WW2-Global

KristiB said:
Oh, it's definately worth ditching the Soviet game I've been playing. I was just doing it to playtest anyways.

I loaded up Germany first and noticed that, again, due to AI placement of tile usage, Munich will continue to lose population until it reaches 2 or 3 or so... There's just something about the order in which the AI chooses what city uses which tile that Munich always ends up with only being able to use the ONE tile that the city is placed on... That's really a shame for a city that has so many improvements in it already and should definately be part of the AI 'war machine'...

KristiB,

If Germany is human-controlled its easy to shift tiles between
cities so Munich will only lose 1 population point.

Are you sure AI will handle Munich so bad as you describe?

Rocoteh
 
I'm almost positive... EVERY game that I have played where I wasn't Germany, I kept on eye on Munich and it went down to 1 population... Maybe someone else can back me up on this as they playtest.

I was considering just putting a pig or something in the Munich square so that it would hold out at at least 4 or 5 population or so...
 
Just some coments for my 1.2 game:

The AI used Bombers, Britsh bombers were shut down while they tried to bombard Brest.
Further the Italians now bombard Corsica with bombers.
But the russian only use their countless fighters.

The Russian Invasion is really hard. Even Warsaw was conquerd, Bulgaria, Rumania, Hungary dead. Italian cities of Tirana, Saloniki and Zagreb feel.
I could barley kill the Russian leader emerging after an T-34 assualt on Venice.
But as soon as I killed most of the soviet Invasion army (around 150+ MRD), Italy signed a peace treaty...
 
Alright I'm a few turns in and I have some issues. First the load time and time between turns is seriously disgusting. Tone some stuff down man by getting rid of a few hundred units. Everything doesn't have to be so historicly acurate and clogged.

Example: Getting rid of some of the less important german sea going vessals would be nice. Why? 1. load time 2. they are lost to britain in the first turn,
which took them 15 minutes by the way.

Important German ships: Schlachtschiff Scharnhorst
Schlachtschiff Gneisenau
Schlachtschiff Bismarck
Schlachtschiff Tirpitz
Schwere Kreuzer Blücher
Schwere Kreuzer Admiral Hipper
Schwere Kreuzer Prinz Eugen
Schwere Kreuzer Seydlitz
Schwere Kreuzer Lützow
Schwere Kreuzer Admiral Scheer
Schwere Kreuzer Lützow

Less Important German ships: Leicht Kreuzer, Hilfskreuzer & Zerstörer Kategorien

Bug: Civilopedia oril, rubber & iron hypertext links exceeded.

Bug: units get stuck without options after movement or attack.

Bug: Me-110 No bombing animation or sound.

Bug: U-boats causing no damnit to enemy naval vessals but gaining experience up to elite (Happens near london).

Bug: U-boats firing in the wrong direction (Animation).

Being that Hungary, Romania and Bulgaria were Axis allies They should give a right of passage or become part of germany period. I was very stunned when on cutting across them my only option was to leave, which is completely
fallacious.

Rocoteh: All and all I like, if you need help with anything just ask I'd be more than willing.
 
KristiB said:
I'm almost positive... EVERY game that I have played where I wasn't Germany, I kept on eye on Munich and it went down to 1 population... Maybe someone else can back me up on this as they playtest.

I was considering just putting a pig or something in the Munich square so that it would hold out at at least 4 or 5 population or so...

KristiB,

It will not help to put a pig there since you never get food
from the city-tile itself. The only solution I can see is to remove
Vienna or Prague.

Rocoteh
 
Dark Scipio said:
Just some coments for my 1.2 game:

The AI used Bombers, Britsh bombers were shut down while they tried to bombard Brest.
Further the Italians now bombard Corsica with bombers.
But the russian only use their countless fighters.

The Russian Invasion is really hard. Even Warsaw was conquerd, Bulgaria, Rumania, Hungary dead. Italian cities of Tirana, Saloniki and Zagreb feel.
I could barley kill the Russian leader emerging after an T-34 assualt on Venice.
But as soon as I killed most of the soviet Invasion army (around 150+ MRD), Italy signed a peace treaty...

Dark Scipio,

I think you will find that Soviet power is much more relevant in version 1.3.

Rocoteh
 
"Alright I'm a few turns in and I have some issues. First the load time and time between turns is seriously disgusting. Tone some stuff down man by getting rid of a few hundred units. Everything doesn't have to be so historicly acurate and clogged.

Example: Getting rid of some of the less important german sea going vessals would be nice. Why? 1. load time 2. they are lost to britain in the first turn,
which took them 15 minutes by the way."Anath

This have been discussed many times in the thread.

If you find it "disgusting" I suggest you try another scenario.

