WW2-Global

allin1joe,

Thank you for the report,

"-- I now control all islands in the Pacific up to Okinawa (should this end in A or in O? I always thought A, but it's O in the scenario). Japan launched 2-3 counter attacks, but since the CIV3 engine stinks for naval invasions, each one was squashed except for 1. I lost the southern most Phillipine city (I forget the name now) for about 3 turns before I was able to re-capture it. That's my only loss so far. I have even made enough to rush an off-shore platform in Hawaii and one other island in an effort to get them productive as well. Hawii is about 10 turns away from a factory, so it's close to being a unit producing city." allin1joe

Yes, it should be Okinawa.
The naval invasions is really a problem.

"-- Mainland America is starting to produce at a decent rate. I have about 4 stacks of 3 workers each building roads/mines/railroads(only on flat terrain right now) in an effort to increase shield output. Since the early turns were all naval warfare, all of the cities concentrated on building factories/hydro plants/manufacturing plants/culture. New York can now build a Marine unit in 5 turns. All border towns have every culture building at my disposal in an effort to push the Canadian and Mexican borders back a bit. It seems to be working."allin1joe


This build-up stratey sounds good. Its possible Mexico will start
US control in version 1.3. No decision yet though.

"So, the Japanese are in serious trouble. Since Russia is at war with the allies, they have been able to concentrate on the Chinese in Asia, but haven't made much progress. I am debating between taking the mainland or their Asia holding first. The reason for the debate is because I do not know how long I can hold Tokyo without it flipping back, so that points to me taking Asia first. But, with me being at war with Russia, if I take the Asian cities first, I have to keep them well defended. I LOVE the fact that Russia is a wild card, and not locked into an alliance with anyone. It definately adds a little spice to the game " allin1joe

Yes I think its a good aspect. Stalin was unpredictable.
I mean: The Molotov-Ribbentrop pact came as Lightning Strikes.

I think going for the Japanese homeland will be the best strategy.

"Your starting situation for America is right on IMO. They needed to ramp up their production ability in the first couple of years, and I think you simulated that very well. I have some of the larger coastal cities producing pretty well, as well as Chicago, but that's about it. The others need massive help from workers, and time to grow before they can start spitting out anything worthwhile in a decent amount of time. The fact we started with no workers also was a plus, as it slowed down development even further. I probably won't have most of my inner cities producing until mid 1941 or so"
allin1joe

Yes, time was crucial for US. Once the US industrial machine is rolling
there is not much that can stop it.
Even if Japan had won at Midway its hard to see how they could had
win the war.

"I looked through the tech tree, and I didn't see the B-17. Did I miss it?"
allin1joe

It should be available with Air 1943. I will check it out.

Thank you for the report and welcome back.

Rocoteh
 
eric_A said:
I am also playing the USA using the multiplayer version in single
player mode. On turn 3 my French and British Allies got into a
dispute with the Neutrals, so now I am forced to invade Mexico
to secure the Panama Canal!!

eric_A,

Interesting that you mention that.
The last hours I have worked wih WW2-Global 1.3.

I am considering to make Mexico US controlled at start.
However no final decision yet.

One reason is that Mexico had no navy or air-force to count with.
The Army was also not large.

Rocoteh
 
Communist-China and Belgium will appear in version 1.3.

Communist-China did make it to the last of the more than 30
pre-release versions of WW2-Global, but was removed in the
first release version. (That is why you can see all the Communist
Infantry placed.)

Switzerland and Saudi-Arabia will be removed.

Saudi-Arabia only had 5 millon in population 1939.
The capital had 30 000 in population and industrial power was
minimal. One should also note that Saud-Arabia was not an
important oil-producer 1939-1945.

Peru for example produced more oil 1939.

Rocoteh
 
It seems to be that the US fleet is way too strong. Hmm. Why not simulating Pearl Harbour with the 4 Japanese fleet carriers? I mean an air strike on Pearl would lead to a much better situation for the Japanese. Also were there plans also to invade Hawai´i? If so it would be interesting to see the Japanese try to invade Hawai´i...

Adler
 
Adler17 said:
It seems to be that the US fleet is way too strong. Hmm. Why not simulating Pearl Harbour with the 4 Japanese fleet carriers? I mean an air strike on Pearl would lead to a much better situation for the Japanese. Also were there plans also to invade Hawai´i? If so it would be interesting to see the Japanese try to invade Hawai´i...

Adler

Adler,

Yes I will make such a playtest and see how it works.

