WW2-Global

Japan v1.5 Emperor
1942 Report

Quoting from the end of our 1941 report:

With the Russians subdued we have started our long-planned invasion of India with the liberation of Calcutta. Our plan is for a rather simple roll-up of the British forces in India given that we have no concern about a Russian flank attack. We are hoping the Germans will take the offensive against the Suez and have offered ROP and a path of attack. Earlier the Germans had razed four cities in the area so we hope they assist in bottling up the French and British which will allow us to eliminate Australia.

Unfortunately the French are still holding on to three continental cities. Hopefully the Germans will be able to eliminate them now that they have no Eaastern Front.

Our spies tell us the Americans, while still having sizable naval forces are not building signficant land forces(our spies say they have only one (1) marine division vs our 144!) Therefore assuming all goes well in Australia we will go straight for the Americas. This would not happen until the fourth quarter of 1942 and assumes no reversals on other fronts.


The war has gone very well in 1942. We rolled up the British in India fairly easily and met the Germans coming down as we took Teheran. As we hoped the Germans finished off the French and took Suez. Since then they have been making excellent progress in Africa with the French now only holding four cities on the northwest corner of the continent. Belgium has been eliminated and the Germans will obviously finish off the British in Africa in the coming year. Already we have Uboats entering the Pacific.

We launched our invasion of Australia and took the last city as the year ended. We also took all the Dutch cities and eliminated them. Progress was made against the Americans taking all islands and pushing them off Hawaii.
All of this despite the 1941 Destroyer Flotillas which are more than a match for our Otsu.

Our invasion forces now approach the Panama Canal. Our plan is to take the Canal to avoid US attacks from the Atlantic. We hope to draw the Americans down to the Panama Canal (we note that the Americans have not taken any cities in Latin America!). When the move down the coast another task force will invade Mexico in an attempt to cut off the attacking forces. At the same time a feint against Alaska will be accompanied by an attack on San Diego. We will also deploy some forces from Australia to take New Caledonia and New Zealand.

Our generals warn of the superior fire power of the Americans but we have yet to see them in action and believe that some German pressure will assist.

We project an triumphant end of the war by the end of 1943!
 
Rocoteh: I am glad to hear you are out of the hospital, I hope you take it easy for a while. I suspected something might be wrong when you didn't post after a few days, but I was hoping you had gone on a vacation. :( Get well soon!

Just a few quick questions for me: I was starting a game of 1.5 as Italy and noticed that I have a 1941 DD Flotilla to start; was that supposed to be a 1939 version? Also I went to look at the G-50 Freccia fighter and the game crashed on me,something about a missing large.pcx file... is this a new bug for 1.5, or do I have a bad/misplaced file somewhere? I seem to remember being able to look at this in earlier versions. I wanted to know the shield cost and range, etc., since I am not familiar with Italian air units of the period.
 
P.S.Y.C.H.O. said:
Glad to have you back, Rocoteh! :)

I ordered my computer yeasterday, so I should have it before the end of the month... When I get it I'll start playing this scenario again... Then there's a chance I'll write some playtests... There's only a small chance, though... I'm pretty lazy... :)

P.S.Y.C.H.O.,

Thank you.

Looking forward to more comments on WW2-Global
in the future from you.

Rocoteh
 
andis-1 said:
Glad to see you again Rocotech! Now just take care of yourself and rest.
btw, I got a bit bored to scenario (no strong enemies except US.), so I started to play The Great War as Russians :D. It works faster, and has been great challenge so far. I'll post you some playtest repport's if you want. (to the right thread, of course)

andis-1,

Thank you.

I appreciate comments and playtest-reports on TGW.
I still regard the scenario as alive.

Rocoteh
 
vlad1917_a said:
The aa diffence Have killed all Japan air in 2 turns :)
Tanks are usefull because they can kill 2 units in the turn and produce leader to u.

Welcome back Rocoteh.

vlad1917_a,

Thank you.

I have plans for big changes when it comes to US and British
Infantry divisions in version 1.6.
They will be much cheaper to build, but will lose move 2 and blitz.
I do not like the current situation where British and US AI seldom
build Tank-units due to the current move-ability and blitz infantry has.

Rocoteh
 
skanar said:
Glad to hear that you're feeling better, Rocoteh.

skanar,

Thank you.

The coming days I will set up a time-plan for my different
projects. It should give me a better picture of which projects
that can be completed.

Rocoteh
 
Week 2 part 2:
I captured In- Salah, Windhuk and Durban. Off Ireland a British task force is sunk, including a DD flotilla.
Kashgar is taken for the price of an elite inf. Mandalay is mine as well as Myitkyina (sp???). Rangoon is also no longer British. Idia is mine. Unfortunately it is now a bit worsei n expanding here: Japan took the northern most towns of Thailand and Hanoi. I try to conquer Bangkok next turn.

