WW2-Global

Turn 8-11 Game Report
German Infantry have captured Paris and Vervun. I also sank a British BB. In Italy, I have moved Panzer IIIe near Venice to help my Italian allies who lost another city to the French. It looks like Rome is next. Also, a spy was planted in London. I don't know what I'll do with him yet.
Notes:Japan is actually doing well, capturing two Communist Chinese cities and Guam, Manila, and Truk. I was quite surprised. Everywhere else, seems to be normal. No gains/losses for either sides in North Africa. Also, my army's force has probably been cut by a third because of losses to British bombing runs and France.
 
I_batman,

"Anyway, Japan is definitely in much tougher now with only auto-producing SNLF's.
Just completed turn 10, and there is a raging sea battle with the U.S. up and down the coast of Japan, and near Truk. Both sides have taken heavy losses, notably with the U.S. losing 2 carriers, 4 BB's, and Japan losing 3 BB's."
I_batman

Yes with SNLF as autoproduction only it must be much harder
to play Japan.

"One thing that cropped up:
Japan to start the game has no access to rubber. It has not really affected game play, and may be historically accurate (my knowledge of the history of that time and area is bad).
My strategy was to slowly move to aquire some when I captured Mandalay"
I_batman

It is accurate. Dutch East India had both oil and rubber. Thus it was
very important for Japan to get control over it.

"But the interesting thing was Tokyo just auto-produced the first SNLF, even though the SNLF needs rubber, and Tokyo still does not have access to rubber.

Guess this means that units can be auto-produced even when the city does not have access to the necessary raw materials."

Yes that is right.

Thank you and welcome back.

Rocoteh
 
WVCivnut,

"I have pushed deep into Russia. Stalingrad, Voronezh, and Novgorod will soon fall. I have control of Spain, Lisbon, Yugoslavia, Greece (including Crete), France (including Corsica), Norway, and half of Sweden. Here are some items I've noticed while playing.

Artillery and planes should not have lethal bombardment -- too powerful"
WVCivnut

Its possible I will change this in version 2.2.

"With no trade overseas the resources should probably be protected in some way -- it was too easy to limit France's production to cavalry early. Englands look like they will be easy to cut also but I haven't tried yet -- I'm building carriers though."
WVCivnut

Notes have been taken.

"The Italian border was too weak -- France blew right thru it and completely ignored the Germans as we took the country."
WVCivnut

There will be more special fortress units in 2.2.

"The British are cranking out King George BBs -- but they are using them well as escorts for transports."
WVCivnut

Part of the game-engine. Hard to change.

Several cities have been raised -- two in the Middle East by Russia and one Russian city by the Japanese
WVCivnut

Can you name them, so I can see if they were protected by wonders?

"Tech research is too slow. On week 36 of 1940 I have one tech finished (Land/Air 1940) and still have 30 turns until I get Land 1940 -- that's with every city having max science output. I think we should average more than one tech a year."
WVCivnut

I want reports on research on lower levels than SID before I make
any changes though.

"The US has made several amphibious landings -- they took Cagliara from the Italian (I then took it for myself), Hiroshima from the Japs, and retook Manilla after the Japs took it. They didn't hold them long but it was a good effort."
WVCivnut

That is good.

"The Italians are almost gone from Africa -- they are down to just Addis Abeba and Mogadishu"
WVCivnut

It seems they have become to weak in version 2.2.

"BTW -- still an awesome game and very addicting. Great job, Rocoteh."
WVCivnut

Thank you.

Edit: Comment on OOB:
I think Soviet-AI has a rather good build-strategy now.

Thank you and welcome back.

Rocoteh
 
AlCosta15,

"Turn 8-11 Game Report
German Infantry have captured Paris and Vervun. I also sank a British BB. In Italy, I have moved Panzer IIIe near Venice to help my Italian allies who lost another city to the French. It looks like Rome is next."
AlCosta15

I consider to place Italian fortress units at the border in version 2.2,
to stop this French-AI offensive.

"Notes:Japan is actually doing well, capturing two Communist Chinese cities and Guam, Manila, and Truk. I was quite surprised. Everywhere else, seems to be normal."
AlCosta15

That sounds good.

