WW2-Global

Hi Rocoteh,

I have started a game playing as Japan in version 1.1 at Emperor. Boy, compared to Germany, Japan is very difficult to play :cry:

No tanks or artillery in the China mainland theater is very tough. I have brute forced my way through some cities trying to get oil and rubber for my very weak infrastructure.

WK36 made peace with Russians and redeployed forces
WK37 took Foochow, Sian and Yenan
Wk39 destroyed Brit carrier off Hong Kong
WK40 took Wunana
WK41 took Canton and Manilla
WK42 took Hong Kong and Palwon
Wk43 Panay and Chunking - finally getting in range of Chinese Oil
Wk44 Davao

Generally Japan is in a tough position vs America. With No Pearl Strike to push the Americans back, the fleet engagement is really tough. Lost tons of destroyers and light Cruisers. Taken out alot of Brit and American Cruisers, destroyers and some subs. On that note, Japan starts with only two subs. Based on what I understand the IJN had at least 10 or so subs. Generally the Japanese boats were also quite good. They failed because of tactics and not quality of crews boats. As a matter of fact one could say the IJN subs were better than American one on one early in the way just because of the Long Lance torpedo. Anyway, something to think about.

Thats about it so far.

Thanks,

Nick :goodjob:
 
Sine Nomen said:
I have a suggestion that might prevent things like Spain declaring war on Germany - flavors. Make some groupings like 'axis', 'allies', 'axis-friendly', 'allied-friendly' and 'neutral' so you can have non-aligned civs that don't get involved in the war.

It would also be great if Britain, France and other countries with colonies didn't fight on to the very last city. You would think British-occupied Kenya would surrender if the Isles were captured, but I guess not. I can't think of how that could be done, though. Oh well

Also, Rocoteh - don't take this the wrong way, but you *really* don't have to reply to every single one-line post. :)

Sine Nomen,

Above mentioned can be worth trying.

I do not reply to every one-line post as you say.

However, if someone post, I do answer!
To just ignore people that shows interest with posting is not
my style.

I am surprised that you see it as a problem.

There are threads at "Completed Scenarios" that are full of
"one line" posts. This thread is not one of them.

Rocoteh
 
DrNick said:
Hi Rocoteh,

I have started a game playing as Japan in version 1.1 at Emperor. Boy, compared to Germany, Japan is very difficult to play :cry:

No tanks or artillery in the China mainland theater is very tough. I have brute forced my way through some cities trying to get oil and rubber for my very weak infrastructure.

WK36 made peace with Russians and redeployed forces
WK37 took Foochow, Sian and Yenan
Wk39 destroyed Brit carrier off Hong Kong
WK40 took Wunana
WK41 took Canton and Manilla
WK42 took Hong Kong and Palwon
Wk43 Panay and Chunking - finally getting in range of Chinese Oil
Wk44 Davao

Generally Japan is in a tough position vs America. With No Pearl Strike to push the Americans back, the fleet engagement is really tough. Lost tons of destroyers and light Cruisers. Taken out alot of Brit and American Cruisers, destroyers and some subs. On that note, Japan starts with only two subs. Based on what I understand the IJN had at least 10 or so subs. Generally the Japanese boats were also quite good. They failed because of tactics and not quality of crews boats. As a matter of fact one could say the IJN subs were better than American one on one early in the way just because of the Long Lance torpedo. Anyway, something to think about.

Thats about it so far.

Thanks,

Nick :goodjob:

DrNick,

Thank you for reporting a severe bug:
The Japanese submarine bug.

Since I have correct numbers in a pre-release version
I do not know how this bug come to exist!

I will upload a new version 2-3 days from now.
That version will have a much better balance with regard to
US and Japan naval forces.

Again: Thank you for reporting this.

Rocoteh
 
Did someone notice that mexico is able to build french infantry, and brazil is called brazil/mexico.
 
Rocoteh,

You are welcome. The game is very enjoyable and challenging in anycase. But for scenarios that are this good in the unpolished stage, I want to provide as much feedback as possible so that you can make the final project even better.

Cheers,

Nick
 
Arvln said:
Did someone notice that mexico is able to build french infantry, and brazil is called brazil/mexico.

Arvln,

2 more bugs.

Thank you for reporting them.

Both have now been corrected with regard to version 1.2.

Rocoteh
 
rocotec, is this version gonna be the long awaited 1.2 that you will be releasing in a few days?
 
DrNick said:
Rocoteh,

You are welcome. The game is very enjoyable and challenging in anycase. But for scenarios that are this good in the unpolished stage, I want to provide as much feedback as possible so that you can make the final project even better.

Cheers,

Nick

DrNick,

Yes, and that feedback is really important in the work to
eliminate bugs and to futher improve the scenario.

Version 1.2 will correct all known bugs, including the severe
Japan submarine bug.

After that I plan to rework all cities to improve the
economical system.


Rocoteh
 
oh and ive taken all of eastern russia, and it starts getting tough towards the last few cities. and especially in murmansk, has proven very tough. i have it surrounded and i still ended up losing about 5 panzer 3's and 4 SS.
 
Volkssturm88 said:
rocotec, is this version gonna be the long awaited 1.2 that you will be releasing in a few days?

Volkssturm88,

Yes, to clarify myself:

Version 1.2 will correct all known bugs such as:

Swordfish-bug.
Brazil-Mexico-bug
French Infantry-bug
Tiger I-bug
Japan submarine-bug

A new system provided by recon1591 shall reduce the number
of cities razed by AI.

Version 1.3 will include a reworked economic system.

