WW2-Global

I have got my patch up and running.

But I am short 10 more units.
Pz2 M2A2 Hart GArtB USart Navada U boat typ XXI 203mm M-3A1Stuart [Mobile Artillery PRTO_Mech_Infantry is the vanilla
MECH INF used for Mobile Artillery?]
And the .PCX files.

P.S.
There are a few units I have but dont look that good.

1.Me-109[I have the one in Barbarossa It kind of looks weird if there is a better 1 in this scenario please send.]
2.Pz4H[I have the one in Barbarossa It kind of looks weird if there is a better 1 in this scenario please send.]
3.YAK3&Yak9[I have the ones in Barbarossa they look kind of weird if there are better units in this scenario please send.]
4.Mobile Rockets PRTO_Radar_Artillery[I have the Katusya if there is a different 1 other than Katusya in this scenario please send.]
5.Bismark& Yamato[I have an old units from 2002 if there are newer versions please send]

Please post the files to mooload.
http://www.mooload.com/new/
 
Rocoteh I think you should cut out Gao in French north Africa.
Then add Midway & Wake.
I think most players would prefer to have Wake & Midway in the game more than they care about a "hole" in the middle of the desert.

Midway is there, Robert01. It's the U.S.-held, single-tile island northwest of Hawaii with an airbase on it.

I agree that Wake should be added. Probably Peleliu also. I would also rename the city called Solomon Islands to Vella Lavella or Guadalcanal. Island hopping was the character of the war in the Pacific. Gotta have the islands that were so important then.
 
It is a thought to include the key Pacific Islands, if but to provide the best option for simulation and accuracy of the offensives. Other mods have implemented airbases with victory points and terrain with writing on it, and this works to a degree. However, there is just something different about seizing a city that represents a key island. It seems right.

There have been definite developments in this regard in the games I have had a go at - the cities are the focus of assaults.

Wake, Midway, Peleliu, Tarawa, Iwo Jima, renamed Guadalcanal. Possibly Makin and Tinian (Saipan and Guam do cover the Marianas fairly well, though). Kwajalein, Truk, Rabaul are already there and work well.

Possibly a pre-placed US city/based called Espiritu Santo near French Polynesia, with a victory point, to encourage the deployment of forces to the area. Maybe including a few victory points around the Coral Sea and on the New Herbrides, Bismarck Sea, etc.

There are two caveats, or points to remember, however. One is the balance of cities on the map - where do we draw the line, given the 512 limit that still at this stage is present. The second is game balance, which has been addressed to some extent.

Another thought: Rather than separate tank units (for example, M-4 Sherman, Tiger), the changes in technology over time could be represented by Armored Division 1940, 1942, 1944, 1945, with Civilopedia notes explaining what tanks it comprises and the increases in strength. This however, opens the door to upgrading en masse, so probably cannot be worked in that manner. Perhaps in weaker units - Tank Brigades or Abteilungs... Merely a thought.

Possible wonder - Lend Lease or some derivation thereof. It could autoproduce equipment from the USA at a slow rate to allow the RAF, for example, to field some Thunderbolts as well as their indigenous models.

I can't see inter-allied convoys working in the SP game, which does remove Lend Lease to the USSR and Arctic Convoys in the most direct form.
 
A few suggestions.

I think a city in northern Greece is needed.
Kotlas I think can be cut out.

Cut Novvy Port and add Hilo.

And add Tangiers and cut Carajas.

P.S. Add many of the Pacific Islands and use my idea about the Pacific Island terrain coastal terrain combo.
 
Maimonides,

Thank you for the report.

"U.S. 2.4 Warlord
Week 40, 1939-Week 52, 1940

Known Bugs (not sure there's anthing you can do about this):

-In Week 39, I sent a Fighter from Guam on a Recon Mission northwest of Truk. Visibility of that area has never gone away. 64 turns later, I can still see all movement there without further Recon Missions. Mid1940, I used this bug to ambush & sink 1 Cruiser, 2 Destroyers, 1 Transport of the Japanese with my Submarines which could lie in wait out of normal sight range & know when a target was there.

-At the very start of the Scenario, I looked through the Tech Tree & saw many Techs without description, new units, new abilities, etc. I looked again Week 40 & I could see all of it. This is why I complained in my 1st Playtest. For some reason, the Tech Civilopedia entries were all blank at the beginning."
Maimonides

OK I will look it over.

"Atlantic Theater:

-As reported earlier, Germany eliminated Poland Week 39. They quickly overran the Low Countries & French cities east of Paris. German attacks on Paris stalled & it took them about 6 turns to take Paris on Week 20, 1940. Germany then quickly took the rest of France, razing 2 cities in southern France."
Maimonides

Very disturbing that AI continues with this despite changes made.