Thank you and welcome back.

Rocoteh
 
Rocoteh said:
Several cities have been raised -- two in the Middle East by Russia and one Russian city by the Japanese
WVCivnut

Can you name them, so I can see if they were protected by wonders?

Rocoteh

Jerusalem, Kirkuk, and Ulan Bator.

The two British cities have no improvements in them.
 
WVCivnut said:
Jerusalem, Kirkuk, and Ulan Bator.

The two British cities have no improvements in them.

WVCivnut,

The same holds true for Ulan Bator.

So far no protected city have been reported razed.

Rocoteh
 
Hello Rocoteh. I managed to get another 10 turns into my 2.1 , Japan, Demi-god game.

I also have the same tech problem as reported by WVCivnut.regarding tech's.
I have captured about a dozen Chinese and Communist Chinese cities, plus Hong Kong.
I have also built a fair number of libraries, universities, and research labs.
But it makes no difference on the tech research time. The time to research a tech started at the maximum 40 turns, and goes down by incrementally by a single turn/turn (if you understand what i mean there), no matter if the slider is at 100% or 10% spent on tech.

I am still on my first tech.
Right now I am running a surplus of 700 GP/turn at 10% spent on tech, but as I stated, if I move the slider to 100%, and run a huge deficit, it still has no impact on research times.

Oh, and regarding getting oil anfd rubber from the Dutch East India, I think it easier for Japan to aquire oil when they capture China's Liuzhou, and rubber near Mandalay.

The game itself is definitely much, much tougher with so few SNLF's.
So far, the Chinese have been really no match, but things are about to change, now that I am pushing into British held territory.
I am going to need a lot of tanks as cannon fodder to take on the Matilda II's.

And the US sea battles have waned, since the original US Pacific fleet is pretty much wiped out, and I have started build Yamota's. Just to make things even tougher for Japan, I would suggest making rubber a necessary resource for build Yamota's, so to force them to go after rubber. Then again, that is OK for a human playing Japan, but probably too difficult if the AI is playing the position.
 
Hello Rocoteh!
Turn 13-17 Game Report:
I captured Milan and lost it on turn 13. Then I was informed that Spain declared war on Italy. Therefore, I went to war with Spain. Turn 14-Captured Brest. Then I sink 2 British Battleships. After that Great Britain declares war on Spain.
Then turn 15, I captured Milan, then I lose it again. The next turn, I captured Milan, this time, however, I hold it against attacks from French calvary divisions. After that, I captured Bordeaux, soon I shall go after Toulose, then I will have to decide wheter to continue my assault against the French, or turn south and attack Spain.
Notes:Italians are holding Venice quite well for having drafted basic infantry. The French have begun to try to get Rome. Japan captured a Nationalist China city. The war over there is going quite well.
 
I_batman,

"I also have the same tech problem as reported by WVCivnut.regarding tech's.
I have captured about a dozen Chinese and Communist Chinese cities, plus Hong Kong.
I have also built a fair number of libraries, universities, and research labs.
But it makes no difference on the tech research time. The time to research a tech started at the maximum 40 turns, and goes down by incrementally by a single turn/turn (if you understand what i mean there), no matter if the slider is at 100% or 10% spent on tech."
I_batman

Research seems to be a problem. More reports should give a picture
on how far changes must go.

"Oh, and regarding getting oil anfd rubber from the Dutch East India, I think it easier for Japan to aquire oil when they capture China's Liuzhou, and rubber near Mandalay."
I_batman

Yes you are right, although to capture Dutch East India is the historical
solution for Japan.

"I am going to need a lot of tanks as cannon fodder to take on the Matilda II's."
I_batman

Its still possible to produce in India. Most other British armoured units
can no longer be produced there in version 2.1.

Why then Matilda II?

For the purpose of play-balance.

"And the US sea battles have waned, since the original US Pacific fleet is pretty much wiped out, and I have started build Yamota's. Just to make things even tougher for Japan, I would suggest making rubber a necessary resource for build Yamota's, so to force them to go after rubber. Then again, that is OK for a human playing Japan, but probably too difficult if the AI is playing the position."
I_batman

I will consider it.