"Bug: Civilopedia oril, rubber & iron hypertext links exceeded."

Bug in all large C3C scenarios.

With regard to the rest.

No comments.

Rocoteh
 
Anath said:
Alright I'm a few turns in and I have some issues. First the load time and time between turns is seriously disgusting. Tone some stuff down man by getting rid of a few hundred units. Everything doesn't have to be so historicly acurate and clogged.

Example: Getting rid of some of the less important german sea going vessals would be nice. Why? 1. load time 2. they are lost to britain in the first turn,
which took them 15 minutes by the way.

When I first started to play, it took an hour to configure and about 45 minutes for the AI's turn. I then shut off Norton Anti-Virus. Now it takes about 1/2 hour to play and about 15 minutes for the AI's turn. Still a bit long, but definately worth it.
 
Anath,

There are smaller European-only WWII scenarios around and this author has a Barbarossa scnario that plays VERY fast in comparison.
 
Anath: When you "found" the hypertext links exceeded bug, you also found the bug where your units get stuck with no order options after moving;the two are related. This has happened to me also at least twice. When you look in the pedia at rubber or oil say, and get that error message you will not be able to end turns for your units. I think you can just save the game, exit and close the error message and reload, but I am not sure on that. I have had the game crash when I tried to go to the next turn after getting that error message.

So far as your axis allies are concerned, all you have to do is buy an embassy with them;then they will offer right of passage in negotiations. This applies to the other neutrals too, it took me a bit to figure it out. ;)

Rocoteh: I'll be happy to try out 1.3,maybe later tonight. Do you have any timetable on updating the save game downloads? I am not sure if I will be able to leave the computer on long enough to load the full scenario,that takes forever on my machine. I want to play Japan this time I think. :mischief:
 
V1.3 - Emperor - Soviets

Week 36: All armor units head towards Persia again... Spain declares war on Germany, France declares on Turkey, Great Britain declares on Greece and Thailand, Italy declares on Turkey, Axis declares on Danish. Large French contingent push into Germany, Germany takes Brussels and Amsterdam. All of Mannerheim Line is back in Fin territory.

Week 37: Kabul falls undefended, Tabriz falls... Axis all declare on Greece, Allies all declare on Turks, Belgium declares on Turks, Spain declares on French and Allies all declare in reply, Britain declares on Turkey. French
take Brussels :eek: and then fall back to the Maginot Line. German counterattack on Brussels pushed back. Germans finally take the first Polish border city but raze Copenhagen.

Week 38: Tehran, Baghdad, and Basra fall. Yugoslavia declares on Italy and Axis all declare in reply.

Week 39: Mashed falls, Kerman, Bushire, and Riyadh occupied. One undefended Persian city remaining... Germans destroy Poles, Italy takes Zagreb, France takes La Coruna. Allies declare on Thailand.

Week 40: Persians destroyed, no other military action from me other than setting up my armor for the Turkish invasion and whipping the workers on making railroads... Britain declares on Danish. Japanese take Wuhan.

Week 41: I declare war on Turkey but French units prevent an attack this turn... Britain tries to extort 82 gold from me, I tell Churchill to (bleep) off and England backs down. Germany recaptures Brussels as well as Belgrade, Yugoslavia destroyed. Italy takes Crete :goodjob: Japan takes Foochow and Guam

I noticed there was no rail line anymore between Stalingrad-Rostov and that the northern rail now ends just south of Tula. Just wondering if that was intentional.

I'd actually suggest and the Romanians both be incorporated into the Reich. As they are, they are more a hinderance to the Germans than a help it seems. Maybe make them have almost zero improvements to simulate their
reduced role early in the war. If you really want them to remain independent, maybe locking them into an RoP with Germany IS a good idea and maybe including Italy into that so the Axis can coordinate their efforts more. Worth considering at least...
 
Version 1.3 is out, that's great news! :)

I think i'll try the British or the US this time, especially now that my Japan version is almost finished (by the house rules). The soviets are dead, i didn't stop until i wiped them out. They became desperate towards the end and begged me to stop asking why do i spit in their face :) I think they now why...

British empire is crushed also, i caught many King George battleships in cities and i took them with marines after heavy naval bombardment. London fell as well as the other cities on their main island. Only 3 marines did the job but the combined baval and air power was devastating. I even left their occupied cities unguarded but they stayed in London recruiting in rage.

Australia campaign is also completed and i began raising another massive fleet for the US invasion. 20 Yamato class battleships were built with the help of mobilization and 18 transports set sail for Los Angeles. 132 units including 18 armies were loaded into them. Los Angeles and San Diego fell easily. I still have 3 west coast cities to conquer but there shouldn't be any problem. With no strong opponents left i think i'll put an end to the game.
 
