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[GS] World Congress Resolution - Mercenary Companies, +100% cost up with production

Discussion in 'Civ6 - Bug Reports' started by cholsy, Mar 2, 2019.

  1. cholsy

    cholsy Warlord

    Joined:
    Dec 20, 2010
    Messages:
    101
    I expected some increase in build turn or cost of my military units while this is active.
    In same way, I also expected some decrease after its expiry.
    +100% is not a tiny change but I cannot find any difference actually when I observe the game...
    Did I expect something wrong?
    Anybody knows what the real impact of this resolution is?
    Thank you.
     
  2. ezzlar

    ezzlar Emperor

    Joined:
    Dec 21, 2001
    Messages:
    1,661
    The extra cost for producing is either production, gold or faith. Check the active effects.
     
  3. cholsy

    cholsy Warlord

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    Of course, the active effect is production.
    20190302213256_1.jpg

    {EDIT} save file is just before expiry of this effect.
    For example, in Ngaruwahia, it takes 19 turns to build a cavarly.
    After expiry, it takes same 19 turns.
     

    Attached Files:

    Last edited: Mar 2, 2019
  4. aguliondew

    aguliondew Prince

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    So you doubled the cost of making units using production? Did you put a policy that reduced the cost of produces units on after that?
     
  5. Myomoto

    Myomoto Warlord

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    I really hate this proposal, as the A and B options appear to be reversed, compared to any other proposals.
     
  6. Browd

    Browd Dilettante Administrator

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    The only mil policy he had active was the -50% upgrade cost policy. The cost (at quick speed) of Cavalry is 221 cogs. Dividing 221 by that city's production (12.1) yields 18.26 turns to completion (so 19 turns), which means the WC resolution was having no effect on his production cost or time.

    Moderator Action: Moved to Bug Reports forum
     
  7. Cosmic Fox

    Cosmic Fox Civ 6 Addict - TB Mod Collaborator

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    World Congress is not working correctly, I found this to be the case in my games as well. I think they need to do some serious optimizations on civ6 and fixes.
     

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