WW2-Global

clearbeard said:
As for China, I noticed how quickly they fell in my UK game, too. They would have been finished by the invasion of ~15 more SNLF's if I hadn't gotten my rail line connected through to kunming and slaughtered them instead with artillery and a few tanks and British Infantry. If China is really meant to be playable, Japan needs less starting power, or perhaps even reduce the SNLF's movement from 2 to 1, that would be huge.

I am playing Japan now. They do only start with 2 SNLFs so the AI must have rush built them. I didn't build my first SNLF until the 1940s. Then again, I am a builder at heart. I like to get my cities fully productive before building units out of them. With the Japanese Infantry at 11-11 now, I can do that as they are an effective fighting force coupled with air support.

As for starting power, I think they start weak enough. The first couple of turns I am battling China and Communist China like crazy. What tips the scales is I can draft up 11-11 infantry whenever I need to. That is probably what is making the Japanese so powerful. Maybe turn the Jap Infantry back to 9-11, and make the Japanese Militia unit the 11-11 or something close to that. Those 2 extra attack points make one heck of a difference.
 
Tantor said:
Perhaps I`m missing something here, but I wonder what point there is to mobilization if it has no disadvantages? If everybody mobilizes, doesn`t the effect cancel each other out? In a normal game you`re forced to make decision which state that will benefit you the mostin the long run, normal or mobilization....

-Tantor-

No, you're not missing anything. It is effectively equivalent to reducing the costs of all the military units. As for why... because Rocoteh wanted it that way?
 
Week 50:
My Uboats at Brest sink 2 British DD and a US and British SS.
In India Nagpur falls. Kabul is also mine. Also an invasion force of communistical Chinese is destroyed in the Himalaya by my infantry. They lost many HP doing so, but 1 became elite and the others alredy were, so no losses.
In Africa Bauchi is mine. Also I forgot to report I took Djibouti 2 turns before. Mao is attacked and 1 French tank and a garrison are beaten by my infantry but a cavalry is still defending. Also Lagos and Berbera are attacked but not taken yet. Therefore Kumasi is mine. Tank battle in the triangle between Insalah, Abelassa and Kindal: 2 French tanks destroyed. Luanda is mine.
Elite BB HMS Warspite sunk by air strike off Gibraltar.
BoB: 10 enemy divisions are only history.

PC: Portugal is at peace with the allies.

Adler
 
clearbeard said:
As for China, I noticed how quickly they fell in my UK game, too. They would have been finished by the invasion of ~15 more SNLF's if I hadn't gotten my rail line connected through to kunming and slaughtered them instead with artillery and a few tanks and British Infantry. If China is really meant to be playable, Japan needs less starting power, or perhaps even reduce the SNLF's movement from 2 to 1, that would be huge.
Starting power of Japan is okey. Since it really need some advance over US.

allin1joe said:
I am playing Japan now. They do only start with 2 SNLFs so the AI must have rush built them. I didn't build my first SNLF until the 1940s. Then again, I am a builder at heart. I like to get my cities fully productive before building units out of them. With the Japanese Infantry at 11-11 now, I can do that as they are an effective fighting force coupled with air support.

As for starting power, I think they start weak enough. The first couple of turns I am battling China and Communist China like crazy. What tips the scales is I can draft up 11-11 infantry whenever I need to. That is probably what is making the Japanese so powerful. Maybe turn the Jap Infantry back to 9-11, and make the Japanese Militia unit the 11-11 or something close to that. Those 2 extra attack points make one heck of a difference.
I have killed all of them:).

China Sid.
Well I have knock out :nuke: the Japan from main land. on a turn 60.
I was almost dead when Britan declare war to Russian and they come to me. with Huge Army. I have bought peace with just 20 cents when they can take my 4 cites next turn and make me out of the game. I have build very solid diffence. I was lucky I have got 1 Army (from Heavy artillery!!) fill it with a chinise infantry and AI was afrade to attack it. I have placed it in Foochow So Japan was usially going to attack only the Wuhan. The attack period was 3 marines in 2 turns. I smash them out succesfully with 4 artillery and 2 tanks. But still loosing units. The biggest problem was that I could not cover tanks with chinise infantry. After I have made spys life become easy I have notice that Japan holds 3 units in the towns. So I rapidly take all main land since it very easy to diffend because diffence line is 1-2 cites all attack long.

