The "aliens" in the Civipedia's definition is referring to the classic definition of aliens. Namely foreigners.
I'm pretty sure the game developers get to make the call on what's canon. Therefore, it can be safely assumed that XCOM, like the Renaissance and the discovery of iron working, is canon. In history.
You can argue that SMAC is the direct sequel to Civilization, essentially dealing with what happens after the space race victory.
Is it really any wonder gamers as a community have developed a reputation as being (at best) impossible to please?
You do understand that there is no direct historic continuation between the CiV series do you? CiV2 didnt start where one ended and so on.
Can you prove there isn't direct continuation between any of the Civ games and Alpha Centauri?
The fact that the XCOM unit is in game means, now, XCOM is a canon organization in your game if you ever get that far.
Of course, the idea of a military unit capable of being deployed rapidly to any place on the globe, and being armed with the most high tech weapons available, isn't exactly as bad as GDR. And by not exactly, I mean not at all.
MOTHER OF GOD!!!!!!! ARE WE SPEAKING ENGLISH?
I said It damnly is a direct continuation, I say that IT HAS NO BEARING IN THE CIV GAMES THEMSELVES. That difficult I guess
Apparently we're speaking the dialect where all things have to be capitalized and multiple exclamations is a proper replacement for italics.
Of course, the answer could be no. We're not speaking English. My mouth hasn't moved once this entire conversation, if you can believe that.
It damnly is a direct continuation. What is the difference being a damnly direct continuation and heavenly direct continuation, other than heavenly is considered a real word in Google Chrome?
I also don't know what "That difficult I guess means", but again, I speak a variant of the language where sentence fragments are frowned upon if you can't properly set up the joke.
Except, of course, for the fact that XCOM is NOT "near future". At all. In any sense (unless you're willing to overlook the whole "fighting aliens" thing).
Fortunately I'll never get late enough in the game to see them.
And again, if you're looking for any semblance of history/reality, play a Paradox game. That's what I do when I want something deep and accurate. I play Civ because it's simple and fun. It doesn't really bother me if they want to add a few sci-fi elements around the edges.
p.s. Simple solution: Make GDRs and Xcom units optional.
I don't like futuristic games and I always abort civ games once they are past the information era. Why don't you do that? I mean world congress and tourism picks up mid-game anyway, it's not that you loose tons of content by leaving out the future era. I find that the Giant Death Robot and stuff like that breaks the immersion for me, but it's a personal preference- I prefer medieval games because most futuristic stuff is stereotypical pew-pew. But that doesn't mean I ask for a design change, since many people seem to even prefer futuristic over ancient.
Thinking about it, I love sci-fi like Babylon5, Stargate SG-1 and Dr. Who but that is because of the science and character development, not because of laser pew pew pew.
Because less content and less tech options are better right? I mean as we all know we aren't allowed to advance past the modern ages.
What about Harry Poter ones?![]()
It's still more historically accurate than Gandhi the Nuker, Zulu being Great Power or coexistence of Constantinople and Istanbul as two different city.![]()
I love that the german word for wonderful weapon makes me think of wonderful waffles.The GDR and X-com units are in the game for two reasons:
a) fun
b) means for a conqueror to finish the game more quickly.
These units are balanced with other victory conditions, not other units. They are reminiscent of Germany's Wunderwaffe ("Wonder Weapons") concept of WW2.