WW2-Global

I think a German air base in Libya may help the Italians.

BTW I thank an American airbase in the UK is a must in this scenario.
Please place these air bases in next version.

The only other time I played USA was ver2.0 which included the USA airbase in England. It became a preoccupation and gave to great of a support to the western allies so Germany was stopped after the fall of Paris. I concur, it is not needed since you can make your own in the nearby regional islands or use carriers.
 
An idea to simulate the Afrika Corps.

Make Tripoli auto produce a panzer3 every 10 weeks.

P.S.
When my patch is done I will play test as the UK with Germany & Japan aggression up with an American airbase in UK and German air base in Libya.

Looking at map Germany seems too strong.
 
An idea to simulate the Afrika Corps.

Make Tripoli auto produce a panzer3 every 10 weeks.

P.S.
When my patch is done I will play test as the UK with Germany & Japan aggression up with an American airbase in UK and German air base in Libya.

Looking at map Germany seems too strong.

hehe how can you say that if you havnt played it? :confused:

and anyway, germany is probably ment to be too strong..... it only lost once it started fighting on 2 fronts. i think im right in thinking that USA is at war from the start (due to editor not allowing dates for entry to war?).... this makes the war harder from the start.

another problem is, as your conquests grow, and the army size increases, money needed for these grows so you cant research as fast.... so you fall behind on techs.


and railroads are not included in the game, so you cannot have a small army defend/attack 2 fronts instantly on the same turn... each front is almost totally separate, and it can sometimes take several turns to get reinforcements to areas in need.

but then i only played this 2 years ago at one of the first versions....this version has had 100s (probably 1000s?) of improvements.
 
The only other time I played USA was ver2.0 which included the USA airbase in England. It became a preoccupation and gave to great of a support to the western allies so Germany was stopped after the fall of Paris. I concur, it is not needed since you can make your own in the nearby regional islands or use carriers.


That is interesting info.

Thank you.

Rocoteh
 
hehe how can you say that if you havnt played it? :confused:

and anyway, germany is probably ment to be too strong..... it only lost once it started fighting on 2 fronts. i think im right in thinking that USA is at war from the start (due to editor not allowing dates for entry to war?).... this makes the war harder from the start.

another problem is, as your conquests grow, and the army size increases, money needed for these grows so you cant research as fast.... so you fall behind on techs.


and railroads are not included in the game, so you cannot have a small army defend/attack 2 fronts instantly on the same turn... each front is almost totally separate, and it can sometimes take several turns to get reinforcements to areas in need.

but then i only played this 2 years ago at one of the first versions....this version has had 100s (probably 1000s?) of improvements.

Overlag,

In fact I think its much harder to win as Germany now.

So far (after the release of version 2.4) I think there have been
no Germany SID-level playtest reported.

On railroads:

Very interesting what you mention here, since I really want the scenario
to work that way.
In fact it shows that its a correct decision to keep railroads out.

Rocoteh
 
I think it is good to keep the US out of the game- at first at least. We have a 1939 and not a 1941/42 scenario here. It is a pity we do not have the ability for triggers.

Adler

Adler,

Agree.

Its a major problem with the Civ 3 game-engine.

Rocoteh
 
There is a slight disparity for the Kriegsmarine to begin with in terms of their destroyers - some are veteran and elite and all have somewhat better values than their allied counterparts.

Furthermore, some 12 of the fleet torpedo boats of the Mowe Class are badged as destroyers, of a 1939 vintage no less; they were constructed from 1926-1928 and were quite small in comparison to other vessels.

Now, if this is done for reasons of game balance, all well and good; if not, some revision may be in order.

The battleships constructed in game could do with a reworking of stats, with currently the Bismarcks and Hindenburgs having a distinct advantage; the Iowas and Lions, and to a lesser extent the KGVs, need a bit of a kick up.

The RN cruiser line, as I may have observed before, does concentrate a bit much on small unit lines from the 1920s and early 1930s to the exclusion of later development that played a significant part in the war.

Littorios could make an appearence, as could Sovetsky Soyuz; that is a matter for unit inclusions for a later version.

New version is running very smoothly, and the changes are all coming off quite nicely.

