WW2-Global

Arvln said:
Two more things, well it is not a bug, just out of curiosity. Why the P 51 mustang has a low stat(8(8)-8-8) compare to other fighter planes om the game? In the civilopedia, it's mention that it outclassed German fighter planes. The other one is that I believe that Timor is supposed to be under Portugese rule in the WW2 era. It was shared between the Dutch and the Portugese, the later one got the eastern part of the island and was more important.

Arvin

Stats related to the first version.
New stats will be much higher and relate to late version.

I aware of the fact that a large part of Timor was under Portugese
rule. City on Timor and many other cities were removed in first release
version to hold down load times. Its possible that I wll place it again.
No decision on that yet.

Rocoteh
 
P.S.Y.C.H.O. said:
Have the leaderheads been changed to flags in version 1.2, Rocoteh?

I also wonder why the names of the ships of the US and Italian navy's are in CAPITAL LETTERS... It looks a bit weird... You don't have to change it, i just wonder why...

P.S.Y.C.H.O.,

In early editions of the scenario (Beta Massive) names were
written that way. I have yet not had the time to change it.

Rocoteh
 
mircea74 said:
I downloaded version 1.1 and tried a bit Japan at emperor. It's very interesting and challenging.

I partially resolved the oil & rubber problem from turn 1. Set science to 0, make one citizen a scientist and trade with germany for gold/turn. This way i can buid tanks and move more rapidly for those chinese resourses. Infrastructure is very poor at the beginning, i set up for factories and workers only, except islands where i build harbors.

Japanese fleet is awesome and after clearing the british, france and low countries units in the area i started marching to meet the americans. Lost a lot of destroyers but also managed to eliminate 3 poorly protected US carriers and a battleship.

Oh, and an interesting thing happened. The soviets have declared war to the US! It may be because of one submarine or something... Anyway, the russians are polite from that moment and an uneasy alliance may begin :)

Things i noticed:
1. That one-plane japanese carrier is acting as a fighter! It may be relocated, can perform scouting missions and even air supremacy ones!

2. The Zero fighter (actually the only consistent japanese bomber with a rate of fire of 4) has 0 on attack value. Was that intended or is it pure irony? :)

3. Kamikaze unit can't move. This way it is of little use. As i recall those planes were diving right into enemy ships and that thing is not likely to happen in this scenario.

4. A japanese bomber (KI-21 Sally) can't be positioned on an Carrier. Is that intended?

Thanx.

mircea74,

The trade-solution with Germany you mention sounds very good.

It will be interesting to hear how long the war beteen Soviet
and USA will go on.

1. That bug have been corrected when you read this.

2. I am not sure what you refer to here. Zero has Attack 10,
Bombard 8 and Rate of Fire 1.

3. Bug have been corrected

4. Bug have been corrected.

Thank you for reporting the bugs.

Rocoteh
 
Hi Rocoteh,

Thought I'd give you a playtest update for my Japan Emperor game.

WK45 took Chengdu
WK46 took Guam
WK47 Nanning. Been whittling down US subs and destroyers last few turns. AI sends huge destroyer force off Japan Home islands, so I pummel them with some land based air, and destroyers, plus lt cruisers dasing out and back.
WK50 Kunming. Also snuck my one remaining submarine close to and sunk a US carrier. Manouvering my carriers in a pincer to trap US carriers.
WK51 Hanoi
WK52 Nakhaon Ratchasina (taken from China, as allies warred on Thailand earlier)
WK1, 1940 Took Hue. Destroyed US Pacific carriers in combo of air and surface action in my ambush off of Marcus Is. They had them parked off the island since turn48 or so and never moved them again.
WKs2-12. continued down the Maylay peninsula towards Singapore. Now have some tanks and aircraft produced so advancing more rapidly. Stupid German AI declared war on Soviets and never did anything except get Finland wiped out. Sovier Far East forces left me alone so I did the same except for taking Alexandrovsk since they had no troops.

Having alot of fun so far, though its been a slog at some points. Japanese inf is kinda hopeless against a hilltop or defense enhanced position. I think in general Japan forces in China are pretty weak, but perhaps that is historical for 1939?
BTW I did find a really excellent site for IJN ship names and capabilities, if you would like another source for info. Just LMK.

