WW2-Global

I'm not sure what was meant by SOD.

CAP means City Air Protection. It refers to fighter planes in cities or airfields that are set to air superiority missions.
 
WVCivnut said:
CAP means City Air Protection. It refers to fighter planes in cities or airfields that are set to air superiority missions.
Ok, thanks.
 
Turn 10 report.

Production: 4 city improvements, 3 Panzer IIIe. Drafted 4 Inf -- the max.

Captured Paris and Athens. Paris was left almost undefended -- 8 Inf, 4 tanks, 7 artillery, and 2 fighter planes. Four Adolph Hitlers were generated in the taking of Paris.

Losses: 2 subs, 1 Inf, 2 Panzer IIIes and one pre-dreadnought (to the last Swedish ship in their fleet).

Britain attacked my stack northeast of Paris with 19 fighter planes -- I sustained only 1 HP of damage.

Italy declared war on Spain.

Spy missions noted on JPEG. Spies in Britain and Greece now.
 

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Maybe air units is to powerful against ground units.
What do you think?

Taking away lethal land attack is a very good idea that
I will implement in version 2.0.
Lethal sea will stay.

I will also look over the current bombardment stats.

Hmmm. I'm a bit torn on this issue. Without armies I will become even more dependent on the Luftwaffe, and if there is no lethal land bombardment it will become even more difficult to destroy the SOD the AI sends towards me. I think it's fine as it is, but I am willing to give it a shot, and see if the Luftwaffe still can be efficient even without lethal bombardment. I think it also takes away a bit of the excitement of having red-lined units on the ground, and not having to worry about enemy air-raids. It's a lot easier for damaged enemy units to get back to their own territory and heal if your airforce cannot touch them.
But if you do some adjustment to the bombardment stats I suggest you only make very small changes since I think it's fairly balanced as it is.

Speaking of lethal land bombardment: I have noticed that Schlesien and Schleswig-Holstein have lethal land bombardment. Is this a bug? I have used them to destroy the special fortresses in Britain for the past 6 months or so.

However, since armies will be removed in version 2.0 (360x306), maybe
the most logic step to take is to remove all battle-created units.
I welcome feedback on this idea.

I'm for it. Armies gives you an unfair advantage over the AI. The stupid behaviour of the AI is unfair enough as it is, so there's absolutely no reason to give the human player an extra edge. Since I haven't played the special version I can't tell for sure, but it might be just as well to remove all battle-created units entirely.

Germany - v 1.9 - Sid - Week 40, 1940

I just came back from the front, and I have excellent news: Leningrad has fallen after a siege that lasted almost 20 weeks! I have built up a large force of heavy artillery (some 10 units), which has pounded the defenses in Leningrad remorselessly. No less than 16 infantry divisions and 2 panzer divisions participated in the storming of the city.
The artillery has moved on to Moscow, where they have already destroyed several defenders. The fall of Moscow is imminent.
Elsewhere there have been some remarkable successes as the Russian front has finally collapsed. The SS armies and the panzers swept over the Russian steppes, and have now begun the assault of Persia and Western China.
No less than 13 cities have been taken from the Russians in the past 10 weeks (in chronological order):

1. Gorki
2. Kazan
3. Gurev
4. Aralsk
5. Kuybyshev
6. Magnitogorsk
7. Turkestan
8. Leningrad
9. Khiva
10. Tashkent
11. Alma-ata
12. Lepsinsk
13. Kem

Inspired by the Japanese blitzkrieg in Asia the Wehrmacht swept through the poorly defended Central Asia and crushed all opposition in its path. The panzers have been kept busy while the infantry has mainly been given the task to defend the conquered cities. Still, the Russians show no sign of giving up. 14 tank divisions have gathered southeast of Lepsinsk in an attempt to stall the German advance. Perhaps the Russians will lose their fighting spirit after Moscow is taken next week.
The Japanese Juggernaut has slowed down a bit. The British have launched a few counter-attacks, and among other things taken Timor and Borneo back from the Japenese. On the other hand Japan has taken Marcus Island back from the Americans, and they have taken Saigon from the French, and razed Bangkok and Singora, and taken Davao and Palawan in the Philippines. In India the British managed to take Gwadar back from Japan for a whole week, before the Japanese took it back again. And they have taken more cities from the British: Gwador, Quetta, Delhi and Lahore.