I've been playing around with a biq where I am labelling the USN, RN, IJN, MN, RM and other navies with the same methodology used for the KM as a matter of depth, detail and to provide historical accuracy as far as can be done for 1939. The current deployments are very much on the mark, with only small rejiggings needed for the US Asiatic Fleet, cruiser deployments in the Atlantic and other small issues.

This war is progressing nicely.
 
Overlag,

In fact I think its much harder to win as Germany now.

So far (after the release of version 2.4) I think there have been
no Germany SID-level playtest reported.

On railroads:

Very interesting what you mention here, since I really want the scenario
to work that way.
In fact it shows that its a correct decision to keep railroads out.

Rocoteh

yeah i understand all those facts, i was just telling Robert01 that.

the no-railroads thing must work perfectly (I've not played civ3 for over a year but i remember how annoying it was on normal games with only roads and to have someone declare war on a weak front). its probably the most realistic way of doing things...

Its exactly what keeps happening to me in Hearts of Iron..... ill be somewhere deep in Russia with 80% of my army, when BAMM, here comes 20div/units of allies in France... by the time you get some troops back to France, they already on the German border lol.

that's generally how all my wars as Germany are lost, in the games that i would call realistic (inc yours).
 
Simon Darkshade,

"There is a slight disparity for the Kriegsmarine to begin with in terms of their destroyers - some are veteran and elite and all have somewhat better values than their allied counterparts."
Simon Darkshade

I think its motivated if one looks at displacement for the German destroyers.

"Furthermore, some 12 of the fleet torpedo boats of the Mowe Class are badged as destroyers, of a 1939 vintage no less; they were constructed from 1926-1928 and were quite small in comparison to other vessels."
Simon Darkshade

They were included as destroyers because of their displacement and armament
could compare with most destroyers.

Clarification: 1939 destroyer should be interpreted as Post-WW1.
Its possible I will change the name with regard to version 2.5.



Rocoteh
 
MrErik,

I agree.
Very strange US-AI behaviour.
This type of action from AI have seldom been reported earlier.

Thank you for the report and welcome back.

Rocoteh
The US is doing the same thing to me in my Japan game i just conqured Guam and going to send a fleet to take care of US aircraft carriers appears to be about 4 of them east of Kwajalein just been bombing me and nothing else and also the Japan airfield in the pacific gets ignored so far in my game atleast so far.
 
in the newest download when i go to unzip it, it just shows all of the files and no folders! is it supposed to be like that?
EDIT: Nevermind, i figured it out.

Great scenario :D

btw why does Britian control Canada and Australia, because i remeber (reading{but my Grandfather confirmed this}) that both Canada and Australia as independant states participated in D-Day?
 
Germany Emperor 2.4

Week 43 1939.
The war in France.
We retake Verdun and wipe out the French counter attack.
We take Brest with the loss of one Panzer Division and destroy 2 French battle cruisers.

War at sea.
We sink 1 US Heavy Cruiser.We lose the Gneisenau attacking British battleships opps.
We sink 1 US Battleship with the lose of 1 U boat.

Misc.
We load 6 Infantry Divisions into a transport.We will not advance through Norway by land we will advance by sea.

French counter attack.
French Recapture Verdun again we lose 2 Infantry divisions.[The French seem to be better at counter attack this game than the last one I played.] [IMO I think they wasted the units in the attack.]

Week 44 1939.
The war in France.
We retake Verdun again..... and wipe out a French army of 3 INF DIVs & 3 tank DIVs.
We take Lyon and destroy 2 French Fighters, 2 French bombers,1 French tank, and 5 French Infantry in the city.

War at sea.
We sink 1 US Carrier & 1 US destroyer.

Japan takes Guam.

Week 45 1939.
LOL I do not have a ROP with the axis minor and they still send armies to attack France.
[Romania 12 infantry divisions][Hungary 3 infantry divisions][Bulgaria 5 infantry divisions]
[I hope I can wipe out the French before the AI wastes these units.]

Blitzkrieg in France.
We take Bordeaux with the loss of 2 Infantry divisions.
We take Marseilles with the loss of 1 panzer 3 division.

The Norway campaign begins.
We take Oslo with 0 losses we will take Bergen next turn via sea.

The war at sea.
We sink 1 US WW1 destroyer.