PC:
Uboat lost ot British DD. I am at war with Greece.

Adler
 
Adler17 said:
Good idea of deleting the blitz and move 2 of that infantry. Nevertheless be careful Rocoteh, have a rest to heal than spending too much time on this.

Adler

Adler,

Yes I think it will mean an improvement.

I will not rush the work and will find time for rest also.
Thus it will take many weeks until version 1.6 is completed.

Rocoteh
 
Bob1475 said:
Japan v1.5 Emperor
1942 Report

Quoting from the end of our 1941 report:

With the Russians subdued we have started our long-planned invasion of India with the liberation of Calcutta. Our plan is for a rather simple roll-up of the British forces in India given that we have no concern about a Russian flank attack. We are hoping the Germans will take the offensive against the Suez and have offered ROP and a path of attack. Earlier the Germans had razed four cities in the area so we hope they assist in bottling up the French and British which will allow us to eliminate Australia.

Unfortunately the French are still holding on to three continental cities. Hopefully the Germans will be able to eliminate them now that they have no Eaastern Front.

Our spies tell us the Americans, while still having sizable naval forces are not building signficant land forces(our spies say they have only one (1) marine division vs our 144!) Therefore assuming all goes well in Australia we will go straight for the Americas. This would not happen until the fourth quarter of 1942 and assumes no reversals on other fronts.


The war has gone very well in 1942. We rolled up the British in India fairly easily and met the Germans coming down as we took Teheran. As we hoped the Germans finished off the French and took Suez. Since then they have been making excellent progress in Africa with the French now only holding four cities on the northwest corner of the continent. Belgium has been eliminated and the Germans will obviously finish off the British in Africa in the coming year. Already we have Uboats entering the Pacific.

We launched our invasion of Australia and took the last city as the year ended. We also took all the Dutch cities and eliminated them. Progress was made against the Americans taking all islands and pushing them off Hawaii.
All of this despite the 1941 Destroyer Flotillas which are more than a match for our Otsu.

Our invasion forces now approach the Panama Canal. Our plan is to take the Canal to avoid US attacks from the Atlantic. We hope to draw the Americans down to the Panama Canal (we note that the Americans have not taken any cities in Latin America!). When the move down the coast another task force will invade Mexico in an attempt to cut off the attacking forces. At the same time a feint against Alaska will be accompanied by an attack on San Diego. We will also deploy some forces from Australia to take New Caledonia and New Zealand.

Our generals warn of the superior fire power of the Americans but we have yet to see them in action and believe that some German pressure will assist.

We project an triumphant end of the war by the end of 1943!

Bob1475,

Thank you for the report.

This is very impressing! I have never seen a Japan playtest like this before.
It is no doubt a record!

I am really looking forward to see how this will end.

Welcome back.

Rocoteh
 
Sasebo said:
Rocoteh: I am glad to hear you are out of the hospital, I hope you take it easy for a while. I suspected something might be wrong when you didn't post after a few days, but I was hoping you had gone on a vacation. :( Get well soon!

Just a few quick questions for me: I was starting a game of 1.5 as Italy and noticed that I have a 1941 DD Flotilla to start; was that supposed to be a 1939 version? Also I went to look at the G-50 Freccia fighter and the game crashed on me,something about a missing large.pcx file... is this a new bug for 1.5, or do I have a bad/misplaced file somewhere? I seem to remember being able to look at this in earlier versions. I wanted to know the shield cost and range, etc., since I am not familiar with Italian air units of the period.

Sasebo,

Thank you.

Both the Destroyer-flotilla and G-50 are bugs. I will correct them in 1.6.

Thank you for reporting them.

Rocoteh
 
Well, I've been playing this game heavily since 1.2, so I figured I'd join the thread, and have some fun with the rest of you.

First off, I want to thank you Rocoteh, for making the single most entertaining CivIII scenario I've ever played. It's completely engrossing, and your consistent improvement and upgrades and throughly refreshing.

So far I have played only US and Germany, so I don't have a full grasp on all of the issues, but perhaps I can give you some insight into some issues, mundane though they might be.


General Observations:

1. I think the seperation of Denmark and Norway is excellent, but there is a spare Norwegian infantry next to Copenhagen that needs to have its faction changed. Also, it seems to be way to easy to conquer Copenhagen for Germany, perhaps another garrison or two for defense would be in order.

2. Two city naming points. First, the usage of Panama canal drives me batty, please change it to Panama Canal or Panama or (my ideal choice) Panama City. Second, South Venezuela Area. Using area names seems strange, why not give it the name of a city in the region? Looking at a quick GIS, I would suggest Puerto Ayacucho.

