starbolt, first: please don't quote me but then change one or two words so it looks like I said something I didn't. Not cool ...
Well, this is pretty silly. If you can't concede that 2S is viable from the starting screenshot then you're not going to get it and you're simply not going to improve. Remove the copper and nothing in my game changes...Frankly, I didn't think anyone cared enough to want a play-by-play
No I don't get it. But you didn't even respond to what I didn't get. It wasn't that you went 2S. It's that you kept on moving south for another two turns beyond that, & settled there.
You say in your first post that you only made those 2nd & 3rd moves south because you were "resigned to having messed this thing up" anyway (meaning apparently you were already writing off the game?). But now apparently according to you there is a larger strategic wisdom in doing that & since I can't perceive it I can't "improve my game" & be as good as you?!?
Regarding a "play by play," ironically you already gave us one in your first post, detailing
every keystroke you made those first 4 turns. That plus the screenshot you gave with the control-tab window open I think lets anyone reproduce all the relevant decisions you made in the first dozen turns at least. I sincerely want to improve my game, so I accepted that there was something to learn, and I took your game out to turn 39 -- here's what your city looked like if I'm right (corrrect me if not):
I took my own in-place starting position out to the same turn to compare strategies, making some choices (e.g. building monument) to to make it easier to compare:
Played to the same turn, I've built everything you have except the fishing boat, have done more research than you, have a worker that you are still 9 turns away from getting,, he has already improved two resource squares, and will finish a warrior as well & grow my city larger than yours within a couple turns, and will have much better options of how to put that next pop to work. I also have a lot more forest squares that I can chop -- and probably start chopping BEFORE you can even though I research BW later. When you get BW you won't even have a worker yet. Finally keep in mind I built a monument already so it couuld compare with what you did -- that was not the optimal choice IMO for my positon so my starting position can be (was) even better. In short you moved 3 turns on a crowded map with aggressive AI, only to plop your first city down in a fat cross where 10 of the 15 land squares are jungle/mountain, so much jungle that it couldn't grow past size 3 without becoming unhealthy, even with the fish, & with only one other unimproved square (forest) able to produce more than 2 food+shield in the entire fat cross.
You said "remove the copper and nothing in my game changes." But no, I just don't see it. I still perceive that the rare confluence of three unpredictable/unplannable things -- the serendipitous appearance of copper, the fact it's the only source of it securable on the mainland, and the reality that the only to grab it away from cyrus early is to found your first city close to it -- the completely unforseeable (and therefor irrelevant strategically) combination of these three things is the only thing that makes your choice superior, otherwise I see nothing that will "improve my game." Without a doubt that was a good location for a city, but IMO only a
second one (what I and many others might have done if Cyrus hadn't beaten us to it, another unforseeable thing), to fond when you already have the tech to clear out jungle & the workers to implment it. Not IMO a
first city, based upon what was known at the time. Explain to me what I'm missing.