DFBATTLER
Bob Saget
Any updates, Tom?
Suggestion:
How about a civ-specific resource for each creature? [Then you can add the effects to the improvement ( C = R + I where R is resource quantity and I is the number of creatures that the improvement alone should give you (per a specified period of time)]
I have not looked at the editor in some time, but what about making a goodyhut that contains the creature. The hut could be in plain access for low level stuff. The better units, could be in a corner with LM flavor terrain that is not passable, until a certain tech is learned?
Not sure, if that is even a possibility though.
If you mean those units spawned by popped goodyhuts that join your army, then they're any units marked as buildable by the barbarians in the unit editor. The one appearing first in the editor seems to be the one spawned most often, with units appearing later in the editor being more rare.That is an interesting idea, when units spawn from goody huts, I believe it is the basic barbarian unit that is spawned from them.
If you mean those units spawned by popped goodyhuts that join your army, then they're any units marked as buildable by the barbarians in the unit editor. The one appearing first in the editor seems to be the one spawned most often, with units appearing later in the editor being more rare.
Note that in order for a unit to be spawned by goodyhuts it must also be buildable by all civilizations in game, so if you want a certain unit to be available only through goodyhuts then you'll either have to make it upgrade to units available to all civs from the start of the game or make it require a resource not available to the civs.
Oh, I almost forgot: wheeled units will never be spawned.
nick0515 said:Tom, method 2 for creature structures sounds like the better choice to me. So you have 8 civs right, so that means you can have another 12 creature structure civs all with different creature structure-city graphics. Though I guess if you play around with the graphics for size 1, 2, 3 and with walls you could have many more creature structures. Good plan. I think its not a problem that each civ will only have access to certain structures. I always thought it was a bit dumb having a variety of units from totally different armies all fighting together. Though fun when you had several different level 7 creature types in one army.
nick0515 said:Re vmxa idea also LM terrain is exactly like it's normal version I believe. You can't set anything for an LM terrain it just follows the settings for the normal version. I believe you are already using all the LM terrains anyway right?
nick0515 said:But if you were doing something like that you could have the terrain only crossable by non-wheeled flaged hero units. I believe you said you were having hero units in the game. But anyway the goody huts could only produce 2 types of unit right and you need many different creature structures.
No, the hostile goodyhut units (the ones chosen as Basic Barbarian and Advanced Barbarian under General Settings in the editor) does not have to be buildable by anyone, not even the barbarians, and these can be wheeled.For units spawned by goodyhuts that attack you (opposed to joining you), are those treated the same way? That they must be buildable by every civilization?
Update: Bone Dragon should be ready by tomorrow to show here, it will have 5 Attacks, Run, Default, Death, Fidget, Fortify, Victory, and Build (Paradrop) Animations.
vmxa said:Disclaimer, not thought through, just a idea.
Make a wonder that generates a unit periodically. How often, depends on how strong the unit. Tie the wonder to a tech late in the game for stronger units. Tie the wonder to a religion and lock the religions to limit who can get the units.
Tie it to a trait is another option and you could give extra traits to each faction you want to make it. They would still have to research a tech and build a wonder. Small wonder for allowing wider use of the unit.
No, the hostile goodyhut units (the ones chosen as Basic Barbarian and Advanced Barbarian under General Settings in the editor) does not have to be buildable by anyone, not even the barbarians, and these can be wheeled.
General 666 said:WOW ! Good to hear ! Very promising thing.
You will make a (more than) full set of animations ? Coooool !!!
Can`t wait to see him.
Very good work in general ,Tom2050 !