Thanks again for your hard work, looking forward to 1.2

Nick
 
Have some news to report, but you might not like it Rocoteh. I did figure out I needed to update to 1.22; I didn't have the stupid patch! That may or may not be causing my other problems. I am going to wipe out the files and start with new downloads to see if that helps any. I got it to run, but it was not ending units turns properly and the game hung when I tried to advance the turn, are the turns supposed to be really long in between on a slower computer?

Other then that I just want to know why my Chinese infantry are worse then what Thailand gets to build, that seems really unfair! Oh well. :( Don't want to make you mad but it looked like China's units were loaded with bugs. After I re-install this I will report any that remain. I think a lot of them were due to the pedia not getting updated from 1.0 to 1.1? They seem to be very different and a lot of the links don't work properly when you right click on them in the build queue or in the regular pedia section. This affected both units and luxury goods. I will get back to you soonest though.
 
DrNick said:
Hi Rocoteh,

Thought I'd give you a playtest update for my Japan Emperor game.

WK45 took Chengdu
WK46 took Guam
WK47 Nanning. Been whittling down US subs and destroyers last few turns. AI sends huge destroyer force off Japan Home islands, so I pummel them with some land based air, and destroyers, plus lt cruisers dasing out and back.
WK50 Kunming. Also snuck my one remaining submarine close to and sunk a US carrier. Manouvering my carriers in a pincer to trap US carriers.
WK51 Hanoi
WK52 Nakhaon Ratchasina (taken from China, as allies warred on Thailand earlier)
WK1, 1940 Took Hue. Destroyed US Pacific carriers in combo of air and surface action in my ambush off of Marcus Is. They had them parked off the island since turn48 or so and never moved them again.
WKs2-12. continued down the Maylay peninsula towards Singapore. Now have some tanks and aircraft produced so advancing more rapidly. Stupid German AI declared war on Soviets and never did anything except get Finland wiped out. Sovier Far East forces left me alone so I did the same except for taking Alexandrovsk since they had no troops.

Having alot of fun so far, though its been a slog at some points. Japanese inf is kinda hopeless against a hilltop or defense enhanced position. I think in general Japan forces in China are pretty weak, but perhaps that is historical for 1939?
BTW I did find a really excellent site for IJN ship names and capabilities, if you would like another source for info. Just LMK.

Thanks again for your hard work, looking forward to 1.2

Nick

Thank you for the report. When Japans submarine force is added
in version 1.2 it should make a difference.

It will be interesting to see AI-reactions if your forces reach India.

With regard to AI I hope Civ 4 will give a "never declare war" option
that can be assigned to specific Civs.

The Japanese army in China was never strong enough to win the
war there. A deadlock situation with Japan gaining ground now and
then, I think is rather realistic.

New sources are always welcome.

I intend to rework the Japan Order of Battle in the future.
There are no names on destroyers now. Overall I think some things
can be changed.

Best Regards

Rocoteh
 
Sasebo said:
Have some news to report, but you might not like it Rocoteh. I did figure out I needed to update to 1.22; I didn't have the stupid patch! That may or may not be causing my other problems. I am going to wipe out the files and start with new downloads to see if that helps any. I got it to run, but it was not ending units turns properly and the game hung when I tried to advance the turn, are the turns supposed to be really long in between on a slower computer?

Other then that I just want to know why my Chinese infantry are worse then what Thailand gets to build, that seems really unfair! Oh well. :( Don't want to make you mad but it looked like China's units were loaded with bugs. After I re-install this I will report any that remain. I think a lot of them were due to the pedia not getting updated from 1.0 to 1.1? They seem to be very different and a lot of the links don't work properly when you right click on them in the build queue or in the regular pedia section. This affected both units and luxury goods. I will get back to you soonest though.

Sasebo,

Yes, waiting time will be very long on a slow computer.
Its for that reason I stated recommended minimum capacity.

Chinas units are not loaded with bugs.
However if you refer to the Civilopedia there is much to do yet.
If you think an good Civilopedia is very important I think this
scenario is not for you.
With 3 scenarios to support I do not have the time to make
a Civilopedia of top class.
The alternative is in fact: No WW2-Global at all!

Chinese infantry had low offensive capacity.