"-Germany has made no territory gains at all in the 2nd half of '40."
Maimonides

Germany-AI is a problem.


"Unlike in other playtests reported recently, Allied AI has not been attacking the German minefields at all."
Maimonides

That is good.

"Pacific Theater:

-Japanese AI is doing very well.
1. Week 40, '39 they took Guam with a few Marines on a Transport escorted by 2 Destroyers & 1 Cruiser. I lost 1 1939 Infantry, 2 WWI Destroyers, 3 Bombers & 1 Fighter. They destroyed what was left of my fleet at Manilla with many Destroyers from China.
2. Week 41, '39 they took Manilla. One Transport approached from the north with a huge stack of Destroyers & 1 Cruiser. One Transport approached from the east with 2 Destroyers. I saw them coming so I was able to rebase 1 Bomber to Honolulu, sell the city improvements, & send my 2 1939 Infantry into the hills outside the city. I handed them Manilla because I couldn't defend it. Their troops then ruthlessly chased my infantry around Luzon until they were destroyed.
3. Week 43, '39 they took Davao from the north with an unescorted Transport carrying 1 Marine & 2 Infantry. Again, I sold the city improvements & watched my lone 1939 Infantry die. Interestingly, a lone Japanese Heavy Cruiser showed up at Los Angeles."
Maimonides

A very positive surprise!

"-End of 1940: Communist China is down to 3 cities in central Asia. Looks like they're about to vanish. Republican China is doing better, but has lost a few cities. Dutch down to one city on Sumatra. British are still holding Kuala Lumpur somehow. French still holding Saigon. Thailand still neutral. Japanese have not threatened Alaska or Midway island yet. As soon as my Transport gets back to Kwajalein with more 1939 Marines, Truk will fall to me. I intend to leave new Guinea & the Solomons for the British in Australia to mop up & continue toward the Phillipines. I haven't seen any Japanese carriers yet."
Maimonides

Seldom will Japan-AI attack Australia.

"-The Wonders in Washington, D.C. & Richmond automatically produce Paratroopers. I would disable this. It's not accurate for '39-'40 & later on the U.S.'s industrial might makes it unnecessary. It looks like I'm going to have more Paratroopers than I know what to do with. I'm currently stockpiling them in Panama to use in my later South American invasion."
Maimonides

OK I will consider it.

"-Likewise, Rubber is very important. The large rubber plantations in South America were a result of the Japanese conquest of the South Pacific & Southeast Asia. Rubber should not appear in South America until 1942. The U.S. had a crippling rubber shortage until the South American plantations were brought into productivity."
Maimonides

The game-engine will not allow it.

"-New Orleans needs a slight production boost. I would turn one or two of the swamp tiles into forest for a bit more shield production. During WWII, New Orleans produced all of the famous Higgins boats & the Singer Co. built a factory nearby to supply troops with sewing kits & sewing machines for making parachutes & uniforms. All of the swamp around New Orleans here leaves it just a tad shy of where it's shield production should probably be."
Maimonides


Notes have been taken.

Thank you and welcome back.

Rocoteh
 
Rocoteh

Japan's home islands are defended too weakly.It was beyond the realm of possibility that the US could invade Japan & capture & destroy a city early in the war.Yet this is what the US AI does frequently with Hiroshima being their favorite target.Even in 1945 the US was leery of invading Japan because of the expected fierce resistance & heavy casualties.
To remedy this I suggest adding 3 special fortress to each home island city and maybe also a minefield in a hex on each side of Kochi(which also needs air trade). This will make it more realistic & also might cause the AI to focus more on capturing the Pacific cities first.
Hope this is helpful

The Dragonlord

The Dragonlord,

Sounds like an interesting idea. I will consider to add the units
you suggest.

Rocoteh
 
Equuleus,

"It took the Nazis 1 month to take Warsaw not 2 weeks.I think you have under powered the Polish forces."
Equuleus

However it will take Germany-AI 4 weeks to conquer Warsaw.

"1.Add Polish tanks Poland had 880 tanks in September 1939.
[I think light tanks are best. BTW how many tank does 1 tank unit represent?]
Equuleus

Please remember this is a division-level scenario.
There were no Polish armoured divisions September1939.
Most of their tanks was spread out among infantry and cavalry formations.
A vast majority of the tanks were machine-gun equipped tankettes.

A tank unit in WW2-Global represents one armoured division
with 150-350 tanks.

