WW2-Global

OgrePete said:
Just wanted to post an unusual development in my 1.9 game over the weekend. Britain and I were leapfrogging each other through Japan's Chinese possessions (just about finished them off, to be frank) when all of a sudden, UK declares war on Russia! :eek:

Now I've posted before about Russia's stacks of Motorized Infantry, T-26's, T-34/75's and KV-1's on the north-western coast of Norway, poised for transport to Britain. I was obviously concerned about it. I don't want to lose my only effective ally. I've got an even stronger hold on Italy now, with D-Day invasion on France and a simultaneous pincer movement from Italy just five to ten turns away now. I also wiped out German-held Gibraltar... it was razed without any input from me.

I'm scared to death of Russian hordes pouring through the German borders only to go directly at ME! I've no idea why the UK would declare war, though... Definitely makes for an interesting challenge. ;) Now I've got to worry about 30 or so Russian submarines let loose on my Pacific shipping routes. I've gotten lazy and have stopped sending escorts with the transports as it's been ages since I've seen Japanese ships in open waters (thanks to Brits and Dutch for that :) ).

One problem I noticed is that the US gets the P-39 Aircobra and a light bomber with the Air 1941 tech advancement, but neither one is an improvement from the F4F Wildcat and Dauntless I had access to earlier. The Aircobra has less attack, but costs more. I assume this is a result of many, many changes to the game over time, not deliberate.

I want Rocoteh to know he's created a masterpiece which I am thoroughly enjoying!

OgrePete,

Thank you for the positive words.
I really appreciate them.

It sounds like you have a very interesting playtest going on.
I hope you will continue to post reports from it.

On the US air-units:
As you say there have been many changes of the stats since the first
version of the scenario was launched.
I will look over the problem you mention.

Thank you and welcome back.

Rocoteh
 
saulosi said:
Sounds like the Brits stumbled on a Russian sub. That happened to me too. I was the Germans, and I had just negotiated a peace with Russia after they prematurely attacked me. It was all I could do to hold on until they'd negotiate for peace. So what happens the very next turn, a dinky, unescorted transport decides he wants to attack my uboat hanging around the West Coast of AFRICA! Oh well, stupid AI.

saulosi,

Yes, the submarine bug is really a problem.

There is a need for one more CIV III-patch, but with CIV IV
soon released I doubt such a patch ever will be made.

Rocoteh
 
Adler17 said:
The German Gamestar magazine had a good article about civ IV and even here are good reports. It seems that now blockade measures are possible also naval action seem to become more relevant. We´ll have to see...

Adler

Adler,

It sounds like very good news.

Rocoteh
 
IarnGreiper,

Thank you for the report.

"2.0: I tried something odd: In my high aggression game with extremly earl sealion and no Fall Gelb I already published I took an alternative road. From the British Islands I shipped my troops directly to Canada.
My landfall near Halifax hit the Canadians and Uncle Sam in total surprise. My forces featured 12 armored and 12 infantry divisions and almost the complete Luftwaffe"
IarnGreiper

A very interesting move. I guess AI will have great problems to meet
this attack.

"Because the Tommies featured Matilda tanks the Hauptquatier decided to go south and invade the USA with their weak tanks. Their airforce was no match and destroyed on the ground with a single loss of a DO17 unit in the whole campaign"
IarnGreiper

This is really an extreme early invasion of America!

After a few weeks we destroyed some 20 US tank divisions with any casualities. After the Americans depleted their forces the Wehrmacht was free to intrude deeper into US territory. The US HQ obviously decided on building fighters right now. It turned out to be futile since we are able to take out their weak defended cities so fast that they are all destroyed on the ground.
Kampfgruppe 3 is driving west in the north, Kampfgruppe B is following the railway to san Francisco while Kampfgruppe C is driving south.
IarnGreiper

No doubt AI is vulnerable to early well-coordinated long-range
invasions like this.