Plans for an invasion of Hawai did exist.

Rocoteh
 
287190.jpg
 
Dazz_G said:
Looks like you either didn't download the 94mb file or you have placed it in the wrong folder ... it must go in the C3C Scenario folder along with the bic.
Lol, i just noticed it myself :D :blush: Whole folder missin'... damn :D
 
Russia - Emperor - 1.2 adjusted MRD to 13 defense

Hi Rocoteh -

I have been playing as Russia after getting beat twice as Germany.

As stated earlier the Golden Age was a big boost. Also, communism is definitely an advantage in ruling the empire (next I will play US to see how democracy goes).

Week 13 1942 - At war with Axis, Russia holds 21% world area, 36% population, Working on Tech Sea 2 1941 (have all 1942 and some 1943 techs)

Russia controls Europe west to up to Berlin and also Italy South including Rome. Also control Turkey, Persia, Egypt, Arabian penninsula, Greece, Crete, Cyprus, Northern India including Delhi, Korea, north China including Peking.
Japan is left with only one or two islands in the Pacific, Germany and Italy will fall in the next few months and I intend to take Spain and Portugal assuming no Allied intervention (which of course will happen). Primary concerns - British/American air and naval power ( I am building but will never catch up) and US marines (overpowered unit?).

US is the force that I am most concerned about. I controlled northern Japan at one point but they kicked me out with the help of the British. We even had a little Korean War going there but I kicked them off the mainland.

I intend to keep this going and will eventually take all of the Euro-Asia landmass and then Africa. Then it will be US marines against my railroad network i.e. they land and take a city and I bring superior forces from elsewhere to take a city. I will try and go across the Alaska but no doubt will lose many a transport. I must somehow get over there and destroy their rail network in order to maintain a foothold.

Perhaps if I can get a tech lead I can use atomic weapons to gain a foothold. I would bypass Austrailia as it is the US that is the real threat to the motherland.

Love the scenario - suggest you keep naval situation as is. For those that are concerned with too many units should not play the scenario (which actually speeds up as you knock off the smaller countries). Suggest any changes you make for 1.3 be not too signfiicant other than tweaking some areas (except for the MRD which really should be more defense than offensive unit).




Soviet power - 19 armies, 189 T34/76, 93 MRD, 51 KVD, 132 Flak, 5 Su-122 (new tech), 274 infantry, etc
 
Bob1475,

"Week 13 1942 - At war with Axis, Russia holds 21% world area, 36% population" Bob1475

That is much!

"Russia controls Europe west to up to Berlin and also Italy South including Rome. Also control Turkey, Persia, Egypt, Arabian penninsula, Greece, Crete, Cyprus, Northern India including Delhi, Korea, north China including Peking.
Japan is left with only one or two islands in the Pacific, Germany and Italy will fall in the next few months and I intend to take Spain and Portugal assuming "no Allied intervention (which of course will happen)." Bob1475

Very strong positions.

"US marines (overpowered unit?)." Bob1475

The US Marine Division was a very strong unit, both in terms of
quantity and quality.

US is the force that I am most concerned about. I controlled northern Japan at one point but they kicked me out with the help of the British. We even had a little Korean War going there but I kicked them off the mainland"
Bob1475

That is an correct analyse. US industrial capacity is huge after buildup.

"I intend to keep this going and will eventually take all of the Euro-Asia landmass and then Africa. Then it will be US marines against my railroad network i.e. they land and take a city and I bring superior forces from elsewhere to take a city. I will try and go across the Alaska but no doubt will lose many a transport. I must somehow get over there and destroy their rail network in order to maintain a foothold.Bob1475

Perhaps if I can get a tech lead I can use atomic weapons to gain a foothold. I would bypass Austrailia as it is the US that is the real threat to the motherland." Bob1475

It sounds like a good strategy.

"Soviet power - 19 armies, 189 T34/76, 93 MRD, 51 KVD, 132 Flak, 5 Su-122 (new tech), 274 infantry, etc" Bob1475

An impressing force.

"Love the scenario - suggest you keep naval situation as is. For those that are concerned with too many units should not play the scenario (which actually speeds up as you knock off the smaller countries). Suggest any changes you make for 1.3 be not too signfiicant other than tweaking some areas (except for the MRD which really should be more defense than offensive unit)." Bob1475

I am glad to hear that. I do not plan to change the naval system now.
The 1 naval unit = 1 ship system is good in many ways.

Stats for the MRD will be changed and also stats for Soviet cities.
It will be very interesting to follow how this struggle between US
and Soviet evolves.

