EquinoxOmega
Scientist
I chosed the Colossus and King Richard's because they are completly unimportant. They only have a local effect and run out before you can really use them.
THANK YOU THANK YOU THANK YOUElephantU said:Conrino: Re: your tag line...
"At the general election of 1895 it was clear that there were divisions as to what issue the Liberals were fighting for, and the effect of Sir William Harcourt's abortive Local Veto Bill on the election was seen not only in his defeat at Derby, which gave the signal for the Liberal rout, but in the set-back it gave to temperance legislation." (from 1911 E.B.)
Once you learn how to use diplomacy in your favor, you will realize that Marco Polo is one of the most powerful wonders available. It is particularly valuable in OCC and early landing type games where advancing up the technology tree quickly is at a premium, but is often very valuable in early conquest games as well. You can gain technologies without researching them, you can gain valuable recon data through map exchanges, and you can gain oodles of cash by either staying small and asking allies for gifts, or by becoming large and powerful and demanding tribute. And it barely costs more than the 6 dips it would take to get the embassies yourself and you don't have to build the boats to deliver them or spend the time to find the other civs and send the dips there.pakopako said:Sorry for bumping the topic, but I have not read any replies defending Marco Polo's Embassy. Of those listed, I use it the least and find it to be one of the most useless WONDERs in the game (right behind EIFFEL TOWER and in front of MANHATTEN PROJECT).
The Pyramids are a cheap food source (eventually).
The Colossus can increase science exponentially in the right city for a very long time (especially if combined with other WONDERs like the Observatory).
I've used the Lighthouse to make use of my Triremes and cut off all naval research.
The Great Library is actually useful if you play the underdog in a crowded game.
Shakespeare's Theater is used by the AI in front-line cities to create an un-bribable democratic army with no unhappiness consequence.
Even the Great Wall offers an expensive short-term solution to wall-less cities.
Granted, Marco Polo's Embassy is cheap, but what does it do to help you?
-=PakoPako=-
"Tim the Enchanter is wrong, wrong, wrong, wrong, wrong, wrong, wrong, wrong, wrong wrongTimTheEnchanter said:The correct answer is of course the Great Library
Oh wow. For a minute there, I saw the icon and did not look at the user name. I was very distraught that Andu was so vehemently disagreeing with me, but then I looked and saw it was someone else who had grabbed the same avatar.Weird_bug said:"Tim the Enchanter is wrong, wrong, wrong, wrong, wrong, wrong, wrong, wrong, wrong wrong
TF is my hero, but I believe the correct quote would be "SPEAK softly, and carry a big stick"Theben said:WALK SOFTLY, AND CARRY A BIG STICK was originally said by Theodore Roosevelt.
Yes, it was speak softly. I thought about correcting that as well, but those posts are a year and a half old. Good to see someone else getting it right.Cheezy the Wiz said:TF is my hero, but I believe the correct quote would be "SPEAK softly, and carry a big stick"
On topic, though, I find JS Bach's Cathedral to be the least useful. I always always have Michaelangelo's Cathedral, so I don't need Bach's. It only gives two happy's, so I don't really care about it, if I need it that bad I'll just take it, but it's definitely less than essential to my machievallian plans
I don't see why so many people have voted for King Richard's Crusade, its a factory without the pollution! I love it, whatever city gets it automatically becomes the wonder factory until industrialization.
The value of the great wall depends completely on the strategy of defending your cities with defensive units. Something I almost never do anymore. I'll build it every once in a while depending on how a conquest game is going, but not often.Nick_G said:The Great Wall is totally usefull until you get Metallurgy. It is one of the best wonders to get early in the game. Every city getting the benefits of a city wall to add to defensive bonus? That is one of th best wonders to get. THe Grat Library is also a great wonder to get because once you've got it you can maximize your taxes and not worry ab out researching. With that you can buy the other wonders and keep up with the research tree.
Pollution is caused by two factors before Automobile: shields produced in the city and the number of your techs. After automobile the population of the city becomes another factor. King Richard is as capable of producing pollution as any factory and I have seen it happen numerous times.Cheezy the Wiz said:...King Richard's Crusade, its a factory without the pollution! I love it, whatever city gets it automatically becomes the wonder factory until industrialization.
While I agree with you that it is not very high on my list of wonders, I disagree with some of your reasons. I agree that getting Engineering early is a hassle because of its prereqs of Horsebackriding and Wheel which are not useful. (Its other prereq is Construction which is needed for Aqueducts and unless you are playing extreme ICS is very useful.) Delaying Industrialization a while, however, is at the expense of pursuing other techs which I find more valuable anyways: Democracy, Explosives, Theology, Electricity (Destroyers), and Refrigeration.TimTheEnchanter said:Also, you have to get engineering early and delay industrialization a while for it to last long enough just to make back the 300 sheilds you put into it. That's a divergence from the usual tech paths people tend to follow. Furthermore, high production cities are not conducive to the type of food and trade needed for max growth that allows you to get the most out of a one-city wonder. It's not the worst, but I certainly don't put it very high on my list, either.
Ali Ardavan said:Pollution is caused by two factors before Automobile: shields produced in the city and the number of your techs. After automobile the population of the city becomes another factor. King Richard is as capable of producing pollution as any factory and I have seen it happen numerous times.
While I agree with you that it is not very high on my list of wonders, I disagree with some of your reasons. I agree that getting Engineering early is a hassle because of its prereqs of Horsebackriding and Wheel which are not useful. (Its other prereq is Construction which is needed for Aqueducts and unless you are playing extreme ICS is very useful.) Delaying Industrialization a while, however, is at the expense of pursuing other techs which I find more valuable anyways: Democracy, Explosives, Theology, Electricity (Destroyers), and Refrigeration.
Finally, the fact that high production cities are not conducive to food and trade production is completely besides the point. Unlike Colossus that gives you an extra arrow where one already exists, King Richard gives you an extra shield everywhere in the city radius. When I do build it, it goes in my highest population city which is typically my science city.