WW2-Global

Rocoteh said:
P.S.Y.C.H.O.,

Thank you.

It a good idea.
I will make Spain and Communist-China playable in version 1.4.

Rocoteh
Thanks man! :) You should also consider making Brazil, Netherlands and Belgium playable...
 
Mei said:
Greeat to hear 1.3's been released. :)

I'll probably start again on Britain, but may start as Russia for a change. I might even give it a go as Turkey. ;D

I'll give a playtest report as soon as something happens, then, I guess. Belgium and the Chinese Communists being included is a plus, from looking at the editor, though Mao looks pretty unimportant power- wise.

Mei,

I hope you will continue with playtest-reports.

As you can see in the credits I really appreciate them.

Rocoteh
 
P.S.Y.C.H.O. said:
Thanks man! :) You should also consider making Brazil, Netherlands and Belgium playable...

P.S.Y.C.H.O.,

If it not increase load or waiting time that should be no problem.

Rocoteh
 
Rocoteh said:
P.S.Y.C.H.O.,

If it not increase load or waiting time that should be no problem.

Rocoteh
Ok, sounds good! :) I don't think it would increase the waiting time, but i'm not sure...
 
Adler,

Thank you.

"Why are some buildings in some German cities missing, like the temple and the marketplace? However I started the game. I thought also about your next version, and I considered it would be better to make it on a bigger map. It makes more fun. And before making a completely new scenario I propose to finish this. I mean it is an outstanding scenario, however there are two major issues which can be done better: more graphics and a bigger map.
However we talked about that before. And it is your decision" Adler

I will check the buildings with regard to 1.4.
Its possible I will make WW2-Global large map and WW3-Global.
I have had discussions with another Scenario-creator that can lead up
to that WW3-Global will be a joint project.

"I conquered Amsterdam and sank the Dutch navy here in Europe."

Good move.

I hope you will contine your playtest-reports.
As you know I think your reports on TGW always have been of great
value for that scenario.

Rocoteh
 
allin1joe,

"Using my expeience from 1.2, I knew that the American homeland needed a LOT of work. So, turn 1 was mainly switching builds on the mainland to workers. EVERY city was setup to build a worker. All will be done in 1-2 turns"
allin1joe

Agree. America needs a lot of work and patience.

"I assemble just about every ground force I have, put it on a transport in San Diego and move it on a stack of about 35 warships(including 2 carriers .. I never used them last time and I want to see what they can do). This is the fleet that will bring the battle to Japan. I need to keep them busy on their end of the ocean so I have time to turn the mainland into a powerhouse. Small fleets are stationed off San Francisco and Seattle for defense just in case. The rest are fortified in place." allin1joe

It will be very interesting to see what you can achieve with this
force early in the scenario.

"Turn 2 was mainly assembling the worker stacks to start creating mines and chopping where necessary. Hydro plants started in the larger cities that had hospitals already, aqueducts/hospitals started in those that didn't, while culture buildings are built by border cities on both sides. I like the fact that a University takes a bit to build. It was too easy to load up on them in v1.2. Now, I have to think about when I want to schedule the University build in each city."allin1joe


I am glad to hear that. I think buildings was to cheap earlier.

"Note: It's more expensive to build an aqueduct then a hospital?? In one city (I forget which now), an aqueduct would take 2 turns while a hospital would only take 1"allin1joe


Thank you for mention it. I will change it in version 1.4.

Thank you and welcome back.

Rocoteh
 
I stayed away for a few days and see you have released 1.3 which I will download after this post.

Russia - Emperor v.1.2 MRD adj to 19/13

Week 37 1943 (don't know if anyone has gone this long?)

Russia holds 38% area/60% population! (Allies hold 24/29)
Russia controls ALL of mainland Europe/Asia and Africa plus an outpost at Honto (more about that below)

At the next turn the last Tech will be reached and the Manhattan Project complete. I have 23 ships holding the straits from Siberia to Alaska and have landed 50 units on the Alaska side (railroad to the landing site on Russia side with an airport for fighter support. Apparently Americans have not yet detected me. Plan would be to move another 100 units over (including about 20 armies before taking on the Americans directly.

For many months the Americans and once the British have been attacking my outpost on Honto. First with airpower and marines but lately by landing stacks of 8-10 Pershiings. I resupply Honto from Vladivostok and it all starts again and again.

Other than a recent siting of US force off of Africa no action by the Americans other than suicide sub attacks against my huge fleet near Gibraltar.

Africa was relatively easy except for areas that did not have railroads.

At this point I would expect many bloody battles in North America (I plan initially to take a city and beat back attackers with rockets and artillery.) Eventually I will grind down the Americans with my superior production power.

