EricTheGreat12
King
With every one talking about the new civs, I was wondering: Whats so good about world congress? are any of you guys excited about it?
EDIT: New resolutions:
World Leader: Designate a World Leader. If a Civilization receives support from enough Delegates in the Congress, that leader will attain Diplomatic Victory. The number of Delegates needed depends on the number of Civilizations and City-States in the game, and can be seen on the World Congress screen. If no Civilization receives enough support to win, the two Civilizations who received the most support permanently gain an additional Delegate to use in future sessions. May not be proposed by a Civilization. Automatically proposed at regular intervals once the World Congress becomes the United Nations.
Choose Host: Designate a Civilization to host the Congress. Being the host grants additional Delegates and the ability to propose resolutions. May not be proposed by a Civilization. Automatically proposed as Civilizations advance to later eras.
Ban Luxury: A Luxury resources is designated as immoral, endangered or otherwise inappropriate for use by the general population. As long as the ban is in place, Civilizations receive no Happiness benefit from this Luxury resource.
Embargo City-States: No International Trade Routes can be established with City-States. Any such Trade Routes are ended and must be reassigned.
Embargo: No International Trade Routes can be established between the chosen Civilization and any other Civilization. Any such Trade Routes are ended and must be reassigned.
World's Fair: Begins the World's Fair project. Once underway, Civilizations can contribute Production towards its completion by selecting it in the city production list. When complete, Civilizations receive bonuses based on how much they contributed. (1st place: Culture increased by 100% for 20 turns; 2nd place: Free Social Policy; 3rd place: 500 points towards next Golden Age.) Available once any Civilization discovers (?).
International Games: Begins the International Games project. Once underway, Civilizations can contribute Production towards its completion by selecting it in the city production list. When complete, Civilizations receive bonuses based on how much they contributed. (1st place: Tourism increased by 100% for 20 turns, Free Social Policy; 2nd place: +3 Happiness, one-time increase of 30 Influence with City-States; 3rd place: +3 Happiness.) Available once any Civilization discovers Radio.
International Space Station: Begins the International Space Station project. Once underway, Civilizations can contribute Production towards its completion by selecting it in the city production list. When complete, Civilizations receive bonuses based on how much they contributed. (1st place: International Space Station wonder appears in the Capital; 2nd place: Free Great Scientist; 3rd place: One time research boost.) Available once any Civilization discovers Satellites.)
Standing Army Tax: Unit maintenance costs are increased by 25% Gold.
Scholars In Residence: Members research technologies 20% faster if another member has already researched it
Nuclear Non-Proliferation Treaty: All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear Missile). Weapons already constructed, however, are not disarmed. Available once any Civilizations discovers Advanced Ballistics.
Cultural Heritage Sites: Wonders yield +3 Culture
Natural Cultural Sites: Worked Natural Wonders yield +5 Culture
World Religion: The civilization which has the most cities of this religion gets +2 delegates, this religion spreads faster, and the Holy City generates +50% Tourism
World Ideology: Designate an Ideology as the official World Ideology. Civilizations following that Ideology get an additional 2 Delegates. Public opinion in favor of that Ideology is increased for all Civilizations. There can be only one World Ideology at a time. Available once any civilization discovers Radio.
Art Funding: Increases generation of Great Writers, Artists and Musicians by 33%. Decreases generation of Great Scientists, Engineers and Merchants by 33%.
Science Funding: Increases generation of Great Scientists, Engineers and Merchants by 33%. Decreases generation of Great Writers, Artists and Musicians by 33%.
Historical Monuments: +2 Culture for each Great Person Improvement, +4 Culture for each Historical Landmark
EDIT: New resolutions:
World Leader: Designate a World Leader. If a Civilization receives support from enough Delegates in the Congress, that leader will attain Diplomatic Victory. The number of Delegates needed depends on the number of Civilizations and City-States in the game, and can be seen on the World Congress screen. If no Civilization receives enough support to win, the two Civilizations who received the most support permanently gain an additional Delegate to use in future sessions. May not be proposed by a Civilization. Automatically proposed at regular intervals once the World Congress becomes the United Nations.
Choose Host: Designate a Civilization to host the Congress. Being the host grants additional Delegates and the ability to propose resolutions. May not be proposed by a Civilization. Automatically proposed as Civilizations advance to later eras.
Ban Luxury: A Luxury resources is designated as immoral, endangered or otherwise inappropriate for use by the general population. As long as the ban is in place, Civilizations receive no Happiness benefit from this Luxury resource.
Embargo City-States: No International Trade Routes can be established with City-States. Any such Trade Routes are ended and must be reassigned.
Embargo: No International Trade Routes can be established between the chosen Civilization and any other Civilization. Any such Trade Routes are ended and must be reassigned.
World's Fair: Begins the World's Fair project. Once underway, Civilizations can contribute Production towards its completion by selecting it in the city production list. When complete, Civilizations receive bonuses based on how much they contributed. (1st place: Culture increased by 100% for 20 turns; 2nd place: Free Social Policy; 3rd place: 500 points towards next Golden Age.) Available once any Civilization discovers (?).
International Games: Begins the International Games project. Once underway, Civilizations can contribute Production towards its completion by selecting it in the city production list. When complete, Civilizations receive bonuses based on how much they contributed. (1st place: Tourism increased by 100% for 20 turns, Free Social Policy; 2nd place: +3 Happiness, one-time increase of 30 Influence with City-States; 3rd place: +3 Happiness.) Available once any Civilization discovers Radio.
International Space Station: Begins the International Space Station project. Once underway, Civilizations can contribute Production towards its completion by selecting it in the city production list. When complete, Civilizations receive bonuses based on how much they contributed. (1st place: International Space Station wonder appears in the Capital; 2nd place: Free Great Scientist; 3rd place: One time research boost.) Available once any Civilization discovers Satellites.)
Standing Army Tax: Unit maintenance costs are increased by 25% Gold.
Scholars In Residence: Members research technologies 20% faster if another member has already researched it
Nuclear Non-Proliferation Treaty: All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear Missile). Weapons already constructed, however, are not disarmed. Available once any Civilizations discovers Advanced Ballistics.
Cultural Heritage Sites: Wonders yield +3 Culture
Natural Cultural Sites: Worked Natural Wonders yield +5 Culture
World Religion: The civilization which has the most cities of this religion gets +2 delegates, this religion spreads faster, and the Holy City generates +50% Tourism
World Ideology: Designate an Ideology as the official World Ideology. Civilizations following that Ideology get an additional 2 Delegates. Public opinion in favor of that Ideology is increased for all Civilizations. There can be only one World Ideology at a time. Available once any civilization discovers Radio.
Art Funding: Increases generation of Great Writers, Artists and Musicians by 33%. Decreases generation of Great Scientists, Engineers and Merchants by 33%.
Science Funding: Increases generation of Great Scientists, Engineers and Merchants by 33%. Decreases generation of Great Writers, Artists and Musicians by 33%.
Historical Monuments: +2 Culture for each Great Person Improvement, +4 Culture for each Historical Landmark