Thank you for the report and welcome back.

Rocoteh
 
Germany Emperor game, V1.0 (I'll dl the next version after this game is over)

Well, I've had minimal time to play for the past week, but I have managed to take all of Afrika! I have also razed on of the British cities S of Saudi Arabia (the country of Yemen? Or Oman? I forget). My next move is to take Saudi Arabia and move to the Turks both from Europe and the ME. I will bypass the French city of Beirut because it is their capital, and because it is so far from their other cities, I want it to stay there :D. After Turkey is done, I can move my fleets of Bismarcks into the Black sea, and the two pronged invasion of Soviet Russia will begin. Damn, this game is getting fun!

This next week is midterm exams in school, so I get half days...as such, expect more reports on progress sooner this next week.

Also, a possible bug...the Bismarck BBs don't have lethal sea bombard?! WHY?!

Oh, and I support keeping the navies the same as they are, regarding the ship/unit thing. I personally use the spare time between turns to do house work...:)
 
Rocoteh: Just an update on France. So far good but tough in places; I think a human player would have crushed me in France itself, I am not sure where the Capital would be relocated, but I for sure am hoping I don't have to find out!

Week 41,39'- Spain is finished off by me at Valencia. UK declares war on Dutch. Probably due to the sub issue in the Pacific. I notice nuetral fleets do not stay in home waters...very odd that. Italy takes Thessaloniki. Japan takes(for once) Foochow; I happened to have a unit close enough to see it; they had 5 Type 97 tanks of Vet. or Elite,and some CA support. I think they redlined the troops with bombing/bombard then finished them off.

Week 43- Wuhan falls to the same armor force, but several die this time. I want to add that I never saw more then one tank in my entire game as China! US declares war on Soviets. :( China does not build flak it seems, and they really need to! Maybe you can up the priority on that? Maybe give them 1-3 to start,in their rearward cities/capital?

Week 44- UK city NW of Khartoum is razed by Italians. Axis makes peace with Turkey. I found out that you don't get reports on neutrals' war status unless you have an embassy with them.

Week 46- I land on Sicily. Italian navy has been successfully operating out of Sicily to kill UK navy as it goes by each turn. Italy active in Africa, take Mayale. It is apparent the Italians have been airlifting tanks into East Africa. :(

Week 47- I take Sicily, think the last of the Italian navy dies there. I finally start the production of my first army. German Army unit has been beating me to death in France proper.

Week 48- Damascus falls! OK the AI in Soviets and Turkey must have given Germans ROP;I don't think there is anything you can do about that. I did take my two starting Infantry divisions down into Egypt to fight Italians, that was a mistake. I am going to send the force that took Sicily there and take it back. I am so very #%#$ right now. :mad: I invade Reykjavik(which was historically done by the UK) to get a safe air base to recuperate air units in. German air has just mangled my air units;my fighters are no match for 109s. I need more flak but have no time to make it.

Week 49- I take Reykjavik;it cost me a tank unit. When I saw the second infantry there I thought I was going to lose and the whole expedition would be for nothing. Luckily I got it. and can now watch the ocean approaches to either side for German subs. I have a small flotilla operating out of the port there. German Army unit finally breaks my fortress line north of Paris. The bleeding has been severe but I was able to hold it up to this point. I rush buy my Army in Paris for 1200 gold;I need it NOW! Whether it will save me is another thing... Loading it with the 3 best tanks I have, will try to defend Paris with it. I need to kill that German Army, I could have held against the division sized units even though I took losses. US declares war on Thailand and I got dragged into it via MPP this turn;now the big Thai Coastal boats are shelling me. This bites! It is a struggle for sure though.

...More to follow. I absolutely agree with limiting the air-lifting of anything outside of paratroops. The Italians were able to put way too many tanks into East Africa, it completely circumvents the need to transport in the Med. If I had realized that early on I would have sent a load of Tanks into Africa a while ago,I was waiting for a transport to be built in Marseilles for a long time.

I hope when you said you are not changing the naval situation in the next version you didn't mean you are not going to adjust the stats; I like the single ship units but as I mentioned before some of them need to be looked at. Also you said you are going to put marines back in the next version, is anyone going to start with one or two? It makes a big difference in the med theatre either way. You said the one square island can be hit by infantry but I have not had the chance to try it; I am not looking forward to it either, I think it would be very hard to take them with standard infantry attack.

