Would you like Civ 6 to have this?

What do you think?

  • YES - that's awesome and you're a genius, please homeschool my children.

    Votes: 27 33.3%
  • NO - you're an idiot, and you should get a vasectomy and get off the internet.

    Votes: 54 66.7%

  • Total voters
    81

Civic713

Chieftain
Joined
Nov 20, 2012
Messages
45
What would you think of this? You pick your civ, then you get to choose 3 of a possible, say 15, options that your civ will have as their UA or UB? Kind of like Call of Duty lets you choose perks?

For example, you choose America. Then maybe you choose 3 of these:
Ability to build B-52 Bombers
+5% production once you hit industrial era
+1 sight for land units
50% off land purchases
+10% golf from trade routes
Ability to build Coffee House
All air units have +2 operational range promotions
Etc, etc, etc.
+10% combat strength near the capitol

You could further customize the civ you choose by picking 3 abilities/units from a list of 15 or so. What do you think?
 
No. Other games have systems like this and they never work. It's too easy to make an overpowered or underpowered civ. Also, allowing America to make Coffee Houses kind of ruins the idea of "unique building", don't you think?
 
I think the Coffee House thing was just by example....
 
The box... says no. Let Firaxis figure do the customizing.
 
I love the golf cource/racetrack idea. The bonus sounds like maybe it could be a bit OP but if the tech level/build time is right it sounds like a great flavor addition.
 
I think it would be ideal if the game not only came with a list of civs with preset names/traits/abilities as it traditionally has, but if there was also the option to create or modify an existing civ with the particular attributes you want out of all the possible attributes in the game. This way you could still play, say, "America" but you could replace the uu of minutemen with the ub of coffee house if you so chose. Or you could completely make up your own civ with, say, the roman leader trait, janissary uu, and ethopian ub. And then you could choose to either play against the preset civs or other civs like yours with any combination of traits and abilities. Perhaps there is/could be a mod(s) that does this but I don't know I've never really been into mods.
 
No, because then you'll never know what kind of CIV you're up against and will require a ton of micromanaging. It sounds very similar to Religion in G&K, so I don't mind it in a minor way.
 
I think it would be ideal if the game not only came with a list of civs with preset names/traits/abilities as it traditionally has, but if there was also the option to create or modify an existing civ with the particular attributes you want out of all the possible attributes in the game. This way you could still play, say, "America" but you could replace the uu of minutemen with the ub of coffee house if you so chose. Or you could completely make up your own civ with, say, the roman leader trait, janissary uu, and ethopian ub. And then you could choose to either play against the preset civs or other civs like yours with any combination of traits and abilities. Perhaps there is/could be a mod(s) that does this but I don't know I've never really been into mods.

This is trivially done with mods.
 
Do you mean that the list of 15 is unique to each Civilization, or everyone has access to the same traits?

If that is the case, I like this idea, but I would draw it down in scope. Maybe let you choose 2 out of 5 or something like that, but they are all unique to each Civ.

For example, Rome would have:

Glory of Rome +25% for buildings already in Capital
Legions: Can build Legions
Ballista: Can build Ballista
Appian Way: Road construction 50% faster
Consul: Free Liberty Policy when you first choose that branch

Arabia could be:
Trade Caravans: +1 income from trade routes, +1 income from luxury spaces
OPEC: Double Oil production, +1 production in Oil spaces
Camel Archer: Can build Camel Archers
Bazaar: You can build Bazaars
Prophets: Free Prophet when you discover Theology; Prophets 15% cheaper to purchase with Faith.

If this is a common pool of traits for everyone to choose from, I'm not as much of a fan.
 
No. Other games have systems like this and they never work. It's too easy to make an overpowered or underpowered civ.

This. Would be ok if a civ had multiple leaders that happened to share one or more traits, but that's about it. Too abusable, would require an intense effort to balance every civ, and each civ would lose its feel unless you did a lot of roleplaying.
 
What I like about this game is that each civ actually feels different now because of the UA, instead of just flavors and traits. They have pros and cons, but I like this system more.
 
I love the golf cource/racetrack idea. The bonus sounds like maybe it could be a bit OP but if the tech level/build time is right it sounds like a great flavor addition.

Great Person = Arnold Palmer?
 
As an advanced option, I'd like it. It'd be similar, in a way, to the "random personalities" feature out there now. Even if it was just a "randomize traits" feature, that didn't let you pick but just gave you random ones, it would be fun to play sometimes, to see some interesting combos.
 
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