But China is not playable right now as is. It should be fixed.
1) Increase china infantry diffence to 8 reduce cost to 40.
2) Place aqueducts in all sites bigger then 6. Hospital in all cites bigger 12 (capital), Airport in capital.

3) Make there research valid. I am very advanced (I have stoler everything) till land 1941. But All what I got is mobile artillery and flame thrower. And then farther then worse. Histroically china does not build any advanced armors but it was concured by Japan. If it is not it should have something.

4) The Flamethrower cost should be 70-80. Other wise it useless. Compare the tank 16/11/2 cost 140 with flamethrower 12/2/1/ 160.

5) There should be civilan diffence available for some countres from the begging like Russia and china But not build. that will increase diffence twice in city.

6) Make light tanks cost 100.

7) Remove Blitz from Mobile infantry. otherwise its bombard twice.

8) Modify army to 1 unit with extra health and make heroes topic to produce them once in the 12 turns.

9) Do not allow spy from the begging of the game. I have stolen all research from the AI. It should be some research done before u can do it.

10) Add one more sheep to Khotan and Lhasa.

11) And make special transport move 3, so Germans could not attack Shvedish on first tun.
 
@all

I started with the save game provided by Roc, and quickly started making comments about the game. I then realized Emperor level is just way to easy. As a result, I started a new game on Diety and have made some completely new conclusions.

So if you are posting comments regarding units I think it would/should be pertinent that you post what level you are playing on. ie; Otsu subs on Emperor rule the seas but on Diety it is a different story. They are needed just to survive the DDF's
 
Week 51, part 1:
Hyderabad is mine. Kashmir attacked but too many defender. 2 MG gunner knocked out there. Therefore Bombay is mine.
In Africa Mederdra and Mao are easy to capture. There is also no King in Kong anymore, at least no oversized monkey. But my troops. Abelessa and Bamako are also captured. At Abelessa a new leader is created. Cabanga is also no longer Portuguese as well as Lilongwe no longer English is. Lagos is mine, too.
U 40 becomes finally elite by sinking a British CL out of a convoy. The two other boats of the fleet at brest sink a CL, DD and a SS.
I have to stop here.

Adler
 
Re Mobilization: It could be for flavor purposes; after all, just about every country taking part in World War II was mobilized at the time. Also, it gives an advantage to countries with more territory (esp. Britain, USSR, and China/Japan) because those countries get more bonus shields from mobilizing once their population grows.

Also, where DOES Japan get all those SNLFs? I was checking the editor, and I didn't see ANY (though my check was not very thorough). But they have already conquered all of China, I've killed about a half dozen (as Britain) and they seem to have quite a few more.
 
In my 1.5 Sid as China, Japan had no less then 9 SNLF by week 39 in China proper. Since they are a Fascist country they must rush buy with population, not gold; I did not pay attention to the city sizes, that may be what they did. I am thinking I may have bailed a little too early, but when my one flak unit got targeted over my crappy, crappy infantry by a SNLF I gave up... :(

The first 10-15 turns as China are Hell, if you can survive that you are OK maybe. The SNLF is not too strong with Attack 20, it was not too strong with attack 16 and blitz, but 20 AND blitz is too much IMO Rocoteh. Please try it out yourself and see what I mean. At 20 attack we were not even wounding them hardly. :p

I'd also like to mention the fine job the Royal air force was doing trying to prop up Chinese morale by bombing the Thais with 15+ air attacks every turn; they saw us with our weenie infantry surrounding their cities trying to starve them down and they decided to pitch in. If this keeps up I may be able to walk in once the garrisons are destroyed... :mischief:
 
yeah i agree they must be too strong, india has already fallen and its only 1941... but then they was getting it from me on one side, and the japs the other side (oh and then the Soviets from the north) hmmmmm ;)

my game i was going to quit is now going great, i took all the cities back from the russians, that they stole, apart from syria. i also took ALOT of there cities, including Lwow, Lublin, Vilnius, Minsk, Smolensk by paras (what a great resource!)

