tom2050
Deity
- Joined
- Oct 12, 2005
- Messages
- 5,516
I'm about to finish the 1000+ something Pedia entries for all the Heroes... Thank goodness for Excel and VBA so I could auto create them all!
I'm not 100% happy right now with how the Heroes are setup in the tech tree, but I will have to see how it currently works out first before I make any changes.
I've decided to make the Armageddon Spell a Nuclear Weapon, so it will add some excitement to the end game. I've made it a Wonder that is in the Fire Magic tech line. It will have some additional benefits for building it; and allows all civ's to build the Armageddon (Nuke) Spell; but all civ's that have not reached the Fire Magic tech will have slightly less capable Armageddon spells than those that have.
I need to make a cool graphic for the rest of the Nuke graphics. To counter the Armageddon Spell, reaching the 'Holy Grail' tech and building the civ's special Grail building will provide defense (same as Strategic Missile Defense). These Grail Buildings are powerful and the Grail resource is very rare. Also, there is 3 civilizations of each type you can play (3 Castle towns, 3 Rampart towns, 3 Necropolis towns, etc), but since Grail Building is a wonder, only 1 can be built per town type.
A very expensive SMD SW will be available also for those towns that can't build the Grail building.
I think this will add a bit more to the middle/end game. After all, there will be lots of units running around, and sometimes Armageddon may be the only way to help get rid of them! and keep the unit count from getting too high.
Here is the Energy Elemental; it took a bit more work to add the Lightning / Electrical Effects into it. I considered making the opacity of the electricity a bit more transparent; but I think it came out well enough.
I'm not 100% happy right now with how the Heroes are setup in the tech tree, but I will have to see how it currently works out first before I make any changes.
I've decided to make the Armageddon Spell a Nuclear Weapon, so it will add some excitement to the end game. I've made it a Wonder that is in the Fire Magic tech line. It will have some additional benefits for building it; and allows all civ's to build the Armageddon (Nuke) Spell; but all civ's that have not reached the Fire Magic tech will have slightly less capable Armageddon spells than those that have.
I need to make a cool graphic for the rest of the Nuke graphics. To counter the Armageddon Spell, reaching the 'Holy Grail' tech and building the civ's special Grail building will provide defense (same as Strategic Missile Defense). These Grail Buildings are powerful and the Grail resource is very rare. Also, there is 3 civilizations of each type you can play (3 Castle towns, 3 Rampart towns, 3 Necropolis towns, etc), but since Grail Building is a wonder, only 1 can be built per town type.
A very expensive SMD SW will be available also for those towns that can't build the Grail building.
I think this will add a bit more to the middle/end game. After all, there will be lots of units running around, and sometimes Armageddon may be the only way to help get rid of them! and keep the unit count from getting too high.
Here is the Energy Elemental; it took a bit more work to add the Lightning / Electrical Effects into it. I considered making the opacity of the electricity a bit more transparent; but I think it came out well enough.

