Thank You, but it is a conversion, so credits to NWN
Initially, I had some problems with AI civ's aggresively building creature structures that auto-produce units; but due to some of thoughts from
Ozy's thread here, I decided to give these auto-production buildings a 100% flavor, and it worked too well I think.
Now it's almost scary, here are some screenshots on my test game on Day 241 of the game.
In comparison I have mostly Level 1, 2, and a few 3, 4 unit structures built (but I only have Level 1 and 2 creatures at this point).
A map of my current situation, my territory is the darker red area; as can be seen, other civ's are much larger than I am (I started in a desert area, thus growth was tough initially).
The AI Fortress Capitol, has built a full complement of Level 1 and 2 Creature Structures, plus it has it's Level 6 Wyvern Nest!
The AI Necropolis Capitol, has a fair number of it's creature structures, and continues to build them aggresively.
The AI Stronghold Capitol, has become an extremely powerful force, and as can be seen in the below pic, has almost every structure built all the way up to Level 5! (Which means it is pumping out many units, weak and powerful).
I think, in all fairness, this shows placing a 100% flavor on buildings definitely works, because before I did this, the AI did not build them in this way at all.
EDIT: In the above game, I am playing on Monarch difficulty... and the game is extremely tough. I need to make some adjustments to the Conflux Elemental Town's to fix a few shortcomings they were displaying; but taking towns is a huge deal (and it should be, as capturing a town leaves no buildings remaining; they must be built from scratch - which is needed to avoid a civ becoming overpowered).
I have captured 3 towns so far at Day 294. I will probably gain about 4-5 more towns hopefully (since the civ I am attacking has had it's army mostly destroyed with the help of a neighboring civ). But I will have to do this quick (wars were to acquire resources I needed) because about 5 turns ago, most civ's got the tech which allows MPP, military alliances, etc... and wars broke out by the bundles. Many civ's have very large armies, so playing as in a normal Epic game is a good way to lose; once I realized this, I quickly made big adjustments to my strategy to protect my borders.
One thing to realize though, is that there is not anywhere close to the micromanagement required compared to the normal Civ Conquests game. I got to Day 294 in a couple days of part time playing.
Tom