WW2-Global

recon1591,

Thank you for the reports.

"U as a creator know that we don't get to play as much as we create. LOL."
recon1591

Yes, for sure that is right!

"Oh and the Italians are down to 2 cities in N. Africa now as well. So they only have 7 cities left that i can see."
recon1591

I will give them more border-units in version 2.2.

"Ok i got smthing idon't understand.

I own everything from the Alantic to the Med to the Baltic sea and the Russian Border.

The first tech i picked was Land 1940. It said 22 turns, whichwould equal 5 1/2 months to do. Well i just hit the 1 yr mark in the game and i still have 2 turns left till i get it. Is this a problem or what. ?????. I have research labs in every city. except for the last few i've taken"
recon1591

You must first research Land/Air 1940 though.

"Plus it seems that i all so cann't make more then 80 to 100 dollars a turn as well for the size on my nation. And i do have all the Imps for that line as well. So i cann't get over the 5.5 research bracket."
recon1591

If research is to slow changes must be done.

"Damn i need to get back to SOE but i'm having fun playing again. LOL."
recon1591

I hope there will be more reports from you.

Thank you and welcome back.

Rocoteh
 
WVCivnut,

Thank you for the report.

"I'm on turn nine now.

Germans took Poland, the Netherlands, and Belgum in two turns.

Took Copenhagen on turn 3, Malmo on turn 5, Goteburg on turn 7.

French cities of Lille, Verdun, Paris and Brest have fallen."
WVCivnut

A very good start I think.

"The French have been hitting the Italians hard. They captured Milan on turn 4and are hammering Torino. They seem to be ignoring my advance. I'm destroying as many French troops as possible with air strikes around Torino each turn."
WVCivnut

It is a problem that France-AI choose this unhistoric strategy.
I will place more Italian border-units in 2.2.
Hopefully that will calm down AI.

"The Finn's attacked the Soviets"
WVCivnut

I do not like such actions from AI. It is possible that Finland
shall be Germany-control.

"The Japs haven't taken a city yet."
WVCivnut

I hope they have not become to weak, now when the SNLF unit
is auto-produced.

"The British have their airforce destroyed or somewhere else - they have not hit my cities much since turn 4. The Brit fleet is pretty well destroyed. They split up into small easily destroyed packs"
WVCivnut

Its possible that the British Fleet is to dispersed when the scenario starts.

On unit-stats turn 9:

It seems like you have a well-balanced force.

Thank you and welcome back.

Rocoteh
 
( You must first research Land/Air 1940 though )

Oh ok, then it must have defaulted to that tech first and i just didn't notice it. Before it picked up on the 1 i picked.
 
I think the planes and artillery might be a bit overpowered. The Army HQ's can take cities by themselves -- they have lethal bombard. You might think about making all planes and guns non-lethal in version 2.2 -- as we all know from history, you can bomb the crap out of them but it requires the grunts to capture the territory. ;)

The game is going well -- turn 11 now. Took three more French cities, wiped out Yugoslavia, and captured Oslo. Made peace with the Soviets and got some cash out of them for it -- hehe. Greece is next.

Japs still haven't gained or lost any ground and all Italian cities in Africa are still in their control.
 
A first view in the editor:
1. The streets should connect every city. I think every city should be connected with roads. I mean if there is the Transsibirean Train there must be roads. Some cities also have no roads.

2. In Europe all tiles should be developed, I mean have roads and mines or irrigation.

3. The names of ships of the minor nations (Poland, Romania, Bulgaria, Denmark,...) are not given.

4. Submarine Yard 1 (not 2) should be a modification and no wonder, preplaced in the German sea cities. This is propose for the introduction of 750 type VII boats in ww2 (over 2 per week).

Further remarks will come, although not in the ammount of earlier posts.

Adler
 
Rocoteh said:
"The Finn's attacked the Soviets"
WVCivnut

I do not like such actions from AI. It is possible that Finland
shall be Germany-control.

Rocoteh

I like this idea -- one consequence will be the fall of Norway and Sweden much sooner. :mischief:
 
Hmm. But Finland remained a democracy while Hitler´s reign was everything else. But for stability reasons it could be considered. Also you could consider about the introduction of these ship classes:
Germany: Predator and Bird of Prey class torpedo boats, Z 1 class DD, Admiral Hipper class CA, Z 22 class DD, Z 38 class DD, T 22 Fleet Torpedoboat
Britain: Different destroyer classes as they were of different quality. From the few Tribal class ships, on edge with the Germans, to ww1 DD.
Italy: The Italian ship classes could be considered more.

Adler
 
recon1591 said:
( You must first research Land/Air 1940 though )

Oh ok, then it must have defaulted to that tech first and i just didn't notice it. Before it picked up on the 1 i picked.

recon1591,

Yes, however its possible research is to slow.
Some of the playtesters have indicated that.

In such a case there will be changes in version 2.2.