"The only real resistance we faced was in the Spokane, Las Vegas area where Kampfgruppe A stalled because of British attacks from the north and the rough terrain, while kampfgruppe B lost two Pz divisions in an attempt to relieve Kampfgruppe A while the US surprised us from the west. In August US resistance crumbled everywhere but Puerto Rico and Spokane where the Bristish intervened. We took advantage of the Brits diverting their troops and or fresh reinforcements of 18 divisions landed in Halifax and took east Canada despite their fine tanks."
IarnGreiper


You seems to have conducted this campaign in a very effective way.

"The brits reorganized extremly well after their capital moved to Calcutta. They took all Italian cities in Africa but Murzuk (by the French). They lost Kabul to the Soviets however. In Asia they took Thailand but one city (Chinese) recaptured Hong Kong and kept driving north.The Japanese didn t seem to matche the Matilda tanks."
IarnGreiper

If Britain not shall be allowed to procuce tank-units in India, (I refer to version 2.1)
there must be some type of compensation for that.

"After the Brits took a few cities the Soviets made peace with the allies and attacked Japan instead in late 1940. Their attacks on the Reich turned out to be weak since we reinforced our cities with German 88s and air defense batteries. In their first wave of attack the Soviets lost some 50 air units on Königsberg."
IarnGreiper

Incredible!!

"2nd half of 1941 we took South America but Chile and southern Argentinia. The Argentinians only feature infantry but in such numbers that the even scared our new Panther divisions by swarming them in dozens. Chile seems to have even more troops. Meanwhile our assault on Hawaii failed. The American fleet turned out to be fully intact. In the whole battle of North America we did not see any capital ship but 2 CL and 3 heavy cruisers and they lost their home country while their fleet was out for picnic in the Pazific. Meanwhile we managed to advanced up to Kiew in Europe. As we spent most of our troops to America we can advance only slowly. Our rocket artillery remains the backbone of our forces mixed with 88s and a few Panthers."
IarnGreiper

I doubt Germany have occupied America faster in any earlier playtest.

"Final report, new year 1942.
The Reich is the most powerful nation, featuring the most troops, and most people under its control. However unable to forsee our gains we build the forbidden palace in Europe leaving the resources of America prone to corruption. Only New York and Caracas and to a lesser extent Cleveland and Denver turn out to be really productive. Our main production centers are the Reich and the Reichsprotektoriate England and Norway"
IarnGreiper

Its possible I will add some anti-corruption buildings in 2.1.

"Our main Problem is the Kriegsmarine. While we feature tons of UBs we lack capital ships in the Pazific. However the Hauptquatier granted Admiral Dönitz that all major coastal cities now produce Hindenburg class ships. New York and Caracas are ordered to build carriers for close air support. In march 1942 we plan to sent a fleet of 8 Hindenburg class ships with 3 excort carriers into the Pazific, they should see action there in July."
IarnGreiper

This shall have crucial impact.

"The US are reduced to Dutch Harbor which is a desolate place, the Philipenes and Hawaii. However they have the most surviving capital ships right now"
IarnGreiper

That is interesting.

"Attacking the Axis was fruitless for the Soviets, too, since they only siezed the hamlet of Mohe. Their airforce is lost to the Königsberg antiaircraft battery and some cities in Europe are lost to us as well (Kiew, Odessa, Sevastopol, Llow and Lublin). Karkov was destroyed by themselves as they tried to recapture the city from us. Their only gains from the Allies are Tabriz which is desolate after changing hands so often and Kabul."

Yes, Soviet has not achieved much.

"Japan seems to have lost their fleet early to the US. While it was a Phyrrus victory for Uncle Sam as they were unable to defend themselves, the Japanese Empire was fatally wounded too. Without the Imperial Navy support the advance in southern China stalled obviously. The British ability to build Matildas finished them off together with the swarming Chinese. As the current timetable for the invasion of Hawaii is scheduled in late August 1942, it seems that the Japanese Imperial abmitions are most likely doomed."
IarnGreiper


Overall Japan-AI seems to be very weak when it comes to amphibious campaigns

Thank you for the report and welcome back.

Rocoteh
 
Rocoteh - IarnGreiper forwarded 1.7 HUGE file to me. I provide playtest below. If more appropriate I can PM to you in future or stop if you are not proceeding with further development.

Germany SID v1.7HUGE

Before I forget - repeat request that all embassies be established prior to game start. This is 1939 after all.

