World 2004 - Updated

elfangor801 said:
Here's some screenies:

Screenie_1.jpg


The Freedom Tower wonder

Screenie_2.jpg


Russian and NATO Naval Battle

Screenie_3.jpg


Be nice to China...
The red sox suck and now they go to old St. Louis where they get ground into chop suey HA! HA!
 
That's the idea! The real praise for the game goes to Maciek Plewa, the Mil-Sim founder. He actually has a real job (That makes one of us) so he doesn't come on the forums very much, or at least ours. He was banned from CivFanatics for having a good scenario, that's why I'm so happy this one has worked. I've been passing on the comments, he's happy :D .

If you guys love it so darned much, sign up for the World 2004 Democracy Game.

We're looking to have a lot of fun, and we only have about 15 people right now. We start on the 29th, but you're allowed to play even after we've started.

Here's a link to the game layout thread: Moderator Action: Link Deleted
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

Here's a link to the signup thread: Moderator Action: Link Deleted
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

Vote in the poll in the second link anywho....

Thank you!
Nick
Mil-Sim.net
Moderator Action: Warned for advertising.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
What do you mean downloading again? Oh, the server problem? Yeah, that's fixed.

The Reduced version of the game is essentially the game with the Southern Hemisphere cut off. You still need the mongo media package, but the game will run much faster when it's already loaded. And several bugs were fixed i.e., Apache movement bug, and the A-10 problem.

In the mean time, here's my contingency plan (Vocab word!):

elfangor801@yahoo.com

Email me saying you want the reduced version, and I'll send it on it's way.
 
First, I just registered to this site and I wanted to test things out. Second, I want to say I'm glad we are getting such positive responses about the scenario over here. Most of you have seen many good scenarios and will not lie when one is not good. I think this is possibly the most accurate scenario, thanks to Maciek and Chris (Impreza), and this is why I try to support it 100%.
 
I finally got it to work without any mistakes (i have finally gotten rid of those annoying locked alliances! :evil: ) and I must say, this is one of the best scenarios I've ever played. I chose to be America, since they were next to Canada, and had troops in the middle east (I somehow knew that it would be the center of any wars). So far, Canada is almost gone, along with Iran, and Germany/France started WW III (For me, that's unusual. I'm normally the one starting the world wars). The war currently consists of the Anti-Bad People Alliance (Whichever side I happen to be on at the moment), the Bad People (The guys fighting me), and the countries that simply attack anyone who has an undefended city near them.
I've also got a question. What are teh President units used for? I captured some, and brought them to my capitol, but nothing happend. Am I supposed to take them someplace else?
Also, you forgot to uncheck the flag that makes defeated opponents reappear. This may have been intentional, but it's weird for Iran to suddenly appear in Siberia after being smashed.
I would also suggest checking the retain culture flag. While not used in normal games, most people put it in modern day scenarios, so to keep borders the same.
Another suggestion is to check accelerated production. My best city only is making 44 shields per turn. any new city i capture takes 220 turns to make a unit. Either that, or simply improve the terrain more.
That's all I have to say! :goodjob:
 
All excellent ideas:

1) I'll ask, I was wondering the same thing...

2) Well, I think that was a mistake, but it has some handy qualities to it. If you were to play a multiplayer game and get defeated, then that could be like a government in exile until you get the country back (i.e., WW's I and II).

3) No, because after a city has had the sh*t blown out of it (Through whatever creative means you were implementing at the time ;) ), it won't be a functioning city in a country for a while. Also, remember the time scale.

4) See above

Thanks for all your input! More is welcome!

Nick
Mil-Sim.net
 
elfangor801 said:
All excellent ideas:

1) I'll ask, I was wondering the same thing...

2) Well, I think that was a mistake, but it has some handy qualities to it. If you were to play a multiplayer game and get defeated, then that could be like a government in exile until you get the country back (i.e., WW's I and II).

3) No, because after a city has had the sh*t blown out of it (Through whatever creative means you were implementing at the time ;) ), it won't be a functioning city in a country for a while. Also, remember the time scale.

4) See above

Thanks for all your input! More is welcome!

Nick
Mil-Sim.net
2.It doesn't work for human players, only for computers.
3. Retain culture doesn't make a city function any more than if you didn't check it. All it does is keep borders the same shape throughout the game (if we invaded someone today, we wouldn't claim small bits of land around the major cities and say that everything else is unclaimed)
4. Well, at least improve the terrain a bit more, so your core cities can actually be productive.

Also, the civiclopedia doesn't say what all the new buildings and wonders actually do. I'd like to know what I'm making before I actually build it.
 
This scenario is very ambitious but on my computer, it takes way too long to start up. For example, the superpowers edition took almost 15 minutes. I'm afraid I just can't play it.

But I did notice a couple of bugs. One is that Tony Blair is always the default leader name, even if you pick China or something. That's probably because the "player 1" position is labelled with this leader name, and could be corrected by blanking the leaders under the "player settings" tab. This way, the computer will default to the leader names under the civilizations tab and will place appropriate default names for each.

Also, what's up with nations building Sun Tzu's Art of War in 2004? That's gotta be rectified.
 
Most of these issues have been resolved on the reduced version I made(Elfangor801 is going to post this on the Mil-sim website soon). For example: All leader names are correct, cities retain culture to keep boarders, some units have been fixed, cities produce some more shields, and no respawning civs. The only thing I have not fixed is the civilopedia for the new wonders and improvements.

Elf can you Email Maciek about this to see if he can fix the civilopedia, then have him send you the new civilopedia.txt so we can simply replace that one file?
 
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