1940,
wk 39 saw Odessa, Kiev and riga fall.
wk 40 Tallin was razed (auto :() Novgorod and kuybysher (paras again!)
wk 41 Kharkhoc, and kursk fall
wk 42 Sevastopol
wk 43 Leningrad, and i compleat my second 7 ship TG, plus the troops to invade UK (scotland)
wk 44 Rostov falls, and i advance on Stalingrad (to join the line to Kuybysher which is kinda cut off) but peace is called by italy during there turn.
45 i give Leningrad and Novgorod to the Fins, i may give them more

by week 1 of 1941 London and the whole of the UK is under german control, i leave belfast for now......
 
Japan 1.5 Diety
>wk 38 1940

Mainland China is upgraded and producing now. Every Advance I research I take a turn, save money and steal a tech from the allies keeping me atop the charts.

Germany has only taken 2 of the french cityes and all of Turkey, small war I initiated so Germany could aquire some EASY resources/cities. Italy has lost all of north africa and is loosing ground on the rest quickly.

Russia started fighting against the allies and took a few of the Middle eastern cities from Great Britain. Then Germany started war with her too just as I was starting to push on India. I thought it was curtains for me when a sea of T34's showed up; well over 20 in the first turn alone. However, the 19 B5N Kate's I had were able to push back the russian tank assault then they retreated and I took out about 3/4's of the Russian air force. The Zero was not as spectacular in defence as I was expecting but it works; fortuneately the russians planes suck. Then Russia and the allies made peace. Tricky Russian AI ROP'ed through both China's and tried to flank me, fortuneately, I saw them coming and repositioned my Airforce. Then I made piece. Russia started with 70+ T34's then when it was over she had nearly 100; thats including the ~20 I took out in our small little war! must be a lot of upgrading! Then I moved back to India and took a city and almost a second but Italy delcared war on Russia again. No changes in German/russian lines.

Great Britian is pushing hard with DDF's and requiring some serious naval attention in the S. Pacific. Trying hard to take India as it is a smaller front.
 
regarding units
japan 1.5 Diety

Japanese marines are good but the way I look at it is that Japan needs a little extra as they are fighting with the US a full 2years a head of schedule as a result of the game engine. Japan is supposed to expand while others are already set, like russia, britain and the US only need work on infastructure. Mainland China is supposed to fall under Japan's control as is the S. Pacific.

The other thing is that if japan goes SNLF early she is not upgrading her infastruture and will loose in the long run.

Japan has no other good ground units, not even after 5-6 techs. Yet Brits have good marines and Russians have the T34 early on.

I am playing japan and IMO they are not that great. I find I have to use signifacant air power to achieve my goals. If you want to debate something about japan maybe the B5N Kate should be looked at. Still need to go up against serious RAF but first skirmishes look good and russian air is a joke.

more later.
 
I have been playing the scenario on Emperor. My opinion on Japan is that it gives a good balance to the game. Japan is definitely overpowered at the beginning (no one seems to mind that Germany is also!). However, as the game proceeds the allies and the Russians get units that give them the advantage. Therefore the game proceeds well in Japan making an early surge but eventually running out of steam.

Now, of course, a lot of this depends on whether or not you play them. Right now I am playing them on Emperor and have finished off the Russians and half way through Australia. Invading America will be a challenge. If you understand you countries relative strenghts and adjust accordingly you should win. Also, help out your allies if you can via trades and counter pressure on enemies. If you are Japan you can't let the Russians just pound the Germans.

All in all it is a great scenario but I still don't like the DDF.
 
Sasebo said:
In my 1.5 Sid as China, Japan had no less then 9 SNLF by week 39 in China proper. Since they are a Fascist country they must rush buy with population, not gold; I did not pay attention to the city sizes, that may be what they did. I am thinking I may have bailed a little too early, but when my one flak unit got targeted over my crappy, crappy infantry by a SNLF I gave up... :(

Survial guide for china.
1) Do not build flak untill u are going to attack them.
2) Show me the money.
3) You need build air battery in Wuhan and Foochow at turn 2.
4) You have to sell airports in them asap.
5) You have to balance all the time between unit production and production production(Buy it). And I am sorry u have to build aqueducs. :cry: and may be some :) You should speed up u best towns first.
6) The Khotan and Lhasa builds only workers. and they are enchancing production only in storngest towns. They are Chungking (1) Batang(2) Kunming(3)
7) All u forces should be split 1 in each town all others are in Wuhan and Foochow half by half.
8) Make path agreement with allies. I got twice real help.
9) Now prey. at the moment when Sian foll you should have on next turn
An airdiffence in Chugking and Chengtu. Try to get 3+ heavy artillery and 2+ tanks and 3 heavy mashine gunners. Tanks is a real problem. If they not wounded they should not stay in the border towns.
 
