Archer: S5, 2FS, 2FSC, M2, +50% City-Defense, +25% Hills-Defense +25% Forest-Defense- cost 65
Woodelf Swordsman: S6, 1FS, 1FSC, M2, +20% City-Attack +25% Forest-Defense- cost 65
Glade Riders: S7, 1FS, 1FSC, M3, no Defense-Bonus, +50% vs Artillery, +25% vs Melee, Withdraw 25% +25% Forest-Defense-cost 80
Woodelf Prophetess: S5, 0FS, 1FSC, M2, can cast Spells +25% Forest-Defense- cost 75
Dryads: S7, 2FS, 1FSC, M2, Fear, Ignores terrain movement penalties, +25% Forest-Defense - cost 75
Great Stag: S7, 1FS, 1FSC, M3, no Defense-Bonus, +50% vs Artillery, +25% vs Melee, Withdraw 25% +25% Forest-Defense - cost 70
Unicorn: S9, 1FS, 1FSC, M3, no Defense-Bonus, +50% vs Artillery, +25% vs Melee, Withdraw 25% Magic immunity, +25% Forest-Defense - cost 80
Ranger: S3, 1FS, 1FSC, M3, better Results from Villages +25% Forest-Defense- cost 50
Caravel (?): S3, M3, Cargo Space 1 (can carry scout, explorer, missionary, spy, or great people), can explore rival territory w/o triggering war - cost 60
Age of Discovery
Eternal Guard: S8, 1FS, 1FSC, M2, +25% vs Melee, +25% vs Cavalry +25% Forest-Defense- cost 120
Wardancer: S8, 1FS, 1FSC, M2, +20% City-Attack, +25% vs Monsters, +25% vs Melee +25% Forest-Defense- cost 120
Wood Elf Longbowman: S6, 3FS, 2FSC, M2, +50% City-Defense, +25% Hills-Defense +25% Forest-Defense- cost 90
Waywatcher: S7, 2FS, 1FSC, M2, +50% City-Defense, +25% Hills Defense +25% Forest-Defense- cost 90
Wild Riders: S9, 1FS, 1FSC, M3, no Defense-Bonus, +50% vs Artillery, +25% vs Melee, Withdraw 25% +25% Forest-Defense- cost 130
Spellsinger: S6, 0FS, 1FSC, M2, can cast spells +25% Forest-Defense- cost 110
Treekin: S9, 1FS, 1FSC, M1, Fear, flammable, +50% Forest-Defense +25% Forest-Attack - cost 120
Galleon (?): S5, M4, Cargo Space 3 - cost 80
Caravel (?): S8, M4, Can bombard city defenses -10% - cost 90
Mechanical Age
Warhawkrider: S9, 1FS, 1FSC, M4, no Defense-Bonus, +50% vs Artillery, +25% vs Melee, Withdraw 25% - cost 150
Forest Dragon Rider: S15, 2FS, 1FSC, M3, terror, poison breath attack (collateral Damage), +50% Forest-Defense - cost 260
Treeman: S11, 0FS, 1FSC, M1, can cast tree singing spell, does not react to psychology, terror, flammable, +50% Forest-Defense +25% Forest-Attack - cost 210
Seamonster: ???
Spellweaver: S7, 2FS, 1FSC, M2, can cast spells, mild magic resistance, +50% Forest-Defense- cost 190