Norway Denmark sues for peace I decline.
RAF does 2 bombing runs on us we shot both down.

Week 46 1939.
The Arctic front.
We take Bergen.[The Royal Navy looks like it has fled the North Sea for the safety of their home ports.]

France falls.
Strasbourg falls the city is mostly destroyed by bombing
Toulouse falls.
[We will spend the next few weeks crushing the French resistance & wiping out the rest of the maginot line.]

Switzerland falls.
We take Bern with the loss of 1 panzer3 division.

War at sea.
We sink 1 US 1939 destroyer.We sink 1 British Light Cruiser Southampton class.

[At this point my next target is the Balkans. I will wait for more troops before I attack the Soviet Union.]
 
WWII Global 2.4
Germany
Deity
AI Aggression one level above normal
House rule: Arty can only be utilised against Fortifications and no further production of these units.

Week 1,1940
Well so far all has gone pretty much as planned (Poland 2 turns, Industrial base build-up, RN home fleet has been marginalized, looses were not much of a problem)
Once the Lowlands and Belgium had fallen the Panzers halted, waiting for the new PanzerIIIs to be produced and weathering the French tank attacks. By week 1 1940 Paris has been taken … it was no real Blitzkrieg, more of a leisure stroll. :)
Once again Strasbourg was the first French city to fall ... that’s the advantage of taking one's time, fortresses can be reduced methodically despite the unhistorical behaviour of attacking head on ...

One thing does strike me as rather odd though, the UK has meanwhile ceased to bomb any German cities or units. Usually there is a constant stream of UK aircraft but in this game, even at the onset of the scenario there was no stream of RAF but just some little drops … Any Ideas :confused:

The RN home fleet spent their WW1 destroyers pretty much by attacking minefields.

Japan seems to be progressing in Asia.

The new Axis minors have spent a fairly big chunk of their infantry by attacking French positions, effectively strengthening the French side by training the French defensive units.

Is there a way to make the UK AI not continuously attack the tile west of Bremen? A couple of German infantry units can keep the bulk of the RN home fleet busy and even after the Battleships have been sunk the light Cruisers can be destroyed while in port (London) by Kriegsmarine bombardment. It just seems to be too predictable.

Is there a way to have some sea-observation posts, analogous to the ones on land. It might make the RN more focused if they spoted the enemy better (off the Norwegian coast and the eastern English coast) and make better use of Scapa Flow


All the best
 
Simon Darkshade,

"There is a slight disparity for the Kriegsmarine to begin with in terms of their destroyers - some are veteran and elite and all have somewhat better values than their allied counterparts."
Simon Darkshade

I think its motivated if one looks at displacement for the German destroyers.

"Furthermore, some 12 of the fleet torpedo boats of the Mowe Class are badged as destroyers, of a 1939 vintage no less; they were constructed from 1926-1928 and were quite small in comparison to other vessels."
Simon Darkshade

They were included as destroyers because of their displacement and armament
could compare with most destroyers.

Clarification: 1939 destroyer should be interpreted as Post-WW1.
Its possible I will change the name with regard to version 2.5.



Rocoteh

Displacement does not have a direct impact upon combat ability; such a distinction makes more sense when worked with hitpoints. Despite their size, KM destroyers did not compare favourably with those of other navies in many operational factors, and did not have successful war careers at all.
Veteran or elite status for me is motivated by recognition of previous experience, intensive training, crews and officers with wider experience

As for the fleet torpedo boats, their displacement and weaponary do not compare with late 1930s fleet destroyers of any nation, coming in at less than 1500 tons full load. If anything, they belong in the category of WW1 destroyers. They are slower, smaller, carry less weaponary than standard RN and MN destroyers of the 1930s, yet are classed as superior.

The flotilla units are a bit overpowered and out of place, considering the seeming efforts made to place accurate ship by ship numbers to begin with; perhaps they could be substituted with other years of development following on from the 1939 and 1941 types...1943 and 1945 perhaps?

An alternate method is to set three broad categories: WW1 ships, 1920s ships and 1930s ships. This can then be followed with wartime construction that sets previous treaty limitations aside - one things of the Wartime Emergency Destroyer Programme of the RN here.