I'm in awe of the Japanese AI. It has accomplished so much without armies. Remarkable. :worship:

And the Greeks started a war with the Turks, just like i suspected they would. I'm debating whether I should interfere or not.

Despite the weakening Russian and British opposition they have shown that they are still capable of counter-attacks. The Russians have 27 T-26, 34 infantry and 41 motorized infantry divisions. I can't remember the exact figures of the Japanese, the British and the Americans right now. But it seems like there is heavy fighting going on all over Asia at the moment. The Americans have currently less than 150 infantry, and 25 marines. I would say that the Japanese no longer have the largest airforce. The British have 31 spitfires, and that makes it the largest fighter force in the world at the moment. I would also like to correct myself: the Japanese have 3 carriers, not 2, as previously stated.

Some German stats (week 40, 1940):

19 type VIII u-boats
15 type IX
26 infantry
33 German 88
16 panzers
8 SS armies
10 heavy artillery

I also have a large transport fleet (circa 10 transports, and increasing). I now have a transport in the Mediterranean, which I will use to take Corsica. After that I'm going to attack Malta, but I think I'll finish the Russian campaign first, and then use Luftwaffe to bombard the island for a while. Perhaps I will take Britain first, and then attack Malta. Haven't decided yet.
Either way, Finland and Scandinavia are next on my to do-list. Finland has to be liberated from the Russians. I haven't decided if I should keep the Finnish cities to myself, or give it back to the Finns. Perhaps I could have use of a strong ally besides Japan. I could give the Finns some Russian cities too.
I'm also planning to invade Persia and the Middle East before the Japanese do. And even though the Russians are being pushed back, they are not yet completely defeated. 27 T-26 is still enough to give me some trouble. But it's only a matter of time before all of Asia belongs to the Axis powers. British-held Kabul is the only thing that stands between the German and the Japanese armies, and it won't hold out for long. Victory is ours!
 
Turn 11 report.

Production: 4 city improvements, 5 Panzer IIIe, 1 88, 1 worker. Drafted 4 Inf -- the max.

Destroyed French stack outside Brest -- resting for push to Spain. Generated 1 Hitler unit.

Losses: 2 Inf, 1 Panzer IIIe, 1 Do 17, 1 Hitler, & 1 SS.

Britain attacked my stack northeast of Paris with 19 fighter planes again -- little better damage this time - 7 HP.

Paris' lack of defense was due to it's taking two Spanish cities.

Spy missions noted on JPEG. Spies in USA and Spain now.
 

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hey roco, are you planning to incorporate the massive guns germany used in WWII as you did in TGW. I am talking about the Anzio Annie and the Schwere Gustav. they could be extremely expensive but extremely effective.
 
Turn 12 report.

Production: 4 city improvements, 3 Panzer IIIe, 1 German Inf & 1 worker. Drafted 4 Inf -- the max.

Attacked Bordeaux - killed one Inf defender but lost 2 He111, 2 Inf and 1 Panzer IIIe. Called off attack to bring in more troops. Incircling Lyon.

Britain attacked Paris with 19 fighter planes -- my flak got one of them. Did little damage to the planes.
 

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P.S.Y.C.H.O. & WVcivnut,

SOD equals "Stack of Doom".
CAP means "Combat Air Patrol". In the game it may refer to City Air Protection but I don't think so. In my real life job I order CAP on a day to day basis to protect my ship in areas where the badguys might have the edge over us with air to surface missiles. The CAP is enough to scare of or fight off the enemy fighters or bombers just like in Civ.
 
Hornblower said:
P.S.Y.C.H.O. & WVcivnut,

CAP means "Combat Air Patrol". In the game it may refer to City Air Protection but I don't think so. In my real life job I order CAP on a day to day basis to protect my ship in areas where the badguys might have the edge over us with air to surface missiles. The CAP is enough to scare of or fight off the enemy fighters or bombers just like in Civ.

Thanks for clearing that up. I knew the literal meaning of CAP but I had the wrong idea of what it stood for.
 
WVCivnut,

Thank you for the report.
An excellent start for a playtest that will be very interesting to follow.

