sir_schwick said:My Thoughts:
Giving specifci abilities to real-world religions is a bad idea. Even culture in Civ 3 has the saem universal abilities for civs. If they did not, the number of offended groups would go up. I am not worried about causing controversy, but those kinds of effects should not be tied to how a civ was historically, it should be tied to the current game. Religion either needs to be very compelling, but Cultural improvement comes first, since religion is a dimension of culture.
True, but what's wrong with giving each specific religion certain characteristics - after all each one is different, and the particular race you are does not really determine which religion you want to choose. It's up to you in a sense, and you can decide which one you want to be depending on the pros and cons and style of game play. Where's as culture as you say is all the same - I accept that point - but relgions are the same in essence to the different races attributes - why is one race scientific and another race miltaristic - there's no great controvosey over that - and like races - relgions to have their differences, you will get one advantage whilst getting another disadvantage. You will be able to build different buildings and have different units if you're one religion as appossed to another. You can't have every religion building the same building for example or the same wonder - it just won't work. A christian ain't gonna build a Mosque or vice versa, there's just no sense in them doing it. And each religion, will have its own characteristics - like it or not, that's just the way it is. It's not something I approve or disapprove of Sir S, its just the way things are. But that's a good thing in a sense, it makes for a more fun game. And just because you are lets say druidist or Christian or Islamic or Romanist' (I don't know what they call their religon). Doesn't mean you have to do certain things. You don't have to go on Crusades if you don't want to. You don't have to go on a Jihad and convert everybody by the sword. But it would just be reflecting historical characteristics of religions. You build a Synogue, Church or Mosque, YOu build differnt wonders for each relgion and have one shared wonder that all compete to build in the same Class. You have crusaders in the middle ages for Christian's, for the Muslims and jews you have a counterpart unit that they can build, which gets obsolete in modern times - then you can build different units in modern times. For the jews you can buid Rabi units, Priest unit, Muller Units, Missionaries, Druid units, Clerics, you name it. You can have kinds of miltary fighting units as well as intel or dip units for each one.
Sir S. what's the point in havinig everyone the exact same religion? You can incorporate it into the Culture, because it is a part of culture as you said before, but you can still retain the diversity of it.
I hear what you're saying, we might get into the getting differnet groups anger areana - but if its done properly most of that could be avoided I think.
And it also can get incorporated into culture, become an aspect of culture. I don't see nothing wrong with actually reflect the actuall facts that different religions are differnt and have differnt effects on a society pros and cons. And if people get insulted or offended by actually stating what is the fact and truth, then there's no pleasing that kind of people. It's like talking to people who deny that a holocaust ever happened during WWII or that Assyrians were not one of the greates and most powerful nations ever to exist. Teh differences have to be done sensiably and true to the nature of relgions which are going to be used.
There is a chance that mistakes can be made, but that can be resolved. Isn't it worth taking the risk? The alternative is having the same - bland - boring religion theme for every single race - what's the point in that?