However, now I will switch to 1.3 to give you some reports. I think I will try the Americans this time.
 
Hi Rocoteh,

I see that version 1.3 is out ( I just downloaded it!). I have been very busy with that four letter word (WORK) but I thought I'd give my impresssions of my Japan game.

IN turns 6-12, 1940 I kicked in the door in the Soviet Far East and took Chita, Renovo, Kumara, Khabarovsk and Vladivostok. I then made peace with the Russians. I was just pushing them to gain space so I could turn south and attack India while my Full Fleet redeployed to get ready to invade the US Pacific coast. I then turned South and took a number of Indian cities with very little resistance. Then, surprise, the Germans showed up in India and took two cities raizing one! They were having their heads handed to them by the Russians, which is why I went to help and it turns out they were wasting troops in India! I guess they really wanted operation Orient to go through. I think I can pretty easily win by the house rules before then end of 1941, I have almost all of India and just need to invade the west coast.

Some final remarks then I start playing the US or Britain in v1.3. Japan is tough but fun to play. They are really hurting for ground troops, especially in the Asia front. In particular facing the Soviets, things could get dicey as the Japanese are not set up to play mechanized war. This is probably as should be, but it is a real liability, though I would think it would only be truly problematic facing a human opponent. The value of carrier air still seems a bit understated to me. My Kates and Vals were pretty good, but the DBs were much more consistently able to hurt the big capital ships. This seems somewhat ahistorical to me as I understand the Japanese torpedo bombers were particularly effective early in the war. However they were also very vulnerable to CAP and AA in ways that the DBs were not so..... not sure if this can be solved in an easy way but I thought it deserved mention. If the US ever got smart enogh to escort their carriers with BBs it would be worse and then carrier air is going to have real problems. That is one reason I want to try playing as the US and see how Japan AI handles the carriers.

Anyway, thanks for the great work and I look forward to posting my first v1.3 playtest soon. :goodjob:
 
Bob1475,

I think your strategic situation is very interesting and I
really hope you will continue this playtest later on.

Rocoteh
 
Oh and BTW my conquering was done with never more than 6-7 Armies all founded by MGL. My own "house rule" was not to build armies. If Japan builds them on her own, Asia would be a much easier kill (I guess).

Nick
 
Dr Nick,

Thank you.

Its interesting what you say about carrier based air.

My intention is that it should be very lethal.

I probably will remake the stats and hopefully it will work better.

"Oh and BTW my conquering was done with never more than 6-7 Armies all founded by MGL. My own "house rule" was not to build armies. If Japan builds them on her own, Asia would be a much easier kill (I guess)" Dr Nick

Then version 1.3, without military academy should work.

Again : Thank you and I hope you will be back with playtest-reports
from version 1.3.

Rocoteh
 
These are the cities with Wonders:

Madrid, Barcelona, La Coruna, Valencia,
Bordeaux,
Warzaw,Lwow, Danzig,
Kiev,Odessa, Lublin, Lwow,Kharkov,
Suez,Tobruk,
Foochow,Canton, Wuhan, Chengtu, Chungking

If you observe AI razing any of these cities, please report it!

This is important to judge if the "Great Wonder" theory is correct or not.
(The theory =AI never razes cities wih Great Wonders.)

Rocoteh
 
I noticed you have changed the location of minefields blocking the soviet fleet at Leningrad. And now i can see no possibility for liberating the fleet, even if the cities nearby will be taken. Was that intentional? If so what is the purpose of these ships?
 
mircea74 said:
I noticed you have changed the location of minefields blocking the soviet fleet at Leningrad. And now i can see no possibility for liberating the fleet, even if the cities nearby will be taken. Was that intentional? If so what is the purpose of these ships?

mircea74,

Since Tallinn made it possible for the Soviet fleet to reach
the Baltic I changed the positions of the minefields.

As Soviet you must now defeat Germany to clear the minefields.
The alternative would have been free operations for the Soviet navy
in the Baltic.

Thus the Soviet Baltic fleet will only have a role to play if you
start war against the Western allies after the defeat
of Germany.

In reality (after Barbarossa had started) German Minefields denied
most Soviet naval operations in the Baltic until late 1944.

Rocoteh
 
Mircea,

I tend to use the destroyers en masse as anti-anticraft fire... the subs are mostly useless though obviously, yes.

In my v1.3 Russian scenario, the war has broken out in eastern Europe. :ar15: Updates to follow...
 
