[WTP] Feedback, bugs and discussions about "river_merge" [CLOSED]

I got a wolf through an event. But he couldn't enter a tribal country without starting a war ?!
Although that sounds strange to me anyway. Or are we here at "Dances with Wolves" from Kevin Costner? :crazyeye:

Wasn't it even planned that when you fight against wild animals, you get an experience point every time?
 
But he couldn't enter a tribal country without starting a war ?!
Strange, I will check that. :confused:

Native Land should not be any problem.
Only the land of another European should be.

Confirmed:
The "Pet Wolf" (from small flavour Event) can not enter Native Lands without declaring War.
(Even though it is owned by the Player the Unit is still technically an "Animal" - with special logic rules.)

But all solutions would be ugly:

1. I totally remove my Python Event. (Flavour Event lost forever due to tiny annoyance.)
2. I create a duplicate Wolf just for the Event. (Duplicate Unit will clutter XML, Worldbuilder and Colodepia.)
3. Change DLL logic with additional "Movement Check" for this single Unit. (Unnecessary code and performance impact.)

Summary:
It is a small annoyance (which we can still somwhow explain) but all solutions would be even worse ...
(If I had to chose: Before I have to do 2 or 3 - which is really bad design - I would rather completely remove the Event.)

Immersion Explanation:
Natives do not want the player to have his Wolf running in their territory and e.g. scaring Deer or other prey they hunt themselves.

Thus:
It is not a bug, it is a feature ! ;)
I just declared it to be "working as designed". :lol:

Wasn't it even planned that when you fight against wild animals, you get an experience point every time?
No, @devolution had added some change that already in 2.8 to remove exploits. (see here)
 
Last edited:
  • German Name of Expert for Coffee / Cocoa: Meister Fermentierer
  • German Name of Profession for Coffe: Kaffeetrockner
  • German Name of Profession for Cocoa: Kakaotrockner
Meister-Fermentierer is now entirely used. The alternatives have been replaced.

On a side note, the word "Fermentierer" does not exist in the German language, i.e. it's made up. It's better to shy away from inventing words. WTP suffers a lot from it, e.g. all German names for units which start with "Meister" are wrong...
 
re: XML_AUTO_UTF8_UnitInfo.xml
Goods and ressources are also units, but are actually (rightfully!) not listed in the colopedia as units. Quite a bunch of them still has pedia texts. If these are used nowhere else and there is no interest in keeping these we'd delete them entirely. (it's too late to be 'included' in 2.9)
[The pedia texts for goods and ressources can be found in the XML_AUTO_UTF8_YieldInfo.xml file]

XML_AUTO_UTF8_ProfessionInfo.xml
XML_AUTO_UTF8_UnitInfo.xml
XML_AUTO_UTF8_UnitClassInfo.xml
XML_AUTO_UTF8_YieldInfo.xml
have been committed a few minutes ago. Inconsistent naming between these files has been fixed. To facilitate future translations English names have been added as placeholders for missing languages. Translating the names of units, professions and yields is a good starting point if some native speakers show up.
 
re: XML_AUTO_UTF8_UnitInfo.xml
Yes, that is the file where all Unit texs are kept, thus also texts about "Yields" which are technically also Units (e.g. in Worlbuilder).

Goods and ressources are also units, but are actually (rightfully!) not listed in the colopedia as units.
Goods are listed separately in Colopedia in "Goods and Materials".
They are just not listed in Colopedia as Units as you said correctly.

Quite a bunch of them still has pedia texts.
They were originally intended to be used in Colopedia section "Goods and Materials" if I remember correctly. :think:
Not sure anymore if that is still the case. (We at some point had a rebuild of several Colopedia sections including "Goods and Materials".)

If these are used nowhere else and there is no interest in keeping these we'd delete them entirely.
Currently I feel there is no need to delete them. :dunno:

Maybe they
  • are already used in "Goods and Materials" (please check to be sure)
  • might be used in the future ... (thus I rather not delete no matter what the check above exposes)
-------

Summary:

There is no rush to decide this now. :dunno:
Since there are also no complaints they also do not need to be reworked.
 
... have been committed a few minutes ago.
Thanks a lot. :hug:

I will take the time to do a quick 4 eyes review. :thumbsup:
(Just considering Profession Names / Expert Names)
 
Last edited:
@Fürstbischof

I did a quick 4 eyes review of the GIT commit.
I especially like the changes of the German names of Units (Experts) and names of Professions.

They are a lot more immersive, historically correct and authentic now. :thumbsup:
Thanks for all the effort you have put into this. :hug:
 
Last edited:
Hi guys,

this was just a temporary work / organization thread for team and supporters to publish our internal development branch
Since Release 2.9 has been officially published this thread has served its purpose and can be closed now.
 
Back
Top Bottom