Week 36 - Luftwaffe destroyed Polish airforce on the ground and weakened many Polish units. Took Danzig. Overambitious Panzer force took Radam without support. Radam taken back by Poles. No action in Atlantic - appears GB still BETA.

Week 37 - Lublin taken. Note issues re happiness appear to have been addressed. French maneuvering. Easily taking down French bombers and fighters attacking Freiburg. Dutch infantry supported by French navy attack north. We lose one unit but no territory. French tanks attacking outlying defenses of Freiburg. French take Torino from Italians.

Week 38 - Warsaw and Radam taken. Poles eliminated.

Week 39 - Redeploying forces to Western front. French continue attacks near Freiburg. French take Milan! Italians take Milan back.

Week 40 - Wehrmacht takes Amsterdam and Rotterdam. Reinforcing defenses near Freiburg. French take Milan from Italians.

Week 41 - French advance towards Innsbruck. High command determines that we must take Belgium before countering South. We bolster defenses of Innsbruck and divert some bombers.

Week 42 - Iron Works completed in Dortmund! Luftwaffe attacks French column near Innsbruck and severely damage French infantry. Luftwaffe loses 4 bombers to Flak in this attack. Panzers take Antwerp and Brussels. French tanks take Venice after razing one Italian city.

Week 43 - Panzers take Namur. French counterattack at Namur with 15 tanks. Our forces hold but will require reinforcement. French attacking into Yugosoavia against unknown forces - presumably Italian. British bombers appear but are easily shot down. British destoyers are appearing in Atlantic. Italians bomb Venice.

Week 44 - High command insists that we hold Namur and therefore we cannot support Italians other than with bomber attacks. Heavy French attacks on Namur are beaten off with heavy losses. French take Rimini. Where are the French getting all these tanks?

Week 45 - French attacking Rome while conitinuing to probe our outer defenses of Freiburg. We have solidified our defense and High Command has determined that we will counterattack and retake the former Italian cities. We are builing a Panzer force to take and hold Venice. British bombers attack our naval forces in the Channel.

Week 46 - French take Rome.

Week 47 - We begin attack on French forces in and around Venice while we also begin siege of Strasburg. French counterattacking near Freiburg. French take Naples.

Week 48 - Wehrmacht liberates Venice. French launch massive attack near Freiburg against our entrenched units. More British bombers destroyed. Have not seen a British fighter.

Week 49 - French take Taranto. Mussolini now in Palermo.

Week 50-52 - Increased British bombing but not effective. Lots of naval action against many British destroyers vs our Uboats. Wehrmacht prepares for liberation of Italy while we continue bombardment of Strasburg.

Week 1 1940 - Wehrmacht crosses the Rhine and takes Strasburg! Rimini liberated! American naval forces sited near Gibraltar. Our Uboats sink two cruisers but one cruiser and tranport continue into the Med.

Week 5 - Rome is liberated!

Week 6 - Taranto is liberated!

Week 9 Milan is taken!

Week 14 - Massive tank battles near Marseilles resulting in Wehrmacht taking Marseilles. However, we are immediately attacked by 6 American marine units who destroy our only Panzer army. Fortunately we had enough units to hold Marseilles.

I intent to continue this playtest. A few comments - At SID level resesarch is extremely slow. Only way to get advance is by stealing tech which is enabled in this BETA - nothing else to do with huge GPT @ 350 (with happiness slider at 20% and research at 10%. Massive worker units making slow progress on railroads.

Consider increasing range of BBs to two squares given size of map. French/Italian situation needs review or perhaps Italian OOB not fully developed in this version.

Not knowing OOB situation in other countries I still provide this report as of Week 20 1940 -

Japanese have making progress in China - they have razed HongKong. CommChinese down to Sian, Su-Chou, Kashgar and Tian Sian. Chinese down to Lhasa, Khotan, Mangnai and Kumming. Japanese hold the rest except two others razed. American have taken Sendai on the home islands!

In Africa, Italians down to Tripoli, Bisciaria, Addis Ababa, Calula and Mogaidshu.

No other action that I am aware of. NO Wars declared.

Not sure how well Germany would have fared with fully developed British and Russian forces in the area.

