WW2-Global

Grizx,

Thank you for the report.
It seems like Soviet-AI have managed to build an impressing force.

The very good result you have achieved with changes for Germany
indicates that the AI-versions to be released will be interesting to play.

"I just noticed that Geramn SS Panzer Divisions and Stug III's can enter mountain tiles with no roads.

Is this planned or is it a bug?" Grizx

Its bug, that now have been fixed.

Thank you and welcome back.

Rocoteh
 
Adler17 said:
I have little time for playing civ 3 now. I just got Silent Hunter III and the game is very good IMO. So I will wait for the AI version of Germany and then give play tests.

Adler

Adler,

You are welcome back.

Rocoteh
 
I have stopped my Great Britain 1.8 Emperor game near the end of 1942. I think I need to move up a level from Emperor because I have developed my Great Britain strategy to the point that I cannot lose at this level. That strategy, which I suspect will work at higher levels is essentially the same as others with one twist.

Great Britain Strategy

MOBILIZE!

In the first two weeks I focus on Thailand. Taking Thailand helps to focus the Chinese into a firmer defense against the Japanese. In addition it opens up supply lines to Singapore and lastly helps to support the French. Thai defense is very weak and the Japanese are not close enough at that point to support the Thai. Reinforce and work defense line after taking the Thai cities.

Use air power to attack road and rail improvements in Germany for first
two turns. AI does not have any fighers on Air Supremacy. Thereafter move most bombers to MidEast and Africa (eventually some to Asia). Most fighters to remain in UK on Air Supremacy.

London set to build Intelligence Agency. Build 4-5 workers for improvements.
Cities set for buildings after building one boatload of units for later transport to Africa.

Royal Navy to focus on intercepting German naval units. After destruction of German units in UK vicinity the only deployment is a few capital ships and one destroyer off Norwegian coast. This should allow for early sighting of sub and destruction of same. In early weeks some bombers must remain in UK to support destruction of German fleet. Thereafter capital ships keep the Germans bottled up. A few of the other ships are assigned to convoy duty for our Canadian resupply. You should not have to build naval units except for an occasional King George V (I set Wick to build these BBs - London to Air units after the IA and the rest of the home islands cities to ground units after you build the Iron Works).

Subs are essentially not needed but are used off of Plymouth for sub interception when the Germans try to run the channel.

In the Mediterranean we keep ships in Malta and Gibraltar and attack only ships that are sighted by destroyer patrol. Eventually the Italians are destroyed by the French and our attacks from the two bases.

Assign Canadian cities to either ground or air by building barracks and airports respectively except Halifax and St. John's which build transports after workers. All cities build workers first turn. Workers develop rail lines, etc.

Canadian cities alternate between buildings and units (six units should be timed to be available when first transport available. Canadian units (to be covered by naval units (at least two capital ships) will be transported to Rabat and move overland to African assignments.

Early focus in Africa and Asia (after Thailand) is building workers and developing the rail line and other defenses. Based on their low production potential and high probability of destruction the Arab cities of Amman, Baghdad and Basra are dedicated to building workers. Many of these workers are used for radar line for the defense lines and eventually set to work on the jungles.

The key to the early game is obviously defense. Building defensive lines in SE Asia, along the Meshed/Kabul line, and preparing for German/Russian incursions into the Middle East (this may be adjusted in 1.8 if the Russian border is sealed.)

In fact the entire war continues on this basis. Occasional short offensives in to retake Chinese cities are allowed if the line remains strong. But essentially the goal is to seal off not only the enemy but our French allies from attacking through the Mideast or India. Their forces (along with Americans if they show up) are directed to keep the Japanese busy while British forces eventually go on the offensive (after clearing out Italians in Africa but even this is not too important.) By not moving against the Japanese held Chinese cities we focus our offensive on one front. Of course the SE Asian cities must be developed and generate units for their own defense.