France seems well enough balanced so far as the AI goes. I have not had a chance to even think of going on the offensive vs. Germany. Italy has not shown up on the border with France at all, I have taken all the Mountain squares around Milan, and broken their road connections to same. If German pressure was not so high and I had not tried to go for Sicily/Africa, I could have taken it already. East Africa is a big swirling fight all over. I should mention here you have one city in the SE central area that started with no city garrison, but it has two sitiing on roads nearby...what is up with that? I forget the name but it starts with a B.

I would like to hear other's opinions on Army units. I already told Rocoteh I didn't like them so he knows where I stand on that. Of course, I do have a German Army breaking me in France atm... I just think the Human player will make much too much use of them. I tried to avoid building them, but there is no way I can counter that one in France without one of my own. What do you all think?
 
psweetman1590,

Thank you for the report.


"Well, I've had minimal time to play for the past week, but I have managed to take all of Afrika! I have also razed on of the British cities S of Saudi Arabia (the country of Yemen? Or Oman? I forget). My next move is to take Saudi Arabia and move to the Turks both from Europe and the ME. I will bypass the French city of Beirut because it is their capital, and because it is so far from their other cities, I want it to stay there . After Turkey is done, I can move my fleets of Bismarcks into the Black sea, and the two pronged invasion of Soviet Russia will begin. Damn, this game is getting fun" psweetman1590,

It will be interesting to hear how Soviet-AI responds to the two pronged
invasion. I guess AI will be in trouble!

"Also, a possible bug...the Bismarck BBs don't have lethal sea bombard?! WHY?!" psweetman1590

Yes its a bug. It was corrected in version 1.1.

"Oh, and I support keeping the navies the same as they are, regarding the ship/unit thing. I personally use the spare time between turns to do house work..." psweetman1590

That sounds like a good solution. Yes the naval system will be unchanged.

"This next week is midterm exams in school, so I get half days...as such, expect more reports on progress sooner this next week"

I am looking forward to that.

Welcome back.

Rocoteh
 
Sasebo,

Thank you.

"Rocoteh: Just an update on France. So far good but tough in places; I think a human player would have crushed me in France itself, I am not sure where the Capital would be relocated, but I for sure am hoping I don't have to find out!" Sasebo

You have already hold out for many weeks I think. Playing as France
is for sure not easy!

"I notice nuetral fleets do not stay in home waters...very odd that"
Sasebo

Agree!

"Week 43- Wuhan falls to the same armor force, but several die this time. I want to add that I never saw more then one tank in my entire game as China! US declares war on Soviets. China does not build flak it seems, and they really need to! Maybe you can up the priority on that? Maybe give them 1-3 to start,in their rearward cities/capital?" Sasebo

Japan AI seems to be able to create different build-strategys after all.
That is good news. I will give China flak in version 1.3.
BTW: Communist-China will be in war with the Axis when the scenario (1.3)
starts. They are not allied with Britain, France, US and China though.

"Week 46- I land on Sicily. Italian navy has been successfully operating out of Sicily to kill UK navy as it goes by each turn. Italy active in Africa, take Mayale. It is apparent the Italians have been airlifting tanks into East Africa." Sasebo

That will not be possible in version 1.3.

"Week 48- Damascus falls! OK the AI in Soviets and Turkey must have given Germans ROP;I don't think there is anything you can do about that."
Sasebo

You are right. However I think AI uses ROP in CIVIII/Conquests in
a way that is close to "cheating". I mean if AI want ROP it will always
get it!

"I take Reykjavik;it cost me a tank unit" Sasebo

A very good move.

"...More to follow. I absolutely agree with limiting the air-lifting of anything outside of paratroops. The Italians were able to put way too many tanks into East Africa, it completely circumvents the need to transport in the Med. If I had realized that early on I would have sent a load of Tanks into Africa a while ago,I was waiting for a transport to be built in Marseilles for a long time." Sasebo

It will be limited to paratroopers in version 1.3.

"I hope when you said you are not changing the naval situation in the next version you didn't mean you are not going to adjust the stats; I like the single ship units but as I mentioned before some of them need to be looked at. Also you said you are going to put marines back in the next version, is anyone going to start with one or two? It makes a big difference in the med theatre either way. You said the one square island can be hit by infantry but I have not had the chance to try it; I am not looking forward to it either, I think it would be very hard to take them with standard infantry attack"
Sasebo

I meant the 1 unit = 1 ship system. Ship stats are in most cases open
to revision. On number of starting Marines: I will think it over.
Marines will be in again, though the price-tag will be high, since
I do not for example China-AI to build Marines instead of standard
Chinese infantry.

