World 2004 - Updated

Simply amazing. Too bad the AI can't fully grasp this.

:goodjob:, btw. :D
 
Hm, there are some aspects I don't like. I play as Germany-France.

- There are not enough RR in Germany-France. I think the traffic system in Germany and France is one of the most developed in the world. You can drive from Hamburg to Frankfurt as well as from the latter to Munich. But in the scenario, there are no RR from Frankfurt to Munich.

- I found out only by accident that the Mech engineer is the worker in World 2004. It's very hard to identify it out of the huge list of tanks.

- Buildings aren't explained in their fundamental functions. I don't even know exactly, how much corruptness disappears when I build the fence (sic), e.g.

- UN soldiers serve the whole world, not a special country. I don't think it makes sence that I can use them as Germany-France to defend captured cities in a war which is only good for one country.

- Cities are bad equipped. Berlin has no factory. In 2004. There's not a single nuclear plant in France. This isn't only unrealistic, it has a bad influence on the gameplay too, because I have to wait douzens of rounds for a simple building, which is a very³ long time if you think of the loading times. And why there's famine in Berlin at the beginning? I know Berlin has high debts, but I don't think they're that poor.

- G-F troops in Afghanistan are a nice idea, but since there's no possibility to script the AI, they throw them out after two rounds.

- Far-away cities, especially the one on islands, are absolutely defenseless. Perhaps there's a way to do it, but I don't know how to reinforce them within 20 rounds (a lot of time), because their production is so low and - for any reason - I can't send troops per plane.

Sorry for being so negative, but I think there ar far enough positive comments on your scenario.
 
I'm going to compile a recommendations list and send them to the creator. Thank you for all the input to make the scenario better, don't say sorry!

But I will note: About the railroads, it's done like that so it's possible to cut rail lines to make the game more realistic. In reality, there's probably railroad on every inch the game territory, but it'd be really annoying to have to destroy all that in the game.

Danke!
Nick
Mil-Sim.net
 
I just realized that whenever you tried to automate a worker, it headed straight for the nearest city and fortified.....I know this is fine for some people, but i'm the type of person who's too lazy to micrmanage anything that isn't involved in smashing other people. ;)
 
elfangor801 said:
Yes, you have to make them work on your own, another thing in that list to the creator. It really isn't that much of a hassle, is it? I mean, it was easy enough for me to do.
I'm the type of person that's too lazy to micromanage my workers.
 
Hmmm. Well, like I said, I'll talk to Maciek about it, but in the mean time, micromanage ;) .

Speaking of laziness, I'm posting here under great personal pain. Yesterday in Gym, we did this push-up contest thing, and I totally got 231. 4th place out of the class. Seeing as the other three dudes were way smaller then me (By about 100 pounds in one case, 40 and 70 in the others). Btw, that isn't all at once, you have a partner, and you do one, he does one, you do two, he does two, you do three, he does three, etc. I got up to 21. My arms and stomach hurt so much I can't laugh without yelping, and moving my arms to type is painful. So be greatful!
 
elfangor801 said:
Hmmm. Well, like I said, I'll talk to Maciek about it, but in the mean time, micromanage ;) .

Speaking of laziness, I'm posting here under great personal pain. Yesterday in Gym, we did this push-up contest thing, and I totally got 231. 4th place out of the class. Seeing as the other three dudes were way smaller then me (By about 100 pounds in one case, 40 and 70 in the others). Btw, that isn't all at once, you have a partner, and you do one, he does one, you do two, he does two, you do three, he does three, etc. I got up to 21. My arms and stomach hurt so much I can't laugh without yelping, and moving my arms to type is painful. So be greatful!
Bah, 231? If I hadn't missed so much fencing (About 3 freakin months) because of my busy schedule, and getting sick, that would have been easy! Of course, since I have missed so much, I can do about 2 push-ups before colapsing. Go figure. :D :goodjob:
 
I know someone who does fencing, but she's also insane. I can't do anymore, I think I like tapped out my strength, I can barely get out of bed at this point.......anyway, the World 2004 Democracy Game starts today, sign up guys! The moderators won't let me post a link for it, so you'll need to find it on your own within the Mil-Sim website. And there's a link in my signature.
 
Arvin said:
Hm, there are some aspects I don't like. I play as Germany-France.

- There are not enough RR in Germany-France. I think the traffic system in Germany and France is one of the most developed in the world. You can drive from Hamburg to Frankfurt as well as from the latter to Munich. But in the scenario, there are no RR from Frankfurt to Munich.

- I found out only by accident that the Mech engineer is the worker in World 2004. It's very hard to identify it out of the huge list of tanks.

- Buildings aren't explained in their fundamental functions. I don't even know exactly, how much corruptness disappears when I build the fence (sic), e.g.

- UN soldiers serve the whole world, not a special country. I don't think it makes sence that I can use them as Germany-France to defend captured cities in a war which is only good for one country.

- Cities are bad equipped. Berlin has no factory. In 2004. There's not a single nuclear plant in France. This isn't only unrealistic, it has a bad influence on the gameplay too, because I have to wait douzens of rounds for a simple building, which is a very³ long time if you think of the loading times. And why there's famine in Berlin at the beginning? I know Berlin has high debts, but I don't think they're that poor.

- G-F troops in Afghanistan are a nice idea, but since there's no possibility to script the AI, they throw them out after two rounds.

- Far-away cities, especially the one on islands, are absolutely defenseless. Perhaps there's a way to do it, but I don't know how to reinforce them within 20 rounds (a lot of time), because their production is so low and - for any reason - I can't send troops per plane.

Sorry for being so negative, but I think there ar far enough positive comments on your scenario.

Building functions are listed on the Mil-sim.net site here http://mil-sim.net/modules.php?name=News&file=article&sid=57&mode=&order=0&thold=0#buildings

The UN Peacekeepers are used to help defend allies from attacking nation. I personaly don't use them, but I think they're a neat idea.

Some cities are missing things that they should have, and I have fixed some of this in the reduced version. The famine is most likely caused because the AI assigns which tiles get used by what city when the scenario initially loads. I be if you reassign them better it will fix this problem.

If you sign a right of passage with your allies in the first turn, they won't boot your troops out. If you are Germany/France, then Afghanistan is one of you locked allies. They won't refuse you right of passage.

For far away cities you may have to draft a partisan until you can get a troop their by sea. I find that the AI won't try to capture these cities right away, so you should be able to transport a unit there by sea with no problems.

The production is so high to reflect the number of real units that are in the 1 game unit. The unit conversions are listed here http://www.mil-sim.net/modules.php?name=Forums&file=viewtopic&t=28 For example to train 20,000 infantry it would take months, therefore it takes many weeks in the game to make one of these units.

Also in the reduced version I have increased production some, and I am waiting to get an updated civilopedia.txt file from Maciek which will have the new building descriptions fixed.

I hope this answers most of your comments, and thank you for the input.
 
I'm not sure if it was a problem with instaliation, or you just forgot, but you're missing two .pcx files -- and as you know, the game just decides to kick you out when that happens. BMP1 (small/large)

It rather sucks after spending 40 minutes loading (768 RAM/ 2.4 GhZ, too....) [/slightly pissed]
 
I'm assuming it isn't YOUR scenario, but erm, is there any reason that in the Pakistan/India scenario, Pakistan's president starts off southeast of Delhi? It seams kind of... difficult for me here....
 
I finally finished downloading it. The opening seemed pretty good playing the superpowers version. but there are a few niggling problems with the tech tree and the civilopedia with a few entries missing. any chance of a patch?
 
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