World of Tanks Beta

yea the T85 is a freaking monster i use the 105 howie

i mean a tier 3 with a 105 thats just insane
 
I don't have any TDs in my garage at the moment, but the way you keep praising the US TD line makes me want to try them. Even though I hate the damn buggers because they're everywhere now. In some lower tier matches up to half of all the tanks can be US TDs.
 
T82 has a 105? I know it has a 75mm howitzer and a quarter pounder thing, but I don't think it has a 105...

The T40 has a 105mm howitz, but it's just the standard 450 damage and 53 pen that is across all nationalities...
 
Any advice for a complete newb? After a weekend of playing hard out I spent $15 and bought a PzW H38, extra slot, and some credits.my current Garage has a A-20, elite Marder II, and a BT-2. I'm less than enthused by the A-20 being unable to kill anything and dying rapidly if I reckon. I've been dumped into games vs KV5, Lowe, JS4 etc though.

The Marder 2 packs a punch but dies alot partly through scrubtastic tactics. I've been dying alot lately but I managed to get 8 kills on one game which was sweet. Thinking about saving up for a Hetzer and trying to get that to elite status. Game seems to be a bit of a grind though and each time I get a new tier I seem to get alot of fights vs higher level tanks which is really frustrating for a lt tank. Also are radios worh bying as its alot of experience to upgrade them.
 
Some radios are worth it. You have to judge what other tanks they're compatible with and how your current radio's range is working out for you. Do you experience signal loss? That's pretty bad for the overall battlefield situation. Upgrade if you are.
 
Radios are vital for scouts and artillery. And probably for tank destroyers too, since it makes sniping easier..


Mediums and heavy tanks don't need them as much, since they tend to travel in packs, but their default ones are usually adequate.
 
Yeah figuring out the A-20 tank now. Managed to get a few kills, scout and base sit with it today. Managed to get a hetzer with a 105mm gun and a 100% crew so at least I can kill the medium and heavy tanks on occassion.
 
Yeah figuring out the A-20 tank now. Managed to get a few kills, scout and base sit with it today. Managed to get a hetzer with a 105mm gun and a 100% crew so at least I can kill the medium and heavy tanks on occassion.

A-20 is pretty boring, so I gave up on it. It's basically a high speed, crappy turning, suicider (get XP for being the first to scout enemy vehicles). Kind of like the Lee, you suffer in it, or pay gold to convert experience.
 
Fwiw, I never got the M3 Lee hate. I did really good in it, and managed to get a 65% or so win/loss ratio in it. Just play it like a TD and its all good.

Anyway, I actually took the time to post on the WoT forums for the first time. Something finally came up that pissed me off enough to do it. And thats the decision by the company to declare that the Lowe wasnt balanced correctly for its xp/credit gain, and they were going to up its price to 12,500 gold.....in a week. So, if you want to buy an OP tank get in on the unbalanced right now!!!

Now, I was already of the opinion that the tier 8 premiums (Lowe, KV-5) were terrible for the game. That thought has been constantly re-inforced since I see games in the higher tiers that will sometimes have 8 to 10 Lowes in them (not kidding). The fact that the tank will reap huge amounts of inflated credits means that a lot of those guys driving them dont really care if they win or lose, they are just grinding/farming credits. So, what happens is games often get swung out of balance by the fact that your heavy tank drivers dont really care what happens as long as they farm credits.

Some of the worst play I have ever seen in this game has been by players driving Lowes.

Now then, if you want to post in the thread about this on the WoT forums, just look for the 'discussing news articles' forum, and its right there at the top. I would also like to hear opinion from our few local OT players that play and get their thoughts as well.

But as for me, this kind of business plan could be the thing that finally drives me away from this game. It wouldnt be the first time that allowing unbalance to continue has sunk an online game, and this certainly wouldnt be the last time it occurs (if it does) either.
 
A-20 is pretty boring, so I gave up on it. It's basically a high speed, crappy turning, suicider (get XP for being the first to scout enemy vehicles). Kind of like the Lee, you suffer in it, or pay gold to convert experience.