"I should mention here you have one city in the SE central area that started with no city garrison, but it has two sitiing on roads nearby...what is up with that? I forget the name but it starts with a Q." Sasebo

I can not locate it right now, but I will check it out.

"I would like to hear other's opinions on Army units. I already told Rocoteh I didn't like them so he knows where I stand on that. Of course, I do have a German Army breaking me in France atm... I just think the Human player will make much too much use of them. I tried to avoid building them, but there is no way I can counter that one in France without one of my own. What do you all think?" Sasebo

Its a big change and I also welcome comments and opinions on this issue.

Thank you and welcome back.

Rocoteh
 
Update on my japanese campaign (this is version 1.1)

It is week 12 1941 and the situation is looking good. I have taken all pacific islands and occupied all eastern Asia (Hyderabad and Madurai will fall soon).

The main battle is with the soviets and i managed to take the entire eastern side of Russia. We advance on three directions: north (soon will be at the gates of Avam), center (Krasnoyarsk is the next target) and south (Alma Ata). Battlegroups are formed of 2-3 armies and about 6 to 10 artillery pieces with bombers in the rear for support. Then comes lots of japanese infantry who are used for military police in the occupied cities. The soviets appear not to know what to do against armies. They are trying to counterattack with T-34/76's but when they see an army they don't attack, becoming easy targets for our bombers...

Things are even better regarding naval warfare. Our main task force was waiting for the US ships to come around Anchorage but instead some marines showed up and we were forced to leave the city. However, fleeing home i encounterd what i was looking for in a long time: about 7 US Battleships and some heavy cruisers. Just my luck! :)
A great battle followed and i managed to destroy all of them using air strikes, then weakening with naval bombardment and finally close combats with battleships. Yamato lead the way and had to deal with 100% healthy battleship. It won but survived with only 1 HP left!

Currently our main fleet is at Kurile Is. resting and waiting for some reinforcements to join (especially new carriers C2). Some US subs tried to sneak on us but they were caught by patrolling destroyers. Having almost all enemies defeated in the Pacific, now i intend to send the fleet north and eventually reach the Atlantic.

Government and Economy:
I'm at Fascism and Normalcy currently (and i don't think i'll change that), studying Land 1940. I'm a little behind in tech and i'm trying to speed up the research. New discoveries take no less than 15 turns despite my efforts. Corruption and maintenance are real problems and i even sold most of the airports in the Pacific to reduce the costs. Still, production is good with Mukden pumping 101 shields, Kyoto 75 and Tokyo 72. Other than that i have 5 50+, 6 40+, 6 30+ and 13 20+ cities.

Future plans: continue with the russians, consolidate Asia and maybe invade Australia.

Our army:
Land forces:
14 armies (6 with tanks, 8 with infantry)
21 artillery
5 heavy artillery
163 japanese infantry
27 type 97
10 japanese marines
9 type 99
5 flak

Air forces:
15 Zero
34 Aichi D3A
9 KI-21 Sally
5 B5N Kate
8 Ki-27 Nate

Naval forces:
2 Yamato
10 Battleships
14 Carriers (8 C2, 6 older; C3's are in production too)
9 transports
17 destroyers
6 light cruisers
14 heavy cruisers
3 heavy cruisers C2
2 AA cruisers

BTW, i am Mircea74 but i logged in with an older user by mistake.
 
Thought i'd start writing my report as Germany.

Week 36 : Start off with a nice deal with Japan ... Oil for 700 GP and 125 GP per turn :D
The Polish Submarine fleet puts to sea and is quickly sunk in its entirety by Uboats ... several promoted to elite.
Lodz is bombed too many times dropping population to 1 so following battle results in Lodz being aoto razed :(
Amsterdam and Brussels are both captured for little loss and the Low Countries Navy in sunk in the English Channel.
Norway/Denmark declare war on Germany.

Week 37 : 3 English Carriers and escorting Destroyers are sunk in the English Channel. Freak result of the week goes to Admiral Hipper which was sunk attacking one of the carriers :cry:
Warsaw, Danzig and Copenhagen captured. The Poles have been poleaxed.

Week 38 : France had sent a large force north into the LowCountries ... this is wiped out in open battle by our advancing Panzers, which swing around the Maginot Line and reach the outskirts of Paris. French bombers attack my forward columns with little effect.
Spain declares war on Italy.

Week 39 : Luftwaffe bombs Paris relentlessly ... French Air Force is destroyed on the ground but Parisian defenders still intact so assault posponed to avoid high losses.