As said, the classes of destroyers and cruisers could be somewhat increased in number to match this, with many of the graphics available or close by with SOE being released sometime in the next two years. This could translate to WW1 light cruisers, treaty light cruisers, treaty heavy cruisers, treaty large light cruisers, and then Wartime/non treaty CLs and CAs (one thinks of the Clevelands and Baltimores here, as well as the Minotaurs).

If the Hindenburg class represents the realistic H-39 class, then adjustments need to be made to its attack factors, hit points and defence, which are disparately large compared to Iowa, Yamato or Lion. Further, if H-39 makes it, then there is a case to be made for SS, Montana, Vanguard and even UP-41.

As a final thought, there needs to be some impetus towards encouraging a Battle of the Atlantic, as currently, there is no pressing need to control the area, nor for U-Boats to operate there. A raw materials type unit from Canada, whilst merely a simulation and game device, could assist.
 
btw why does Britian control Canada and Australia, because i remeber (reading{but my Grandfather confirmed this}) that both Canada and Australia as independant states participated in D-Day?

It's true that Canada & Australia are sovereign nations, but they are also members of the British Commonwealth. They all recognize the English monarchy. They are so closely allied that making them a single civ in this scenario makes perfect sense. Canadian & Australian troops served under British command in Europe & the North Africa campaign. In southern Asia, Australian troops also served under British command.
 
As a final thought, there needs to be some impetus towards encouraging a Battle of the Atlantic, as currently, there is no pressing need to control the area, nor for U-Boats to operate there. A raw materials type unit from Canada, whilst merely a simulation and game device, could assist.

I disagree. In my game as the U.S. '39-'40, control of the Atlantic is very important to both sides. The British are using Canada as a giant tank factory & shuttling them to Europe & the Mediterranean via Transports. The U.S. is almost ready at the end of '40 to start sending ground troops to Europe. German Uboats are still a big threat & it's in Germany's interest that they stay so to avoid a D-Day landing. I'm seeing a very important contest for the Atlantic taking place.
 
If it is working that way, then all well and good. It does need a bit more though to guarantee such eventualities, or to add a further impetus and difficulty to the game; it did take far longer for US mobilization to occur, and Canada is not exactly the full arsenal of demoncracy in and of itself.

In a version whereby Britain and the US are operating on the same keel, then the Atlantic matters. As it is, it is not as vital as it could be,

A concentrated ASW campaign using the RN in WW2-Global can sweep the pre-existing U-Boats from the Atlantic zone, as well as deal comfortably with the pocket battleships. The Battle can be won well prior to 1943, or even 1941.

What I suggested adds to the importance of the Atlantic, on top of pre-existing circumstances and the Convoy unit, and perhaps an autoproduction wonder building U-Boats in Germany, and one that could be constructed on the Atlantic coast of France.

Perhaps our perceptions of what importance of the Atlantic and heavy use of it are may differ. Tank convoys are one thing. Vital life lines are another. It is next to impossible to fully simulate this using the current game engine, but tweaks can be made that are known to work in other circumstances.

A few other ideas:

Sea Lanes: Different terrain to channel transports, convoys and such traffic through, that impact movement, and are areas to concentrate upon when running a sea denial campaign.

Autoproduction wonders for capital ships - If the non-razing patch works, then it frees up a lot of buildings. Given that the AI has difficulty building a balanced fleet, then the difficulty of capital ship mass production in wartime could be simulated for some using a wonder that produces a battleship every x turns.

Production of CAs, CLs, DDs, DEs etc would be without restriction.

Other possible tricks might be the upgrading of immobile units, thus having a preplaced pair of Bismarcks not able to be unlocked until a particular tech/time tech is discovered. In many circumstances, this would mean that one would need to defend the naval construction ports to prevent destruction before completion, as occured at Nikolayev. I'm not sure on the full mechanics of such a notion, as there may be limitations to the 'king flag' but it could be worth contemplating. (Hat tip to vingrjoe for that idea).

Conversion/upgrade of WW1 destroyers to DEs.

Allied defensive minefields, such as off the Thames Estuary, NY, Chesapeake Bay.

