WW2-Global

Rocoteh said:
As mentioned earlier its possible I will remove machine-gun
units in version 2.0. I do not like that AI mass-produces them.

Rocoteh

My opinion on special units (MGBs, Mortar, Sniper, etc) in general is they weren't full fledged units in the war but just a part of a unit. An American squad was made up of mostly riflemen and 1 or 2 heavy weapons. A German squad was heavier on MG's. This is reflected in the game by the AT and DF values of different countries. I would remove the MG units from the game. You could replace the MGBs with your 70 DF turrets in historically well defended cities to give them a boost. Then maybe the AI would focus on offensive units and do some damage.

Keep the Marines and Paratroops though -- they were fully integrated units.
 
WVCivnut said:
My opinion on special units (MGBs, Mortar, Sniper, etc) in general is they weren't full fledged units in the war but just a part of a unit. An American squad was made up of mostly riflemen and 1 or 2 heavy weapons. A German squad was heavier on MG's. This is reflected in the game by the AT and DF values of different countries. I would remove the MG units from the game. You can place those 70 DF turrets in historically well defended cities to give them a boost. Then maybe the AI would focus on offensive units and do some damage.

Keep the Marines and Paratroops though -- they were fully integrated units.

WVCivnut,

The machine-gun units here represent groups of battalion-sized units.
Still you are right: They are not relevant in a scenario on strategic level.

Then they were added for flavour. I will see if I can remove them without
disturbing play-balance.

On Marines and Paratroops: Yes they should stay.

Rocoteh
 
Rocoteh said:
WVCivnut,

The machine-gun units here represent groups of battalion-sized units.
Still you are right: They are not relevant in a scenario on strategic level.

Then they were added for flavour. I will see if I can remove them without
disturbing play-balance.

Rocoteh

Another option would be to give each civ a certain number of starting MGBs and make the unit unbuildable.

Just a thought.
 
WVCivnut said:
Another option would be to give each civ a certain number of starting MGBs and make the unit unbuildable.

Just a thought.

WVCivnut,

Yes, that is an good idea.

I will consider it for version 2.0.

Rocoteh
 
Are you planning to put some bunkers in South America so that America doesn't invade it. I mean it is one of those unhistorical war. In my game America is was walking all over Brazil before it got peace with Netherlands. But this wouldn't have happened in WWII. Now America has four cities in Brazil in my game. It ruins the bigger picture a bit, IMO.
 
eaglefox said:
Are you planning to put some bunkers in South America so that America doesn't invade it. I mean it is one of those unhistorical war. In my game America is was walking all over Brazil before it got peace with Netherlands. But this wouldn't have happened in WWII. Now America has four cities in Brazil in my game. It ruins the bigger picture a bit, IMO.

eaglefox,

Acceptance for unhistorical events in WW2-scenarios
is low.
Still I think there have to be a large what-if factor.

I plan to discuss this problem more later on.

Rocoteh
 
Please don't put bunkers in South America. I'm playing as America, and the funnest part is my invasion of South America. I know it's unrealistic, but so was Russia invading and capturing most of Turkey (Which it has done) or the Battle of the Britain being a land battle that took place in Belfast.
 
The Omega said:
Please don't put bunkers in South America. I'm playing as America, and the funnest part is my invasion of South America. I know it's unrealistic, but so was Russia invading and capturing most of Turkey (Which it has done) or the Battle of the Britain being a land battle that took place in Belfast.

The Omega,

I have no such plans.
What one think is unrealistic with regard to WW2 is not
always unrealistic after further analyse.

Rocoteh
 
you know, it ain't easy recreating everything along lines that are 100% historically accurate. as a matter of fact, it's nearly impossible.

to get as close as Rocoteh has is quite an accomplishment in itself :)
 
El Justo said:
you know, it ain't easy recreating everything along lines that are 100% historically accurate. as a matter of fact, it's nearly impossible.

to get as close as Rocoteh has is quite an accomplishment in itself :)

We all agree that Rocoteh's scenerio is awesome. We wouldn't be here debating it otherwise.

The option to break with history should remain though. Why play if the result was historical??
 
I'm thinking of trying to play this scenario as a hotseat-multiplayer with my son, where we're allies. Does it lend itsself to that? or is it geared towards the human as Germany? He's fond of the Spitfire, so I know he'd want to be Britain, so that would put me as US or Russia. Any recommendations?
 
saulosi said:
I'm thinking of trying to play this scenario as a hotseat-multiplayer with my son, where we're allies. Does it lend itsself to that? or is it geared towards the human as Germany? He's fond of the Spitfire, so I know he'd want to be Britain, so that would put me as US or Russia. Any recommendations?

My son and I play this scenerio as a hotseat also. You'll need to download the multiplayer version. The single player version has 21 or so countries and won't work as a MP due to only 8 slots available in that type of game.
 
