WW2-Global

allin1joe,

It looks like a very good start.
I doubt Soviet-AI will be able to launch a serious counter-strike now.
Looking forward to follow this playtest.

Thank you and welcome back.
 
hey rocoteh, i don't know if this has been mentioned before but shouldn't greece already be in a locked alliance against the axis.
US was attacked on Dec 7 1941 and Russia was attacked on June 22 of the same year however in this scenario US is in the locked alliance but russia is not. not sure how the german ai will fare if russia is brought in the war in 1939 just like america but just wanted to mention that. bringing russia in the locked alliance will however solve one problem. at the start of the scenario i as germany was able to trade oil and rubber with japan. this kinda beats the whole point of the pearl harbour attack. if russia is at war with the axis then i doubt this trade would be possible. and maybe removing oil near chengtu will force the japanese ai to invade the pacific islands.
i guess only the special AI version might be able to solve this. let's see.
 
hey rocoteh. i noticed that the borders from the city of plymouth extend into one of the northern squares of france above paris, which also has a wine source. maybe you could give the french cherbourg in that square since it was a major port for the germans in the war.
 
eaglefox said:
hey rocoteh, i don't know if this has been mentioned before but shouldn't greece already be in a locked alliance against the axis.
US was attacked on Dec 7 1941 and Russia was attacked on June 22 of the same year however in this scenario US is in the locked alliance but russia is not. not sure how the german ai will fare if russia is brought in the war in 1939 just like america but just wanted to mention that. bringing russia in the locked alliance will however solve one problem. at the start of the scenario i as germany was able to trade oil and rubber with japan. this kinda beats the whole point of the pearl harbour attack. if russia is at war with the axis then i doubt this trade would be possible. and maybe removing oil near chengtu will force the japanese ai to invade the pacific islands.
i guess only the special AI version might be able to solve this. let's see.

WW2-Global begins with US, Britain, France, Poland and China
in a locked alliance at war with Germany, Italy, Japan, Hungary, Romania,
Bulgaria and Finland.

This is as eveyone knows not historic. However consider the alternative:

On turn 3 Britain and France declare war on US!

I have discussed the issue with an expert on C3C AI here at CFC,
and we agreed on that within the current game-engine the first solution
is the best.
Quote from Post 4 this thread.

eaglefox,

The current situation when it comes to locked alliances is the
best I think. Its not a good solution but the best that can be achieved
within the current game-engine.

"hey rocoteh. i noticed that the borders from the city of plymouth extend into one of the northern squares of france above paris, which also has a wine source. maybe you could give the french cherbourg in that square since it was a major port for the germans in the war." eaglefox

Its not possible to place more cities in north France.

Rocoteh
 
then that's perfectly fine concerning the locked alliances. just wanted to know how far the historical accuracy could be pushed. thanks.
 
Ver 1.7 SID Britain Update
Week 26, 1942

Decided to go ahead an take Manchuria and Korea to get the Japanese off the mainland.

Did that, and gave one city to the US to see if they will send troops.

No sooner had I taken Manchuria than the bleeping French AI declared war against the USSR and now I have almost the entire USSR army attacking me in Manchuria. :(

This looks to be something of a problem.

2 screen shots.

Grizx
 

Attachments

  • Manchuria 2 N.jpg
    Manchuria 2 N.jpg
    206.6 KB · Views: 221
Alright. Ive gone through all the installation and everything.

Im having problems with two things. First, when Im starting a game, itll
usually take about a half hour and then it just exits out of civ3 completely for some unknown reason. Ive watched it and there are no popups or anything.
Secondly, it just sits there and never makes any progress.
Im on a 2.5 ghz machine with 512 ram.

Secondly, I was wondering if the saved games would load up faster.
But I download them, and then go to open the folders. And it shows there are no files in the folders.

So I suppose I need some help. Any help at all is appreciated greatly.
 
With regard to making changes to allow the French capital to move to Africa:

Historically, the French govt did consider, for a very short time, evacuating to N. Africa instead of signing an armistice.
So, since a surrender is not possible within the game-engine, moving to N. Africa is better than moving to S. America.

Not sure if this can be achieved easily, but if it can it probably should be done.
 
skanar:
i was hoping that perhaps that the food output in the s. american french city could be reduced and maybe one of the african french cities could get more food resources specifically to allow it to become a capital once the french lose all cities in europe.
 
@Despair888: It's hard to overemphasize the fact that the game takes a LONG time to load. Setting up a new game on my 1.4 GHz 128 MB RAM computer takes over two hours. This does not explain the exiting, but it does explain the "sitting there:" it IS loading. VERY slowly.

