Would you like to see Carthage modified?

Would you like to see Carthage modified to make it a bit more unique again?

  • Yes

    Votes: 10 34.5%
  • No

    Votes: 5 17.2%
  • Carthage is unique enough

    Votes: 14 48.3%

  • Total voters
    29
I'm not sure the gold for founding a city and free lighthouse should be on the same civ. They are both really cool effects, but when you pair them together it gets out of hand really quickly. If there is a design issue (not saying there is, but if there is one), I think it lies here.

The gold on founding fits with the myth of Carthages founding. I've been thinking about this, probably too much, and maybe keep lighthouses and just get gold on founding the capital and no other cities. Or, gain current sum on founding capital and when founding other cities, gain enough to invest in a shrine or monument type building. If this is possible to code.
 
There's no need to reinvent the part of Carthage's UA right now which currently holds the entire civilization afloat and has been a staple of Carthage's gameplay since the VP rework.

The issue lies with the obsolete parts of her kit, namely everything else except maybe the UU if you're playing a water-heavy map.
 
Does the Caravel get the recon promotion by default?

If not than the quinquereme's recon promotion is kept on upgrade, my upgraded caravels had it last game
 
The issue lies with the obsolete parts of her kit, namely everything else except maybe the UU if you're playing a water-heavy map.
I don't see how any of this is obsolete. I really like quinquereme, if my neighbor begins with a coastal capital, I begin the game with the 2 capitals. Yes its a naval UU, yes naval UUs have flaws, its still a good unit. I regurlarly take cities with these boats on Continents and Pangea (anything with more water than continents and Carthage is a free win)

The Great Cothon is really good. A relative loss of one trade route (Carthage still gets them earlier and doens't have to build a customs house) did not turn this amazing national wonder into something in desperate need of a buff.
Does the Caravel get the recon promotion by default?

If not than the quinquereme's recon promotion is kept on upgrade, my upgraded caravels had it last game
Its Carthage only
 
I don't see how any of this is obsolete. I really like quinquereme, if my neighbor begins with a coastal capital, I begin the game with the 2 capitals. Yes its a naval UU, yes naval UUs have flaws, its still a good unit. I regurlarly take cities with these boats on Continents and Pangea (anything with more water than continents and Carthage is a free win)

Available earlier with a minor bonus is what sums up those two uniques, and that isn't even unique to them. I do agree that the Quinqireme can be strong, but it's still a conditional UU by virtue of being naval. Great Cothon might as well be a Lighthouse UB that gives +2 culture. You didn't mention the resource diversity bit. It's pretty forgettable I think.

Honestly the point of this was to replace the resource diversity (and possibly reduce the settlement bonus somewhat to like 125-150) in favor of some more scaling potential that persists throughout the game so that she's less of a one hit wonder.

Oh well Carthage will live. :scan:
 
I do agree that the Quinqireme can be strong, but it's still a conditional UU by virtue of being naval. Great Cothon might as well be a Lighthouse UB that gives +2 culture.

Even if the QQ doesn't get a lot of action early, its a great scout, and it can build up a ton of XP early from all of its scouting. So by the time caravels come along, you have a very strong first caraval ready to explore.

And don't forgot the Cothon provides +3 hammers on harbors as well, very solid bonus.
 
Available earlier with a minor bonus is what sums up those two uniques, and that isn't even unique to them. I do agree that the Quinqireme can be strong, but it's still a conditional UU by virtue of being naval. Great Cothon might as well be a Lighthouse UB that gives +2 culture. You didn't mention the resource diversity bit. It's pretty forgettable I think.

Honestly the point of this was to replace the resource diversity (and possibly the production bonus) in favor of some more scaling potential that persists throughout the game so that she's less of a one hit wonder.

Oh well Carthage will live. :scan:
2 culture and 3 hammers per city is a minor bonus in what universe? Usually as Carthage the only thing I wish I had more of is culture, and then bam, Great Cothon comes along.