Hopefully timing the European offensive with a Russian/Axis war the idea is to hit the Italian homeland and Turkey. However NOT to take Istanbul unless the Germans take it. This creates a choke on the German attack. (may be adjusted based on 1.8). Superior British units should not have too much trouble with Italian home units. Alternate is an attack on the Iberian penninsula if the French have been routed. In both cases it will be relatively easy to control German counterattack by blocking the mountain passes. With the Germans on a two-front war (remember timing with the Russians) a frim position in Europe can be established and eventually with superior production and focus on one front the UK will grind down the Germans and Russians.

One note on Australia - in my latest game the Japense expanded South very rapidly and even landed units in Australia at the end of 1939. Certainly this called for emergency redeployment of air units to Australia. Thereafter, however, Australia was left on its own and eventually developed its own forces and gradually counterattacked from the South via island hopping. They were held back from going too far North in order to allow for our onefront focus and leave the Americans with something to do.


Notes on 1.7 - Americans appear to be developing slower than in other games. South America has been taken out of the game but this also means slower development of the US. USN is active everywhere but little can be seen of American ground units unitl way into 1942. At one point I even considered attacking Mexico with Canadian units just to get the Americans going - may do that in the future.

Other than that the DDF issues have been resolved. The unit is still built but it is not adversely affecting the gameplay. One of the biggest issues is still that the AI does not develop its resources. Perhaps more workers should be given to the AI but I am afraid they would all go to Radar. Could you consider moving Radar to a 1941 discovery (or late 1940)? I think the AI would better use workers in the early game rather than sacrificing most to Radar.

Although I have not played Russia in 1.7 it appears to be better balanced. Weak at the beginning but eventually the number of cities gives it a good advantage.

While I agree that playing Japan needs a little more "flavor" I would be hesitant to add those more powerful new units without some adjustment of the opening power of the marines/Yamatos. A human player can already use that early power to their benefit - more powerful units coming along will make it much too easy and not really a challenge at all.
 
Bob1475

Your summary of your Britain strategy is, in my opinion, very good. I agree with virtually all you have said and have been using similar approaches in my current Version 1.7 SID game.

Try Britain at SID and you will get a very challenging game. It would be interesting to see how you find SID level compared to Emperor level.

One thing you did not mention was Italian forces in the Horn of Africa. I found them a problem early in the game, especially the Italian marines produced there. If not controlled they can threaten the lines of communication with southern Africa.

I also use the French forces as you describe. It is useful sometimes to just block their aceess to the Mid East and Asia by blocking the choke point at Suez. So when you unblock it you actually get a good number of French tanks moving to attack at once. When using the French, it is also important to ensure multiple road/rail bypasses for cites along the route so the French don't block movement of British troops.

Grizx
 
Grizx -

I will try it on SID but right now I need a break from WW2Global (heresy!). Besides, I will not be at home this weekend.

Thanks for your comments. You are right that the Italians can become a problem in East Africa. I essentially use a policy of containment. A few bombers and some artillery at the right choke points seems to do it. I imagine at SID this might get a little dicier. I had not thought of bottling the French up so they can make a good massed attack. I was amused at their inability to make progress in China because they could not mass enough units. This would be a good idea and I will try it.

Changes to the strategy would be most affected if Japan has the opportunity to get stronger units later in the game. The fact that they will not grow stronger is what allows this strategy to work. You must kill the Germans and cripple the Russians before they get stronger armor so any units wasted on Japan will not pay off. In addition the plains of China do not allow good defensive positions and are great for Russian or German tanks. Again a reason not to go there.

Have you thought about giving the US a city in Asia so they could have some where to ferry troops? I considered this but did not do it based on the long supply line but I would be interested if anyone else has done it.
 
"Could you consider moving Radar to a 1941 discovery (or late 1940)? I think the AI would better use workers in the early game rather than sacrificing most to Radar."
Bob1475

OK, I will consider it.

"I will try it on SID but right now I need a break from WW2Global (heresy!)."

After the release of WW2-Global in late December there were more
than 20 replies in the thread for 100 days.
No other scenario have been met by such interest. Most scenarios, even the
good ones are de facto stonedead after 2 months.
That is: After 2 months number of replies will drop to 1-10 each month.
A week ago number of replies in the WW2-Global thread suddenly dropped
by 50%.

