Hi Rocoteh!
I've been away for awhile, but I've been keeping an eye on this thread, and when I saw that you had finished version 2.1 (new larger map) I had to try it.
I started as Germany (as usual), and have now reached week 25 1940, so I thought it would be a proper time to share some of my observations with you.
The map
I have mixed feelings about the map. On the one hand it's great with a bigger map so that there is more room to manoevre. But some areas of the world are disproportionate. For instance, Ireland is HUGE! The island is larger than Anatolia, but in reality Turkey is seven or eight times larger than Ireland. The same could be said for Java and Sumatra. In reality Sumatra is many times bigger than Java, but now the islands looks to be of equal size. And the island of Hainan should be as big as Taiwan, not significantly smaller. I could go on with more examples like this, and mention that southern Sweden looks a bit... anorectic when compared to Denmark, which in reality is smaller than southern Sweden.
Anyway, I'm just voicing a bit of frustration over these distortions as a person who is very interested in geography. I'm not saying I want the map to be redone, I'm just saying that the older map was more proportionate. But I can live with it as it is. I actually prefer the bigger map for this scenario, since it gives you more realistic distances. The Atlantic now takes a long time to cross, and that is as it should be.
Someone has already suggested that Verdun should be renamed Rheims, and I second that suggestion. If it wasn't for WWI no one would have heard of Verdun. It's just a small town where a big battle occurred. Rheims OTOH, is the city of kings. The French kings have been coronated there since the 13th century. Rheims is not just significantly larger than Verdun, but is also a historically more important city.
Groznyj is supposed to lie north of Caucasus, I suggest you either move it north of the mountains, or rename it Tbilisi (or maybe Jerevan).
The roads in Scandinavia are a bit wrong. To begin with I don't think there should be a road between Bergen and Trondheim, instead I would like to see a road between Oslo and Trondheim. In reality there is no road between Bergen and Trondheim even today (2006), unless you count the ten or twelve ferries you have to take across the fiords as "roads". And if you look at it historically the Germans marched from Oslo to Trondheim.
And there should be a road between Trondheim and Sundsvall, since there has been a road between those two cities since they were founded (and possibly even before that). It's an ancient path.
Movement
The new map is bigger than the old, but not that much bigger. When I crushed Poland and turned my attention to the West I noticed that I could take all 40+ infantry divisions involved in the invasion of Poland and transport them to the Belgian border in just two weeks. I think this is unrealistic. It gives the German player a chance to defeat France before the end of 1939. I don't think this is a good idea if you want to keep it realistic. So my suggestion would be to turn the movement points back to 3 for the infantry and 6 for the tanks. I would rather favour realism over a chance to make the world German in less than two years. As it is now I drove right through France, and took Paris before week 46 1939 (if I remember correctly). Of course, a part of the problem might be due to the French invasion of Italy. The French AI ignored my forces and tried to conquer Italy instead, but even if it hadn't, I would still have reached Paris very early in the game. BTW, this has already been pointed out by others, but Italy really needs some fortresses along the French border.
Since this is a bigger map there are also more cities, and since there are more cities there will be more units, so I think decreased movement rates will be balanced by a greater number of units. The movement restrictions would also bind a larger proportion of the player's forces along the borders (especially towards the Russians) since the threat of an invasion would be more serious if you cannot move your units as fast. The player would be forced to keep reserves along the borders and the coasts instead of throwing everything he has against one opponent (like I did against the French). I think this keeps the game more well-balanced and more realistic.
Over to the battle reports.
The war on land
Well, like I said, I crushed France, and then I proceeded into Spain. I had planned to invade Spain anyway, but Spain had already declared war on Italy at this time, so I just continued my victorious march through southern France into Spain, and I conquered Portugal and Gibraltar at the same time, and took Switzerland on my way home.
My only setback came when I took Antwerpen. I placed three German 88 there, and thought that my hold of the city was secure. However, I had not taken the British navy into account. They bombed the **** out of my defensive units, and then they sent a transport full of British infantry divisions and took the city from me. I lost several fighters and ships I had placed in Antwerpen.
Meanwhile I had initiated operation Weserübung, and took Denmark without much effort, and proceeded with an invasion of Sweden. Sweden, however, proved to be more than a match. I landed some infantry and thought I would take the country as easy as I did on the smaller map. I was wrong. It took a real effort to invade Scandinavia. I discovered in a very painful way that Sweden has tanks this time. Ouch.