Week 45 -
 
DrNick,

Thank you for the report.

"It is now mid-1942 and the SU has conquered all of mainland Eurasia, Africa, the UK, the Japanese home islands and some of the New Guinea archipelago. Very recently I have built up my Atlantic naval forces (after merging the Baltic and Black sea fleets) and took Rekjavick (?sp) and the St Johns. I want to try the Red invasion of mainland North America!"
DrNick

That sounds interesting.

"Those B-29s and B-17s are really devastating if you don't put up combo of thick fighters and AA plus building city AA defense ASAP after capture"
DrNick

Its very positive that AI builds them.

"Was there no late war Russian fighter with quality near the P-51 or at least the Wildcat?"
DrNick

Version 2.1 will include Yak-3 and La-7. These will have good stats.

"The SU militia production has become ridiculous as I have mosterous hordes of the 2-8-1 inf defending every city I own."
DrNick

These units will not be available in 2.1.

"This has been and continues to be the best scenario I have played for Civ3 and I look forward to any new versions."
DrNick

Thank you. I am glad to hear that.

Welcome back with more reports.

Rocoteh
 
Bob1475 said:
Found that Rocoteh had sent me a HUGE file before I went on vacation. This is version 1.5 of the HUGE game. It is truly beautiful but may change much of the strategy used in the past.

I started as Soviet Russia on SID level. Quickly found out that the Soviets are not ready to play. Noted that the Poles moved forces WEST probably because of undefended cities in Soviet. Exited game and restarted as Germany SID.

First note - Bombers cannot reach UK from Berlin. Perhaps later generation bombers will have longer range.

Launched attack on Poland will preparing defense in West. Took Danzig in first turn. Weakened much of Polish army and airforce on the ground. Attacks by Belgian and Dutch infantry turned back with minimal casualties. French moving troops around but no attack.

Week 37 - Took Radom and Lublin with light casualties. Pounding Warsaw. French destroyers seen in North Atlantic. French attack Milan and RAZE it!

Week 38 - Warsaw taken. Poles finished. Redeploying forces for Western front.
7 French planes shot down by Luftwaffe and SAM at Freiburg. French navy in action off Amsterdam.

Week 39 - Amsterdam and Rotterdam taken easily.

Week 40 - Blitz continues as we take Antwerp. French moving forces towards Bologna and Innsbruck. Luftwaffe supporting Italians to avoid another front.

Week 41 - Brussels and Namur taken. French counterattacks turned back.

Weeks 42-43 - Luftwaffe concentrates on supporting Italians. Workers beginning on railroads.

Week 44 - Verdun taken after large tank battle. Verdun lost back to the French reserves.

Week 45 - Verdun taken and held.

Week 47 - Lille taken. French now giving up on Southern front.

Week 48 - Huge battle ends in Wehrmacht taking Strasburg - key was Luftwaffe support no longer diverted to Southern front.

Week 50 - Dijon taken. It is now clearly only a matter of time as our Panzers are rolling off assembly lines faster than losses. First army formed!

Week 1 1940 - Lyon is ours!

Week 3 - Marseille taken but French navy escapes to Corsica.

Week 4+ - French navy bombarding Marseilles. Only Luftaffe in position to counter.

Week 5 - Toulouse taken. Italians have been meandering North - not attacking the French! What is it with the Italians? I give them a ROP and they go into Soviet Russian - perhaps to attack China or to attempt to get to Africa??

Week 6 - Torino

Week 7 - Bordeaux

Week 9 - Paris is taken!

I stop the game as their is really no challenge.

Notes - French seem weaker perhaps because I did not have to worry about British or Russian attacks.

Seemed more difficult to keep German people happy even with Temple, Col, Cath and Marketplace. Perhaps this is because of ability of cities to spread out i.e. fewer entertainers?

Research very slow - did not get an advance during this game.

Game certainly will be different but just as much fun! Look forward to additional versions.

Bob1475,

Thank you for the report.

On range of UK bombers:

Range will be increased in the final version.

On the French offensive in Italy:

Much harder for France in BETA 1.7.

I think the campaign in France you describe is realistic.
As you say it will be harder when the British and Soviet forces
are present.

