WW2-Global

Hornblower said:
I just had a thought for 2.1. I just read an article on the Flying Tigers. Perhaps to provide a bit of colour for those who enjoy playing as the Japanese or Chinese you could add a few squadrons of P-40s as an unbuildable unit for the Chinese?

Hornblower,

I think its a very good idea!

It will be implemented in version 2.1.

Rocoteh
 
Adler17 said:
I think you got me wrong. I meant in reality tanks were exchanged. But in the game the pz III should be imrpoved to StuGs and not Panther, which are to be built newly, perhaps in the tech before Stugs are researched.

Adler

Adler,

OK I see.

Pz III to StuGs can be reasonable.
To upgrade the Panzer divisions from Pz III and Pz IV to Panther was a
time-consuming process that is hard to simulate with the upgrade
option in CIV III though.

The 1944 Panzer division had 1 Panther battalion and 1 Panzer IV h
battalion.

Rocoteh
 
Sasebo,

Thank you for the report.

"I am a little leery of this upgrade to a assault gun? Tank destroyer? idea. Other then the germans with the Stugs I don't remember a whole lot of conversions going on. Though the Germans did have a ton of captured materiel/factories to work with, the possibility might be there. Would the Allies or Soviets, even the Japanese/Italians have used such though? I tend to doubt that idea. What kind of stats are we talking here?"
Sasebo

No changed stats with regard to this.
Only upgrades that can be motivated will be introduced.
Playbalance aspects must also be considered.
Otherwise an upgrade can have to heavy impact.

"Germany 1.9, Emperor:
Going to try and keep it short this time. I took down the numbers of my and the UK/France/USA on turn 5,1940; when the last French mainland city fell(Marseilles). I wrote them down again for turn 14,1940 when London was taken, securing mainland Europe. If you want me to post those numbers let me know Rocoteh, or I can send you a PM. I will probably list the week 5 ones eventually just as a benchmark to compare to other people at that time. I suspect I do way too much "butter" and not enough "guns"."
Sasebo

Yes such stats are always interesting.

"Main highlights from the two periods that I can see is that the UK lost 2 BB,12 CL, and over 110 1939 DD, mostly to me. I have the last of the UK DD soon to die,about 13 left. I have not managed to get a spy in USSR or Italy, but I suspect Italy has no real Navy left. UK is switching production to Matilda/Blackburn Skua/Spitfires. US is begining to produce SBDs and Marines/Inf.. Also USA has shocked me by building about 36 workers, almost as many as me! That could be bad down the road... France is on CPR after the mainland fell. Japan has built up a force of 15 SNLF, has some air and Navy left, and has built 4 DD flotillas and about a dozen militia, all good signs. My own build up is slower, but going well. I outnumber all allies in air and navy except for BBs, naturally."
Sasebo

AI is really weak with regard to the naval aspects.
I have playtested CIV IV for some days but not so much that I can say
if CIV IV AI is better. One thing is clear though:
A CIV IV AI favourite strategy is to make coastal raids behind
enemy lines.

"France was tough but beatable;Gibralter/Lisbon fell easily via ROP with Spain; a leader there built another Offshore platform at Lisbon. I've decided to leave Spain and Turkey alone since they are such good trade partners. Plus, I'd like to see if the Allies will attack Spain at some point. NO little wars between minors at all yet, did you change something Rocoteh?"
Sasebo

Not what I can remember.

"London was TOUGH! Over 20 ground units, and the last 2-3 turns they were putting up a new Vet. Matilda each turn. I only have 15 artillery, and only 12 of it was there,plus several ships. Bloody a bit too, about 4-5 units killed, many others within a hair of dying. My whole armor force other then the 4 armies is Pz IIIg types, and lost a few of them, and a Vet. Marine unit(That made me mad) .I have 3 armies at 16-8-3 and 1 at 18-10-3,nothing outrageous. A wounded Matilda left one of them at 1 hp. Suffice to say my troops won't be doing much next turn. I used up every offensive unit I had, and then started throwing in the Infantry; it was very close."
Sasebo

I think this is positive. Sealion was to much of an overrun attack in
early versions.

"Worth it though, since the Atlantic is clear except for the last few UK DDs. The US fleet appears to be in the Pacific. I could probably sail right up to NY without any trouble. I plan on doing some work in Africa first though, as I don't really have the navy to support that kind of adventure, and the French are begging to be taken out. I need to finish getting all those conquered cities up and running before I take on the Soviets. I've failed twice at a spy so far. If I ever get one in and see they are weak I may go in early, but I have a feeling I am not going to like that spy report at ALL. The two front war has been avoided though, so this is looking very good indeed. I fortified the whole eastern front, and now my troops are free to actually man it. Africa and the Far East have solidified with no cities falling for a bit. Japan has stalled after taking chungking, and now faces UK in NE India, along with the last french city there. It did not help that the UK capital in now Delhi I guess... More later."
Sasebo

It will be interesting to see for how long Soviet will hold a low profile.