Thank you and welcome back.

Rocoteh
 
AlCosta15 said:
Hello Rocoteh!
Turn 13-17 Game Report:
I captured Milan and lost it on turn 13. Then I was informed that Spain declared war on Italy. Therefore, I went to war with Spain. Turn 14-Captured Brest. Then I sink 2 British Battleships. After that Great Britain declares war on Spain.
Then turn 15, I captured Milan, then I lose it again. The next turn, I captured Milan, this time, however, I hold it against attacks from French calvary divisions. After that, I captured Bordeaux, soon I shall go after Toulose, then I will have to decide wheter to continue my assault against the French, or turn south and attack Spain.
Notes:Italians are holding Venice quite well for having drafted basic infantry. The French have begun to try to get Rome. Japan captured a Nationalist China city. The war over there is going quite well.

AlCosta15,

As mentioned earlier I will probably place Italian fortress-units
at the border in version 2.2. The current situation with the French
offensive against Italy is not realistic.

A good start.

I would finish off France before going for Spain.

Thank you for the report and welcome back.

Rocoteh
 
In the customized Civilopedia (which is generally well done, by the way), I have found two little bugs:

1) Paratrooper Plane/Recon: When selecting these two with a right click from the within thed city build menu, the Civilopedia article about the A-Bomb-Carrier-Plane is shown, including the stats of those.

2) G-50 Freccia: Slightly worse: When selcting this plane in the Civilopedia, the game crashes.

Thought I might tell you about this, if ever there should be another update on this wonderful scenario.

Further thoughts on optimized city placement:

In the USA: Eliminate Tucson/Texas. Insert much more important Atlanta instead. Can't figure how you could forget the city hosting the Olympic Games once ;-)

Switzerland: I suggest to move Bern one field to the NE. That way, it will sit right in the middle of the Alps and the Swiss fortress ring, and it will therefore be much harder to conquer. While you are at it, you might as well rename it to Zürich, which IRL surely is the most important city in Switzerland.

circumpolar
 
circumpolar said:
In the customized Civilopedia (which is generally well done, by the way), I have found two little bugs:

1) Paratrooper Plane/Recon: When selecting these two with a right click from the within thed city build menu, the Civilopedia article about the A-Bomb-Carrier-Plane is shown, including the stats of those.

2) G-50 Freccia: Slightly worse: When selcting this plane in the Civilopedia, the game crashes.

Thought I might tell you about this, if ever there should be another update on this wonderful scenario.

Further thoughts on optimized city placement:

In the USA: Eliminate Tucson/Texas. Insert much more important Atlanta instead. Can't figure how you could forget the city hosting the Olympic Games once ;-)

Switzerland: I suggest to move Bern one field to the NE. That way, it will sit right in the middle of the Alps and the Swiss fortress ring, and it will therefore be much harder to conquer. While you are at it, you might as well rename it to Zürich, which IRL surely is the most important city in Switzerland.

circumpolar

circumpolar,

1 & 2:

I will change this should there be a graphic update.

Atlanta:

For sure I did not forget Atlanta. It was present in the early versions,
but had to to go when I reached the 512-city limit.

Moving Bern:

Will create other problems.

General comment on placement on cities.

With the CIV III editor you do not just place cities and set borders.
I want as correct borders as possible. A correct city-placement will
sometimes mean an incorrect border or that the city will starve to death!
Furthermore:

Much more work have been done with the cities then one
can assume. They have all been placed (and given stats) to reflect the economic
and industrial strenght nations had 1939.

Thus my first goal is correct industrial strenght and borders (as far
the editor allow it.)

Perfect spelling of all cities present has not high priority.

Rocoteh
 
I'm very impressed with all that goes into this scn.
It's might good work but I don't think I'll ever be
able to finish a game. The AI is too crazy.

Not trying to be a jerk, I'm just a T-34 fanatic
so I was wondering why you have PZIII and IV
with higher defense rating than T-34.
Is it to reflect better German training/tactics
at the beginning of the war? I know it's hard
to work with this game engine.