OzzyKP: When Rocoteh gets a chance he will link saved games that load much faster, but it still will take some time on a slow machine like mine. I managaed to load the full scenario in only an hour! :rolleyes: It DOES take a lot of time if you have an older machine; having a few books you want to read helps between turns. I've read about 9 books playing these big Civ3 scenarios this past month! :D

Rocoteh: Scrapped those plans to play Japan as soon as I saw I could play Turkey. :cool: I suspect after seeing their total lack of improvements it is going to be a while before I launch any attacks. This time around I will spare you the city by city routine and try to focus on anything unusual.

Week 36- Germany takes Brussels, razes Amsterdam;UK declares war on Greeks. All of this is a bit earlier then I've seen it happen. I had debated jumping on the Greek fleet myself, but decided not too;now I have no easy prey to get promotions for my navy. :sad:

Week 37- I DW on Greece anyway to get into the action. :mischief:

Week 38- US DW on Chile,UK DW on Norway. Probably the 'running into subs' routine... Italy lands 7 armored div. and 1 cavalry regiment on Cyprus;I guess the AI DOES know how to use transports. :mischief:

Week 39- Poland dead,about typical I would say from my 3 previous games. Hammerfest? in Norway razed(UK?). Cyprus falls, of course.

I am builiding infrastructure,it's going to be a slog for me to get going I am afraid. The Iron Works being buildable in the capital is a nice touch though. The Soviets have parked a nice shiny MRD on my eastern border, no doubt to show off the new stats. ;)

Some notes: I see you changed the prices on some buildings, but some remained quite cheap, was that intentional? I refer specifically to Police station,Temple,cathedral,coloseum, and mass transit. I am religious so that may be part of it but still... I think you forgot to upgrade the US paratroops, them seem weaker then the new version of standard paratroops, at least according to the pedia. My one Turkish BC still only has a ROF of 1, is that intentional? I saw you upped the ROF on Heavy Crusiers. Thanks for including the recon plane, I promise to build at least one. ;) I want to see what others have to say about the new tougher navies,looking forward to reading reports on that. Good job! :goodjob:

p.s.- I neglected to mention in my France reports that after US DW on Soviets I saw a big Soviet naval force sail by my city of Reykjavik with a transport,headed to New York. I don't think they made it but it is interesting that they tried! :lol:
 
Sasebo said:
Rocoteh: I'll be happy to try out 1.3,maybe later tonight. Do you have any timetable on updating the save game downloads? I am not sure if I will be able to leave the computer on long enough to load the full scenario,that takes forever on my machine. I want to play Japan this time I think. :mischief:

Sasebo,

I will start to upload saved games 3-4 hours from now.

Will upload all saved games during the day.

Rocoteh

More comments to follow.
 
:eek:

1.3 is awesome :D

The added great wonders to prevent raising and the split of China were both great additions. However, the Germans did burn Brussels on the first turn; you might want a Brussels wonder. Then again, you can't fix the AI too much and stay sane while doing it. I'm praying for a no-raise option.

The updates are great. I'm awaiting saves

I'm playing as France. I'll send reports when I have the time.

It's like a new toy; I can't wait to play :D

Any plans for a reduced / light version? Say, turning 4 destroyers into a flotilla, or 3 subs into a pack, for instance? I started to do that for 1.2, and I might for 1.3. If you have any intreast in it, I'll be glad to do it and send it.

Once again, great update. I love it so far.
 
KristiB,

"V1.3 - Emperor - Soviets"

"Germans finally take the first Polish border city but raze Copenhagen."

Copenhagen needs a wonder!

"Week 40: Persians destroyed, no other military action from me other than setting up my armor for the Turkish invasion and whipping the workers on making railroads... Britain declares on Danish. Japanese take Wuhan" KristiB

Yes in version 1.3 roads and railroads in European Russia have been
heavily reduced.

"I noticed there was no rail line anymore between Stalingrad-Rostov and that the northern rail now ends just south of Tula. Just wondering if that was intentional" KristiB

Yes its by intention. The "roads" in WW2-Global represents both roads
and rail-roads.

"I'd actually suggest and the Romanians both be incorporated into the Reich."

I think its a good idea. Its possible I will implement it in version 1.4.

Thank you and welcome back.

Rocoteh
 
mircea74 said:
Version 1.3 is out, that's great news! :)

I think i'll try the British or the US this time, especially now that my Japan version is almost finished (by the house rules). The soviets are dead, i didn't stop until i wiped them out. They became desperate towards the end and begged me to stop asking why do i spit in their face :) I think they now why...

British empire is crushed also, i caught many King George battleships in cities and i took them with marines after heavy naval bombardment. London fell as well as the other cities on their main island. Only 3 marines did the job but the combined baval and air power was devastating. I even left their occupied cities unguarded but they stayed in London recruiting in rage.