Coastal defence guns/artillery. Pre-existing batteries at certain points, in conjunction some fortress units, of immobile guns with lethal sea. Resource under some French, Norwegian and other coastal cities allowing production of a Coastal defence small wonder, that autoproduces the same type of unit on a very rare basis - lucky to get one or two for the war...or make the wonder obsolete at an early stage. This builds up the Atlantic Wall.

Specific aircraft plants, such as Supermarine, Avro etc. Distribute along fairly reasonable lines, give autoproduction, possibility of building in a couple of extra locations (resource driven). Vulnerable to aerial destruction. Puts some more meaning in a strategic bombing campaign...perhaps extend to Ploesti, Schweinfurt etc.

Increase the value of oil - more trade and sheilds, oil refinery facilities to improve - make it a strategic goal to control.

I'll continue to work on the biq I previously mentioned; on the stage of naming USN destroyers, and British Army units as necessary.
 
I started work on my patch and find that I am short 10 more units.
Pz2 M2A2 Hart GArtB USart Navada U boat typ XXI 203mm M-3A1Stuart [Mobile Artillery PRTO_Mech_Infantry is the vanilla
MECH INF used for Mobile Artillery?]
And the .PCX files.

P.S.
There are a few units I have but dont look that good.

1.Me-109[I have the one in Barbarossa It kind of looks weird if there is a better 1 in this scenario please send.]
2.Pz4H[I have the one in Barbarossa It kind of looks weird if there is a better 1 in this scenario please send.]
3.YAK3&Yak9[I have the ones in Barbarossa they look kind of weird if there are better units in this scenario please send.]
4.Mobile Rockets PRTO_Radar_Artillery[I have the Katusya if there is a different 1 other than Katusya in this scenario please send.]
5.Bismark& Yamato[I have an old units from 2002 if there are newer versions please send]

Please post the files to mooload.
http://www.mooload.com/new/
 
Playtest Report:

U.S. 2.4 Warlord
Week 40, 1939-Week 52, 1940

Known Bugs (not sure there's anthing you can do about this):

-In Week 39, I sent a Fighter from Guam on a Recon Mission northwest of Truk. Visibility of that area has never gone away. 64 turns later, I can still see all movement there without further Recon Missions. Mid1940, I used this bug to ambush & sink 1 Cruiser, 2 Destroyers, 1 Transport of the Japanese with my Submarines which could lie in wait out of normal sight range & know when a target was there.

-At the very start of the Scenario, I looked through the Tech Tree & saw many Techs without description, new units, new abilities, etc. I looked again Week 40 & I could see all of it. This is why I complained in my 1st Playtest. For some reason, the Tech Civilopedia entries were all blank at the beginning.

Atlantic Theater:

-As reported earlier, Germany eliminated Poland Week 39. They quickly overran the Low Countries & French cities east of Paris. German attacks on Paris stalled & it took them about 6 turns to take Paris on Week 20, 1940. Germany then quickly took the rest of France, razing 2 cities in southern France.
-Germany has made no attacks on Norway.
-Germany is definitiely winning the Battle of Britain. London is being demolished by German bombing. I've only seen 2 British aircraft so far.
-German Uboats are a big threat in '39 & most of '40. I have lost 3 WWI Destroyers & 6 Submarines to them. I have sunk about 10 Uboats, 6-7 with Submarines & 3 with a Battleship C2.
-I sunk the Bismarck with a stack of WWI Destroyers & a couple of British bombing runs in the English Channel. I lost almost 20 WWI Destoyers & a Battleship C2 doing it, though.
-Germany has made no territory gains at all in the 2nd half of '40.
-I have seen no German naval units in the North Atlantic Weeks 45-52, '40. It's not from lack of searching. They're either in port or sunk.
-The British AI was very smart with it's navy in '39. They kept their Battleships & Cruisers in port at London, sallied forth to bombard German forces on the French coast & then returned to the safety of London repeatedly.
-Unlike in other playtests reported recently, Allied AI has not been attacking the German minefields at all.
-At the beginning of '40, the British & French fleets headed south & almost totally abandoned the North Atlantic. They either went into the Mediterranean or down the African coast. I'm not sure which because I didn't follow.
-Canada has become a tank factory. I can see lots of tanks running around up there & I've seen at least 2 British ship convoys leaving eastern Canada.
-Axis Minors seem to be almost inactive. They have made no territory gains at all.
-Italy has lost 4 cities in North Africa; 1 to France & 3 to the British. They still hold Ethiopia.
-NONE of the unaligned countries have gone to war! Spain, Russia, Switzerland, Sweden, Denmark, Spain, Greece...all are just sitting this one out completely. The Spanish are building a navy. Sweden is actively trading luxury resources & ROP with me. None of the rest will trade with me & seem to be doing nothing but improving their cities. I have embassies with all of them, but can't trade Military Alliances to get them into the war. The option for Military Alliances doesn't appear in the trade window so I assume it's been disabled.
-I've sent 8 Submarines, all of my Atlantic WWI Destroyers & a Battleship C2 built in New York to fight the German Navy around the U.K.
-The rest of my Atlantic fleet left Havana to support my invasion of Mexico by bombarding Vera Cruz & Campeche. After eliminating Mexico, I sent them through Panama toward Honolulu.