I am not disturbed by that. Interest is still at a very high level.

Rocoteh
 
Rocoteh said:
A week ago number of replies in the WW2-Global thread suddenly dropped by 50%.
That's probably because you're not online as much as you used to be...

I don't mind though... Now I don't have to spend as much time every day reading the new posts in this thread...

"Always look at the bright side..." :)
 
Bob 1475, Rocoteh

On giving the US a city - Yes, I actually took Lisbon and gave it to the US earlier in my game. But the US did not reinforce it much and Germany captured it.

As for maintaining a static situation with Japan while going after Germany first - well, I just saw an opportunity and decided to take it. Don't know how it will turn out.

In Europe, things have been static while I build up a massive advantage in Spitfires before beingable to go ont he offensive there. Have been able to hold off Germna attacks with SS Panzer Divisions (the bug which allows them into non-road mountain squares has given me some problems though).

Anyway, I sensed an opportunity in China and decided to go for it. My Crusader tank force was completely obsolete in the face of modern German panzers so I moved all Crusaders to Burma and invaded China. My Western front is now a little thin until Cromwells get produced, but I figured the economic advantage of taking China might pay off. (I just hope USSR tanks can't do the mountain trick).

So far invasion of China has gone extraordinarily well, with very acceptable British losses, especially since losses are from obsolete tank units.

A picture is woith a thousand words. See the two screen shots.

Simultaneously with the China invasion, I went after the Phiiilipnes, only to find the US had almost beaten me there. Was very pleased to see the US doing a very good island hopping campaign. Again, see the screen shot.

Am thinking that with the conquest of China completed, and in view of the good progress by the US AI, I will leave the US to finish off Japan. Perhaps just provid ethem some limited air support, and switch my focus back to Europe. And may be capture a city or two in Manchuria or Korea and give them to the US.

Grizx
 

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Ver 1.7 SID Britain
Weeks 15, 16, 17 1942
US - British Offensives
 

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Rocoteh said:
"Could you consider moving Radar to a 1941 discovery (or late 1940)? I think the AI would better use workers in the early game rather than sacrificing most to Radar."
Bob1475

OK, I will consider it.

"I will try it on SID but right now I need a break from WW2Global (heresy!)."

After the release of WW2-Global in late December there were more
than 20 replies in the thread for 100 days.
No other scenario have been met by such interest. Most scenarios, even the
good ones are de facto stonedead after 2 months.
That is: After 2 months number of replies will drop to 1-10 each month.
A week ago number of replies in the WW2-Global thread suddenly dropped
by 50%.

I am not disturbed by that. Interest is still at a very high level.

Rocoteh
it could be because 1.8 is so good! :) where as we was picking holes (bug finding) with 1.5 onwards.

im not playing it as much due to Silent hunter III also.... but once that German vs AI version comes out i will probably be on it again :)
 
Grizx,

Thank you for a very interesting report and the screenshots.

The invasion of China is really a blitz! As you say the screenshots really
shows that.
I think your playtest shows that playing Britain can be very interesting
and a challenge.

Looking forward to see how this playtest evolves.

Thank you and welcome back.

Rocoteh
 
Overlag said:
it could be because 1.8 is so good! :) where as we was picking holes (bug finding) with 1.5 onwards.

im not playing it as much due to Silent hunter III also.... but once that German vs AI version comes out i will probably be on it again :)

Overlag,

Yes, it should be released within one week from now.

Welcome back.

Rocoteh
 
I posted in TGW thread the major warship losses of the fighting powers. However I have only found here the losses of the allies and Germany.

