WTH the Soldiers from XCOM: Enemy Unknown are in this game!

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Love sci-fi paratroopers in Civ V? Good for you.

Love sci-fi paratroopers who throw F-bombs? Good for you.

Find shooting malevolent extraterrestrials with extraterrestrial weaponry fun? Good for you.

For me, this unit is the feature that broke the camel's back.

If I want sci-fi strategy games, I would rather play StarCraft II or Endless Space instead. Both do not require ID to purchase in North America. If I want to play a game based on real life history with some liberties (that do not include obvious crossovers from other games), I would play Civ.

I have zero interest in playing the game where the unit is originally from. I am not a prude, but can be prudish at times.

There is a very good reason why this very addition is a base breaker: http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Civilization

"F-bombs"? Really? There are no F-bombs in XCOM...at all. Do you know anything about the game? Its roots?

That said, I'm with you...just more evidence that the developers really do not know what to do with Civ. More LCD pandering.
 
...Who the hell cares? If you are really coming to Civ for any semblance of history and reality, then you're doing something wrong. Have a little fun! Nothing wrong with a little near-future.

Except, of course, for the fact that XCOM is NOT "near future". At all. In any sense (unless you're willing to overlook the whole "fighting aliens" thing).

Fortunately I'll never get late enough in the game to see them.
 
Who's to say in 100 years from now we won't be fighting off an alien invasion? Can you predict the future?

Oh come on now... Xcom insists that our future is predicted. So why choose a stereotypical science fiction subject to add to a historically relevant game? I'm sure we could ask many professionals about what the future seems like. I'm sure they would not mention Xcom extraterrestrials and troops. It's a silly thing to put in the game. They only put it in there to make a reference to one of their other games, not to predict the future of the human race.
 
...Who the hell cares? If you are really coming to Civ for any semblance of history and reality, then you're doing something wrong. Have a little fun! Nothing wrong with a little near-future.

Staying relevant to human history and near human future is fun for me. I'm doing nothing wrong. It is silly to think that extraterrestrials, as we imagine them, would just happen to visit us in the next 40 years, and not the past thousands.
 
I prefer having some future tech we don't have yet at the end that isn't just a score bonus.

I feel it creates more immersion that we still make new stuff instead of, "and then we stopped making new stuff to blow each other up with during this hectic war time of the world."
 
To those that say that X-Com and a future alien war:

Notice the date people its in 2012 and the first iteration was 1999 :lol:

No future and certainly no man-made techs (the units in CiV are equipped with ALIEN plasma cannons and alien alloy power armor) thus making more off.

I agree with the opinion stated a couple of posts back: If you want future what ifs its better to play Call to power. CiV was always about the ancient to current dates with the future been the future techs and the spaceship.
 
A) There is nothing wrong with an advanced paratrooper unit.
B) Aliens have been distantly involved in Civilization for over 14 years.

So what is the actual objection here? The OP wishes Civilization had no references to aliens?
 
Problem is that people don't want things that aren't "real".. this si a game, and while I opposed XCOM's inclusion initially, the unit comes WAY too late in the game to make much difference and is pretty much the "finisher" version for Domination Victory.
 
The GDR and X-com units are in the game for two reasons:
a) fun
b) means for a conqueror to finish the game more quickly.

These units are balanced with other victory conditions, not other units. They are reminiscent of Germany's Wunderwaffe ("Wonder Weapons") concept of WW2.
 
Staying relevant to human history and near human future is fun for me..

The only relevance Civilization has to human history is that why yes, those civilizations did indeed exist. A game set on randomly generated worlds (maybe even universes unless you think all your civ games take place in the same reality) with civilizations that, for the most part, have no connection OTL civilizations can get away with a lot more.
 

Thats another game though and related to civ only through legacy. Its not part of CiV but a spiritual successor and is based only on a future time.

The GDR and X-com units are in the game for two reasons:
a) fun
b) means for a conqueror to finish the game more quickly.

These units are balanced with other victory conditions, not other units. They are reminiscent of Germany's Wunderwaffe ("Wonder Weapons") concept of WW2.


I fail to see the balance on them and what the Wunderwaffe has to do with this.
 
Thats another game though and related to civ only through legacy. Its not part of CiV but a spiritual successor and is based only on a future time.

I'm pretty sure the game developers get to make the call on what's canon. Therefore, it can be safely assumed that XCOM, like the Renaissance and the discovery of iron working, is canon. In history.
 
I have almost 2500 hours in this game. I've seen GDRs three times maybe. The games never last that long. One time was after victory, but I made an army of GDRs to crush Alex because I was so angry at his antics all game long. Haven't seen XCOM yet, but looking forward to it. I'm odd I guess in that I love the Natural Wonders in the game, and hope for FOY on every map. They give points of control to battle over through the eons. Many games I've fought centuries long wars to control Mt. Sinai, or the FOY. I enjoy it, adds variety to the game. But, I've never seen the game as a 'simulation' nor have I ever expected it to be just like IRL. Once I get Pacal dropping nukes in 2012, I can live with the rest of it.
 
Thats another game though and related to civ only through legacy. Its not part of CiV but a spiritual successor and is based only on a future time.

You can argue that SMAC is the direct sequel to Civilization, essentially dealing with what happens after the space race victory.
 
Thats another game though and related to civ only through legacy. Its not part of CiV but a spiritual successor and is based only on a future time.
You can argue that SMAC is the direct sequel to Civilization, essentially dealing with what happens after the space race victory.
More than just arguing, they outright said that Alpha Centauri is the game that follows a space race victory back when they were advertising the game. You can call it the 'expanded universe' if you prefer, but it definitely has aliens in it. :)
 
Let me put it this way: The GDR is just silly, but the X-COM squad does actually feel like a futuristic unit. And a hommage to that franchise is certainly not bad.

Just think of them as good old X-COM Ufo Defence / UFO: Enemy Unknown soldiers that can fly everywhere with their Skyranger. ;)
 
Nooo. You didn't get it! You aren't get Extraterrestrial Combat Unit. You got Extraterritorial Combat Unit! It's a super-paratrooper-invader. Not a Anti-alien something the Civilopedia claiming that it is!! (In case you don't like it, you can think in this way :lol:)

The "aliens" in the Civipedia's definition is referring to the classic definition of aliens. Namely foreigners.
 
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