PaulT said:Magellan's Expedition. By the time it's truly useful I can usually get magnetism anyway.
In the hands of a skilled player pursuing sound strategy, like La Fayette's Super Ironclad which he talked about at Apolyton... or the earl y conquer in the right map geography... the Lighthhouse can be invaluable. Most of the rest of the time, its just luxury crap.I only will use Lighthouse when there is a lot of ocean without land nearby.
Magellan's still usefull after discovery of magnetism. It gives you extra movements per turn. If I build a ship chain to get those caravans or freights I need less ships to get the delivery.
This makes Magellans effects less understood by many players, in terms of relative wonder value. The extra 2 moves, beyond the obvious, allows things like an extra attack as the ship is damaged, ability to do more with less, and hence less exposure to risk (like tansports carrying troops, or freight).Magellan's does something no other wonder or unit can do - add two extra movement points to all your ships, no matter how old.
Did you know LaFayette at Apolyton? He used to post here, and one of my favorite things I learned from him was the Super Ironclad. It took some convincing, as I normally like to obsolete the Lightouse ASAP. But in the right game, if the AI has no gunpowder (or if you kill the musketeers before they can fortify in a city), you can park & clear the cities on the coast, until ground troops enter.In the hands of a skilled player pursuing sound strategy, like La Fayette's Super Ironclad which he talked about at Apolyton