I use the saves almost exclusively, for obvious reasons. I can't say for sure why they aren't working for you, but I believe Rocoteh posted some exact instructions about the scenario and the saves somewhere in this thread, and they worked for me...are you sure you followed them exactly?
 
despair888:
regarding your game loading, my computer has more or less the same specs as your's and when i tried to load a new game with japan my comp also crashed. no idea why :confused: . maybe it could not get enough resources (perhaps RAM)to use for the loading process. so i just downloaded the saves into my C:\Program Files\Atari\Civilization III Complete\Conquests\Saves folder and unzip it in the same folder. this works for me, it has to work for everyone else too. afterall this is the only folder where you can save conquests scenarios.
 
skanar said:
With regard to making changes to allow the French capital to move to Africa:

Historically, the French govt did consider, for a very short time, evacuating to N. Africa instead of signing an armistice.
So, since a surrender is not possible within the game-engine, moving to N. Africa is better than moving to S. America.

Not sure if this can be achieved easily, but if it can it probably should be done.

skanar,

Its possible I will remove French Guyana since it only had
population 50 000 in 1939.
This will further increase the chance that AI moves the capital to
North Africa after the fall of Paris.

Rocoteh
 
Rocoteh said:
skanar,

Its possible I will remove French Guyana since it only had
population 50 000 in 1939.
This will further increase the chance that AI moves the capital to
North Africa after the fall of Paris.

Rocoteh

removing french guyana might solve the problem, but we have to be careful that the capital doesn't move to new caledonia or french indochina since a capital in n africa after the fall of france would be the most preferred if not the only possible place for the french govt to flee to. not that france matters very much after it loses all cities in europe, but since now you are now considering making this change, i think giving a french city in n. africa more food resources and perhaps an aqueduct might solve the problem.

i have now started an american game at emporer level and am at the start of 1940. the japanese AI has run through china upto hanoi and has even managed to take hong kong. they have however only taken Yenan from the com. chinese. i lost two cities in the phillipine islands to the japs (Davao and Panay) and they also took fakfak and sarmi. i have never seen them advance this fast before. this might get interesting. right now i am making six marines to fill up my transport so that i can try to take marshall and marcus islands. in western europe turkey go involved against the axis again and the germans tore them apart. somehow they managed to get peace with italy with only trabzon remaining. i was actually hoping the germans would finish them off so that the game would become a bit faster. poland is gone and the belgians and the dutch have been removed from europe. in africa italy has lost caluula to the brits but apart from that there's no more movement. the japanese do seem to have slowed down in the pacific ocean though. i hope i can safely move my navy now - hate losing those battleships.

i noticed that the american infantry 1939 has stats 11/14/1 while their machine gunner has stats 4/14/1. the infantry requires only 90 shields and no resources but the machine gunner needs 225 shields and rubber, but both have the same defence. i can't remember if this is the case with other nations but i doubt it is. i do know that the german machine gunner has a defence of 16. maybe you could increase the defence for the american machine gunner or reduce its costs.

i don't wanna pester you with minor details especially if they have been mentioned before but i haven't read all reports and i thought you might wanna know these things. so if i become irritating just tell, i am not going to mind. :)

looking forward to hearing from you.
 
eaglefox,

Thank you for the report.
Population in Algiers have been increased to 10.
Several buildings and cattle-resource also added.
This should increase the chance that AI moves the capital to
this city after the fall of Paris.

On the machine gun units: I have considered to remove them for a
long time since they are not relevant in a Global-scale scenario.
Thus they are only flavour-units.
Its possible I will remove them in version 1.8 or 1.9.

Thank you and welcome back.

Rocoteh
 
Grizx,

Thank you for your report and the screenshots.

It seems like one of your AI-allies have put you in severe trouble.
I think you made a very good move when you occuped China, but the AI-allies
are often causing much problems.

I hope you will find a way to stop the Russian offensive, but it will not
be easy. Maybe you should move in all air-units that are available.

I see that Soviet-AI have build a large number of paratroopers.
In version 1.8 they can only be auto-produced.

Thank you and welcome back.

Rocoteh
 
Despair888 said:
Alright. Ive gone through all the installation and everything.

Im having problems with two things. First, when Im starting a game, itll
usually take about a half hour and then it just exits out of civ3 completely for some unknown reason. Ive watched it and there are no popups or anything.
Secondly, it just sits there and never makes any progress.
Im on a 2.5 ghz machine with 512 ram.

Secondly, I was wondering if the saved games would load up faster.
But I download them, and then go to open the folders. And it shows there are no files in the folders.

So I suppose I need some help. Any help at all is appreciated greatly.

Despair888,

Are you sure it exits out of Civ 3? I guess the scenario will take
45-60 minutes to load on your computer.

On the saved games: There are files in the folders.
However I know that old versions of WinZip indicates there are
no files.

Rocoteh
 
Back
Top Bottom