"[BTW how many planes in 1 air unit?]"
Equuleus

Most of the time 20-60 planes.

"3.Add Polish Artillery units.
[Poland had 4,300 guns in September 1939.] [BTW how many guns in an Artillery unit?]"

The artillery is present within the infantry divisions.
The artillery in WW2-Global represents artillery-units attached
to corps and and armies.

"4.Add 1 more Polish sub they had 5."
Equuleus

OK notes have taken.

"P.S. Riga is land locked on this map. Riga is a port city."
Equuleus


I know that Riga is a port city. Its a bug.

Rocoteh
 
On my play test on week 1 1940 invaded Russia.
By week 2 I had Liepaja,Riga,Vilnius,Brest-Litovsk,and Lwow.
I quit for now it was just too easy.

They did have armored units on the brigade level.[7 armored brigades I think]
At least add 1 light tank conscript unit.
They did have a small mechanized force in 1939.

P.S. BTW the Polish destroyed 236 German tanks.

Can you do anything to make it harder to play as Germany and at the same time help the German AI?
More victory locations in Europe maybe.

I can do a play test with any ideas you have to help the German AI just tell me what country to be and any possible AI tweaks.
 
Equuleus,

"I can do a play test with any ideas you have to help the German AI just tell me what country to be and any possible AI tweaks."
Equuleus

I appreciate if you make a playtest as Germany on SID-level.

That will make it easier to compare with earlier versions of the
scenario with regard to difficulty.

My respons on AI-problems will probably be special AI-versions.

Rocoteh
 
Rocoteh -

My report on playing Soviet Russia at Demi level vs a German AI with two levels higher agression. I have played now until week 46 1940 and must report no visible change in Germany. They seemed to move a little faster in the West but in the end it took them until week 23 1940 to finish off France. Since then, no attacks against any other countries. Spain actually had a little war with the Allies and Germany did not take advantage. No movement against Copenhagen or Yugoslavia or Russia. I will play a few more turns but I don't see this as having any impact.
 
If you want to help the German AI just put victory locations in Yugoslavia
Denmark Greece and Norway.

P.S. Some one please help me.

I have got my patch up and running.

But I am short 10 more units.
Pz2 M2A2 Hart GArtB USart Navada U boat typ XXI 203mm M-3A1Stuart [Mobile Artillery PRTO_Mech_Infantry is the vanilla
MECH INF used for Mobile Artillery?]
And the .PCX files.

P.S.
There are a few units I have but dont look that good.

1.Me-109[I have the one in Barbarossa It kind of looks weird if there is a better 1 in this scenario please send.]
2.Pz4H[I have the one in Barbarossa It kind of looks weird if there is a better 1 in this scenario please send.]
3.YAK3&Yak9[I have the ones in Barbarossa they look kind of weird if there are better units in this scenario please send.]
4.Mobile Rockets PRTO_Radar_Artillery[I have the Katusya if there is a different 1 other than Katusya in this scenario please send.]
5.Bismark& Yamato[I have an old units from 2002 if there are newer versions please send]

Please post the files to mooload.
http://www.mooload.com/new/
 
WWII-Global 2.4, Emperor difficulty, Soviet Union.
House rules: I use ground artillery only against Fortress units, as otherwise it is an overwhelming advantage to me.


Week 44, 1940:

Norway/Denmark declares war on us. They appear at the Lithuanian border with three Infantry divisions, take one of our captured Turkish workers, and destroy two Motor Rifle divisions.


Week 45:

We sign a Right of Passage agreement with Finland and send 27 T-34 divisions north toward Hammerfest. Taking Denmark might prove difficult. We have begun building transports in the Arctic Sea. We destroy the Norwegian Infantry in Lithuania.


Week 47:

Our T-34 divisions begin to pass through Finland near Petsamo on their way toward Hammerfest.

Norwegian infantry attempt to cross the Finnish-Soviet border near Kem. One of our Soviet Garrison divisions is destroyed, but another crushes the invaders.


Week 48:

Our T-34s continue driving through pathless Finnish forest. The Finnish roads are clogged with infantry and engineers.

Norwegian Infantry enters Finnish territory south of Petsamo.


Week 49:

Our T-34s cross into Norway southeast of Hammerfest. Generals estimate two weeks until contact.

Our reserve T-34s crush the two Norwegian Infantry divisions south of Petsamo.

Four Norwegian Coastal Defense ships appear off the coast of Hammerfest.