Thank you and welcome back.

Rocoteh
 
a note on 'debatable' unit upgrades:

i think the idea is to remove certain units from the build ques. specifically, particualr units that are, for all intensive purposes, obsolete at a certain point. now, this can be very subjective. however, as Rocoteh notes, it can be beneficial to game-play/balance.
 
Yes, the build queues ARE pretty long, especially for Germany. Maybe get rid of flak and heavy cruiser types for them? I can't see building a flak unit in lieu of an 88, and I already have several Germany-only heavy ship designs. I'll look at it again later to see if any others might be able to be 'pruned'. ;) Hmm, HMG units are not overly useful either...

A couple of random thoughts here: I noticed the Workers Militia tech wonder and city improvement are government specific, could you do that to the unit auto-production wonders as well? I think it is a bit silly to be getting UK tanks,marines and airborne just because I conquered them. If you made them government specific then if the US took England back from Germany say, they would gain the benefits and the Germans would not get free use. Maybe the axis minor countries could be any government use. If it could be done I think it would help a bit with the balance of the scenario.

I think we may have gone over the next two points before back in this thread, but I'm not sure if you ever did anything with them. I was wondering about 'downgrading' the German infantry in 43? 44? Since they lost the third regiment at that time I read somewhere? Basically they made smaller divisions just to have more on paper. Something like 9-11-1 might work, and it would make the 'old' divisions you have that much more valuable. I think it would be interesting anyway. I know you did this in your Barbarossa scenario and I loved the idea there.

Also, did you ever consider a Volksturm wonder for late in the game? Something to kick out some extra units to make Germany tougher in the late game defense. Not sure if it would be worth it though, since most games are decided well before that period. Maybe if you ever did a scenario with covering the later period of the war it would work.
 
El Justo said:
a note on 'debatable' unit upgrades:

i think the idea is to remove certain units from the build ques. specifically, particualr units that are, for all intensive purposes, obsolete at a certain point. now, this can be very subjective. however, as Rocoteh notes, it can be beneficial to game-play/balance.

El Justo,

I will introduce some new upgrades.

However I guess the impact on build ques will probably be marginal.

Rocoteh
 
Sasebo,

"Yes, the build queues ARE pretty long, especially for Germany. Maybe get rid of flak and heavy cruiser types for them? I can't see building a flak unit in lieu of an 88, and I already have several Germany-only heavy ship designs. I'll look at it again later to see if any others might be able to be 'pruned'. Hmm, HMG units are not overly useful either..."
Sasebo

HMG units have been removed since version 1.9.

"A couple of random thoughts here: I noticed the Workers Militia tech wonder and city improvement are government specific, could you do that to the unit auto-production wonders as well? I think it is a bit silly to be getting UK tanks,marines and airborne just because I conquered them. If you made them government specific then if the US took England back from Germany say, they would gain the benefits and the Germans would not get free use. Maybe the axis minor countries could be any government use. If it could be done I think it would help a bit with the balance of the scenario."
Sasebo

Yes I intend to change the auto-production wonders that way.

"I think we may have gone over the next two points before back in this thread, but I'm not sure if you ever did anything with them. I was wondering about 'downgrading' the German infantry in 43? 44? Since they lost the third regiment at that time I read somewhere? Basically they made smaller divisions just to have more on paper. Something like 9-11-1 might work, and it would make the 'old' divisions you have that much more valuable. I think it would be interesting anyway. I know you did this in your Barbarossa scenario and I loved the idea there."
Sasebo

Because it assumes "locked history" I have no such plans
to introduce the 1944 infantry division in WW2-Global.
The 1944 infantry was the direct result of the huge losses Germany
suffered on the East Front 1941-1943.
Locked history here thus means that this must have occured.

"Also, did you ever consider a Volksturm wonder for late in the game? Something to kick out some extra units to make Germany tougher in the late game defense. Not sure if it would be worth it though, since most games are decided well before that period. Maybe if you ever did a scenario with covering the later period of the war it would work."
Sasebo

It reminds of the 1944 infantry division, but I will consider it.

Thank you and welcome back.

Edit: Its possible though I will introduce the 1944 infantry divsion as an alternative
to the standard infantry division (available land 1944).



Rocoteh
 
Rocoteh said:
El Justo,

I will introduce some new upgrades.

However I guess the impact on build ques will probably be marginal.

Rocoteh
sounds swell.

i'm sure you'll find the right balance with it. ;)
 
Rocoteh,
Just tried to load up the 1.8 version of the Huge map and it seems one of the icon files is missing, any suggestions?