Rocoteh
 
WVCivnut said:
I think the planes and artillery might be a bit overpowered. The Army HQ's can take cities by themselves -- they have lethal bombard. You might think about making all planes and guns non-lethal in version 2.2 -- as we all know from history, you can bomb the crap out of them but it requires the grunts to capture the territory. ;)

The game is going well -- turn 11 now. Took three more French cities, wiped out Yugoslavia, and captured Oslo. Made peace with the Soviets and got some cash out of them for it -- hehe. Greece is next.

Japs still haven't gained or lost any ground and all Italian cities in Africa are still in their control.

WVCivnut,

What you say concerning artillery sounds reasonable.
There will probably be changes in such way with regard to version 2.2.

Rocoteh
 
Adler17 said:
A first view in the editor:
1. The streets should connect every city. I think every city should be connected with roads. I mean if there is the Transsibirean Train there must be roads. Some cities also have no roads.

2. In Europe all tiles should be developed, I mean have roads and mines or irrigation.

3. The names of ships of the minor nations (Poland, Romania, Bulgaria, Denmark,...) are not given.

4. Submarine Yard 1 (not 2) should be a modification and no wonder, preplaced in the German sea cities. This is propose for the introduction of 750 type VII boats in ww2 (over 2 per week).

Further remarks will come, although not in the ammount of earlier posts.

Adler

Adler,

1. The "roads" represent rail in the first place here.
With regard to the Transsiberian rail line its possible I have
missed some connection. In such a case its a bug.

2. That is with intention! My main objective have been to achieve
an correct economic balance.

3. I have invested a huge amount of time when I converted
the scenario to the larger map. Many of the units named in the earlier
version will not be named in this for one reason:
time!

4. I think the current solution with regard to submarines should
be reasonable. All German submarines should not be autoproduced.

Rocoteh
 
WVCivnut said:
I like this idea -- one consequence will be the fall of Norway and Sweden much sooner. :mischief:

WVCivnut,

Yes that is right.

Overall effect will probably be increased realism.

Rocoteh
 
Adler17 said:
Hmm. But Finland remained a democracy while Hitler´s reign was everything else. But for stability reasons it could be considered. Also you could consider about the introduction of these ship classes:
Germany: Predator and Bird of Prey class torpedo boats, Z 1 class DD, Admiral Hipper class CA, Z 22 class DD, Z 38 class DD, T 22 Fleet Torpedoboat
Britain: Different destroyer classes as they were of different quality. From the few Tribal class ships, on edge with the Germans, to ww1 DD.
Italy: The Italian ship classes could be considered more.

Adler

Adler,

Notes have been taken.

Rocoteh
 
Rocoteh,

Once again great work. Couple of comments. Most German cities notably Leipzig and Cologne have both coal AND hydro plants (should they?), and Harbor improvement even though they are not on a coast. Also, the Ruhr Industry feature is an improvement not a Small or Great wonder (don't think that you wanted this feature to be built by all potential cities, only Dusseldorf.

I'll try to send more as I find them.

Ah, one more think the Ju-488 (HB) has a transport special feature for tactical missles only, but has a transport rating of 0.

Cheers,
Xatokumo
 
Adler,

Ich spreche nur ein Bisschen Deutsch aber ich habe eine andere antwort fur diesen Unterwasser Boaten probleme.

Ich habe die name Submarine Yard 1 wechseln (to change?) fur Blohm & Voss Submarine Yard and es gibt jetzt 1 VII jeden woche. Submarine Yard 2 wechslen fur AG Weser Submarine Yard und es jetzt 1 IX jeden 2 woche.

In the end the numbers come out right if you take a look at the overall production figures of these two historical shipyards.

Cheers,
Xatokuom
 
Xatokuom,
Ich hatte folgendes gemacht: Die Submarine Yard 1 als Gebäude und nicht als Weltwunder in jeder deutschen Hafenstadt mit einer Produktionszeit von 2. Das schien mir vernünftig, da nahezu alle Hafenstädte U-Boote bauten. 2 Wochen, um im historischen Kontext zu bleiben. Ich wollte es erst ausprobieren, aber ich könnte auch auf 3 Wochen erhöhen, aber das wird sich zeigen. Werft 2 bleibt ein Wunder mit der Produktionszeit von 1. Bezüglich der Werftnamen könnte man diese gut einfügen.

English translation:
I did this: I added Yard 1 in every German harbour city as building and not wonder with a production time of 2. This seemed sensible, since all bigger harbour cities produced Uboats. 2 weeks to stay in the historic context, that means until 1945 ~ 750 VII will be built. I am not sure if I go to three weeks, but playtest will show. Yard 2 stays a wonder but with a time of 1.
Concerning the Yard names they could be introduced into the game.