Week 50:

Our glorious Socialist technicians have achieved yet another miracle of Soviet engineering! No more must we envy the Fascists their "dive" bombers, for now we have a mighty ground-attack plane of our own: the Ilyushin-2 Sturmovick has been developed! In addition, the Petlyakov-8 can begin to replace the hardy but under-powered Pe-2s (we currently have 43 wings of Pe-2 bombers). Finally, the new long-range Mikoyan-Gurevich-3 fighter is available. It is perhaps not as powerful as our Yak-1 fighters, but its excellent range gives us two tactical advantages: 1) we now have the ability to provide overlapping air support in sparsely populated areas, and 2) we can provide air cover from our border cities to troops invading across that border. These also make an excellent unit for production in remote cities, because their long flight range means they can be brought to the front quickly, and their low material cost means that those remote cities can produce them rapidly.

Our T-34s move to the hills directly southeast of Hammerfest. Next week we will strike.

Our two Battleship C2s that make up our Arctic surface fleet engage the Norwegian Coastal Defense ships off the Hammerfest coast and sink two. The two remaining Norwegian Coastal Defense ships bombard our army and slither back into the ports of Hammerfest.


Week 51:

Our troops take Hammerfest with no significant casualties. We destroyed the three Norwegian Infantry divisions guarding the city, but there are still two divisions scuttling around in the mountains. Our armor can't pursue them there, so we send 23 fresh T-34 divisions west toward Narvik. Our reinforcements and the units left behind in Hammerfest to refit, repair and crush any resistance will smash the Norwegian divisions if they have the courage to leave the mountains.

Two Norwegian Infantry divisions cross into European Russia: one near Warsaw and one near Liepaja.


Weel 52:

We destroy the invading Norwegian forces. Meanwhile the Red Army moves closer to Narvik.


Week 1, 1941:

The new year begins uneventfully. Our Arctic battleships sink a couple of Norwegian destroyers near Narvik. Our tanks move closer to Narvik.

One of the Norwegian Infantry divisions skulking in the mountains attacks Hammerfest and is easily destroyed by our KV-1 division garrisoning it.


Week 2, 1941:

Our troops enter the outskirts of Narvik.

A Norwegian destroyer slips past our Battleship screen and destroys one of our transports which is en route to Hammerfest.


Week 3, 1941:

We take Narvik at the cost of a single T-34 division. Our 17 fresh T-34 divisions enter Norwegian territory north of Trondheim.


Week 6, 1941:

A disappointing week. We take Trondheim, but at the cost of 5 T-34 divisions. We are reinforced by some refitted divisions from the north. 16 T-34 divisions and one KV-1 division move south toward Bergen.


Week 8, 1941:

We take Bergen, losing two T-34 divisions in the process. 14 T-34 divisions move to the hills just north of Oslo.

The British have seized Crete. We declare war on Greece and cross the border with 14 T-34 divisions.


Week 9, 1941:

We take Oslo with no losses. Norway has fallen - now only Denmark remains.


Week 10, 1941:

We take Athens and Greece surrenders.


Week 11, 1941:

Special Intelligence Report on the Japanese: The Japanese Empire has pursued a continental strategy throughout the war. This has cost them some Islands in the Pacific: they have lost Taipei to the British, and Truk, Saipain and the Kwajalein atoll to the Americans. However, they have conquered nearly all of Nationalist China: only Chengdu, Kunming and Khotan remain in Nationalist hands. They have also seized Hong Kong from the British and Hanoi from the French. It is safe to say that if we had not saved Communist China from the Japanese that the addition of the extremely productive cities Lanchow and Sian to the Japanese Empire would make them competitive with Germany as the most potent Axis power.

It will be interesting to see how this strategy serves them in the long run: if they go as far as to take India from the British, it is conceivable that mastery of every continental Asian port could give them enough power to contend with the Americans and the British navally, assuming that Germany can continue to tie up the Allies in the Atlantic. We will watch to determine whether the Japanese start gaining ground in the Pacific Islands.


Week 16, 1941:

The brilliant engineers at Yakovlev have created a powerful new fighter: the Yak-9. All factories that are currently producing Yak-1 fighters now switch to production of Yak-9s.


Week 17, 1941:

We have completed the Trans-Siberian Railroad connecting Warsaw to Bulgan. Our work crews will turn north to continue building the railroad around the border of Manchukuo in an attempt to connect Vladivostok.


Week 21, 1941:

[Note: I am attempting to simulate Operation Barbarossa by making the Axis declare war on me. I will do this by attacking a single Finnish unit in Finnish territory, and then withdrawing in order to simulate the element of surprise. I will cancel my ROP with Finland first so that my reputation suffers as little as possible.