USA 2 BB, 11 CV, 7 CA, 3 CL, 103 DD, 50 SS
UK 5 BB, 8 CV, 4 CA, 25 CL, 1 Monitor, 15 Armed merchant cruiser, 130 DD, 66 SS
FR 2 BB, 2 CA, 3 CL, 35 DD, 32 SS
USSR 1 BB, 1 CA, 1 CL, 32 DD, 72 SS
NL 2 CL, 10 DD, 14 SS
GR 2 CDS, 1 CL, 14 DD, 4 SS
AUS 1 CA, 2 CL, 4 DD
CAN 6 DD
NOR: 2 CDS, 2 DD, 1 SS
PL: 1 CL, 4 DD, 2 SS
ITA*: 1 BB, 1 DD
NZ*: 1 DD
*incomplete
-------------------------------------------------
= 11 BB, 19 CV, 14 CA, 4 CDS, 38 CL, 342 DD, 241 SS

GER 4 BB, 5 CA (including 3 Panzerschiffe), 5 CL (including old Croatian CL Niobe), 104 DD (including Torpedo boats and captured DD and torpedoboats), 768 Uboats (220 further scuttled in Operation Regenbogen)

I hope that is interesting.

Adler
 
Week 50, 1939 -- 1.8 Germany Demi-God

Where is this fabled Soviet army?? 2 weeks into our war, we have taken 5 cities, destroyed over 30 planes on the ground, and scuttled a majority of their Red Sea fleet when we captured the city with them in port. So far, no counter attack to speak of. At our current pace, we are about 3-4 weeks away from Moscow. We have 3 major armies .. one attacking from the north, one going down the center and one in the south. I plan on all 3 of them converging on Moscow. Once that city is taken, then will split back up in an attempt to connect us with Japan. I do plan on leaving a buffer zone between us and the English in SE Asia as I really don't want to have to deal with them just yet. Other then that, I plan on going all the way to the Pacific.

Once I am positive the Russians are broken, I am going to start to build up my Naval fleet for an invasion of England (and start working on infrastructure). I have some French cities building workers right now in an attempt to improve my terrain and complete our railnet, but we need a LOT more. I just haven't had the spare production or population for them, since I've been heavily mobilizing for the Russian war. I haven't built any navy as of yet, relying on my submarine yards to keep the British and Americans at bay. That will change, hopefully within the next 2 months.
 
Adler17 said:
I posted in TGW thread the major warship losses of the fighting powers. However I have only found here the losses of the allies and Germany.

USA 2 BB, 11 CV, 7 CA, 3 CL, 103 DD, 50 SS
UK 5 BB, 8 CV, 4 CA, 25 CL, 1 Monitor, 15 Armed merchant cruiser, 130 DD, 66 SS
FR 2 BB, 2 CA, 3 CL, 35 DD, 32 SS
USSR 1 BB, 1 CA, 1 CL, 32 DD, 72 SS
NL 2 CL, 10 DD, 14 SS
GR 2 CDS, 1 CL, 14 DD, 4 SS
AUS 1 CA, 2 CL, 4 DD
CAN 6 DD
NOR: 2 CDS, 2 DD, 1 SS
PL: 1 CL, 4 DD, 2 SS
ITA*: 1 BB, 1 DD
NZ*: 1 DD
*incomplete
-------------------------------------------------
= 11 BB, 19 CV, 14 CA, 4 CDS, 38 CL, 342 DD, 241 SS

GER 4 BB, 5 CA (including 3 Panzerschiffe), 5 CL (including old Croatian CL Niobe), 104 DD (including Torpedo boats and captured DD and torpedoboats), 768 Uboats (220 further scuttled in Operation Regenbogen)

I hope that is interesting.

Adler

Adler,

Thank you for the stats. They are very interesting.
I can here also add the losses for Italy and Japan:

Italy:

BBx1
CA+CLx12
DDx43
SSx85

Japan:

BBx11
CV+CVL+CVEx21
CA+CLx41
DDx135
SSx127

Rocoteh
 
allin1joe said:
Week 50, 1939 -- 1.8 Germany Demi-God

Where is this fabled Soviet army?? 2 weeks into our war, we have taken 5 cities, destroyed over 30 planes on the ground, and scuttled a majority of their Red Sea fleet when we captured the city with them in port. So far, no counter attack to speak of. At our current pace, we are about 3-4 weeks away from Moscow. We have 3 major armies .. one attacking from the north, one going down the center and one in the south. I plan on all 3 of them converging on Moscow. Once that city is taken, then will split back up in an attempt to connect us with Japan. I do plan on leaving a buffer zone between us and the English in SE Asia as I really don't want to have to deal with them just yet. Other then that, I plan on going all the way to the Pacific.