Scout tactics....in my opinion you only have a few options. One, you can get it all over and done with in a blaze of glory, rush an edge and try to find their arty so your arty can counter-battery it and kill it. You might get a scouting medal if you live long enough, but thats a big 'if'.

Secondly, you can move forward and hide in an attempt to spot enemy forces moving up so your longer range TDs and arty can pound them. Longer survival time, depending on how well you know maps, and how well you can hide. If you can pull this off, it can result in some game breaking swing in kills. For example, on Malinovka, if you start on the north side you can sometimes drive forward across field quick enough to be able to get behind the South building line and hide. The enemy cant get to you without exposing themselves to your team shooting them. In this situation it can break a map like Malinovka.

Third, you can wait, and let attrition kill off about half the team, and THEN make your rush to find and kill the enemy arty. By waiting for holes to develop in the enemy line, it makes it far easier to exploit getting by the front line and reach the crunchy arty back in the rear. Probably the best chance at match survival for a scout, and if done properly, can swing a close game in the final stages of that game.
 
I'm a newb but I tend to lean towards number 3 for the lt tank options. I did manage to bag a Jagdpanzer 4 with my A-10. I spmetimes accompany heavier tanks with my lt tanks as well to annoy them. You would be amazed at how many players try and kill a lt tank even with larger tanks neary that are more of a threat. While they focus on you your friends nail them.

I have started to post on the WoT forums and one of the threads actually stated that tier 5 and 6 or so is the best tier to play on. Tier 2 is anpother standout tier IMHO. Level 10 for example is about the artillery while later tiers have the Lowe problem. Alot of Lowe players are also tactically awful with trundle foward being about the limits of it. We won a game we were technically losing because my lt tank survived long enough to sneak in the back and nail an artillery unit while the other lt tank and a medium parked on the base and the other ehavy tanks were parked on ours. We got there 1st with the most though.

Malinkova doesn't seem to be a very popular map.

How overpowered is the Lowe? I don't care if it is better than the base tanks of its tier but if its better than an elite tank of its tier not so great or if it is betetr than an elite tank of the tier above it that would seem to be a problem. Paying for a premium tank should be able to help you avoid the grind if you want to skip a few tiers or maybe better than a basic tank of that tier or a basic tank of the next tier. It won't be much fun if Lowe players can't find anyone else to play with or people don't want to play higher tier games becuase of them. I've been in tier 4 tanks on maps with 4 Lowe so the gameengine should be better with mathciung you up with tanks you can actually kill. One absurd map I was in my A-10 and the next worse tank on the opposing team was a T-34/85 and the heavies were Lowes and King Tigers.

Something ironic in this thread.

http://forum.worldoftanks.com/index.php?/topic/46934-should-one-buy-the-lowe-tank/

Bad lowe players are going to have to buy gold to keep their tank on the field.
 
I've been playing alot of lt tank games. Both because I'm trying to grind up to a T-34 with the A-10 and deliberately playing with the PZ38 and the Luchs. A lot of Lowe drivers can't shoot worth a damn. I feat medium tanks, TDs and then other heavy tanks the most in my A-10. I can understand heavy tanks having trouble firing at a moving fast lt tank but sometimes I just charge more or less in a straight line and zip right past them. My goal is still to nail a heavy tank in a lt. I've managed to get mediums and higher tier TDs and almost a K-1 but someone else piked my kill. Most light tank players don't have much idea either beyond charge, scout, die as I suspect the B2 taught them some bad habits where you could do that. I've also seen some lt tank drivers stand their ground vs a heavy and 2 mediums. If I'm gonna die in a lt I will try and nail some artillery 1st. I generally only suicide them when there is no art on the map and all the tanks are alot highe rin tier than me.
 
Scout tactics....in my opinion you only have a few options.

I agree with your tactical options. Just saying that the A-20 is a crappy scout. The leopard is better. Sexier, more hitpoints, very maneuverable. A-20 is basically designed to travel like a bullet.

Camping is very boring though, especially to do it on every map. And of course you still get maps where you're the bottom tier vehicle...and there's no freaking artillery in the match!