- Gallowglass
 
Gallowglass said:
Rocoteh,
Just tried to load up the 1.8 version of the Huge map and it seems one of the icon files is missing, any suggestions?

- Gallowglass

Gallowglass,

There have been no such reports earlier.

Can you clarify?
Do you get an error-message when you try to load the file?

Rocoteh
 
El Justo said:
sounds swell.

i'm sure you'll find the right balance with it. ;)

El Justo,

Thank you.

Also: I have playtested CIV IV for a week now.
My impression is that it will take very long time until its
possible to make CIV IV versions of WW2-Global and TCW that
is superior to the current ones for CIV III.

Many modders talk about new concepts that can be introduced
in CIV IV. As I see it there is one great problem though:
Will AI understand these concepts?

Rocoteh
 
Adler17 said:
AI= artificial idiocy

However the next game of civ IV I will start will be on an island built world to see more naval operations.

Adler

Adler,

Yes one can wonder if there ever will be a strategy game with
a real good AI.

BTW: I downloaded the only CIV IV MOD that seems to be really
interesting: CIV 4 Realism Mod.
It runs for twice as many turns as the standard game.
However the MOD seems to load but then it is the standard game
instead. Thus it states the game will run for 430 turns and turn 1
4 000 BC is followed by 3 960 BC instead of 3 980 BC.
With regard to a CIV IV version of WW2-Global its important
to explore how this type of long mods will work.

If anyone knows how to solve this, please send me a PM.

Rocoteh
 
Aloha,

First things first: great scenario!!!!! :D
thank you!

I played this WWII global scenario (2.0) first on very easy difficulty and now on emperor ... Naturally, I started out as the Germans :rolleyes: (what a surprise) but when do the Soviets start to put out some real units? So far things seem just a little too easy, her majesty forces didn't have Matilda II at "my Sealion" and not a single T34 or KV-1 at my Barbarossa .. After 3 turns to be at the gates of Leningrad and Moscow with minimal losses - do the soviets have a chance to recover?

I was just wondering what does one do in the waiting time (until the soviets have some real teeth) focus on Africa? ...

Should I start on "sid" or deity level?

BTW - Could the French have some Legion (légion étrangère) units? I just love this crazy bunch of ....

And again this looks like you put an enormous amount of work into this!

Drushba
 
Baldurslayer: You have not mentioned any specific game turn you are on, so it is a little hard to judge if things are too easy for you, though it does sound like it. Germany is very strong in this scenario in a human's hands; maybe you should try something like France or Italy on a higher level to see if that is more fun for you? You want a challenge, try China on Sid.:p The Japanese will happily hand you your guts on a plate.

Germany 1.9, week 17, 1940- It's very quiet. British fleet is down to 2 heavy and 6 light cruisers.:) Oh, and 2 DD and 5 transports...I have no idea what they are using for escorts. French had a CA,BC,and a BB(the last of their fleet too) bombarding Siscily while I amphibiously assaulted Corsica and Rabat/Casablanca.:rolleyes: Only the BB is left, and I am poised to take Algiers and Marrakesh soonest. Only thing slowing me down is getting my troops over the straights. Germany just can't seem to build enough transports.:sad: I expect the French to be pushovers. I have yet to decide whether to head south and swing around or to take the sea route to Suez. I've a feeling Malta will simply be a bear to take, I may avoid it for a while. I was toying with the idea of going into Russia now, but I am just not producing enough in western Europe yet to make that feasible. I finally got a spy in Russia, and they have a ton of units but no modern ones. Huge numbers though. So for now, it's Africa and buildup.

US worker totals look like they will surpass me soon; I build one per turn out of Sofia, and have since the start of the game. Soviets have 72!!:eek: workers! Like 30 more then me, I am actually shocked. If only Italy and Japan would build more,sheesh!

Not sure what the stats on the Spitfire in your latest version are Rocoteh,but I notice the ones in 1.9 are way better then the Me109s...all the accounts I've ever read had them better in different areas but basically near even. Did you pump them up a little, or were they that much better then the 109s? Aaaah! I think I've asked you this one before.:blush:

Looking over the units last night I noticed that there isn't much reason to build that Hs129? DB or that Me410(F). The Hs is only a little bit tougher then the Stuka, and has less firepower, while the fighter is worse then the Me109 you start with. When I was playing Japan I noticed there were some odd air units that didn't have a role I could figure out: Why would I build a Jack, especially since it is worse then the Zero and you get it after the Zero in the tech tree??? Now, I am using an older version of course. I also saw in a few people's reports on your beta test that Germany gets motorized infantry. What kind of stats do those have? I really miss a unit like that, I am waitng for the day when I can finally build Panzergrenadiers.
 