So I had to rethink my strategy. I began building a fleet of transports and shipped every panzer division available to Scandinavia. In the end I think I had over 30 panzers there. My conquest of Scandinavia took an eternity to finish. I started in week 45 1939 (or so), and ended it with the conquest of Hammerfest in week 24 1940. Operation Weserübung lasted for more than 30 weeks. Next time I play I'll try to be more efficient.
Kiruna was hard to take since it's on a mountain, but worst of all was Trondheim. I lost eight panzers there, as well as two SS infantry divisions. The Norwegian resistance really pissed me off.
Finland took Luleå, and I think I'll turn Hammerfest, Narvik and Kiruna over to them. I want to have a strong ally next to the Soviet border.
And speaking of the Soviets. They invaded Turkey, and attacked all those fortresses like maniacs, completely ignorant of their own losses (I'm certain the Russian AI can replace them easily).
Right now I'm a bit uncertain of what I should do next. I could initiate operation Seelöwe, and launch a historically correct invasion of Britain (with the exception that I'll win

), or I could conquer Yugoslavia and Greece, the only remaining neutral states in Europe. Considering how agressive the Russian AI has been I estimate that it will declare war on me soon, and I need to prepare for that. The question is whether I should wait for him to attack, or if I should launch my own surprise attack. The aggressive display of the Russian AI has forced me to reinforce my border-cities, but I think I'll have to send even more troops to the border. The disadvantage of attacking Britain is that I'll be vulnerable to a Russian surprise attack.
The war in the air
Rocoteh, this is great! Absolutely fantastic! The British AI is wonderfully aggressive!

Just the way I want it. I remember I was so disappointed with the small map when the RAF never dared to attack me. Whatever you do, do NOT change anything. Keep it just the way it is. It is very historical, aside from the fact that it is me (the German) who should bomb him, not the other way around.
When I took the Netherlands, Belgium and northern France I didn't place my fighters there at first, but when the British AI attacked I was forced to send Luftwaffe there to prevent him from bombing my units, but I didn't build any new planes, so gradually he wore me down, and I got really tired of the air raids, so I started building flaks for the first time ever (I never had any use of them on the smaller map), and placed them in the cities under attack. Then he started to find alternative targets, and bombed (among other things) my resource tiles inside Germany (around Hamburg, Copenhagen and Leipzig). And I was forced to build more fighters to protect those tiles. As it is now, I have 3-5 fighters in every city from Brest to Copenhagen, as well as flaks in almost every city that has been attacked. This is very realistic. I love it.
The war at sea
This area has also become much more exciting. I was planning to play cautious, as I knew Britain had a much bigger fleet than me. However, their ships were such an inviting target, so I had to engage them. And I sunk a lot of ships. The German and British fleets clashed all over the northern Atlantic, on all sides of the British isles, but in the end, even though I sunk more ships than he did, I pretty much lost all my capital ships except Gneisenau, Schlesien and Schleswig-Holstein. And BTW, Schleswig-Holstein and Schlesien have lethal land-bombardment again. I discovered this when I bombed the Polish infantry during the first turn.
My u-boats were also pretty much destroyed at this time, and I had to withdraw completely from the Atlantic and rebuild up my sub-fleet from scratch. When I returned to the seas I attacked several King George V, but my losses were so high that I had to stop. This is scary: Britain had nine KGV, and through continuous attacks I got the number down to four, but I ran out of subs, and he built new KGVs faster than I could sink them. After that I have avoided all contacts with the KGVs, and now Britain has 16 KGV!

I haven't figured out a way to deal with them yet.
And I noticed that after I had declared war on Portugal and conquered the country in the same turn the portuguese ships moved south directly into some british ships. And this caused the British AI to declare war on them. Could it be so that many of the irrational declarations of war we have observed in this scenario doesn't necessarily occur from sub-incidents, but might just as well be caused by surface ships bumping into each others like this?
Science
I have heard some complaints about the research rate, but I don't have a problem with it. I have built libraries, universities and labs in every city, and can now research one tech per 24 turn. I find this acceptable. The research rate is only a problem for the minor powers (France, Italy, etc.) I don't think it's a problem for Germany, the U.K., the U.S., Japan or the Soviets. So I think it's realistic: the major powers have a chance to develop quicker than the smaller nations, and this is as it should be.