Latin America:

-I invaded Mexico around Week 50, '39. I had amassed, 6 M2A2s, 1 Cavalry, 1 Marine, 1 Paratrooper, 1 US Paratrooper, 3 Artillery, 4 Bombers in Houston for the offensive. The conquest was a cakewalk, but it took some time to get my troops through the jungles & hills to Honduras.
-I signed an ROP with Columbia-Peru in '39, but I let it expire anticipating further conquest in 1941. They have a single Destroyer that has been sitting in the same spot off the coast of Honduras for about 55 turns. No other activity seen from them.
-The South American nations are also sitting this one out. Except for the Destroyer mentioned above, I haven't seen any of their units. They have all remained at peace.
-I plan on invading South America at some point just to be sure they're not trading Oil & Rubber to the Axis.

Pacific Theater:

-Japanese AI is doing very well.
1. Week 40, '39 they took Guam with a few Marines on a Transport escorted by 2 Destroyers & 1 Cruiser. I lost 1 1939 Infantry, 2 WWI Destroyers, 3 Bombers & 1 Fighter. They destroyed what was left of my fleet at Manilla with many Destroyers from China.
2. Week 41, '39 they took Manilla. One Transport approached from the north with a huge stack of Destroyers & 1 Cruiser. One Transport approached from the east with 2 Destroyers. I saw them coming so I was able to rebase 1 Bomber to Honolulu, sell the city improvements, & send my 2 1939 Infantry into the hills outside the city. I handed them Manilla because I couldn't defend it. Their troops then ruthlessly chased my infantry around Luzon until they were destroyed.
3. Week 43, '39 they took Davao from the north with an unescorted Transport carrying 1 Marine & 2 Infantry. Again, I sold the city improvements & watched my lone 1939 Infantry die. Interestingly, a lone Japanese Heavy Cruiser showed up at Los Angeles. I lost 3 Submarines sinking it.
-The Dutch Navy showed up in force Week 42, '39, but it was too little too late. They came into the Phillipines with 6 submarines, 2 Heavy Cruisers, 1 Light Cruiser 5 Destroyers & engaged the Japanese Destroyers, but the Japanese had LOTS of Destroyers & a few Submarines. The British showed up east of Davao with a Light Cruiser & 1 Destroyer.
-After the buffer of the Phillipines had fallen, the Japanese skipped French Indochina & British Malaysia & took the 2 cities on Dutch Java. They then rapidly took Borneo & Celebes leaving the Dutch with just 2 cities left on Sumatra.
-By Week 45, '39, my Pacific Fleet had all arrived in Honolulu rendering it safe. Some of the Submarines I sent to Dutch Harbor turned around to replace the ones lost off Los Angeles.
-The rest of '39 was uneventful except for the Japanese razing the Communist Chinese city west of Peking.
-Week 20, '40 was a disaster for the Allies in the Pacific as well. Hong Kong & Singapore both fell to the Japanese.
-About Week 30, '40 the Japanese took Rabaul & tried to take Honolulu with 5 Submarines, 3 Destroyers, 1 Cruiser, 1 Battleship, 1 Transport. All were sunk easily by my Pacific Fleet with the loss of a few Submarines & a couple of WWI Destroyers. I engaged them far west of Honolulu out of range of air support. My defensive screen of Subs saw them coming.
-By About Week 40, '40 I finally had a Transport of Marines in Honolulu from San Diego so I set out to take Kwajalein with my entire Pacific Fleet. My Atlantic Fleet was about to arrive in Honolulu. Japanese took Solomon Islands, Hanoi, & a few cities in China.
-Took Kwajalein with no losses on Week 43, '40 after air & sea bombardment. Sent my Transport back to San Diego to relaod escorted by a Battleship & a 1939 Destroyer. Began rebasing newly-built B-25s to Kwajalein & bombing Truk.
-Week 45-52, '40 Japanese begin sending several Destroyers at Honolulu from the north. They come in 2s & 3s & are easy to handle, but there are lots of them & I have no idea how they got north of Hawaii without being seen by my aircraft on Midway. Also odd that they would try this without land forces or heavier escorts. Their losses so far: 11 Destroyers sunk, 1 damaged. Mine: 3 WWI Destroyers, 1 Submarine sunk. Lone Japanese Battleship appears west of Kwajalein & is easily sunk. Japanese take Port Moresby which is suprising & 1 Dutch city on Sumatra leaving 1 Dutch city left on the map & continue to advance in China.
-End of 1940: Communist China is down to 3 cities in central Asia. Looks like they're about to vanish. Republican China is doing better, but has lost a few cities. Dutch down to one city on Sumatra. British are still holding Kuala Lumpur somehow. French still holding Saigon. Thailand still neutral. Japanese have not threatened Alaska or Midway island yet. As soon as my Transport gets back to Kwajalein with more 1939 Marines, Truk will fall to me. I intend to leave new Guinea & the Solomons for the British in Australia to mop up & continue toward the Phillipines. I haven't seen any Japanese carriers yet.