On keeping the people happy:

Yes its harder now. Will add new buildings.

On slow research:

Yes, however you play on SID-level.

Thank you and welcome back.

Rocoteh
 
IarnGreiper said:
BTW I found an exploit by accident (Oktoberfest here, I was drunk and lazy). If you have a large empire you can set all commerce to science. You will loose one random improvement per turn which is nothing to the tech gained in some cases.

"2.0 minor issue: V2 rockets lack a rebase command."
IarnGreiper

IarnGreiper,

Thank you for reporting this.
I will look this problem over.

On V2-rockets.

OK I will check it.



Rocoteh
 
Bob1475 said:
Rocoteh - IarnGreiper forwarded 1.7 HUGE file to me. I provide playtest below. If more appropriate I can PM to you in future or stop if you are not proceeding with further development.

Germany SID v1.7HUGE

Before I forget - repeat request that all embassies be established prior to game start. This is 1939 after all.

Week 36 - Luftwaffe destroyed Polish airforce on the ground and weakened many Polish units. Took Danzig. Overambitious Panzer force took Radam without support. Radam taken back by Poles. No action in Atlantic - appears GB still BETA.

Week 37 - Lublin taken. Note issues re happiness appear to have been addressed. French maneuvering. Easily taking down French bombers and fighters attacking Freiburg. Dutch infantry supported by French navy attack north. We lose one unit but no territory. French tanks attacking outlying defenses of Freiburg. French take Torino from Italians.

Week 38 - Warsaw and Radam taken. Poles eliminated.

Week 39 - Redeploying forces to Western front. French continue attacks near Freiburg. French take Milan! Italians take Milan back.

Week 40 - Wehrmacht takes Amsterdam and Rotterdam. Reinforcing defenses near Freiburg. French take Milan from Italians.

Week 41 - French advance towards Innsbruck. High command determines that we must take Belgium before countering South. We bolster defenses of Innsbruck and divert some bombers.

Week 42 - Iron Works completed in Dortmund! Luftwaffe attacks French column near Innsbruck and severely damage French infantry. Luftwaffe loses 4 bombers to Flak in this attack. Panzers take Antwerp and Brussels. French tanks take Venice after razing one Italian city.

Week 43 - Panzers take Namur. French counterattack at Namur with 15 tanks. Our forces hold but will require reinforcement. French attacking into Yugosoavia against unknown forces - presumably Italian. British bombers appear but are easily shot down. British destoyers are appearing in Atlantic. Italians bomb Venice.

Week 44 - High command insists that we hold Namur and therefore we cannot support Italians other than with bomber attacks. Heavy French attacks on Namur are beaten off with heavy losses. French take Rimini. Where are the French getting all these tanks?

Week 45 - French attacking Rome while conitinuing to probe our outer defenses of Freiburg. We have solidified our defense and High Command has determined that we will counterattack and retake the former Italian cities. We are builing a Panzer force to take and hold Venice. British bombers attack our naval forces in the Channel.

Week 46 - French take Rome.

Week 47 - We begin attack on French forces in and around Venice while we also begin siege of Strasburg. French counterattacking near Freiburg. French take Naples.

Week 48 - Wehrmacht liberates Venice. French launch massive attack near Freiburg against our entrenched units. More British bombers destroyed. Have not seen a British fighter.

Week 49 - French take Taranto. Mussolini now in Palermo.

Week 50-52 - Increased British bombing but not effective. Lots of naval action against many British destroyers vs our Uboats. Wehrmacht prepares for liberation of Italy while we continue bombardment of Strasburg.

Week 1 1940 - Wehrmacht crosses the Rhine and takes Strasburg! Rimini liberated! American naval forces sited near Gibraltar. Our Uboats sink two cruisers but one cruiser and tranport continue into the Med.

Week 5 - Rome is liberated!

Week 6 - Taranto is liberated!

Week 9 Milan is taken!

Week 14 - Massive tank battles near Marseilles resulting in Wehrmacht taking Marseilles. However, we are immediately attacked by 6 American marine units who destroy our only Panzer army. Fortunately we had enough units to hold Marseilles.