Adler

P.S.:
These were the yards Uboats built (number of boats in brackets):
AG Weser, Bremen (162)
Blohm & Voss, Hamburg (224)
Bremer Vulkan, Bremen-Vegesack (74)
Danziger Werft, Danzig (42)
Deutsche Werft AG, Hamburg (113)
Deutsche Werke, Kiel (69)
F. Schichau, Danzig (94)
Flender-Werke, Lübeck (42)
Flensburger Schiffsbau, Flensburg (28)
Germaniawerft, Kiel (131)
HC Stülcken, Hamburg (24)
Howaldtswerke, Hamburg (33)
Howaldtswerke, Kiel (31)
Kriegsmarinewerft, Wilhelmshaven (27)
Neptun Werft AG, Rostock (10)
Nordseewerke, Emden (30)
Oderwerke, Stettin (2)
Seebeck, Bremen (16)
 
Xatokuom said:
Rocoteh,

Once again great work. Couple of comments. Most German cities notably Leipzig and Cologne have both coal AND hydro plants (should they?), and Harbor improvement even though they are not on a coast. Also, the Ruhr Industry feature is an improvement not a Small or Great wonder (don't think that you wanted this feature to be built by all potential cities, only Dusseldorf.

I'll try to send more as I find them.

Ah, one more think the Ju-488 (HB) has a transport special feature for tactical missles only, but has a transport rating of 0.

Cheers,
Xatokumo


Xatokuom,

The harbors should not be there, but they will not do any damage.
Will be removed in version 2.1.

Coal and hydro plants are by intention:
My goal is a correct level of industrial production.

Ruhr industry:
No problem. Its not possible to build since it requires tech-holder.

Ju-488:

Again: With intention. This is a "technical solution" to prevent the
unit to use carriers as a base.

Rocoteh
 
Aloha,

Adler17 said:
I did this: I added Yard 1 in every German harbour city as building and not wonder with a production time of 2. This seemed sensible, since all bigger harbour cities produced Uboats. 2 weeks to stay in the historic context, that means until 1945 ~ 750 VII will be built. I am not sure if I go to three weeks, but playtest will show. Yard 2 stays a wonder but with a time of 1.
Concerning the Yard names they could be introduced into the game.

750 U-Boots, fine but they produced 9000 Stug IIIs, 30.000 ME109s and there is no autoproduction feature for these units...
Since you are from Schleswig-Holstein I can see why you might have a nag for the U-Boots :)

Drushba
 
I played a bit over Christmas, and started the Japanese campaign on Australia. But given the release of 2.1, and the relative ease the invasion is moving at (The British AI had decided to build no heavy tanks in Australia) , I don't think this playtest will add any value.

The only thing that I have not tried is the invasion of the U.S. west coast.
That does indeed look tough since the U.S. DOES have armour in some of the U.S. west coast cities.

Rocoteh, one thing does come to mind with this playing in 1.8.
I am assuming the AI will operate the same way in 2.1.
If there is a 2.2, and also assuming you still have some wonder room, I would suggest either cranking up the ANZAC production, or what I would prefer is some kind of wonder that auto-produces heavy tanks on a regular basis in Australia.

The AI loves to build King George class ships, but no armour.
It makes it too easy to invade, IMO.

That being said, I am sure Japanese invasions will be much tougher in 2.1 with the inability to produce so many SNLF's.

Another feature I think I would like to see is NO unit can be airlifted. This makes for a much slower game, and probably less accurate historically, but I think a far more interesting game.

I plan on trying out 2.1 Japan, but likely won't get at it until this weekend at the earliest. I have a couple other civ commitments (some testing for Klyden and my own Civ IV editor), that I HAVE to work on.
 
I_batman,

"I played a bit over Christmas, and started the Japanese campaign on Australia. But given the release of 2.1, and the relative ease the invasion is moving at (The British AI had decided to build no heavy tanks in Australia) , I don't think this playtest will add any value."
I_batman

Maybe autoproduction is needed.

"The only thing that I have not tried is the invasion of the U.S. west coast.
That does indeed look tough since the U.S. DOES have armour in some of the U.S. west coast cities."
I_batman

Its close to mission impossible.

"If there is a 2.2, and also assuming you still have some wonder room, I would suggest either cranking up the ANZAC production, or what I would prefer is some kind of wonder that auto-produces heavy tanks on a regular basis in Australia"
I_batman

Yes that sounds like good ideas.
There will probably be a 2.2. However the future for the graphic update
is uncertain since there are a constant outflow of people from
CIV 3 scenarios but no inflow.

"The AI loves to build King George class ships, but no armour.
It makes it too easy to invade, IMO."
I_batman

Yes AI is not very bright!

"That being said, I am sure Japanese invasions will be much tougher in 2.1 with the inability to produce so many SNLF's."
I_batman

It should make a great difference.

"Another feature I think I would like to see is NO unit can be airlifted. This makes for a much slower game, and probably less accurate historically, but I think a far more interesting game."
I_batman

Not many can be airlifted now, but OK I will look it over.

Thank you for your comments and welcome back.

Rocoteh
 
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