Rocoteh

"oh and ive taken all of eastern russia, and it starts getting tough towards the last few cities. and especially in murmansk, has proven very tough. i have it surrounded and i still ended up losing about 5 panzer 3's and 4 SS."

Volksturm88,

It will be interesting to see if Soviet-AI is able to launch
a seroius counterattack.

Rocoteh
 
excellent im eagerly awaiting to give you the version 2.3 playtest
 
perhaps the russians would do better if you gave them a building that auto produced troops like one building could produce russian infantry every turn and those could be in all the east russian cities and then one that auto produces motorized rifle divs or something and then put them in the siberian cities, also increasing shield prod in tundra has worked nicely for me since i am now encountering difficulty. from siberian troops
 
"excellent im eagerly awaiting to give you the version 2.3 playtest"
Volkssturm88


"perhaps the russians would do better if you gave them a building that auto produced troops like one building could produce russian infantry every turn and those could be in all the east russian cities and then one that auto produces motorized rifle divs or something and then put them in the siberian cities, also increasing shield prod in tundra has worked nicely for me since i am now encountering difficulty. from siberian troops" Volkssturm88

Thank you.

Yes, auto-production is one solution to increase Soviet strenght.
Its possible I will include Soviet auto-production of tank-units already
in version 1.2

Rocoteh
 
Roco,

U could do smth like the TSR which could give a t-34 every 3 turns and have TSR come at a later tech. Also maybe the Winter War give a Infantry every 2 turns. Hust a few ideas for u to help out Russia.
 
recon1591 said:
Roco,

U could do smth like the TSR which could give a t-34 every 3 turns and have TSR come at a later tech. Also maybe the Winter War give a Infantry every 2 turns. Hust a few ideas for u to help out Russia.

recon1591,

Yes, that is the rate of auto-produced Soviet reinforcements
I have had in mind. That is realistic since there were an rapid expansion
of Soviet tank and mechanized forces between September 1939
and June 1941.

I think it will be harder to solve the earlier discussed problem
with AI and amphibious landings.

Rocoteh
 
Rocotech,

I am having problems loading the game. Every time I try to load the game I get an Error Reading File. The errors are the same - "Missing entry in "text\PediaIcons.txt":ANINNAME_PRTO_###" with ### being the unit name. I have deleted the files and downloaded them again several times, but I still keep getting these errors. I have been trying to correct the errors myself, but it is going on three days and I am getting a little frustrated. I was hoping you could email me a clean a clean copy of the PediaIcons file. From what I was able to see in the CIV3 Editor this looks like a great game to play.
 
Two more things, well it is not a bug, just out of curiosity. Why the P 51 mustang has a low stat(8(8)-8-8) compare to other fighter planes om the game? In the civilopedia, it's mention that it outclassed German fighter planes. The other one is that I believe that Timor is supposed to be under Portugese rule in the WW2 era. It was shared between the Dutch and the Portugese, the later one got the eastern part of the island and was more important.

Arvin
 
Jlblion1 said:
Rocotech,

I am having problems loading the game. Every time I try to load the game I get an Error Reading File. The errors are the same - "Missing entry in "text\PediaIcons.txt":ANINNAME_PRTO_###" with ### being the unit name. I have deleted the files and downloaded them again several times, but I still keep getting these errors. I have been trying to correct the errors myself, but it is going on three days and I am getting a little frustrated. I was hoping you could email me a clean a clean copy of the PediaIcons file. From what I was able to see in the CIV3 Editor this looks like a great game to play.

Jlblion1,

I can send you the PediaIcons file, but that file will be of
no use for you.

If you follow this, I think the scenario will load:


How to install:

1. Choose the "huge" download, 94.4 MB.

2. Right click on it.

3. Choose Explore.

4. Now you will see the WW2-Global folder. Choose copy.

5. Locate the Scenarios-folder in Conquests. Choose it and then
choose paste. It will take some time since it is 94.4 MB.

6. Repeat the above procedure with the biq-file (the small download)



Rocoteh
 
I downloaded version 1.1 and tried a bit Japan at emperor. It's very interesting and challenging.

I partially resolved the oil & rubber problem from turn 1. Set science to 0, make one citizen a scientist and trade with germany for gold/turn. This way i can buid tanks and move more rapidly for those chinese resourses. Infrastructure is very poor at the beginning, i set up for factories and workers only, except islands where i build harbors.

Japanese fleet is awesome and after clearing the british, france and low countries units in the area i started marching to meet the americans. Lost a lot of destroyers but also managed to eliminate 3 poorly protected US carriers and a battleship.

Oh, and an interesting thing happened. The soviets have declared war to the US! It may be because of one submarine or something... Anyway, the russians are polite from that moment and an uneasy alliance may begin :)

Things i noticed:
1. That one-plane japanese carrier is acting as a fighter! It may be relocated, can perform scouting missions and even air supremacy ones!

2. The Zero fighter (actually the only consistent japanese bomber with a rate of fire of 4) has 0 on attack value. Was that intended or is it pure irony? :)

3. Kamikaze unit can't move. This way it is of little use. As i recall those planes were diving right into enemy ships and that thing is not likely to happen in this scenario.

4. A japanese bomber (KI-21 Sally) can't be positioned on an Carrier. Is that intended?

Thanx.
 
Have the leaderheads been changed to flags in version 1.2, Rocoteh?

I also wonder why the names of the ships of the US and Italian navy's are in CAPITAL LETTERS... It looks a bit weird... You don't have to change it, i just wonder why...
 
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