As mentioned earlier I will probably remove all battle-created units in version 2.0.

I also think that the large map itself will create more challenge.
Without armies (for example) the War In the East should be not easy to win on
high levels.

Thank you and welcome back.

Rocoteh
 
Rocoteh said:
As mentioned earlier I will probably remove all battle-created units in version 2.0.

I also think that the large map itself will create more challenge.
Without armies (for example) the War In the East should be not easy to win on
high levels.

Thank you and welcome back.

Rocoteh

Hello Rocoteh, do you have a rough ETA on 2.0? I imagine it is a huge job migrating to the larger map.
 
I_batman said:
Hello Rocoteh, do you have a rough ETA on 2.0? I imagine it is a huge job migrating to the larger map.

I_batman,

Yes it will take a lot of time.
Germany will soon be complete. I will probably continue with France
after that.

It is really a huge project, but I am very motivated to work with it.

Rocoteh
 
Germany - v 1.9 - Sid - Week 46, 1940

Moscow has fallen! And I have destroyed all the fortifications around Moscow. New Russian capital: Novosibirsk. I was a bit unsure where I should send Luftwaffe and my artillery next, so I have split them up in three groups. I'm currently attacking the Russians in Finland, in the Ural and in Sibiria. And I'm also trying to take as much of Persia as I can before the Japanese do. I'm beginning to understand why the Japanese are having such success, they have lots of Marine SNFL everywhere, I spotted 25 of them as they passed my borders on their way west, and the latest news is that they have taken Basra. They have also razed Batang and conquered Lhasa. In East Asia they are less successful. The border to the Soviet union remains intact, as usual. And they have taken Panay in the Philippines, but lost Palembang on Sumatra to the British.
I'm having a race with the Japanese right now, trying to take the ME before they do, and it's not going so well for me, partly because I'm I haven't finished building the railroad line to Central Asia yet. I can't keep up at their speed. I really wish I had some of their marines. It's a better unit than anything I have. I lost my first SS army when I tried to storm on a city on a hill. And the French have been building up a fleet of destroyer flotillas in the Mediterranean. They just sunk three of my u-boats, so I have decided to leave the Mediterranean, and just guard Gibraltar instead.
 
eaglefox said:
hey roco, are you planning to incorporate the massive guns germany used in WWII as you did in TGW. I am talking about the Anzio Annie and the Schwere Gustav. they could be extremely expensive but extremely effective.

eaglefox,

Yes, in fact I do.

They should have a place in the scenario since so many fortress-units
have been added.

Rocoteh
 
Adler17 said:
I think the Spitfire is still overrated in the game. However I think a lethal land bombardment should still be there. For battle generated units: There must be an elite unit available for all countries. What about a kind of merceries/ volunteers from other nations appearing to fight for glory/ against Nazism/ Bolshevism?

Adler

Adler,

OK, Spitfire deserves a new analyse.

On battle-created units:

I think the scenario can work well without them.
However no decision on that yet.

Rocoteh
 
Rocoteh,

if it's worth anything, in TCW 1.5, i have made it so that a "Corps" unit (army unit) is created upon those lucky elite unit victories (instead of a GL). now, i removed the ability to actually build army units so the only way to get them is through luck.

however, i often think that army units are overpowering though the method i have used seems to be AI-compliant (ie i have seen AI 'Corps' units while testing).

as you know, balance is the key though.
 
Hyperborean,

Thank you for the comments and the playtest-report.

"Hmmm. I'm a bit torn on this issue. Without armies I will become even more dependent on the Luftwaffe, and if there is no lethal land bombardment it will become even more difficult to destroy the SOD the AI sends towards me. I think it's fine as it is, but I am willing to give it a shot, and see if the Luftwaffe still can be efficient even without lethal bombardment. I think it also takes away a bit of the excitement of having red-lined units on the ground, and not having to worry about enemy air-raids."
Hyperborean

Notes have been taken. I am looking forward to more feedback on this question.

"Speaking of lethal land bombardment: I have noticed that Schlesien and Schleswig-Holstein have lethal land bombardment. Is this a bug? I have used them to destroy the special fortresses in Britain for the past 6 months or so."
Hyperborean

Yes its a bug. Thank you for reporting it.