Week 40 : Paris falls following heavy bombardment and very heavy fighting. Brest is surrounded and forward columns close in on Lyon.
Royal Navy shells Bergen which makes Norway at war with both Allies and Axis .

Week 41 : English Battleship Royal Soverign sunk by Uboats ... two boats lost.
Brest captured for no loss.
Italy declares war on Portugal despite her entire Army being camped in Hungary .

Week 42 : Lyon is captured.
Russian Destroyer runs onto Uboat :confused: and starts a war with Germany.
Russia then sends in an invasion force of 2 MRDs and 1 Tank :lol: They attack Vienna but are stopped in their tracks.
Italy, Japan and USA declare war on Russia.

Week 43 : Russia sends 17 Destroyers to sit of coast of Danzig ... Uboats under cover of a mine sink all Destroyers for no loss.
Russian MRDs and Tank at Vienna are bombed to redline then killed by Infantry.
Bordeaux falls ... following heavy fighting, Marseille survives by one redlined Infantry .
Sweden attacks Russian Lt Cruisers.
French troops attack Spanish Troops despite her cities falling to Germany .
Italy declares war again ... this time on the Turks.
Bucharest falls to Russia.

Week 44 : Marseille falls ... combat spawns a French General who is promptly executed. Mainland France is no more.
Russia sends 34 Submarines to the spot where 17 Destroyers were sunk ... presumably looking for their Destroyers ... they found them in the end when the same Uboat wolfpack send the lot to the bottom of the sea :cool: Nearly all Uboats are elite now.
Russian Battleship October Revolution bombed then sunk by Scharnhorst.
Russia launches attack on Konigsberg ... with 2 MRD .
When Sweden insists on the removal of German Naval Forces from her territory, I am forced to declare war to avoid the mine blockades at Copenhagen being moved and opening up the Channel.
 
The German report continues.

Week 45 : The Russian MRDs are again redlined by bombers then killed by infantry.
England attacks 3 Uboats in mid Atlantic with 3 Destroyers ... when all 3 Destroyers sink, she then stations a total of 63 Destroyers adjacent to my Uboats :crazyeye: I have a wolfpack two squares further away.
Russia sends another invasion force ... this time 1 T-26 and 1 T-34.

Week 46 : 31 English Destroyers are sunk by my wolfpack.
Russian tanks redlined by bombers then killed by infantry.
England then sinks my brave wolfpack ... it was worth the loss.
Russia captures Budapest with 4 MRD ... the end of Hungary.

Week 47 : Lufwaffe bombers strike Budapest ... destroyed 3 MRD and redlined remaining 1. Advancing Panzer kills MRD and captures Budapest.
Russia captures Helsinki ... the Fins are dead.

Week 48 : Luftwaffe bombs Russian border cities.
Russia asks for peace ... which I agree to for 250 GP.

Week 49 : English Cruiser, 2 Destroyers and 2 Transports sunk in English Channel by Uboat.

Week 50 : Swedish Navy sails to Danzig where our now famous Baltic Uboat fleet sinks the lot for loss of 1 Uboat.
Portugal attacks Italian Troops invoking MPP.

Week 51 : Portugese Infantry killed by Panzers south of Paris.
Sweden bombed in preparation for invasion ... several bombers lost over Goteborg thanks to SAMs although when I later capture Goteborg, there were no A/A units and I know there were no Naval vessels there either :confused:
Italy attacks Spain ... with a single Tank.

Week 52 : German Troops all given a Christmas holiday when the end of turn button gets accidently pressed at start of turn :mad:
Italy attacks Spain again ... with a single Tank.

Week 1 1940 : German Troops land on Swedish soil ... at this point I didn't realise that Infantry can attack straight from Transports.
We declare war on Spain ... Bilbao shelled with artillery then captured by Infantry and Panzers ... Germany's first MGL is created.

Week 2 : Vastervik (Sweden) captured.
Madrid captured without much of a fight.
Britain sends aid to Spain from Gibraltar ... in the form of 1 Tank.

Week 3 : Goteborg and Stockholm both captured by Panzers.
Naval Invasion Force moves into position for assault on Norway/Denmark next turn.
Large number of British bombers operating out of Gibraltar bomb German forces in Spain.

Week 4 : Valencia captured.
Sundsvall (Sweden) holds out against heavy Infantry and Panzer attack.
Spain now consists of La Coruna and Barcelona, both have 1 population ... capture will autoraze both so I negotiate peace for La Coruna and 30 GP ... Barcelona shall remain as a Spanish Independant State.
Oil deal renegotiated for 800 GP and 154 Gp per turn.