Suggestions:

-I would eliminate the city in Baja California. True, it might mess up the cultural border of Mexico, but, even today, Baja California is a blasted landscape dotted with small fishing villages & some tourist resorts. During WWII, it was not capable of significant industrial output.
-Russia must enter the war. In my game, it hasn't fired a single shot at anyone including Poland. Historically, it's invasion of Poland with Germany put them at war with England & France. It was the later German invasion of Russia that brought it into the Allied corner. For historical accuracy, it should start the war at war with Poland which would then bring it into war with the Allies. However, this would make the Axis MUCH too powerful. I'm not sure how to fix this, but it destroys any historical accuracy at all watching Russia sit on the sidelines throughout WWII.
-The Wonders in Washington, D.C. & Richmond automatically produce Paratroopers. I would disable this. It's not accurate for '39-'40 & later on the U.S.'s industrial might makes it unnecessary. It looks like I'm going to have more Paratroopers than I know what to do with. I'm currently stockpiling them in Panama to use in my later South American invasion.
-South America should not be trading Oil with the Axis countries in Europe. Though German warships like the Graf Spee used neutral ports in South America, they never had enough control over the Atlantic to ship significant resources from South America to Europe. What little overseas trade they had with Japan was done by submarine or ships flying bogus nationality flags. A major reason Germany invaded Russia was to get at it's oil fields. It doesn't have that motivation here if it can trade with South America. For this scenario to be historically accurate, the Oil resource has to be given intense scrutiny (but, I think you already know that).
-Likewise, Rubber is very important. The large rubber plantations in South America were a result of the Japanese conquest of the South Pacific & Southeast Asia. Rubber should not appear in South America until 1942. The U.S. had a crippling rubber shortage until the South American plantations were brought into productivity.
-Galveston was the major port in Texas at the time, not Houston. It wasn't until after WWII that massive canal building & earth moving opened Houston's port up to deep-draft shipping. Galveston later declined because of that & a history of being wiped out by hurricanes. Houston was important because of it's oil & cotton production, not it's port. I would leave the city where it is, but rename it Galveston.
-New Orleans needs a slight production boost. I would turn one or two of the swamp tiles into forest for a bit more shield production. During WWII, New Orleans produced all of the famous Higgins boats & the Singer Co. built a factory nearby to supply troops with sewing kits & sewing machines for making parachutes & uniforms. All of the swamp around New Orleans here leaves it just a tad shy of where it's shield production should probably be.

Overall: GREAT SCENARIO!
 
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