Other news
At first nothing happened in Asia, then I forgot to check the map for a few turns, and when I glanced at the map the next time Japan had conquered all of southern China, as well as the northern Communist-held parts of the country. They have reached as far as Hanoi, but after that there has been no real change. Japan has no carriers, and has not conquered any islands.
The only cities it has razed are Hong Kong and Urumtsi.
Japan controls pretty much all of China except Chungking and Chengdu in central China. They have reached far to the west, and I think they are not so far from Srinagar now.
Italy has lost all African cities except Mogadishu.
List of units, week 25 1940
Workers: 12
Marines: 3
Paratroopers: 3
German security divisions: 5
SS infantry: 1
German infantry: 54
Hungarian infantry: 11
Slovakian infantry: 4
Romanian infantry: 20
Bulgarian infantry: 10
Motorized infantry: 1
Panzer II: 4
Panzer IIIe: 45
German 88: 8
Flaks: 7
German Army HQ: 5
Heavy artillery: 26
Gneisenau
Schleswig-Holstein
Schlesien
Light cruiser: 1
Heavy cruiser: 2
Special transport: 1
Transports: 9
Destroyers: 18
Romanian sub: 1
Coastal subs: 14
Type VIII: 8
Type IX: 40
Do-17: 2
Ju 87B: 15
Ju 88: 11
Heinkel-111: 4
Me-109: 48
Me-110: 4
. . . . . . . . . . . . . Germany Soviet U.K. U.S. Japan France Italy Finland
Workers:. . . . . . . 12 . . . . 123 . . 117 68 . . 29 . . 17 . . . 1 . . 5
Paratroopers: . . . . 3 . . . . . 1 . . . 1 . . 3 . . 1 . . . -- . . . 3 . . --
Marines: . . . . . . . 3 . . . . . 1 . . . 1 . . 34 . . 2 . . . -- . . . -- . --
Infantry: . . . . . . . 100 . . . 324 . 519 . 257 . 190 . 75 . . . 45 . 44
Motorized infantry: 1 . . . . . 246 . -- . . -- . . -- . . -- . . . -- . --
Tanks: . . . . . . . . 49 . . . . 188 . . 49 . 2 . . . 72 . . -- . . . 25 . 14
Artillery: . . . . . . . 31 . . . . 32 . . . 13 . 13 . . -- . . -- . . . -- . 2
Cavalry: . . . . . . . -- . . . . . 4 . . . 3 . . 1 . . . -- . . 18 . . -- . . --
Flak: . . . . . . . . . . 7 . . . . . -- . . 8 . . -- . . . -- . . -- . . -- . . --
Planes: . . . . . . . . 82 . . . . 76 . . 91 . . 40 . . 55 . . 4 . . . 9 . . 2
Transports: . . . . . 10 . . . . 7 . . . 23 . . 6 . . . 6 . . -- . . . -- . 1
Submarines: . . . . . 63 . . . . 143 . 3 . . . 53 . . -- . -- . . . -- . . --
Destroyers: . . . . . 18 . . . . 29 . . 32 . . 28 . . 4 . . -- . . . -- . . --
Capital ships: . . . . 6 . . . . . 7 . . . 29 . 11 . . 27 . . 1 . . . -- . . --
Carriers: . . . . . . . -- . . . . . -- . . -- . . 2 . . -- . . -- . . . -- . --
Looks like I don't have the highest number of any type of unit, but at least I have a greater diversity than any other civs. The Soviet figures scares me. He's ready to attack at any moment.
Overall, I must say that I very much enjoy playing this scenario. This version (with the new map) is even more addictive than the last one. The larger map makes it even more realistic than before, and that is always a plus. With only some minor tweaking (like the fortresses in Italy) it would be almost perfect. I can tell you have put a lot of effort into this, Rocoteh, and you deserve an applause for it. Excellent work. And please don't quit, we need you. This is by far the best scenario I have ever played. Not that I have played that many to compare with, but I recognize a fantastic scenario when I see it, and this is simply the best.
I apologize for the long post, apparently I had more to say than I originally intended.