Jamesds
Great Scientist
There is a definite bug regarding the number of turns a worker is going to take to complete an improvement, although it doesn't have any effect on gameplay (thankfully - I wouldn't want to be waiting this long for a bloomin' jungle to be cleared!!)
Whilst in a game, if I click on a worker order and it gets to work whilst another unit becomes active, regardless of the order given (I have seen this happen with building a mine, road, and cottage I think) it sometimes shows 2147483647 turns to complete (see screenshot). That's 2^31 - 1, so I guess there is an overflow involved here. I have submitted the save for all the good it will do.
Anyway, good job Firaxis for a successful expansion pack!
Whilst in a game, if I click on a worker order and it gets to work whilst another unit becomes active, regardless of the order given (I have seen this happen with building a mine, road, and cottage I think) it sometimes shows 2147483647 turns to complete (see screenshot). That's 2^31 - 1, so I guess there is an overflow involved here. I have submitted the save for all the good it will do.
Anyway, good job Firaxis for a successful expansion pack!