[WorldBuilder] Unofficial Updates / Modifications

Does it give any additional info? I'm running it on Win7x64 myself, so I doubt that's the issue.
 
Code:
Problem signature:
  Problem Event Name:	APPCRASH
  Application Name:	WorldBuilder.exe
  Application Version:	1.0.0.3
  Application Timestamp:	4cbb5459
  Fault Module Name:	KERNELBASE.dll
  Fault Module Version:	6.1.7600.16385
  Fault Module Timestamp:	4a5bdbdf
  Exception Code:	e0434352
  Exception Offset:	0000b727
  OS Version:	6.1.7600.2.2.0.256.1
  Locale ID:	1033
  Additional Information 1:	0a9e
  Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:	0a9e
  Additional Information 4:	0a9e372d3b4ad19135b953a78882e789

I don't know if this will help you at all, annoys me though. I don't usually have problems that seem so simple.
 
Various sources found via google suggest this is a .NET Framework issue. Some folks have reported success in downloading the latest version or repairing existing version.
 
I repaired .NET 4.0 and 3.5, Windows won't let me install 3.0 as it says you can do that through the Control Panel. Did that, still nothing.
 
Well that's disappointing. That crash report really doesn't give me much to go on. The only thing I can think of now gets a bit technical, and involves downloading MS's debugging tools from here.

The original Firaxis WB worked for you, right?
 
Well that's disappointing. That crash report really doesn't give me much to go on. The only thing I can think of now gets a bit technical, and involves downloading MS's debugging tools from here.

The original Firaxis WB worked for you, right?

I'll try. And yes, the original boots up fine.
 
WinDbg is the tool

You'd want to do File->Open Executable and choose WB. It should then attempt to run it.
 
Code:
Microsoft (R) Windows Debugger Version 6.12.0002.633 AMD64
Copyright (c) Microsoft Corporation. All rights reserved.

CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization v sdk\WorldBuilder\x86\WorldBuilder.exe"
Symbol search path is: *** Invalid ***
****************************************************************************
* Symbol loading may be unreliable without a symbol search path.           *
* Use .symfix to have the debugger choose a symbol path.                   *
* After setting your symbol path, use .reload to refresh symbol locations. *
****************************************************************************
Executable search path is: 
ModLoad: 00000000`00130000 00000000`002b4000   WorldBuilder.exe
ModLoad: 00000000`776f0000 00000000`7789b000   ntdll.dll
ModLoad: 00000000`778d0000 00000000`77a50000   ntdll32.dll
ModLoad: 00000000`73fb0000 00000000`73fef000   C:\Windows\SYSTEM32\wow64.dll
ModLoad: 00000000`73f50000 00000000`73fac000   C:\Windows\SYSTEM32\wow64win.dll
ModLoad: 00000000`73f40000 00000000`73f48000   C:\Windows\SYSTEM32\wow64cpu.dll
(9a8.d60): Break instruction exception - code 80000003 (first chance)
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for ntdll.dll - 
ntdll!CsrSetPriorityClass+0x40:
00000000`777a1340 cc              int     3
 
I re-jiggered some of the dependencies in the attached version. If you could try that one and let me know.
 
Code:
Microsoft (R) Windows Debugger Version 6.12.0002.633 AMD64
Copyright (c) Microsoft Corporation. All rights reserved.

CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization v sdk\WorldBuilder\x86\WorldBuilder.exe"
Symbol search path is: *** Invalid ***
****************************************************************************
* Symbol loading may be unreliable without a symbol search path.           *
* Use .symfix to have the debugger choose a symbol path.                   *
* After setting your symbol path, use .reload to refresh symbol locations. *
****************************************************************************
Executable search path is: 
ModLoad: 00000000`01330000 00000000`014b4000   WorldBuilder.exe
ModLoad: 00000000`776f0000 00000000`7789b000   ntdll.dll
ModLoad: 00000000`778d0000 00000000`77a50000   ntdll32.dll
ModLoad: 00000000`73fb0000 00000000`73fef000   C:\Windows\SYSTEM32\wow64.dll
ModLoad: 00000000`73f50000 00000000`73fac000   C:\Windows\SYSTEM32\wow64win.dll
ModLoad: 00000000`73f40000 00000000`73f48000   C:\Windows\SYSTEM32\wow64cpu.dll
(1758.804): Break instruction exception - code 80000003 (first chance)
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for ntdll.dll - 
ntdll!CsrSetPriorityClass+0x40:
00000000`777a1340 cc              int     3

New report on the new .exe, which appears to be the same thing. I'm missing a symbol?
 
Well, I'm stumped. The only thing I can think of now is trying to set it to run in XP SP3 compatibility mode. I doubt that will do anything at all, though.

Actually, I just managed to get the same crash report you did by changing the exe name. Did you rename my new exe to something other than WorldBuilder.exe?
 
Well, I'm definitely out of ideas for now. I'll take a look at it some more in a few hours. If you come across anything else, let me know.
 
I have the same errors like Soduka's and World Builder crashes. I have Win7 x86. Unmodified WB works without problems.
 
Well, I did some more tinkering trying to fix this problem. The attached zip has 2 exe files. They're basically the same except for code signing, which is pretty much the last idea I have before I put this project on hold until I can reproduce the problem myself. So, if you could extract the 2 exes into your WB directory and try them, that would be great.
 

Attachments

Thanks, civ5crazy. Good to know something works, finally. I'll update the file elsewhere with that one.
 
Congrats, the unsigned one worked. Seems like it was a tricky problem, great job.
 
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