On the eve of Operation Barbarossa, I have:
103 Russian Infantry divisions
176 T-34 divisions
14 Motor Rifle 1941 divisions
161 KV-1 tank divisions
17 Heavy Artillery
162 Yak-1 fighter wings
68 Mig-3 fighter wings
12 Yak-9 fighter wings
27 Il-3 Sturmovick wings
44 Pe-2 bomber wings
41 Pe-8 bomber wings

Germany has:
3 Marine divisions
3 Fallschirmjager (Paratrooper) divisions
2 SS Infantry divisions
4 Slovakia Infantry divisions
11 German Security divisions
38 German Infantry divisions
135 88mm FlaK/PaK divisions
53 Panzer IIIe tank divisions
2 Panzer IIIg tank divisions
17 German Mechanized Infantry divisions
3 Me-109e fighter wings
18 Me-109f fighter wings
16 Ju-88 bomber wings

Japan has:
161 Japanese Infantry divisions
31 Type 97 tank divisions
2 Paratrooper divisions
1 Japanese Special Naval Landing Force division
24 Ki27 Nate fighter wings
13 D3A Val bomber wings
3 B5N Kate bomber wings
]

Treachery! The Axis declare war on us. The Finns, the Germans, the Hungarians, the Romanians and the Bulgarians all simultaneously attack.

The Finns sink 4 submarines, and destroy 8 Soviet Garrison divisions. They approach Murmansk, Kem and Leningrad with a total of 19 Finnish Infantry divisions, 4 Tank divisions, and 3 Light Tank divisions. It is not without some bitterness that our Generals observe that the Finnish tanks are fueled with petrol made from Soviet oil.

The Hungarians enter the mountains immediately west of Kishinev with 18 Hungarian Infantry divisions.

The Romanians approach Odessa with 14 Infantry divisions.

The Bulgarians sink 4 Submarines in the Black Sea and approach Istanbul with 15 Romanian Infantry divisions and 10 Infantry divisions.

The Japanese make no obvious move. They have, however, lost Hanoi to the British.

The Germans attempt to bomb Bergen with two wings of Ju-88 bombers, both of which are shot down by our mighty Yak-1 fighters. They also attempt to bomb our 5 Battleship C2s near Bergen with a single Ju-88 wing, which is shot down.

The Germans also attack Radom with 4 tank divisions, each of which is destroyed by the two KV-1 divisions garrisoning Radom. However, they have crossed the border in the following places: near Radom, with 5 Panzer IIIe divisions; near Warsaw with 26 Panzer IIIe divisions, 2 Panzer IIIg divisions, 2 Marine divisions, 6 German 88 divisions, 2 Paratrooper divisions, 1 SS Infantry division, and 1 Motorized Infantry division; and near Radom with 5 German Motorized Infantry divisions, 3 German Infantry divisions, 3 Slovakia Infantry divisions, and 4 Panzer IIIe divisions.

Clearly counterattacking the German army near Warsaw has our highest priority going into week 22.
 
Rocoteh -

My report on playing Soviet Russia at Demi level vs a German AI with two levels higher agression. I have played now until week 46 1940 and must report no visible change in Germany. They seemed to move a little faster in the West but in the end it took them until week 23 1940 to finish off France. Since then, no attacks against any other countries. Spain actually had a little war with the Allies and Germany did not take advantage. No movement against Copenhagen or Yugoslavia or Russia. I will play a few more turns but I don't see this as having any impact.

Bob1475,

Maybe aggression-level only have a marginal impact on how AI works.

Thank you for the report and welcome back.

Rocoteh
 
Gattamelata,

Thank you for the report.

"WWII-Global 2.4, Emperor difficulty, Soviet Union.
House rules: I use ground artillery only against Fortress units, as otherwise it is an overwhelming advantage to me.


Week 44, 1940:

Norway/Denmark declares war on us. They appear at the Lithuanian border with three Infantry divisions, take one of our captured Turkish workers, and destroy two Motor Rifle divisions.


Week 45:

We sign a Right of Passage agreement with Finland and send 27 T-34 divisions north toward Hammerfest. Taking Denmark might prove difficult. We have begun building transports in the Arctic Sea. We destroy the Norwegian Infantry in Lithuania"
Gattamelata

It seems like Germany-AI seldom or never will try to occupy Norway.