Once I am positive the Russians are broken, I am going to start to build up my Naval fleet for an invasion of England (and start working on infrastructure). I have some French cities building workers right now in an attempt to improve my terrain and complete our railnet, but we need a LOT more. I just haven't had the spare production or population for them, since I've been heavily mobilizing for the Russian war. I haven't built any navy as of yet, relying on my submarine yards to keep the British and Americans at bay. That will change, hopefully within the next 2 months.

allin1joe,

Thank you for the report.
It seems like you have a good start for the campaign in Russia.
Looking forward to follow how it turns out.

The special Germany versus AI version will see OOB:s for Britain, France
and Soviet that are much stronger than the current. The main problem
will be to make them not to strong.

Thank you and welcome back.

Rocoteh
 
allin1joe said:
Week 50, 1939 -- 1.8 Germany Demi-God

Where is this fabled Soviet army?? 2 weeks into our war, we have taken 5 cities, destroyed over 30 planes on the ground, and scuttled a majority of their Red Sea fleet when we captured the city with them in port. So far, no counter attack to speak of. At our current pace, we are about 3-4 weeks away from Moscow. We have 3 major armies .. one attacking from the north, one going down the center and one in the south. I plan on all 3 of them converging on Moscow. Once that city is taken, then will split back up in an attempt to connect us with Japan. I do plan on leaving a buffer zone between us and the English in SE Asia as I really don't want to have to deal with them just yet. Other then that, I plan on going all the way to the Pacific.

Once I am positive the Russians are broken, I am going to start to build up my Naval fleet for an invasion of England (and start working on infrastructure). I have some French cities building workers right now in an attempt to improve my terrain and complete our railnet, but we need a LOT more. I just haven't had the spare production or population for them, since I've been heavily mobilizing for the Russian war. I haven't built any navy as of yet, relying on my submarine yards to keep the British and Americans at bay. That will change, hopefully within the next 2 months.

Well of course there is no army; Russia didn't get drug into war till the end of June 1941! You are almost 2 years too early! Plus in the game Russia doesnt get her T34's till a little later, is that 1940 Land tech? However, it does demonstrate an interesting point. What if Germany ran straight through poland and continued onto Russia? None-the-less good job.

Rocoteh,

This brings up an interesting point that I believe has already been mentioned but I will reiterate it. I get the feeling that with this game engine this scenario starts a little early. You have spent so much time recreating history all the way down to the naming of units! However, it practically starts off going the wrong direction. Its unbelievably hard to keep russia out of the war for as long as she did. Even if you started the war in 40 instead of 41 you are still banking on trying to keep russia from engaging in any conflict for over 40 turns (war in june of 40--15 in 1939, 27 in 1940) And with that in mind it seems as Russia is too weak for too long. Now when she gets her T34's things change, however, I dont recall exactly when that is.

Oh and I had another question. I dont recall seing on the map and I dont have it available to look at but are the Ural mountains included? I feel like they are missing. An amazing logistical feet was achieved when the Russians picked up their manufacturing base and relocated it over the Urals. This part gets a little beyond my historical knowledge but didn't the Urals serve as a natural barrier to the German invasion, forcing them to the south? Its only a partial barrier but if the mountains were there and beefed up with fortresses and special units that might aid in keeping the russian from being overwhelmed early on.

just one more? whats the status of accidently running into a sub and getting war declared? this seems to happen to the US/Russia. Any thoughts, plans on changing that? it too has been brought up before and I dont recall reading your thoughts on that.

ok I think im done..... :crazyeye:
 
oljb007 said:
just one more? whats the status of accidently running into a sub and getting war declared? this seems to happen to the US/Russia. Any thoughts, plans on changing that? it too has been brought up before and I dont recall reading your thoughts on that.

ok I think im done..... :crazyeye:

Rocoteh, did you ever test out the hidden nationality feature? My main concern with this was if allies could attack allies with hidden nationality units (German U-Boats sink Italian navy for example).
 
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