I_batman
Emperor
saulosi said:I know there's a multiplayer version (me and my son are playing it), but I think it's from a few versions ago.
I bet that would be fun to play with no AI!
Very fun. Diplomacy is real diplomacy.
saulosi said:I know there's a multiplayer version (me and my son are playing it), but I think it's from a few versions ago.
I bet that would be fun to play with no AI!
Sasebo said:I like the auro-production wonders too much maybe. Just one more idea; I'm using like 7 artillery in this game, and I'm probably going to limit how many I build to 10-15 since I like there not being too many around. The AI though, still does not use them well except defensively. I was wondering though, if you limited each country to what they have to start, and then use auto-production for the rest, with a buildable wonder when the tech comes in later to auto produce the newer ones might be better then having players build them while the AI does not. I don't think I've ever seen a game report where a Soviet AI built Artillery Corps, but I would "love" to run into one someday. Just a thought.
I_batman said:Hi Rocoteh:
A couple things that have caught my eye.
They have probably been discussed in the long, long history of this thread, but I can't find reference for them.
1. Regarding the long build queues, have you ever considered allowing units to upgrade? I see in my build queues Panzer IIIG's, when I can now build Panzer IVh's, Pathers, Tigers, etc.
Same goes with Carriers 1, 2 and 3.
Is this to maintain some historical relevance that you suddenly can't convert a divsion of tanks or ships from one type to another?
I was going to suggest something I have seen in other scenarios, where you essentially leapfrog the upgrades.
So a Panzer IIIG would upgrade to say a Pather, a Panzer IVh upgrade to a SS Panzer 1943, Carrier 1 upgrades to a Carrier 3.
The logic of that is it shrinks the build queues, plus it keeps the current and second most current units available, which I would think would make sense as production lines were retooled.
2. Has there been talk of reduction of the amount of civ's in the game by merging and making it into an MP? I am in a game right now in El Justo's TCW where the amount of civ's was merged from 31 to 8 for the MP , and we have all 8 civ's being played by humans, so we have NO AI players, which makes it very interesting from the beginning.
saulosi said:I know there's a multiplayer version (me and my son are playing it), but I think it's from a few versions ago.
I bet that would be fun to play with no AI!
Adler17 said:Well XML is easy to use and as I saw in the files it is easy to change the positions. But not as easy as an editor. Perhaps either an editor will be made by Firaxis after/ together with the SDK or there will be a fan made one.
However Firaxis goes a way which has disadvantages and advantages. At first there won´t be as many scenarios as now. But the ones which will come will be of high quality.
BTW I did never see you in the history forum here. Why?
Adler
Rocoteh said:I_batman,
1. Yes its for historical reasons. However I will probably introduce
upgrades for armoured units. No such plans for naval units though.
Rocoteh
Tantor said:Perhaps obsolete tanks could be upgraded to assault guns like the Stug, since obsolete tank designs historically were refitted to suit such a role.
For instance an armour unit without blitz, but with some sort of bombard ability?
OgrePete said:I like this idea. Just not sure how to implement it. The tech tree is amazingly complex with all the different units involved...
Tantor said:Perhaps obsolete tanks could be upgraded to assault guns like the Stug, since obsolete tank designs historically were refitted to suit such a role.
For instance an armour unit without blitz, but with some sort of bombard ability?
eric_A said:I gave the upgrade question a lot of thought when I designed my "Hinge
of Fate" scenario. The solution I came up with was for the most part, don't
allow direct upgrades. If you want to trade in your panzers for panther tanks
just disband the panzers in a city and use the shields to build panthers.
There are a few execeptions, destroyers can be upgraded to ASW destroyers,
for example, as this does not involved building new ships, just bolting on
improved sonars and hedgehogs. With the number of units involved in this
scenario, i would recommend keeping it simple.
OgrePete said:I like this idea. Just not sure how to implement it. The tech tree is amazingly complex with all the different units involved...
Adler17 said:A PzIII can´t become a Panther, although the unit could get new tanks. However I think the best solution indeed is the conversion to StuGs or self propelled artillery.
Adler