Thank you..
 
johnnyjal said:
I'm very impressed with all that goes into this scn.
It's might good work but I don't think I'll ever be
able to finish a game. The AI is too crazy.

Not trying to be a jerk, I'm just a T-34 fanatic
so I was wondering why you have PZIII and IV
with higher defense rating than T-34.
Is it to reflect better German training/tactics
at the beginning of the war? I know it's hard
to work with this game engine.

Thank you..

johnnyjal,

On T-34:

These units represents divisions.
Thus only a few of the battalions within a armoured division
were armoured battalions.
As you say German training/tactics was better at the beginning of the war.
I would add they were better during the whole war, although
difference decreased.

Rocoteh
 
Rocoteh said:
johnnyjal,

On T-34:

These units represents divisions.
Thus only a few of the battalions within a armoured division
were armoured battalions.
As you say German training/tactics was better at the beginning of the war.
I would add they were better during the whole war, although
difference decreased.

Rocoteh
I'm not so sure about that anymore.
I don't think they went as far and as fast as they did
on numbers alone. Sure they had some impatient leaders
who sometimes pushed too hard but overall I think they
developed combined arms tactics as well as if not better
than anyone. Plus they were the ones who developed
"deep operations" or the operational art of war, whatever
one calls it. Not to mention that their night operations
were ahead of the times in ww2

http://www-cgsc.army.mil/carl/resources/csi/Sasso/SASSO.asp#Night
 
Germany Emperor v2.1
1940 Report

Week 1 - We opened 1940 with taking Milan from the French. We will take the rest of French controlled Italy in the next few weeks

Week 3 - War begins with Soviet Russia (earlier than we wanted but we must stop the Russians from building up large forces) By the way, I now notice that Sweden took a city from the Finns in our 1939 war. For now we will use Luftwaffe in defensive mode until we finish off the French or at least until we see victory in sight
Russians attack with their measly airforce and bring on tanks which we eliminate.

Verdun and Rimini are taken as we make progress on both fronts.


4 - Rimini retaken by French
6 - Rimini is ours to keep this time!
7 - Bologna is ours and now we will build up forces for a plunge through Torino and into the South of France. Production of Panzers is reaching a new plateau.
Meanwhile we trade attacks with the Russians but remain focused on the Western Front.

10 - Torino is taken and Liepaja is taken also to teach the Russians a lesson.

11 - Russians have learned their lesson and reach peace with Italy. Good so we can focus forces on our build up in Torino.

16 - Marseilles falls and we have French on the run!
17 - Lyon
18 - Toulouse
19- Bordeaux
21 - Lille
22 - Paris
Throught all this British kept pressure on Amsterdam. Eventually we bring forces in to take out the Carriers and a number of their BBs. Now the Americans have shown up!

24 - Brest - And the French are off the continent!

Now we will redeploy forces to push the Russians.

29 - We use our spy to incite a war with the Russians.
30 Vilnius, Riga(via preplace transports holding 14 Panzers) and Brest-Litvosk all fall as our massive Panzer forces overwhelm the Russians. Our plan is to hold a Right flank anchored on the Bucharest/Iasiand eventually Kishinev/Lwow/Lutsk corner. We want to avoid the defensive citadels of Odessa and Kiev until we have rockets. Meanwhile we will attack from Riga to Tallinin and eventually Leningrad. Possibly some attacks in the center but our entire focus will be on eventually sweeping from left to right across the plains of Russia. At least that is the plan!

31 - Gibraltar is ours
32 Kishinev
33 Lwow
34 Tallinn
35 American declare war on Russia, no other Allies in?
37 Lutsk is ours completing the right flank goals
39 Japan/Russia peace
42 After a little replenishment with reinforcements we declare war on Soviet Russia - we have more work to do!

It appears Russians have redeployed also as we are facing massive stacks of T-34s on our Right Flank. We use bombers to weaken and Panzers to kill but they are replenished each turn. This bloodbath continues for weeks as we continue to build towards a push on Leningrad (Bismarcks are shelling each turn)

Also action in the Atlantic has started to shift in our favor. We have more Uboats in the Atlantic causing havoc. We have 7BBs shelling London where we have sunk a carrier and a KGV right after production. British seem fascinated with their new carriers but they are easy to sink with our Uboats.