Aloha,

Baldurslayer: You have not mentioned any specific game turn you are on, so it is a little hard to judge if things are too easy for you, though it does sound like it.​
Week 23 1940 start of Barbarossa – (about 80 Pz IIIg)
Week 24 1940 (end of turn) did get as far as Novgorod and Leningrad is going to fall next turn and Moscow probably one afterwards etc. Didn't need the airforce since the panzers were too fast and was able to destroy most of the red airforce on the ground ...


Germany is very strong in this scenario in a human's hands; maybe you should try something like France or Italy on a higher level to see if that is more fun for you? You want a challenge, try China on Sid. The Japanese will happily hand you your guts on a plate.​

I can imagine how the Japanese would en passant wipe out the Chinese due to their puny Chinese infantry …
Just out of curiosity I started a game on Sid and that’s what I was looking for! The two previous times the level of difficulty did not really have much effect (second lowest and then Emperor) but now on Sid it seems the numbers of French forces and the Royal navy almost tripled (that and the added aggressiveness). Yes, finally attack, counterattack, possible retreat, healing the crack troops, attack … and not just one huge Blitzkrieg.

Not sure what the stats on the Spitfire in your latest version are Rocoteh, but I notice the ones in 1.9 are way better then the Me109s...all the accounts I've ever read had them better in different areas but basically near even. Did you pump them up a little, or were they that much better then the 109s? Aaaah! I think I've asked you this one before.​
Well the 109 was undoubtedly superior to the spitfire at first but with the Spitfire II or Spitfire V not to mention the IX version the spitfire did considerably pull ahead. Only the 109-K did come close again at the very end. If the 109 would be too good why bother to research the FW-190?

Looking over the units last night I noticed that there isn't much reason to build that Hs129? DB or that Me410(F). The Hs is only a little bit tougher then the Stuka, and has less firepower, while the fighter is worse then the Me109 you start with.​
This is true and also very sad because I am rather fond of the Me 410 – beautiful aircraft and so versatile …

Now, I am using an older version of course. I also saw in a few people's reports on your beta test that Germany gets motorized infantry. What kind of stats do those have? I really miss a unit like that, I am waiting for the day when I can finally build Panzergrenadiers.​

Version 2.0
Panzergrenadiers
attack: 18
defence: 22
Air-defence: 2
Movement: 2
Costs: 230

How can one find out how many units country XYZ has left? (I am just not an expert in these matters ...:rolleyes:

Drushba
 
Adler17 said:
AI= artificial idiocy

However the next game of civ IV I will start will be on an island built world to see more naval operations.

Adler

Adler,

I see.

BTW: Its obvious that AI always trade techs with
other AI-CIVs. (but for sure not always with the human player).
Thus when it comes to techs when should regard the AI-CIVs
as one player. If you trade a tech to one AI-CIV all AI-CIVs
will have it within 2 turns.

Thus if I make WW2-Global for CIV IV I will use the never allow
trade of techs option.
De facto this trading between AI-CIVs is a way to make AI much stronger
without formal "AI-cheat".

Rocoteh
 
Baldurslayer said:
Aloha,

First things first: great scenario!!!!! :D
thank you!

I played this WWII global scenario (2.0) first on very easy difficulty and now on emperor ... Naturally, I started out as the Germans :rolleyes: (what a surprise) but when do the Soviets start to put out some real units? So far things seem just a little too easy, her majesty forces didn't have Matilda II at "my Sealion" and not a single T34 or KV-1 at my Barbarossa .. After 3 turns to be at the gates of Leningrad and Moscow with minimal losses - do the soviets have a chance to recover?

I was just wondering what does one do in the waiting time (until the soviets have some real teeth) focus on Africa? ...

Should I start on "sid" or deity level?

BTW - Could the French have some Legion (légion étrangère) units? I just love this crazy bunch of ....

And again this looks like you put an enormous amount of work into this!

Drushba

Baldurslayer,

Thank you. I am very glad to hear that.

Soviet get their first strong units in 1941.
Once Soviet have grow strong it fast become very powerful!

I think a good Soviet strategy is just to wait and build up the infrastructure
until it have a real offensive power.

Which level to choose depends heavily one which CIV you play.
Thus Germany is the most easy CIV to play and China almost impossible.

On the Legion:Its possible I will include as autoproduced.

On time invested: Yes I have invested more time in this project
alone than the other scenario-projects I have been involved in combined.

Rocoteh
 
Rocoteh, I disagree on Germany being the most easy Civ to play. As US player you can sit back, conquer South America without sweat and built up the largest army ever seen without much to worry about. If you loose the Philipenes - who cares? The AI is unable to conduct a successful naval landing in America, I have not yet seen a city besides Halifax been taken and hold be the AI in all my games.
You maybe lack tanks in the endgame but your navy and airforce will make up for this.
However IMHO USA is the most boring nation to play because that incredibly long buildup.

Best regards Iarn
 
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