Week 5 : Sundsvall eventually falls.
Forces land on Norwegian coast.
Continued RAF bombing over occupied Spain.

Week 6 : Panzers capture Gibraltar destroying at least 10 RAF bombers.Sadly a huge Naval force had left Gibraltar during AI turn prior to attack.
Oslo falls.

Week 7 : Start to move ships down to Gibraltar ... time to turn the screws on the Royal Navy Med Fleet.
Bergen and Alesund captured.
Russia and USA sign peace.

Week 8 : Move troops into position for next turn assault on Lisbon, Trondheim and Lulea.
American and British Battleships shell occupied Spanish and French ports.

Week 9 : Lisbon captured.
Lulea captured ... Sweden dead.
American and British B/B continue to shell ports in hit and run raids.

Week 10 : Preparations made for Invasion of England. I now know Infantry types can assault from Transports.
Luftwaffe bomb French North Africa ... Battleship sunk in Tangiers harbour.

Week 11 : Trondheim captured ... Norway/Denmark dead.
Second German MGL spawned at Battle of Trondheim.

Week 12 : British Battleship, 3 Destroyers and a Transport sunk by bombers in Strait of Gibraltar.

Week 13 : British Battleship Rodney sunk by Uboat wolfpack.
British Transport unescorted runs onto Uboat and dies.

Week 14 : British Destroyer and Transport sunk by bombers of Lisbon.
Luftwaffe continue bombing North Africa.

Week 15 : British Cruiser, 2 Destroyers and Transport sunk by bombers of Gibraltar.

Week 16 : Invasion of England begins.
4 Infantry Corps and 4 SS Infantry Divisions assault and capture London. We then land large forces directly into London.
1 Panzer Corps and 2 Panzer Divisions attack and capture Plymouth.
1 Panzer Corps and 5 Panzer Divisions attack and capture Birmingham.
Total losses in initial assaults ... 3 Panzer Divisions.
No British counterattack.

Week 17 : Liverpool bombed then captured for loss of 1 Infantry Division.
French North Africa bombed by Luftwaffe.

Week 18 : Wick bombed then captured, but not before a single British Infantry Division lost just 1 HP while killing a full strength Veteran Infantry Army :eek:
Continental Portugal offers peace ... accepted for 25gp and 8gp per turn. I was also offered 2 African towns which I refused as they would have been indefensible.

Week 19 : Belfast bombed ... 1 Battleship & 2 Destroyers sunk in harbour.
Seaborne Infantry invasion captures Belfast. British Isles now under German occupation.

Weeks 20 - 25 : Not much happened except moving Transports down into place for North African Campaign.
American Battleship Arkansas of Spanish coast bombed then sunk by single Uboat.
 
Week 26 : French North Africa bombed.
Tangier captured by single seaborne Infantry Division.
Rabat captured by seaborne Infantry Corps and Infantry Division.
Algiers captured by seaborne SS Infantry Corps, Infantry Corps and Infantry Division.
Troops landed into Tangier.
Casablanca captured by Panzer Corps and 2 Panzer Divisions ... 1 Panzer Division lost.
Tunis captured by Panzer Corps and Panzer Division.
Marrakesh captured by 4 Panzer Divisions.
British Invasion Fleet of 2 Battleships, 1 battlecruiser and 1 Transport appear of Belfast ...

Week 27 : Seaborne assault on Corsica ... city holds out against SS Infantry Corps and 6 Infantry Divisions ... 3 Infantry Divisions lost.
French tanks pushing up from In Salah defeated by Panzer Corps.
Rebase lots of bombers to Birmingham to take care of British fleet ...
Single French tank attacks Rabat ... killed by Panzer Division.
British Invasion Fleet lands just 1 Tank North of Birmingham.
English send 3 Destroyers and 1 Transport from Malta to Tunis coast.
French Infantry divisions appear south of Danzig :eek:

Week 28 : Bombers at Birmingham hammer the British Invasion Fleet now in Irish Sea. Uboats then sink the lot for loss of 3 Uboats.
French Infantry Divisions at Danzig killed by Motorised Infantry Divisions.
English Invasion Fleet at Tunis sunk by Uboats.
Corsica bombed then captured but for loss of 1 Infantry Corps and 3 Infantry Divisions :(
In Salah attacked and captured by Panzer Corps. Tank force west of In Salah also destroyed.
Tripoli attacked and captured by 2 Panzer Divisions. Tank and Cavalry force SE of Tripoli also destroyed.