"Our glorious Socialist technicians have achieved yet another miracle of Soviet engineering! No more must we envy the Fascists their "dive" bombers, for now we have a mighty ground-attack plane of our own: the Ilyushin-2 Sturmovick has been developed! In addition, the Petlyakov-8 can begin to replace the hardy but under-powered Pe-2s (we currently have 43 wings of Pe-2 bombers). Finally, the new long-range Mikoyan-Gurevich-3 fighter is available. It is perhaps not as powerful as our Yak-1 fighters, but its excellent range gives us two tactical advantages: 1) we now have the ability to provide overlapping air support in sparsely populated areas, and 2) we can provide air cover from our border cities to troops invading across that border. These also make an excellent unit for production in remote cities, because their long flight range means they can be brought to the front quickly, and their low material cost means that those remote cities can produce them rapidly."
Gattamelata


For sure these units will make a difference.

"Week 1, 1941:

The new year begins uneventfully. Our Arctic battleships sink a couple of Norwegian destroyers near Narvik. Our tanks move closer to Narvik.

One of the Norwegian Infantry divisions skulking in the mountains attacks Hammerfest and is easily destroyed by our KV-1 division garrisoning it."
Gattamelata

It seems like Norway-Denmark AI has managed to build rather
strong forces.

Week 9, 1941:

"We take Oslo with no losses. Norway has fallen - now only Denmark remains."
Gattamelata

A tough campaign.

"Week 11, 1941:

Special Intelligence Report on the Japanese: The Japanese Empire has pursued a continental strategy throughout the war. This has cost them some Islands in the Pacific: they have lost Taipei to the British, and Truk, Saipain and the Kwajalein atoll to the Americans. However, they have conquered nearly all of Nationalist China: only Chengdu, Kunming and Khotan remain in Nationalist hands. They have also seized Hong Kong from the British and Hanoi from the French. It is safe to say that if we had not saved Communist China from the Japanese that the addition of the extremely productive cities Lanchow and Sian to the Japanese Empire would make them competitive with Germany as the most potent Axis power.

It will be interesting to see how this strategy serves them in the long run: if they go as far as to take India from the British, it is conceivable that mastery of every continental Asian port could give them enough power to contend with the Americans and the British navally, assuming that Germany can continue to tie up the Allies in the Atlantic. We will watch to determine whether the Japanese start gaining ground in the Pacific Islands."
Gattamelata

I doubt Japan-AI is competent enough to occupy India.
Its not impossible though.

"Week 21, 1941:

[Note: I am attempting to simulate Operation Barbarossa by making the Axis declare war on me. I will do this by attacking a single Finnish unit in Finnish territory, and then withdrawing in order to simulate the element of surprise. I will cancel my ROP with Finland first so that my reputation suffers as little as possible."
Gattamelata


A very good idea!

"On the eve of Operation Barbarossa, I have:
103 Russian Infantry divisions
176 T-34 divisions
14 Motor Rifle 1941 divisions
161 KV-1 tank divisions
17 Heavy Artillery
162 Yak-1 fighter wings
68 Mig-3 fighter wings
12 Yak-9 fighter wings
27 Il-3 Sturmovick wings
44 Pe-2 bomber wings
41 Pe-8 bomber wings

Germany has:
3 Marine divisions
3 Fallschirmjager (Paratrooper) divisions
2 SS Infantry divisions
4 Slovakia Infantry divisions
11 German Security divisions
38 German Infantry divisions
135 88mm FlaK/PaK divisions
53 Panzer IIIe tank divisions
2 Panzer IIIg tank divisions
17 German Mechanized Infantry divisions
3 Me-109e fighter wings
18 Me-109f fighter wings
16 Ju-88 bomber wings"
Gattamelata

Its not good that Germany-AI will build all these 88mm FlaK/PaK divisions.
I will consider to make this unit auto-production only.

"Treachery! The Axis declare war on us. The Finns, the Germans, the Hungarians, the Romanians and the Bulgarians all simultaneously attack.

The Finns sink 4 submarines, and destroy 8 Soviet Garrison divisions. They approach Murmansk, Kem and Leningrad with a total of 19 Finnish Infantry divisions, 4 Tank divisions, and 3 Light Tank divisions. It is not without some bitterness that our Generals observe that the Finnish tanks are fueled with petrol made from Soviet oil.

The Hungarians enter the mountains immediately west of Kishinev with 18 Hungarian Infantry divisions."

The Romanians approach Odessa with 14 Infantry divisions.

The Bulgarians sink 4 Submarines in the Black Sea and approach Istanbul with 15 Romanian Infantry divisions and 10 Infantry divisions.

The Japanese make no obvious move. They have, however, lost Hanoi to the British."
Gattamelata

It will be very interesting to follow how competent Germany-AI
will manage this campaign.