Not much comment on the Lowe stuff, but if the game gets boring, or obviously Wallet Warrior, then people will leave it. Obviously they target that they want X dollars from each player per month, and if they don't get it, then they'll turn the screw, or just pull the plug on the operation.The problem is they will turn off players who've spent over their annual threshold already. But the Steam summer sale is on, so I don't care ).
 
The matchmaker seems really screwy as well Just made it to tier 5 and I couldn't sell the A-10 fast enough. Grinding up a Leopard and I lept my Luchs as well. Both can do well. Tier 5 matchups you still get alot of tier 8 and 9 tanks and the T-34 is still near the bottom. If I'm in the top half 1-3 kills isn't to unreasonable otherwise its hang back and act like a lght tank. One matchup we had was on the the mountain lake stage which has 3 arterial routes. They had 4 heavies we had none and I was in my hetzer and they had a Lowe. No artillery involved. We got them down to 2 tanks but yeah.
 
Fwiw, I never got the M3 Lee hate. I did really good in it, and managed to get a 65% or so win/loss ratio in it. Just play it like a TD and its all good.

I also liked the Lee, mostly because it's so different from anything else. People tend to underestimate it so they get a nasty suprise if you know how to play it properly.

---

I mostly play the game in platoon with friends and using mumble for voice chat. Most of my gripes about the game at the moment is the unbalanced distribution of specialty tanks in the matchmaking. Either the other side is all TD's or there aren't any artillery at all etc.

My current garage: Leopard, T-34, Pz4, KV, VK3002(DB), SU-26, Grille, Hummel, SU-85, SU-100, SU-152, M6A2E1.

PS. I really don't like the new map Redshire too much, because it tends to be that both teams just camp on their hills until the other gets bored.

shot_007.jpg
 
The Lee is bad in the fundamental game mechanics in that it's not a TD, but it has to play like a TD. TD's are given special cam bonuses in the game rules, which tanks aren't given. That and it's a tank with a ridiculously high profile (compare it with a hetzer!), and very little sloped armor.

http://wiki.worldoftanks.com/Battle_Mechanics#Camouflage
Camouflage is the art of hiding (or, in a way, reducing the enemy's view range). In World of Tanks, the chance of being spotted depends on vehicle size and engine specs. In terms of camouflage, bushes are more significant than vehicle size and engine specs.

The following things affect your vehicle's ability to hide;

While a vehicle's size plays the major role in determining the base camouflage coefficients, there is also an unknown balancing factor involved (yes, Wargaming is working on the messed-up German TD values).
Tank-Destroyer bonus (varies depending on the TD and it's size, but in general, for equally-sized TDs and Tanks, TDs are the hardest to spot, even after they fire a round).

Also traversing causes a loss of camo, while turning a turret doesn't.

If the Lee plays as a tank, all mobile and stuff, it doesn't have a turret. So if it's in close mobile combat, it has to stay put and traverse to track an enemy. Every other medium or light tank can track you with its turret while it moves evasively. That's a distinct disadvantage for the Lee.


Granted, you might just play as a sniping support tank and do some damage in a Lee without caring about camoflauge, but as a archetypical medium tank leading a charge, the Lee is a failure.
 
The Lee is bad in the fundamental game mechanics in that it's not a TD, but it has to play like a TD. TD's are given special cam bonuses in the game rules, which tanks aren't given. That and it's a tank with a ridiculously high profile (compare it with a hetzer!), and very little sloped armor.

http://wiki.worldoftanks.com/Battle_Mechanics#Camouflage


Also traversing causes a loss of camo, while turning a turret doesn't.

If the Lee plays as a tank, all mobile and stuff, it doesn't have a turret. So if it's in close mobile combat, it has to stay put and traverse to track an enemy. Every other medium or light tank can track you with its turret while it moves evasively. That's a distinct disadvantage for the Lee.


Granted, you might just play as a sniping support tank and do some damage in a Lee without caring about camoflauge, but as a archetypical medium tank leading a charge, the Lee is a failure.

What the Lee makes up for in its lack of camo ability, it makes it up in firepower. Very often in games I was able to take an enemy vehicle out just by sheer volumn of my firepower. It outguns pretty much all the rest of its tier outside of howitzers. And in lower tier games, camo is less used because people tend to rely on speed instead.
 
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