Thanks for the guide Vlad1917_a, I may not use all of that, but I can see where you are coming from. I tried to stack up a ton of infantry in Wuhan and Foochow, but the 30+ air attacks and 10+ BB/CA bombarding Foochow were just killing my poor regulars left and right. Maybe if they had 1 more hp they would survive air raids better, I don't know. :( I just now realized Hvy. Arty. has lethal land bombard, while regular Art. does not! That may come in handy, maybe I will skip tanks altogether. ;)

I started a Finland game on Sid, since I did not want to do that US game with my ability to play small countries so much in question after that China debacle. Finland is fun! :lol: I made lots of dumb moves, and now am paying for it. I lost most of my excess Infantry taking Hammerfest and Narvik;my plan was to conquer all of Scandanavia if possible for depth before Ivan showed up. I don't think it is going to work, since the USSR sent some DDs past Narvik and must have decided to attack a German sub, since they declared war on Germany in Week 1,1940. Happy New Year indeed... :rolleyes: To say the least, with my starting forces decimated I have had "fun" trying to hold the Reds off. What is saving me is the forests; they slow the Soviets down while my road net(one of my few GOOD moves) allows me to dance around them and reinforce the most threatened point. It's the Winter War! :lol:

I have empty cities. I have unescorted workers. I have damaged units holding the capital. The Mannerheim forts are unsupported. Ivan does not know where to hit me first, he has a target rich environment. :crazyeye: My whole navy has just about been destroyed, but some of the fight's have just been EPIC! The Soviets sailed a DDF around to Vaasa and took it since I had left it empty. In one of the most critical fights ever one of our Infantry took out the Soviet Infantry behind our own walls. :p The DDF had sailed into the port, making it a great victory indeed! Have killed numbers of Marines and Tanks; one Infantry killed a Parachute and a Marine at 1 hit point before dying. The two CDS and the 1 flakI managed to rush have combined to swat 10+ Soviet air units from the sky. Just heroic battles all over. :salute:

I had been 3 turns away from buying a DDF at Narvik and sailing off in an attempt to take Iceland. I figured the Reds would never be able to take me out if I had managed to pull it off. It WAS a nice plan... Hoping I can hold out until a peace treaty can be signed.
 
@Rocoteh
Getting further into the tech tree as UK, I've found another case where one unit is across the board better than another, making it pointless to build the lesser unit. You may want to take a look for the next release, maybe adjusting costs as I imagine the stats are more or less historically accurate.

Lancaster Bomber: Sea 1941, cost 300, Att: 0, Def: 5, +2HP, 14 Rng, Bomb: 38, RoF: 4
Halifax Bomber: Air 1941, cost 340, Att: 0, Def: 4, +2HP, 15 Rng, Bomb: 38, RoF: 3

Halifax costs more, but the range increase from 14 to 15 is negligable and the RoF decrease from 4 to 3 is major. The defense decrease is negligible, but nonetheless goes in the wrong direction for the cost difference.
 
I have spend the last days on hospital due to health-problems,
but now I am back again.

There have been more than 100 posts since I was online last time,
so I can not make individual answers on them this time.

I will however try to sum up the most important aspects in the posts.

Rocoteh
 
I was a bit worried already and wanted to ask Sarevok what´s going on. I´m glad that you´re back at home. Don´t go to 100% too fast and have a break to become healthy.
Gute Besserung!

Adler
 
Week 51 part 2:
Graf Zeppelin drove to the British coast to go into position to launch the Ju 87 on three British DD in the Irish sea. The 2 Ju 87 sink 2 of them. The carrier returns without any problems.

PC turn:
French counter attack near Abelessa. They destroy one of my damaged Elite panzer divisions. I will destroy them for these small defeat.

Adler
 
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