"The Germans also attack Radom with 4 tank divisions, each of which is destroyed by the two KV-1 divisions garrisoning Radom. However, they have crossed the border in the following places: near Radom, with 5 Panzer IIIe divisions; near Warsaw with 26 Panzer IIIe divisions, 2 Panzer IIIg divisions, 2 Marine divisions, 6 German 88 divisions, 2 Paratrooper divisions, 1 SS Infantry division, and 1 Motorized Infantry division; and near Radom with 5 German Motorized Infantry divisions, 3 German Infantry divisions, 3 Slovakia Infantry divisions, and 4 Panzer IIIe divisions.

Clearly counterattacking the German army near Warsaw has our highest priority going into week 22."
Gattamelata

One can wonder how Germany-AI will deploy its huge number of
88mm FlaK/PaK divisions.

Thank you for the report and welcome back.


Rocoteh
 
I will start a play test as Finland with a few tweaks to help the German AI.

I added victory locations in Copenhagen,Belgrade,Oslo, and Athens.
I moved the aggression level up by two for Germany & Japan in the editor and set the AI aggression at max in the start options.
Will be back with reports ASAP.
 
I will start a play test as Finland with a few tweaks to help the German AI.

I added victory locations in Copenhagen,Belgrade,Oslo, and Athens.
I moved the aggression level up by two for Germany & Japan in the editor and set the AI aggression at max in the start options.
Will be back with reports ASAP.

Robert01,

Welcome back with reports.

Rocoteh
 
Spent half a dozen hours today playing as the British Empire, although this only translated to a handful of turns.

Germany: Bombing attacks on London and the destroyers based at Sheerness (Nore Command) that failed to have any major impact. Spitfires and Hurricanes handled them well enough, although by no means was this more than a fraction of the Luftwaffe.

Kriegsmarine sortied en masse to its destruction in the North Sea at the hands of the Home Fleet destroyers, light cruisers, heavy cruisers, battleships Nelson and Rodney and battlecruisers Renown and Repulse, with added bombing from RAF Bomber Command assets.
Total losses estimated at their entire destroyer and light cruiser strength, one heavy cruiser and a very large proportion of their home based U-Boat fleet; coastal submarines also sortied out and were sunk. Scharnhorst joined the movement and was sunk by Renown.
Nelson and Rodney returned to Scapa Flow and the battlecruisers to Edinburgh, which serves as Rosyth.

Pocket battleship Admiral Scheer moved up to unsuccessfully bombard Reykjavik, and was subsequently sunk by HMS Hood.

Two Arethusa class cruisers lost in mid Atlantic.

HMS Ark Royal, HMS Queen Elizabeth, HMS Warspite, HMS Barham and HMS Valiant sent to Mediterranean Fleet along with several County class heavy cruisers and Town class light cruisers.

HMS Royal Oak and HMS Malaya, along with three CA and two CL set off for Singapore. They will be followed by the QEs, Rs, battlecruisers and two KGVs upon completion, along with a minimum of six carriers. Argus to be used as an aircraft ferry.

Essentially, Germany is finished as a seapower, with only one mobile pocket battleship, and a rump fleet of Gneisenau and another pocket battleship in the Baltic; they may yet repeat the mistake of coming out.

Danzig has fallen, and there have been limited attacks into the Netherlands and Belgium at the same time. These have been harrassed by Blenheim light bomber raids.

BEF being prepared and readying to embark for France.

Italy: Sortied whole fleet on first turn, bumping into the French Mediterranean Fleet which resulted in a vast melee between Sardinia and Tunis. Force H joined in, and sunk both RM battleships out of Rome, along with a large amount of light and heavy cruisers and destroyers. WW1 destroyers and submarines provided fodder for the destroyer fleet, augmented by light cruisers and the advance units detatched from Home Fleet.

Out of Alexandria, the Mediterranean Fleet of the Royal Navy encountered the balance of the RM. With the Malta squadron of destroyers and Force H joining in, once again the RM was smashed and shore bombardment of Italy followed (!).

Total losses in the Med: 16 DD, 3 CL, 2 CA

In the Far East, the Imperial Japanese Army has been engaged with the Chinese around Nanning. Two air raids on Hong Kong with no actual damage.



Conclusions: It is an unfortunate feature of the SP game that the AI has no concept of the doctrine of a fleet in being. Early destruction of heavy and medium KM and RM units by RN and allied forces removes the two lesser naval opponents which are the closest threat to the homeland; this allows the Atlantic to be cleared at leisure, the main fleet to head for Singapore and a token force augmented with air power and light units to remain as a covering force for any later KM developments.

The RM, once it fires its bolt, does not have a great basis for comeback; heavy naval gunfire and assaults from east and west quickly deal with Italian North Africa, allowing contemplation of Husky and Avalanche at a very early stage.