Indeed all Soviet naval operations in ww2 in the Baltic were, to be exaggerating a bit, only sinking of German refugee ships at the very end of the war. Also the Baltic was NEVER in allied control. It is historical exact that the Russian Baltic fleet is so weak. Also most of the ships were sunk or at least damaged in the siege of Leningrad (BB Marat for instance was sunk).
Nevertheless this was not the cause for this post. I was not very clever when I deleted both files for the save game. So I have to restart my test tomorrow. However I have edited the game a bit before I do so. At first I gave every German harbour city a Sub yard. I mean if Germany was able to build 1000+ Uboats this should be more realistic. Then I gave all German towns every improvement they could get. I mean temple and graneries not built!?! So I will start this game, I did not add any unit, nor did I change any stats, tomorrow.
evertheless the last infos from the Game yesterday. I eliminated Poland (I think a transport with German Marines for the conquering of Danzig would be nice...) and sank a British fleet in the North sea consisting 3 carriers, 2 BB, 1 CLAA and a few destroyer by ships and planes- especially Scharnhorst and Gneisenau were successfully sinking two British BC. Then Brussels was taken.
Te new game starts tomorrow.

Adler
 
Adler,

Yes the impact of the Soviet Baltic fleet was marginal during
WW2. German air kept the Soviet surface unit in port during a very
large part of the war.
Still I think the current solution is the best. I will rework the Soviet
submarine OOB in the Baltic today.

German city improvements is now as they should be in version 1.4.
It seems like something occured (bug) when I changed costs for
city-improvements in 1.3.

In version 1.4 a Submarine Yard have been added at Stettin.

Rocoteh
 
allin1joe said:
I would tend to agree with Adler about the German cities starting with everything. Unlike America, Germany was at it's peak at the start of the war. I don't think it have to worry about building improvements when the scenario starts.

allin1joe,

Yes you are right. Changes have now been implemented in version 1.4.

It remains to be seen if 1.4 will be the version with the massive
graphic expansion or if these will come in 1.5.
(It depends on bugs reported, number of changes and so on.)

No matter the number of version, my target date for the release
of the graphic expansion is February 20.

Rocoteh
 
V1.3 - Emperor - Soviets

Week 1-2, 1940: We move into Norway and take Oslo and Trondheim. Heavy losses to the armor corp forces me to bring in another shipment of tanks... Sometime previously, England had taken Reykiavik. Japan takes Sian, Chengtu, and American Davao in the Philipines.

Week 3-6: Norway destroyed. All non-alligned neighbors are now part of the Supreme Soviet! :goodjob: Now I'll be building up my military for quite a while for the upcoming invasion of eastern Europe... Americans take Marcus Isle. Germany and France exchange Brest, ends up back in French hands.

Week 6-11: Greece destroyed to pass the time. Completed the Ankara project, making it's production at 146, not bad for a city only using 12 squares... The war in the west is just a battle of attrition that France will eventually lose but it has ground to a standstill at the moment. Japan still creeping forward in China, some fairly large landings in north africa by both Italy and England.

Week 12-22: Shoring up for the invasion, currently 53 armor divisions, but only the auto-build T34s obviously. European France looks like they are in their death throes now. Lyon was taken and Brest is securely in German hands now, Marseille taken by Germany. We'll need to act soon or
Germany will be able to give me their full attention.

Week 23: Currently with 58 armored divisions; 11 T-34s, 12 T-26s, 47 MRDs. We just discovered T-34/KV-1 production so we launch the offensive... Bulgarians and Romanians destroyed. Thessaloniki, Belgrade, and Warsaw taken from Germans.

Week 24: Lodz and Kemi taken this turn. Italy counterattacks Thessaneliki with an infantry and artillery mass. We bearly beat it off. Germany and Japan are strangely quiet.

Week 25: We consolidate and push into defensive positions around Budapest. German armor attempts a breakthrough and are beaten off. Italy moves up marines to attack Thessaliniki. Large Japanese contingent shows south of Chita.

Week 26: Danzig, Konigsberg and Budapest fall in bloody battles. We gave up on our bombing campaign as losses mounted to 80% or so...

Week 27-28: The armor juggernaut rolls on. Vienna, Prague, Munich, and Stuttgart fall. Germany sues for peace but I wait til I destroy the
Japanese forces in my territory. I then accept peace. India and the rest of the middle east are looking inviting... Japan has taken Panay, Nanning, and Lhasa. America takes Sardinia. :eek: Zero movement in Africa that I can see.

Not sure what there really is to combat it, but the Soviets being able to take Persia and Turkey almost unopposed is, in the long run, almost unstoppable IMO in the hands of a human player.

On another note, I think that actually having the Great Wonders may even prevent auto-razing at population 1. I can't be sure but I could swear during the German invasion of Poland that it got down to 1 but that the Germans still captured it rather than having it raised. If someone else could help comfirm, if true this would go a long way in stopping the AI from messing up the scenario. :goodjob:
 
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