Rocoteh
 
rocotech, is there a specific program that you use to write the civpedia? I'd like to write in the rest of the civpedia entries for my personal version. Perhaps I could send it to you and if you give it your blessing you could add it, if not id at least like to put it in my personal version
 
also, saesbo, what are your computers stats exactly? because it runs fine on mine (granted thats with my own tweaks) and mine is outdated by a few years
 
Ok, ok, I see your point. I didn't mean to offend. It is just confusing as to what the stats are before I build a unit. I mean the city police has the same information as the basic infantry, along with cost, but clearly in the build queue it takes the right amount of time to build assuming it is 200 shields? I went to check on the Japanese planes to see what they were throwing at me, and they seem to have the right stats but they all list the text for the zero, which was odd. :crazyeye:

My infantry have no offensive potential,this is true; I was just a bit upset that your generic infantry unit built by Persia/Thailand made mine look horrible: 6-8-1 vs. 2-7-1?? That's really pitiful! Basically if the Japanese can reach a square, they own it. At least, until I can get some artillery built. ;) I looked at the Japanese planes and what I can build,I don't think I am even going to bother; the Zeros would SHRED me!

Would like to ask about terrain defense values. If I remember right, you borrowed a map from Teturkhan to start with right? Did that include the defense values? Since I see you have the same super inflated defense values for rough terrain that he uses. I only ask since I wonder if that is what you really wanted to use... 110% for forest and hills, 170% for jungle and 210% for Mtns. is really steep. My army has been digging into those forests and massing in the cites and letting Japan beat themselves to death against us. It works great, despite the massive air raids. I was just wondering if you really wanted defense values that high for rough. Also, the rivers are set to 0% bonus for defense?! From all the reading I have done on WW2 era fighting river crossings were daunting, I was expecting in the 25%-50% range for being behind a river, do you really think 0% is appropriate? Especially given the high values for other terrain. I was looking at that river line to the NE of Chungking wishing it was worth something is all...the Japanese army is on parade through my grasslands. Since they can't pillage anything we are just considering them to be 'tourists'. :rolleyes:

I see I have the tech for anti aircraft emplacements, but they don't show up in the build queue, is this just a china thing,or maybe a bug?

Something odd with the luxuries: In my cities it lists me as having 1 dye and 2 incense;on the map I have 2 dye and one incense. The city screen also say I have gems and Ivory when in fact I have fur and silk. It works properly so far as trades, etc so no worries. It's just freaky! :mischief: My gold luxury does not have an icon on the city screen but I don't think that matters unless you get two "new" ones with no picture;figuring out which one you lost when a trade deal expires will be iffy. Btw, hiding that second rubber resource UNDER Chungking was Evil I tell you!!

Some advice for China players; buy flak! At this point(only 3 turns in) I laugh at the Japanese army; it's those 20+ bomb raids that are killing me. At least the buildings are easy to replace.... Actually with 10 or so Inf in each city they don't seem to do all that much damage. If their army ever shows up at the same time I may have a bigger problem!

Notes for Rocoteh: Turn 1 the NW city of Spain's on the french border got razed; turn TWO they declared war on France!! Now that was a neat trick... I got sucked into declaring war by MPP of course, wheeee! :lol: Also France declares war on Turks and??(I forgot) Turn 2 UK declares war on Thai. Dutch/Netherlands declares war on US. Turn 3 Poland dies,US declares war on Chile. Poland did OK I guess... I feel mighty safe as China actually. If the terrain was set to Civ 3 standard I would be nowhere near that cocky. Not that I am suggesting that!

Edit: I have a day or two left on my vacation:If you want me to try and do a little something with the pedia I would not mind looking at it;I won't do that though unless you give me a green light.

Edit2: Volksturmm88- I am running a Pentium 4, 1.60 GHZ with 512 ram. I have a 64 and a 32 dedicated video ram with that as well. It is old, but it was state of the art when I got it a few years back to play Everquest with. :cool:
 
well with civ 3 ive found that all that really matters are the graphics cards and the Processor, but specifically the processor. i have a 1.8 and i was able to make a version where its pretty quick so i suggest you try and tweak the map also, that is if you want to reach week 10 by the time you have to go back to school :D . if you like i can tell you what has worked for me
 
Sasebo,

I think current defense bonuses is OK.

I do not understand what you mean when you say
that Rivers do not add anything to defense!

If you open the scenario with the editor you will that
the defense bonus for rivers is set to 60.