Massive combat bonus and free promotion is a minor bonus in what universe? A pair of quinqueremes can knock down coastal cities hilariously easy. After racking up experience they can take the capitals too. There is nothing minor about those bonuses
 
Carthage is cool. Ludicrous early money, free lighthouses and one heck of an early East India Company.

I do not like playing her but I'm sure Dido is beloved for some people, which is enough for me to say keep her as is.
 
I'm not sure the gold for founding a city and free lighthouse should be on the same civ. They are both really cool effects, but when you pair them together it gets out of hand really quickly. If there is a design issue (not saying there is, but if there is one), I think it lies here.

I love the Great Cothon. Its a great building, I like that I only have to build one of them to get empire wide buffs (this is pretty unique, the Smithsonian is similar but so much later). Many of the people who are upset about this trade route thing have acknowledged they didn't even play Carthage before this, which makes comments like "Carthage has been nerfed into the ground" (from a different thread) difficult to take seriously. Everyone who actually played Carthage said they found civ strong or too strong.

Also the quinquereme does last a long time and effect your game, passing the experience for sight to a caravel is a big deal, and if you keep promoting that unit you will have a heavily upgraded navy for a long time.

I expect gold to become a little bit less useful in a future patch (its so good right now) which might be an indirect nerf that Carthage needs too. Its hard to balance civs when core features like the value of yields are in flux so much

Gold is going to go up for buildings/units by about 30-40%, yep.

G
 
Gold is going to go up for buildings/units by about 30-40%, yep.

G

Wouldn't that return the situation to where it was before the changes?

Buildings are already almost back to where they were. With 30% it'll be worse than before.

I'm confused :scan:
 
Huh? No. I don't think you understood what the prior issue was - it wasn't the overall cost, it was the relative cost of buildings v. units.

G

Right but now building investment cost will increase with respect to before and unit investment will be lower, at least in the early game. Given that you tend to invest more in buildings and are less likely to buy units due to the XP changes, wouldn't this be a reversal to the situation that was before (and then some?)

Ultimately wouldn't this in effect be a nerf to Carthage's UA? The founding bonus currently allows an investment in a monument, shrine, and unit. With +30% on both, it'll not be possible.

Maybe this thread was premature after all. :crazyeye:
 
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Right but now building investment cost will increase with respect to before and unit investment will be lower, at least in the early game. Given that you tend to invest more in buildings and are less likely to buy units due to the XP changes, wouldn't this be a reversal to the situation that was before (and then some?)

Ultimately wouldn't this in effect be a nerf to Carthage's UA? The founding bonus currently allows an investment in a monument, shrine, and unit. With +30% on both, it'll not be possible.

Maybe this thread was premature after all. :crazyeye:

Increasing both by 30%, for example, wouldn't change the ratio of cost between them.

G
 
I like carthage the best because I don't like going full warmonger.

Phoenician Heritage: Cities provide 175 :c5gold: when founded, scaling with Era. Owned coastal cities receive a free Lighthouse, and Resource Diversity triples the :c5gold: value of trade routes (this means that a difference of resources in the cities adds 1.5 :c5gold:, up from 0.5 :c5gold:)

^ That is probably one of the best bonuses, depending on map and how you play; I go up the coasts unless someone is settling up to me or there is a wonder tile. QQ is also a monster unit and scouting with it is fun, for a good amount of time it seems that nobody can settle a city on your water unless you let them; the extra gold you get + city founding gold makes it so you can just buy them outright, and it doesn't take many to smash a new city. They are one of the strongest snowball civs imo, and I dunno if they necessarily don't scale well late game (well, to be honest I only play on emp, cuz I'm a wuss) because of the large amounts of gold they get, and you can settle anywhere on water and the city is connected + has money to buy a new unit or invest in a building. Can start w/ walls if you so wish.

I'm not a master metagame player, but I'm sure anything they do better than me, they could do better than me with extra starting gold + extra gpt from buffs and lighthouse.

The only time they would be bad is if you played a full on land map, but even having a decent sized lake would be enough to get you going in the beginning.
 
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