I have to add more wonders to stop city-razing.

You have to add a lot of wonders. See below.

Any plans on how to advance further from these positions?

See below.

Germany - v 1.9 - Sid - Week 5, 1941

Bad news. The rampaging Japanese have razed Khabarovsk in Siberia, and Cairo and El-Alamein in Egypt. They have taken the Suez Canal too, but chosen not to raze it, so I guess that's worth something. But Japan has become a problem. I fear that they will continue to destroy all of Africa, and there's very little I can do about it. Perhaps I should get a ROP and send some forces there to save what can be saved, but I'm not really concerned with that now. Africa is not strategically important to me. I'm currently fighting both Norway and Sweden, and have conquered Narvik and Luleå. Trondheim and Sundsvall will soon be mine, and after that I will turn my attention to Stockholm. I still haven't made any progress in Siberia. Now that the Soviet strength is broken it's not a particularly important area. I'm far more interested in attacking Yugoslavia, Greece and Turkey as soon as Stockholm has fallen. After that I'm going to invade Britain. But perhaps I should make sure to eliminate what's left of China, Soviet union, and Communist-China first, and perhaps take southern India too, since Japan is not interested in that area. I have enough forces to fight on two fronts, but not in Africa as well. It's a pity I couldn't take Suez, I had plans to invade Australia, and help the Japanese fight the Americans in the Pacific, but I guess I can fight the Americans on the east coast instead of going all around the world. An invasion of North America within a year is not unrealistic at all.

If I wasn't in locked alliance with Japan I would have declared war on them by now. I really don't like them razing so many cities throughout the world, especially not the ones I wanted to take for myself.

Peru has just declared war on Brazil. The world has responded with indifference to this news.
 
Hyperborean,

Thank you for the report.

"Bad news. The rampaging Japanese have razed Khabarovsk in Siberia, and Cairo and El-Alamein in Egypt. They have taken the Suez Canal too, but chosen not to raze it, so I guess that's worth something. But Japan has become a problem. I fear that they will continue to destroy all of Africa, and there's very little I can do about it."
Hyperborean

For some reason Japan-AI is extreme with regard to city-razing.

"I still haven't made any progress in Siberia. Now that the Soviet strength is broken it's not a particularly important area."
Hyperborean

That is right.

"An invasion of North America within a year is not unrealistic at all."

That will be very interesting to follow!

"I really don't like them razing so many cities throughout the world, especially not the ones I wanted to take for myself." Hyperborean

Agree. This is really a problem.

Thank you and welcome back.

Rocoteh
 
Turns 19 to 22 report.

Production: 32 city improvements, 1 Panzer IIIe, 2 88s, 6 Me 110, 2 transports and 2 workers. Drafted 16 Inf -- the max.

Captured Cyprus.

Losses: 26 subs, 1 Lt Cruiser, 14 DD, 1 Ju88, 5 Me109, 3 Ju87B, 3 He111, and 1 Me110.

Attacked British and US fleets -- sank 8 Light Cruisers, 2 Hv Cruiser, 70 DDs, and 13 subs, a US BB, a CA and 4 transports. Shot down 6 British fighters over Germany.

Invasion of England has begun. See screenshot.

Allies declared war on the Soviets.
 

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WVCivnut,

Thank you for the report and the screenshot.

On naval losses: It seems like AI handle its naval forces bad.

It will be very interesting to follow how the invasion turns out.
Britain seems to have few units to counterattack with.

Welcome back with more reports.

Rocoteh
 
Rocoteh said:
On naval losses: It seems like AI handle its naval forces bad.

It will be very interesting to follow how the invasion turns out.
Britain seems to have few units to counterattack with.

Rocoteh

The AI mostly kept their forces in groups of 1-2 ships. Capital ships were undefended. They also left ships next to my cities making them easy targets for artillery.

Britain has very few offensive units in England -- except for the planes. In two turns I'll have a load of tanks on their shores -- hopefully I'll have Edinburgh by then. The British planes in England are mostly Spitfires and Hurricanes -- not much threat to my ground forces.

With the Allies declaring war on the Soviets, I should be uninterupted from that front.
 
WVCivnut said:
The AI mostly kept their forces in groups of 1-2 ships. Capital ships were undefended. They also left ships next to my cities making them easy targets for artillery.

Britain has very few offensive units in England -- except for the planes. In two turns I'll have a load of tanks on their shores -- hopefully I'll have Edinburgh by then. The British planes in England are mostly Spitfires and Hurricanes -- not much threat to my ground forces.

With the Allies declaring war on the Soviets, I should be uninterupted from that front.

WVCivnut,

Its interesting to see that even when the capital is under enemy
pressure, AI will not respond in any special way.

I guess you will crush Britain fast once your panzers have landed.

I will see if I can make it harder to occupy Britain in the 360x306 version.

Rocoteh
 
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