I intent to continue this playtest. A few comments - At SID level resesarch is extremely slow. Only way to get advance is by stealing tech which is enabled in this BETA - nothing else to do with huge GPT @ 350 (with happiness slider at 20% and research at 10%. Massive worker units making slow progress on railroads.

Consider increasing range of BBs to two squares given size of map. French/Italian situation needs review or perhaps Italian OOB not fully developed in this version.

Not knowing OOB situation in other countries I still provide this report as of Week 20 1940 -

Japanese have making progress in China - they have razed HongKong. CommChinese down to Sian, Su-Chou, Kashgar and Tian Sian. Chinese down to Lhasa, Khotan, Mangnai and Kumming. Japanese hold the rest except two others razed. American have taken Sendai on the home islands!

In Africa, Italians down to Tripoli, Bisciaria, Addis Ababa, Calula and Mogaidshu.

No other action that I am aware of. NO Wars declared.

Not sure how well Germany would have fared with fully developed British and Russian forces in the area.

Week 45 -

Bob1475,

Thank you for the report.
I send you BETA 1.7 two hours ago. I appreciate if you comment
on this and future BETA-versions in this thread.
(Although you can of course comment with PM:s if you
prefer that.)

Embassies:

If it not will mean to much increase of waiting-time between
turns all Civs will start with embassies.

On the campaign in Poland:

Seems to work well.

On Britain:

Note that only some of the British units have been placed.

The French attack in Italy:

I will add Italian special fortress units at the border to stop
this unrealistic campaign.

On problems with slow research.

I will look this over.

Thank you for the report and welcome back.

Rocoteh
 
US - v2.0 demigod

After playing many different games as the Germans I decided to give the US a go.
As expected a very slow start whilst I got my industrial base up to full capacity.
The Japanese swept through SE Asia exhibiting a very aggressive amphibious policy and took the Phillipines, Fafak, Borneo and Java. In the exchange though they raised Surabaya and Timor possibly due to those cities exchanging hands twice and being beaten down to size one. They took all of China up to the Himalaya but made very little impact on French Indochina. Thailand was taken by the UK then Japan then back again. Two cities in that area were raised. This all happened in the first 15 turns!

Germany took Poland and France within 10 turns. Italy were ejected from Africa and took Bordeux and Gibraltar but raised Marseille (again within about 15turns).

The SU declared war on Norway in week 15 of 1940 and had destroyed it by week 18 of 1940. They then took all of Finland within two turns. Naturally this caused war with Germany. German advances were not unlike Barbarossa with rapid victories. City just east of Lwow raised. Germany pushed the SU back to Leningrad in the north and Stalingrad in the south. Stalingrad was eventually raised and peace was called in week 30 of 1940.

SU whilst getting beaten by the Germans were carving up the Japanese in China. UK also staged out of Hong Kong and took three cities off Japs in southern China before peace with SU eased pressure a little.

Shortly afterward Germany declared war on Turkey. This badly chewed up her remaining forces and Istanbul was raised. The next city to the east on the Black Sea (Samsun?) was taken but was only size 1. Peace declared.

Mid 1940 saw a Japanese feint on Hawaii with only sea units including a Yamato. Much anguish caused and loss of a few US capital ships.

SU declare war on US whilst trying to install a spy. This led to British losing Kabul and Persia being overun and destroyed.

Germans take Belfast with great losses as observed by my Recon aircraft out of Iceland. Wick is raised as is the southern most UK city (Plymouth?). Sealion is successful with the whole of the UK taken by early 1941. Spain is also conquered by Germany barring the Canary Islands.

By early 1941 the Germans are in a very strong position but strangely haven't taken Yugoslavia or Greece. They have developed the Panther and attack SU with 61. SU have 134 T34 and 24 KV1's and 140 odd Mot. Inf. It seems most of these are deployed in China though as Japan is completely ejected from the mainland. The UK lose most of India to the SU. The Germans push the SU back to the defensive line near Moscow.
At the same time the Germans take Iceland then 3 turns later St John's and as a complete surprise Havanna! The weakness of US tanks is exposed and only sustained bombardment from US Heavy artillery and B25's ejects them from Cuba. The 3 Hindenburgs that escorted this amphib assault inflict hideous losses on the USN. Only one Hindenburg is sunk with the loss of 12 B25's and 12 Capital ships! The Iowa class seems a very long way off!

