Would you like Civ 6 to have this?

What do you think?

  • YES - that's awesome and you're a genius, please homeschool my children.

    Votes: 27 33.3%
  • NO - you're an idiot, and you should get a vasectomy and get off the internet.

    Votes: 54 66.7%

  • Total voters
    81
These kinds of ideas have been suggested before, but it would be a regressive step. Basically it would just be Civ III/IV mix-n-match factions but with more ability types to choose from. Aside from balance issues, that was a desperately characterless way to design civs.

I never had a feel in Civ IV that I was playing the Khmer rather than "the civ with expansive/creative", and that's fatal to a game that relies so heavily on its historical flavour.

Cynically it's also not something a game studio would do these days if they can sell factions as DLC - no one's going to pay for a civ DLC that's just a combination of existing abilities rather than something new. But in this case, the marketing actually coincides with what makes a better game.



I'd like a proper civil war mechanic, but I think the most fertile ground to explore with another expansion would be economics, an area that is somewhat limited in the current game - international trade, sanctions, different types of trade resources (possibly slave trading etc., maybe manufactured goods as well), corporations (done in some way that isn't just a retread of the religion system, as Civ IV's were). How about a system where you need supply routes in order to trade resources? Control of the Silk Road dominated Western and Near Eastern history for centuries, which it wouldn't have done if you could just open a trade window with China on the other side of the continent and magically swap their spices for your furs...

^this

I like this guy. :goodjob:
 
Ideally, Civilization VI will at least acknowledge that international trade was very real and very important in the development civilizations.
 
Most importantly, what the next version (or upgrade) needs is Science based CS's, so you can get BPT like you can with culture.

No. Science victory is already too easy.

Well some of us play on King & below, and at those levels the RA's aren't great (helpful, just not great) and personally I like running 3-4 cities and going tall. Everything I have read (except Babylon) says you need huge populations to get a Science victory. If I'm very lucky, I can get 1,000BPT at around T375 ish... By which time most of my competitors are in a similar position on the tech tree...
 
Well some of us play on King & below, and at those levels the RA's aren't great (helpful, just not great) and personally I like running 3-4 cities and going tall. Everything I have read (except Babylon) says you need huge populations to get a Science victory. If I'm very lucky, I can get 1,000BPT at around T375 ish... By which time most of my competitors are in a similar position on the tech tree...

There are so many stories about sub-T250 Science victories here that I've lost count. Clearly, Science is by far the easiest victory condition for most games. We don't need to make it easier.
 
What would you think of this? You pick your civ, then you get to choose 3 of a possible, say 15, options that your civ will have as their UA or UB? Kind of like Call of Duty lets you choose perks?

For example, you choose America. Then maybe you choose 3 of these:
Ability to build B-52 Bombers
+5% production once you hit industrial era
+1 sight for land units
50% off land purchases
+10% golf from trade routes
Ability to build Coffee House
All air units have +2 operational range promotions
Etc, etc, etc.
+10% combat strength near the capitol

You could further customize the civ you choose by picking 3 abilities/units from a list of 15 or so. What do you think?

Great poll choices :-)

Though I am not sure what +10% golf will do... :lol:
 
For this game I don't see the necessity.
Your are able to customize so much already.
You can pick from so many civs, you can choose your religion, your policies... but it would be great if the AI would be better or if they could make it more powerful without giving them so much money.
I just had an immortal game where my city was under siege by an overwhelming T80 army:
It was at 0hp for 5 turns and wasnt taken; just because they didnt put melee units in the frontline :D
 
I like about this game
 
hey you guys are useing steam civilization v so here is a game enhanceing mod



i only ask if you get time to find it in your computer and upload it onto here so none steam users like myself get a chance to use it i would really appreciate thank you :D
 
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