After so much success I get complacent ... I forgot to take care of the lone British Tank north of Birmingham before hitting the end of turn button. The Tank attacks Birmingham, kills both Infantry Divisions defending the city before capturing the city and destroying the huge number of German bombers stationed there :blush:

Revenge shall be sweet .....
 
I have a couple of observations based on the game I have played ... these may apply more to single player than MP.

Armies are far too strong ... I haven't came up against any AI Armies and it is too easy to steamroller over enemy cities with them. I'm not necessarily saying scrap Armies ... perhaps weaken them a bit ? Maybe only two units instead of three in an Army .

Also, the ability of an Infantry Army to attack from Transports is just too devastating. I can understand the reasoning for Infantry being able to do it (D-Day as an example where no Marines took part) but Armies are too strong to do this. Take my Invasion of England as an example. In reality, the invasion couldn't take place without Luftwaffe air superiority through destruction of the RAF. This is difficult to recreate here but if I had to land my Panzers on the coastline allowing the RAF a turn to bomb then and counter attacks to take place ... this would do a reasonable job of recreating the lack of air superiority. Instead, all I have to do is create Infantry Armies (SS Armies are even more devastating) and have them assault straight from the Transports ... the AI doesn't stand a chance. In my example, success was so rapid and so total that there was no counter attack at all ... not even a lone bomber attack.

Another problem I see is the capacity of Transports ... at 10, I think this is too high bearing in mind the size and scale of the map. Again from my example, I load 2 transports with a total of 4 Infantry Corps and 4 SS Divisions in Amsterdam. The transports move 1 square and unleash the seaborne attack ... this force gives no fewer than 12 attacks and London crumbles. The transports then move one square back into Amsterdam where they load up with 4 Panzer Corps and 4 Panzer Divisions ... the transports still have enough movement to go into London and unload straight into the city so that the Panzers can move immediately and attack cities by land ... end result ... annihalation of England. In this example, just two transports can unleash a massive force ... on a map of this scale where a transport can move from port to a seaborne invasion then back to port and collect a full load again and back to enemy territory then there is no way the transport should be able to carry so many troops at once. My invasion of North Africa is another good example of this.

Obviously what i'm suggesting is reduce the capacity of transports.

As for Armies, if you keep them is single player at all, I would reduce them to two unit Armies instead of three. I would remove their 'attack from transport' capability and I would think about removing Infantry Armies ability to attack twice a turn ... they are still Infantry after all ... the Army status may give them enough mechanisation to increase their movement by 1 but would it be enough to give them 'blitz' capabilities ?

I have to add that I have really enjoyed this game and I intend to finish it and bring you further reports. What I think will be really interesting though is the reports you will get from the PBEm ... I expect that suggestions from this will go against what I have said above because there is a world of difference playing an incompetant AI and playing humans ... you may find that, rather than just being a single player scenario with several players playing, the M/P version could go in a different direction to the S/P version, with its own set of changes and tweaks making it virtually a different scenario.
 
Mircea74,

"The main battle is with the soviets and i managed to take the entire eastern side of Russia. We advance on three directions: north (soon will be at the gates of Avam), center (Krasnoyarsk is the next target) and south (Alma Ata). Battlegroups are formed of 2-3 armies and about 6 to 10 artillery pieces with bombers in the rear for support. Then comes lots of japanese infantry who are used for military police in the occupied cities. The soviets appear not to know what to do against armies. They are trying to counterattack with T-34/76's but when they see an army they don't attack, becoming easy targets for our bombers..." Mircea74

I think this is the first time in a playtest with Japan
someone makes an early general attack on Soviet. Will be interesting
to follow.

"Things are even better regarding naval warfare. Our main task force was waiting for the US ships to come around Anchorage but instead some marines showed up and we were forced to leave the city. However, fleeing home i encounterd what i was looking for in a long time: about 7 US Battleships and some heavy cruisers. Just my luck!
A great battle followed and i managed to destroy all of them using air strikes, then weakening with naval bombardment and finally close combats with battleships. Yamato lead the way and had to deal with 100% healthy battleship. It won but survived with only 1 HP left!" Mircea74

It should be very hard for US-AI to recover from such a defeat!
Building 7 Battleships requires large resources.
Your forces seems to be well-balanced.

A very interesting report.

Thank you and welcome back.

Rocoteh
 
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