Australia campaign is also completed and i began raising another massive fleet for the US invasion. 20 Yamato class battleships were built with the help of mobilization and 18 transports set sail for Los Angeles. 132 units including 18 armies were loaded into them. Los Angeles and San Diego fell easily. I still have 3 west coast cities to conquer but there shouldn't be any problem. With no strong opponents left i think i'll put an end to the game.

mircea74,

Thank you for the report.

Your playtest was very interesting. It showed that its not impossible
to win as Japan. Although I did not thought it should be impossible,
my estimate was that it should be very hard.

When it comes to AI, I think Japan suffer most from the limits of
AI. I mean AI is not very smart conducting amphibious landings.
More than other Civs in the scenario Japan is a sea-power so
it should be important.

Welcome back.

Rocoteh
 
Sasebo,

"Rocoteh: Scrapped those plans to play Japan as soon as I saw I could play Turkey. I suspect after seeing their total lack of improvements it is going to be a while before I launch any attacks"

I will load up saves for Turkey and Argentina also. I guess it will be
mission impossible.

"Week 38- US DW on Chile,UK DW on Norway. Probably the 'running into subs' routine... Italy lands 7 armored div. and 1 cavalry regiment on Cyprus;I guess the AI DOES know how to use transports." Sasebo

That I call very good news!

"Week 39- Poland dead,about typical I would say from my 3 previous games. Hammerfest? in Norway razed(UK?)." Sasebo

One more wonder to place!

"Some notes: I see you changed the prices on some buildings, but some remained quite cheap, was that intentional? I refer specifically to Police station,Temple,cathedral,coloseum, and mass transit. I am religious so that may be part of it but still... I think you forgot to upgrade the US paratroops, them seem weaker then the new version of standard paratroops, at least according to the pedia. My one Turkish BC still only has a ROF of 1, is that intentional? I saw you upped the ROF on Heavy Crusiers. Thanks for including the recon plane, I promise to build at least one. I want to see what others have to say about the new tougher navies,looking forward to reading reports on that. Good job!" Sasebo

Thank you.
Yes its with intention. I wanted that buildings that create happiness
should stay at low cost, but the others should take some time
to construct. I will correct Battlecruiser ROF and US Paratroopers in
version 1.4.

"p.s.- I neglected to mention in my France reports that after US DW on Soviets I saw a big Soviet naval force sail by my city of Reykjavik with a transport,headed to New York. I don't think they made it but it is interesting that they tried!" Sasebo

AI is absurd!

Thank you and welcome back.

Rocoteh
 
V1.3 - Emperor - Soviets

Week 42: Turkish invasion begins; Adana, Antalya, Trabzon, Samsun and Izmir taken for the cost of 1 T34, 1 MRD, and 1 T26... Thessaliniki taken by Germany. Germans attack two of the Maginot Line squares and destroy them :O

Week 43: Erzurum and Istanbul taken but took some losses, 1 T34, 2 MRDs and 2 T26s. Germany assaults the last Maginot Line hex and take heavy losses and the Maginot Line levels to veteren :cry: British airfield overrun,
9 planes lost.

Week 44: Tula-Stalingrad-Rostov rail completed :dance: No combat this turn as the T34s were all damaged from previous combat... Turks ask for an audience, we refuse. Germany attacking Paris in force but beaten back.

Week 45: Ankara taken, Turks destroyed. I draft a few citizens and destroy them in Tallinn to fast build a transport for the upcoming Swedish invasion... Norway signs peace treaty with Axis. Japan making little headway in China so far.

Week 46: I land 3 T34s, 3 MRDs, 1 worker (for radar), and 1 Infantry in Sweden... Greece signs peace with Axis with only Athens left.

Week 47: Second invasion wave in Sweden lands, another 8 units, all armor... Spain signs peace with Axis. Paris taken by Germany.

Week 48-52 : Sweden destroyed. I raze Antalya in Turkey to make more room for my Ankara project. Mines completed now in all mtn hexes and rails completed in two of those hexes. I plan on making Ankara into a total war machine and include Iron Works there... Maginot Line is now completely gone. The Germans ended up bombing it to kingdom come and then finishing it off with Panzers :O Japan took Chunking and Yenan.

I'm noticing that the AI does not seem to clean up after themselves at ALL. Three Pollution hexes is responsible for now reducing Vienna to 5 population. Munich is down to 1 again. I'd suggest just removing pollution completely if
that's possible. For human players it's easy to clean up, but the AI seems to have real problems with it...

And yes, Hammerfest has been destroyed in nearly every game I've played ever. Maybe give it 1 more population to see if it can survive...
 
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