Rocoteh
 
Volkssturm88 said:
rocotech, is there a specific program that you use to write the civpedia? I'd like to write in the rest of the civpedia entries for my personal version. Perhaps I could send it to you and if you give it your blessing you could add it, if not id at least like to put it in my personal version

Volkssturm88,

You do not need a specific program.
If you open the WW2-Global folder you will find a Text-folder.
In that folder you will find the Civilopedia-file.
Its here you change the Civilopedia.

I welcome your help with the Civilopedia.
Credits will of course be given.

Rocoteh
 
really so its just a matter of writing the civpedia entries in the appropriate spaces?
 
You are right Rocoteh about the Zero, i was confusing it with a bomber (DB or something), since it says it's a Zero if you right click on the unit.

Did some more playing as japanese. We took some more islands including the one with oil & rubber :) Almost done now with building basic infrastructure. However germans declared war to soviets and now i had to reposition my troops north for defense. Advance on the chinese front is stopped now, they even started building marines and bombers and are trying to take their cities back.

At the sea things got complicated when many russian subs joined the action. We're avoiding them for now since i have to deal with huge stacks of US & british destroyers.
Unfortunately lost track of remaining US battleships, i guess they flew back home or somewhere in the north. I have only 13 destroyers left but i didn't lose any major ship.

More to come soon.
 
mircea74 said:
You are right Rocoteh about the Zero, i was confusing it with a bomber (DB or something), since it says it's a Zero if you right click on the unit.

Did some more playing as japanese. We took some more islands including the one with oil & rubber :) Almost done now with building basic infrastructure. However germans declared war to soviets and now i had to reposition my troops north for defense. Advance on the chinese front is stopped now, they even started building marines and bombers and are trying to take their cities back.

At the sea things got complicated when many russian subs joined the action. We're avoiding them for now since i have to deal with huge stacks of US & british destroyers.
Unfortunately lost track of remaining US battleships, i guess they flew back home or somewhere in the north. I have only 13 destroyers left but i didn't lose any major ship.

More to come soon.

mircea74,

Thank you for the report.
To capture Dutch East India is the first early goal for Japan.
There are most of the resources needed.

I intend to increase cost for marines. Otherwise Civs with low-stats
for infantry will build marines instead of infantry.
I guess Soviet will hold a low profile in the east, but one never know.

Looking forward to follow this playtest.

Rocoteh
 
Volkssturm88 said:
really so its just a matter of writing the civpedia entries in the appropriate spaces?

Volkssturm88,

Yes, however there are 228 unit-types, so it will take time.
I will not change the 94,41 MB download yet, so no need to hurry.

Again, I really welcome your help with this.

Rocoteh
 
Volkssturm88 said:
well with civ 3 ive found that all that really matters are the graphics cards and the Processor, but specifically the processor.
I thought Ram mattered the most...
 
First, many thanks to Rocoteh for the efforts.

I am playing Germany at Emperor level which has proven relatively easy. I am at week 22 of 1941 and have taken British Isles including Ireland, France, Poland, Gibraltar, Belgium, Netherlands, Romania(after the Russians took it) and East Russia including Leningrad and Moscow. Next targets will be Stalingrad and the rest of Russia. Interestingly the Russians were fairly easy until I approached Moscow and lost a little ground against a tremendouse tank counterattack. For a while I thought it was too realistic! However, I destroyed them with my overwhelming airforce.

A few interesting experiences - In mid 1941 Venezuela declared war on Britain! Must have been a stray submarine or are the British looking to take on South America? U.S. Marines took a British city from me in early 1941 but of course had insufficient forces to hold it too long. Russians not using their defensive positions effectively. Perhaps they need some "Fortress divisions" around Moscow and Stalingrad????

While Russia keeps making peace with my allies I keep the war going via espionage activity. My intention is to win with "house rules" by the end of 1941.

Meanwhile, however, my allies are not doing well. Italy has lost all of Africa (I presume to the British but not sure since someone wiped out all of the Italian cities in N. Africa), and the Americans have taken some home island cities of Japan. Therefore, while I am winning on "house rules" the Allies are winning on official scenario rules.

Rocoteh - I can live with the Italians losing to the British but something needs to be done to improve the Japanese situation, otherwise the Americans will become too dominant too fast.. Can you preposition Japanese carriers to Hawaii and give them Pearl Harbor in 1939? I have had to sink numerous US battleships in the Atlantic that should have been sunk in the Paciifc?

I think any reduction in razing cities will help the Japanese as they did not take advantage of the Chinese cities they took.

Thanks again!
 
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