3. The German ship Z4 "Richard Beitzen"(DD) that starts two squares aboved Berlin has an erroneus space at the start of the name.

4. As to the German Otsus off Bordeaux at start. Why does Germany get these? Aren't they Japanese ships? Also, it seems to be impossible to keep them alive past turn 2 or 3, also throughly infuriating.

5. On Sid, research is near impossible, this intentional? I understand if it is, just curious if it's intentional, because otherwise the best you seem to get at start is 40 turns/advance, even maxed out.

6. Germans could use the ability to build *some* additional long range airpower. A Condor Bomber for example. Make it 10-14 range with bombard of 18 or so, Recon, and relatively expensive. Just because the Germans chose not to use very much in long range air power doesn't mean they didn't have any.

7. Relating to my last point, a generic recon aircraft for the major powers is somewhat silly, why not replace it with something more appropriate for each major civ. If you're interesed I'm sure someone or (shudder) even I could look up some appropriate planes.

8. In my experience to this point, Destroyer Flotillas are horrible to the naval aspect of the game. I would suggest eliminating them entirely or at the very least weaken then greatly, and under no circumstances give them transport capacity, as tempting as it may seem to be, the AI seems unable to cope. I'd also consider removing special transports for the same reason.

9. Now in 1.5 Germany gets the Romania, Hungary and Bulgaria infantry. These are absurdly expensive, and under the control of a human player can be disbanded for 150 and 205(!) shields each. I don't know if you want Germans to have this rush ability that AI will never use, but I thought you should know about it. Also, I would suggest removing the amphibious tag from them, as it would seem Germany likes to use them for amphibious assaults, and it's embrassing how badly they fail, especially when Germany has access to MUCH better units.

10. The US can plow through all of Central and South America by about week 25 of 1940, what about adding more garrisons to slow down the attack, perhaps even some more, other, mobile troops and even aircraft. South America may not have been as militarized as the rest of the world, but they did have *some* military forces.
I see you are going to weaken the US infantry, which would help out against the early game "draft/rush" into the southern Americas, but I would still suggest upgrading the defenses south of the border. As it stands, there is almost *no* reason for the US player not to invade the rest of the Americas, and perhaps it would be more realistic to make the player or the AI have to actually fight for the extra land, it should be an availaible option, but not such an easy one.


Those are just my observations, I have MANY other ideas for change and/or improvements, and I'd love to share them with you, but perhaps an IM program would be a better thing to use. I'll forum PM you with my screen names and we can discuss it there. I'd also like to do some civilopedia entries and/or tech tree graphics for you, but I'd like to talk with you before I go ahead and start.

Thanks again,
Silver
 
Rocoteh said:
vlad1917_a,

Thank you.

I have plans for big changes when it comes to US and British
Infantry divisions in version 1.6.
They will be much cheaper to build, but will lose move 2 and blitz.
I do not like the current situation where British and US AI seldom
build Tank-units due to the current move-ability and blitz infantry has.

Rocoteh

Well, there's also the issue that the British and US tanks, at least at the beginning, suck eggs. As a human playing the brits, I have built virtually no tanks either, certainly no cruiser Mk1's! Combined artillery, infantry, and air power is quite sufficient (and will likely remain so even with the reductions noted), though I realize the AI has no clue how to use artillery and uses bombers anemically. Modest improvements in UK and US tanks (even one or two more attack), historically inaccurate as it may be, might help the AI some.

I'm also starting to build and use 1941 DDF's, and my opinion of them is mitigating a bit. They are still too powerful, but a reduction to the same A/D/M/AA stats of the regular DD's will probably bring them into better balance. You can keep (though maybe reduce) the bombard, and the 1 transport is nice (though may still have AI issues), IMO.

I've been thinking a lot about anti-aircraft fire, and I think that should be reduced across the board. You'll note in vanilla Civ3 only the AEGIS and Mobile SAM have AA higher than two, and both are significantly more technologically advanced than this scenario warrants. Flak appears to stack, such that an AA battery, a couple of flak units, and one or two AA capable ships in port can make bombing success almost nil (as the Luftwaffe has learned over London). Personally I'd recommend reducing the AA battery improvement to 2 air defense, and limiting units to only one or two points as well. That should still give sufficient defense, but actually allow bombing raids to succeed occasionally!

In war news, we'll have a 1941 State of the War update shortly, and it'll be a doozy with Italy eliminated, Germany crumbling (Berlin should be ours by year's end), and Japanese naval power crushed and their island holdings being rolled up. :) Go Lancaster bombers (I have 41 and counting)!
 
silver,

Thank you for the positive words.