47 - Americans/Soviets peace
48 - With continuous pressure on our Right and Soviet defensive action near Leningrad we adjust and put pressure on the center. We take Minsk!
50 - Vitebsk is taken. Despie interior lines of defense the Russians seem unable to handle multiple thrusts.
51 - Gomel and the real prize - Leningrad falls!
52 Peru declares war on Brazil?!

As the year ends we are happy with our progress but concerned with increased Soviet production. We expect our Rocket units to be on the line in the first quarter which should move things faster in these sieges!

The Finns have lost no ground to the Soviets - no doubt helped by our thrust to Leningrad.

Americans have been in and out and now back in Hiroshima. Japan holds Hanoi and other cities up to that point although HongKong is gone. Chinese hold Chungking and Chengdu and cities to the north, only three Communist Chinese cities remain.

Japan has the Phillipines but both cities at pop 1 which I presume means heavy shelling. Japan also holds Singapore!

Japan high point was reached about week 40 1940 and they have been stalled since then.

Bad news is that British now have Matilda tanks in the field.

1941 will be critical in severely damaging the Soviets so that we can turn on India. Questionable if we will be able to make that turn in that time.
 
On the German versus Soviet tank stats
I like to think that although the Panzer III's and IV's were inferior the German gunnery, command and control and training was far superior. With most German panzers outfitted with radios but only one in ten Soviet tanks with a radio the tactics helped to overcome some shortcomings. Of course the Germans still had immense difficulty actually killing the T-34.
 
Wow, great scenario!

Problems pre-play:
- missing "Marine.ini" file, although civ3/art/units has it. solution: copy the file into civ3/conquests/scenarios/ww2global/art/units (ack!)
- missing entire civilopedia except for vanilla civ3 entries. solution: not found yet

Obviously I have done something wrong, but could you guys please help me with that? I have extracted both files into the civ3/conquests/scenarios folder and the editor shows everything well. I can even start a game now, after I had copied the marine file over. But having no civilopedia and the Hamburg submarine yard labelled "SAM battery" really kills off the fun :(
 
I'm back.
Anyway, got a few turns in after school today.
Turn 19-21 Game Report
First, interesting thing the French did. They had elite French Infantry, only one of theirs I've seen so far. Anyways, I red-lined him near Venice, so he retreats to Bologna and they kill him for the shields.
An airfield was built between Toulose and Bordeaux to help with the campaign against France and the future one against Spain. Then German Panzers finished off Toulose and captured it. Then we started an assault on France's capital city, Mersilles. Also, U.S. Battleships, 2 of them, appear outside Brest and bombard it, then flee. I had no navy within 2 turns of Brest.
Then one of my BB's sank a British battleship and the Battle of Mersilles continued.
Then came 1940,
Finally, German Panzers and Infantry capture Mersilles after a three-week battle. Many Germans credit the victory with the decision to build an airfield so the German bombers could soften up the targets.

In the future, My plan is to rest up very badly injured Panzers in Mersilles, and send a small task force to take Torino. Once it is taken, France will be cut in two, Eastern France and French Italy. I will then proceed to try and finish off Eastern France and then help my Italian allies. I will not return their cities to them seeing that they had a hard time defending them in the first place. BTW, I signed a ROP with Yugoslavia and built a road and now German units are more easily getting to Italy. After finishing off France, I will go for Spain, Portugal, and Gibraltar. Then, I will turn east heading towards Yugoslavia and Greece. I am trying to not have a war with Russia at all costs.
 
2.1 Germans Deity
I was disappointed to find that the French have raised Rome in week 3 of 1940. The turn before it was a large italian held city. A swarm of Somuas reduced it to nothing! This is the only evidence of major city raising. The Japanese no longer seem to do it in the east.
The Greeks did raise Tirana but I am not particularly worried about a small non important city like that one. Rome is a concern though. The Pope would be a little annoyed too.
 
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