This German amphib assault seems to have been the straw that broke the camels back. A suicide force of 12 US marines and 24 M2/M3/M4s is dispatched to Bordeux. On the way Gibraltar is taken but unfortunately raised in the process due to size 1.

Bordeux is taken from the Italians in early 1942. The US push inland and take Milan, Venice and the Rome. The German attacks expected never appear!?!?

A massive SU assault is launched out of Norway and takes Copenhagen and raises Hamburg. Amsterdam, Paris etc fall until the whole of German occupied France is RED. Additionally the fight has gone out of the Germans in the East and they are pushed back to their borders in double quick time. The SU forces are just overwhelming the German and despite SS 1943 panzers absolutely carving up the KV's and T34's there are just too many of them. By the end of 42 only Germany proper and German occupied UK remains (with Iceland and St Johns). The rest of Europe is part of the new Soviet Union.

The US science has finally caught up and can produce quality air and artillery units however I expect a long hard fight liberating Europe as the ground units aren't quite good enough yet.

All in all a very interesting game and not unlike some "what if" scenarios.

Just a thought for the 2.1 scenario. For those with faster CPU's perhaps trade could be enabled as version 2.11? My machine loads 2.0 from scratch in under 2 mins so load/turn time has never been a factor. It would be interesting to see the comparision between a game with trade and without.
 
Hornblower,

Thank you for the report.

"The Japanese swept through SE Asia exhibiting a very aggressive amphibious policy and took the Phillipines, Fafak, Borneo and Java. In the exchange though they raised Surabaya and Timor possibly due to those cities exchanging hands twice and being beaten down to size one. They took all of China up to the Himalaya but made very little impact on French Indochina. Thailand was taken by the UK then Japan then back again. Two cities in that area were raised. This all happened in the first 15 turns!"
Hornblower

It seems like Japan-AI in most playtests will be able to conquer the area
you mention in few or many turns, but seldom expands further.

"Germany took Poland and France within 10 turns."
Hornblower

Very positive!

"German advances were not unlike Barbarossa with rapid victories. City just east of Lwow raised. Germany pushed the SU back to Leningrad in the north and Stalingrad in the south."
Hornblower

This is very good! In most cases Germany-AI has great problems with Barbarossa.

"Germans take Belfast with great losses as observed by my Recon aircraft out of Iceland. Wick is raised as is the southern most UK city (Plymouth?). Sealion is successful with the whole of the UK taken by early 1941."
Hornblower

A new surprise!

"At the same time the Germans take Iceland then 3 turns later St John's and as a complete surprise Havanna! The weakness of US tanks is exposed and only sustained bombardment from US Heavy artillery and B25's ejects them from Cuba. The 3 Hindenburgs that escorted this amphib assault inflict hideous losses on the USN. Only one Hindenburg is sunk with the loss of 12 B25's and 12 Capital ships! The Iowa class seems a very long way off!"
Hornblower

This is a very unusual playtest.
Very interesting.

"A massive SU assault is launched out of Norway and takes Copenhagen and raises Hamburg. Amsterdam, Paris etc fall until the whole of German occupied France is RED. Additionally the fight has gone out of the Germans in the East and they are pushed back to their borders in double quick time. The SU forces are just overwhelming the German and despite SS 1943 panzers absolutely carving up the KV's and T34's there are just too many of them. By the end of 42 only Germany proper and German occupied UK remains (with Iceland and St Johns). The rest of Europe is part of the new Soviet Union"
Hornblower

Soviet will be hard to deal with now.

"All in all a very interesting game and not unlike some "what if" scenarios."
Hornblower

I agree. Really looking forward to follow how this turns out.

"Just a thought for the 2.1 scenario. For those with faster CPU's perhaps trade could be enabled as version 2.11? My machine loads 2.0 from scratch in under 2 mins so load/turn time has never been a factor. It would be interesting to see the comparision between a game with trade and without."
Hornblower

OK I will consider that.

Thank you and welcome back.

