I have not got deep into France but I will report it anyway since I have a few other things to add also. First things first; about the razing: In my China game I got almost to the end of 1940 before I stopped. By that time well over a dozen cities were torched. While a FEW places, like Spain seem to get torched every game, I think whoever said it is the AI thinking it can't hold the city that is causing the razings. I watched France take on Spain as Italy and they bled themselves white taking the two northern cities and both ended up being razed.
I also thought about mentioning going to DD squadrons and Wolfpacks, etc.,just because I figured it would reduce the Naval units on the board by at least 80%. The AI is very aggressive with it's fleets so no matter how many you give them they are going to lose them eventually. I keep my ships in ports and come out and fight during my turn; the AI leaves it's ships at sea far too often. If you change the naval stats to balance the defense vs. offense it will of course become bloodier. At the very least it would reduce my massive "flak fleets" of DDs hiding in my port cities and shredding Air attacks. As it is I will not dare attack a city I know to have navy hiding in it with Air units;the loss rate is 50% or worse! I am 50/50 on going to task groups though. I would suggest just using single ships as the icons, we don't need more RAM hogs please!
I think there are two reasons why the AI is War declaration happy. Especially the Allies vs. Spain and perhaps Japan vs. Soviets. First is the sub issue. Now DDs can spot subs, so I assume it is other types of ships that are bumbing into subs and starting a war? Maybe you could give ALL ships the ability to see subs? I mean after all, the AI knows where all your units are anyway,right? If they can see them perhaps they won't start wars by accident?
Second is something I remember from a forum members' website with stories of his GOTM exploits(Cracker?); I don't remember exactly who it was unfortunately.

Anyway in a game he had described involving India he discovered that If you have cities with closely overlapping cultural borders that cause their cities to "lose" tiles to work, especially the first ring,it REALLY pisses the AI off. I am thinking specifically of Gibralter, and Tangiers / Valencia / Madrid; they are right on top of each other! Those northern border cities with France are in the same boat I think. In three games so far either the Allies have declared on Spain like turn 1-2, or Spain has declared on them...I don't think that is an accident. If you played with the city positioning I bet it would help. If you ever do the larger map version that would help with things like this immensely. Now realize, it can be a tool to use in your favor. Copenhagen's pressure on German cities will almost certainly cause a war, which would follow the history of the War. I also think there might be one or two cites in Manchuria that 'press' on Soviet cities and that may be contributing to the early war,but since it always seems to be Japan declaring I still think the sub issue is the problem there,not aggresiveness.
Only two turns to report as France, all I had time for. I think I will be getting in one a night this week,sorry.
Week 36- So far as my forces go I feel incredibly powerful right now;it must be residue from having played China and Italy just previous.

Nothing happens in France itself except about 10 air raids; I don't do as well as I had hoped but I do shoot down 3-4 with flak. I reinforced both the German and Italian borders and they basically left me alone. I should note here that the first turn of a loaded game the AI has yet to set Air Superiority missions so ou have a free hand with your bombers for ONE turn...I tore Germany's central road net up just to prove it to myself but that was cheating.

DON'T DO IT!
I spend the turn busily whomping on the available naval targets: 7 Type VII UB,and Italy lost 2 SS,35 DD,5 CL,3 CA My losses were 7 SS,5DD, and 1 CA. I take a long look at Spain via espionage, and decide those 3 special forts + friends in each of the two border cities is more then I want to handle, so I leave Spain alone. Of course, Britain foils this plan by declaring on Spain.

Oddly enough when turn two rolls around I am informed that due to Spanish attacks I am drawn in by MPP!! Must have been the Spanish navy getting in pre-emptive strikes. I notice Poland took Stettin during the between turn phase but Germany took it back and Lodz too on their first turn.
Week 37- Well, I had massed my troops on the Spanish border before I went and did the research, so getting dragged into the war was bad...for Spain. I burned Barcelona to the ground! (didn't want it;space is at a premium in Europe.) Also Tangiers fell and was spared razing due to I needed a place to hide my CA after sinking a Spanish CA. I plan on abandoning it next turn. I lose 1 SS Italy loses 6 SS,7DD,1 CA. Italy's navy is swarming out into the med, and I can't kill them all without exposing myself to their counterattack. I can see I have a big job to do down here...
Overall quite good;it may take a long time but I think the Axis is dead meat. If anything,France is too strong! German AI seems to be unwilling to attack the 0-70-1 fortresses and they don't seem to declare war on Dutch either. You may want to start with them at war with Germany in 1.3 just to give the AI the hint. I have not gotten very far yet, but I feel so very safe! Of course, going into Germany is quite a different matter...
I have a couple more questions for you Rocoteh: If I decided to finish my old 1.1 version game, can I use the 1.2 biq file, or would I have to put the old 1.1 version back in? I saved that file just in case. Also, since I got the saved games to work, if I load the full scenario now will I get to choose to play some of the minor nations? I am one of those people who would like to play Turkey or Spain say.
Last thoughts: About the MG units. It seems the nations that get them(UK, US,Germany) have no real use for them. Nations like Soviets,China,Italy, and even France DO have a use for them;do they get them?
To clarify what I said about the Soviet MRDs in that last thread: I was suggesting something like 16-13-1/3 hit point regulars for 170-ish shields early,then 18-15-2/4hit point regulars for 150-ish in mid game; then 21-19-2/5 hit point regulars for 130-ish toward the end. Maybe the shield costs should be reversed if you think that is too much, but with a pattern like that in there Germany better win quick or they are SO dead!
