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Wormholes for MOO2Civ Modcomp

Discussion in 'Civ4 - MOO2Civ' started by TC01, Mar 15, 2010.

  1. TC01

    TC01 Deity

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    I've released a new version which fixes all of the Python exceptions in MOO2Civ due to non-existant Final Frontier stuff.

    This allows you to run the mod with Python exceptions on, which is good, as I don't feel like turning them off everytime I run the mod.

    It's unrelated to Wormholes, but again, since the fixes are in the same files as Wormholes uses, it was easier to package it with this mod.
     
  2. Agent327

    Agent327 Observer

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    Cool! :goodjob: (Had alot of complaints about dem dar exceptions, yah...)

    EDIT: I've updated the link on the v 5.0 DL page.
     
  3. TC01

    TC01 Deity

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    Well, it seems the version I posted had a bug of its own- I had removed the defines for a bit of code in onGameStart but not the code itself. That caused solar systems not to be created properly.

    So I've uploaded 1.4, with this bug fixed.

    Unless there are any other MOO2Civ bugs I can fix, or unless I get hit with a great idea for another Wormholes-related feature, this is probably the final version (short of updating the mod to new versions of MOO2Civ, if there are any).
     
  4. Agent327

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    I'll include it w/v. 5.1. Thx again! ;)
     

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