1. It is very easy for Germany to occupy Denmark. So was the
case in reality also.

2. On names: Notes have been taken. I want to point out though,
that ever since I started with scenario-creation I have regarded
a city representing the urban population in a given
region not the population in a city per se.
With the scale used in most CIV3 scenarios its not possible to
create real accurate maps. I have BTW always been very interested
in geography.

3. OK, I will look it over.

4. Its a bug. It will be corrected in version 1.6.

5. Its a game-engine issue.

6. Its possible I will include the Condor in 1.6.

7. Its possible I will remove the generic recon aircraft instead.

8. I will try new stats for Destroyer-flotillas and will then evaluate
how these turns out.

9. OK, you are right on the disband aspect. I will change that.

10. The OOB:s for the nations in South America are correct.

I am considering to make it a house-rule that human US should
not attack Mexico or any nation in South America before 1942.
Another solution would be to take out South America from the scenario.
Not a good soultion I think.

I answer all PM:s that are send to me.
However I want to point out that the time I can spend at the
computer will be very limited the next two months.

Rocoteh
 
clearbeard said:
Well, there's also the issue that the British and US tanks, at least at the beginning, suck eggs. As a human playing the brits, I have built virtually no tanks either, certainly no cruiser Mk1's! Combined artillery, infantry, and air power is quite sufficient (and will likely remain so even with the reductions noted), though I realize the AI has no clue how to use artillery and uses bombers anemically. Modest improvements in UK and US tanks (even one or two more attack), historically inaccurate as it may be, might help the AI some.

I'm also starting to build and use 1941 DDF's, and my opinion of them is mitigating a bit. They are still too powerful, but a reduction to the same A/D/M/AA stats of the regular DD's will probably bring them into better balance. You can keep (though maybe reduce) the bombard, and the 1 transport is nice (though may still have AI issues), IMO.

I've been thinking a lot about anti-aircraft fire, and I think that should be reduced across the board. You'll note in vanilla Civ3 only the AEGIS and Mobile SAM have AA higher than two, and both are significantly more technologically advanced than this scenario warrants. Flak appears to stack, such that an AA battery, a couple of flak units, and one or two AA capable ships in port can make bombing success almost nil (as the Luftwaffe has learned over London). Personally I'd recommend reducing the AA battery improvement to 2 air defense, and limiting units to only one or two points as well. That should still give sufficient defense, but actually allow bombing raids to succeed occasionally!

In war news, we'll have a 1941 State of the War update shortly, and it'll be a doozy with Italy eliminated, Germany crumbling (Berlin should be ours by year's end), and Japanese naval power crushed and their island holdings being rolled up. :) Go Lancaster bombers (I have 41 and counting)!

clearbeard,

Thank you for the comments.

I will look over the tank-stats. Its possible one must make a trade-off
with realism here.

Yes, I hope changed stats for the Destroyer-flotillas will solve the problem.

On anti-aircraft: In fact I have spend many hours with AA-experiments.
Its very hard to get the right balance.
There have been much critique against general CIV3 from many players,
who thinks AA is worthless.
My own experiments show that its very easy to create AA-stats that
are close to worthless.
I do not say the values in WW2-Global are perfect. More playtesting
are needed. BTW: If you stack units with AA, the optimal effect will
be from 3-4 stacked units.

Rocoteh
 
Elponitnatsnoc said:
Hi, I followed the download instructions but i cant seem to find the scenario anywhere in the "civ content" or "scenarios" section of the menu. This the first one iv ever dled so im a noob at this. Please help :sad:

This looks great, im really looking forward to playing it,

Elponitnatsnoc,

Are you sure you have placed both the folder and the file in
the Scenario-folder of Conquest?
Its easy to make a mistake and place them in the Scenario-folder
of CIV3 instead.

Rocoteh
 
Week 3:
I sank 3 ships with my Luftwaffe and also bombed Plymouth, Algiers and Rabat. Man, if I have finished my Africa campaign I will use my forces there to take Britain and perhaps also Sweden. Then: Barbarossa!
Bangkok is mine, as well as Urumtchi and Khotan. In Africa Marrakesh is mine.

PC: A Greek DD is sunk by attacking one of my Uboats.

Adler
 
Silver said:
I think the seperation of Denmark and Norway is excellent, but there is a spare Norwegian infantry next to Copenhagen that needs to have its faction changed. Also, it seems to be way to easy to conquer Copenhagen for Germany, perhaps another garrison or two for defense would be in order.
In reality Denmark surrendered without putting up any fight at all... The Germans ordered the Danes to stand down it's army and they did... Pretty smart of them, because they wouldn't have had a chance against the Germans... They had a small but quite active resistance, though...
 
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