"I'm for it. Armies gives you an unfair advantage over the AI. The stupid behaviour of the AI is unfair enough as it is, so there's absolutely no reason to give the human player an extra edge. Since I haven't played the special version I can't tell for sure, but it might be just as well to remove all battle-created units entirely."
Hyperborean

Yes, that is what I am thinking of.

"I just came back from the front, and I have excellent news: Leningrad has fallen after a siege that lasted almost 20 weeks! I have built up a large force of heavy artillery (some 10 units), which has pounded the defenses in Leningrad remorselessly. No less than 16 infantry divisions and 2 panzer divisions participated in the storming of the city." Hyperborean

That is a realistic strategy.

"No less than 13 cities have been taken from the Russians in the past 10 weeks (in chronological order):

1. Gorki
2. Kazan
3. Gurev
4. Aralsk
5. Kuybyshev
6. Magnitogorsk
7. Turkestan
8. Leningrad
9. Khiva
10. Tashkent
11. Alma-ata
12. Lepsinsk
13. Kem"

Hyperborean

I think time is running out for Russia now!

"The Japanese Juggernaut has slowed down a bit. The British have launched a few counter-attacks, and among other things taken Timor and Borneo back from the Japenese. On the other hand Japan has taken Marcus Island back from the Americans, and they have taken Saigon from the French, and razed Bangkok and Singora, and taken Davao and Palawan in the Philippines. In India the British managed to take Gwadar back from Japan for a whole week, before the Japanese took it back again. And they have taken more cities from the British: Gwador, Quetta, Delhi and Lahore."
Hyperborean

Maybe a US major attack on the Japanese is not far away now.

"Some German stats (week 40, 1940):

19 type VIII u-boats
15 type IX
26 infantry
33 German 88
16 panzers
8 SS armies
10 heavy artillery"

Hyperborean

Its incredible that you have achieved so much with a force one can
not consider as large!

"I'm also planning to invade Persia and the Middle East before the Japanese do. And even though the Russians are being pushed back, they are not yet completely defeated. 27 T-26 is still enough to give me some trouble. But it's only a matter of time before all of Asia belongs to the Axis powers. British-held Kabul is the only thing that stands between the German and the Japanese armies, and it won't hold out for long. Victory is ours!" Hyperborean

This will be interesting to follow.

Thank you and welcome back.

Rocoteh
 
El Justo said:
Rocoteh,

if it's worth anything, in TCW 1.5, i have made it so that a "Corps" unit (army unit) is created upon those lucky elite unit victories (instead of a GL). now, i removed the ability to actually build army units so the only way to get them is through luck.

however, i often think that army units are overpowering though the method i have used seems to be AI-compliant (ie i have seen AI 'Corps' units while testing).

as you know, balance is the key though.

"i've noticed that the lethal land bombardment flag can be awfully overpowering (and abused) at times" El Justo

El Justo,

On lethal land bombardment:

Yes I agree.

On battle-created units and armies.

For some reason one common comment on WW2-Global is that its
to easy to defeat AI even on SID level.
Thus as things stands now armies will have to be removed completely
in version 2.0.

Rocoteh
 
Turns 13 & 14 report. Ending Week 50,1939

Production: 13 city improvements, 4 Panzer IIIe, 1 Security Inf & 3 Me-110s. Drafted 8 Inf -- the max is 4 per turn.

Captured the last Swedish city (Sundsvall), eliminating them.

German forces stormed through southern France. Lyon, Bordeaux, and Marseille fell. They were defended by 28 Inf, 2 artillery, 2 MGBs, 5 tanks, and a flak unit. The Germans took heavy losses in the hills of that area: 1 Me109, 9 Panzer IIIes, 13 Inf, 1 Lt Tank Div, and 3 Hitlers. There's not much resistance left and the rest of Spain should be no problem.

The German sub fleet is having a field day in the Atlantic. Six transports and many DDs were sunk.

Britain attacked Paris before both turns with fighter planes -- flak destroyed 6 Brit fighters and CAP got one of them. They are getting low on planes -- only 10 attacked before turn 14.

I was notified that the British have eliminated Thailand.
 

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