Rocoteh
 
Just getting started playing the 2.0 and I had kind of a minor question, don't know whether or not this has been addressed previously but if it has I couldn't find Rocotehs response. The vaunted and much feared German MG42 is missing. I'm rather baffled considering this is by far the most historically accurate and thoughtful WWII scenario I've ever seen. Just curious as to why it was left out.

- Gallowglass
 
Gallowglass said:
Just getting started playing the 2.0 and I had kind of a minor question, don't know whether or not this has been addressed previously but if it has I couldn't find Rocotehs response. The vaunted and much feared German MG42 is missing. I'm rather baffled considering this is by far the most historically accurate and thoughtful WWII scenario I've ever seen. Just curious as to why it was left out.

- Gallowglass

Gallowglass,

Machinegun-units were present version 1.0-1.9.

They were removed for two reasons:

In a division-level and global scenario this is small units.

AI produced these units instead of infantry despite the high cost for them.

Its possible I reintroduce Machinegun-units as autoproduced
flavour-units in the future though.

Rocoteh
 
Bob1475,

Your experience in regards to Italy was almost identical to mine with the exception that the French razed the first city then took milan.

I too am curious how the offensive will go against France when Britain is at strength.

oljb007
 
Rocoteh said:
Gallowglass,

Machinegun-units were present version 1.0-1.9.

They were removed for two reasons:

In a division-level and global scenario this is small units.

AI produced these units instead of infantry despite the high cost for them.

Its possible I reintroduce Machinegun-units as autoproduced
flavour-units in the future though.

Rocoteh

I liked the machine gun units but they are kinda of useless in a game where armor rules.
 
Rocoteh said:
Gallowglass,

Machinegun-units were present version 1.0-1.9.

They were removed for two reasons:

In a division-level and global scenario this is small units.

AI produced these units instead of infantry despite the high cost for them.

Its possible I reintroduce Machinegun-units as autoproduced
flavour-units in the future though.

Rocoteh

Okay I can see why you removed them then, thanks for the info. Though as far as olbj007's comment on armor ruling, in some of the lower tech areas like the Asian colonies with little industrialization MG units were pretty effective. Now and again an MG unit backed up by artillery can hold out against a armored or mechanized unit. But then again normally Armor is the exception in those areas early on, not the rule.

- Gallowglass
 
oljb007 said:
I liked the machine gun units but they are kinda of useless in a game where armor rules.

oljb007,

As mentioned earlier its possible they will return
as autoproduced flavour-units.

Rocoteh
 
Gallowglass said:
Okay I can see why you removed them then, thanks for the info. Though as far as olbj007's comment on armor ruling, in some of the lower tech areas like the Asian colonies with little industrialization MG units were pretty effective. Now and again an MG unit backed up by artillery can hold out against a armored or mechanized unit. But then again normally Armor is the exception in those areas early on, not the rule.

- Gallowglass

Gallowglass,

Yes, also the big problem is how to direct AI-production.
(The problem is very obvious when it comes to this types of units
with a high defense factor.)

I hope CIV IV will offer impovements with regard to that issue.

Rocoteh
 
Yeah, how the AI interprets stuff has always been kind of an issue, but like you said, maybe we'll get something new and improved with Civ IV.

Love the new graphic for the German Motorized Units in the 1.7 by the way, also had a question regarding the 1.7. Unless I missed something Germany starts out unable to contact the Spanish. Not sure how that happened, or maybe I overlooked something. Can't wait to see it with all the units in place from the start though, great scenario Rocoteh.

- Gallowglass
 
Gallowglass said:
Yeah, how the AI interprets stuff has always been kind of an issue, but like you said, maybe we'll get something new and improved with Civ IV.

Love the new graphic for the German Motorized Units in the 1.7 by the way, also had a question regarding the 1.7. Unless I missed something Germany starts out unable to contact the Spanish. Not sure how that happened, or maybe I overlooked something. Can't wait to see it with all the units in place from the start though, great scenario Rocoteh.

- Gallowglass

Gallowglass,

Thank you.
Not all civs starts with embassies. The reason is to hold down
waiting times between turns. Its possible I will change this in version 2.1.

Rocoteh
 
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