The MN are positioned to quickly intercept the RM coming out from Rome, Naples, Sicily and Sardinia.

Bringing Japan and Italy into the war from the start is not really avoidable, but it comes before particularly the latter can do anything notable.

The suicidal sortie of the KM is something that is concerning, as it is the first piece in the puzzle which allows the RN to unlock its potential; however, it is realistic to the extent that the KM of 1939 or indeed at all was never a threat on the surface; the U-Boats never get a chance to kick off, in the absence of vital convoys and the ability to focus hunter killer forces on them.

Idea: Give RAF an airbase in France to allow air cover for BEF when deployed, or the capability to build said airbase.

Hungary, Romania and Bulgaria could be combined into a Minor Axis civilisation, or simply absorbed by Germany. This is somewhat ahistorical, but they currently simply add turns and time for little impact.

Potential house rules for not hitting KM early...?

Several units do run against the notion of a divisionally based game - Flamethrowers, Heavy Machine Gunners, MG34 Heavy Machinegunners. They replicate armament within the division.

Ice Barrier doesn't seem to be employed that I can find.

Recon plane unit duplicates abilities covered by other specific units; remove, and allow fighters to do recon to avoid unnecessary specialisation.

Garrison and Special Fortress units can be combined into a Fortress Brigade or similarly titled unit.

Rename British Militia Division to Home Guard if intended to simulate that variety of troop type.

Badge Artillery as Artillery Brigade.

Cities somewhat surplus to requirements: Dongala and Mongalia in North Africa; Peace River, Fort Chipewyart, York Factory, Moosonee and Schefferville in Far Northern Canada; Winton in Australia. Possibly remove Cooktown for Cairns and perhaps add in Fremantle, which served as a nexus for Allied submarine operations.

Initial Dutch SS deployments block movement in English Channel for RN units.


In conclusion, the hapless tactics of the AI hasten its own destruction considerably in the war at sea. Consideration perhaps to be given to later entry for Italy, but that would be very difficult to simulate.
 
Simon Darkshade,

"Conclusions: It is an unfortunate feature of the SP game that the AI has no concept of the doctrine of a fleet in being. Early destruction of heavy and medium KM and RM units by RN and allied forces removes the two lesser naval opponents which are the closest threat to the homeland; this allows the Atlantic to be cleared at leisure, the main fleet to head for Singapore and a token force augmented with air power and light units to remain as a covering force for any later KM developments.

The RM, once it fires its bolt, does not have a great basis for comeback; heavy naval gunfire and assaults from east and west quickly deal with Italian North Africa, allowing contemplation of Husky and Avalanche at a very early stage.

The MN are positioned to quickly intercept the RM coming out from Rome, Naples, Sicily and Sardinia.

Bringing Japan and Italy into the war from the start is not really avoidable, but it comes before particularly the latter can do anything notable.

The suicidal sortie of the KM is something that is concerning, as it is the first piece in the puzzle which allows the RN to unlock its potential; however, it is realistic to the extent that the KM of 1939 or indeed at all was never a threat on the surface; the U-Boats never get a chance to kick off, in the absence of vital convoys and the ability to focus hunter killer forces on them."
Simon Darkshade

The naval system in Civ 3 is a major problem. Since its a part of the
game-engine there is not much one can do solve these problems.

"Idea: Give RAF an airbase in France to allow air cover for BEF when deployed, or the capability to build said airbase."
Simon Darkshade

I will consider it.

"Hungary, Romania and Bulgaria could be combined into a Minor Axis civilisation, or simply absorbed by Germany. This is somewhat ahistorical, but they currently simply add turns and time for little impact."
Simon Darkshade

I want more feedback on this issue before I make any changes.

"Several units do run against the notion of a divisionally based game - Flamethrowers, Heavy Machine Gunners, MG34 Heavy Machinegunners. They replicate armament within the division"
Simon Darkshade

I am aware of that. However it has not been possible to build these
units since version 2.0.
The exception: German Flamethrowers will be removed in version 2.5.

"In conclusion, the hapless tactics of the AI hasten its own destruction considerably in the war at sea. Consideration perhaps to be given to later entry for Italy, but that would be very difficult to simulate."
Simon Darkshade

In fact its impossible to simulate unless you want that it should be
possible for Italy to join the Allies.

Rocoteh
 
Given the limitations of the system, a combination of house rules, autoproducing wonders and adjusted starting circumstances can give the Axis a bit of a hand.

Perhaps one biq for play as Axis power, and another for those who wish to try the Allies; this approach is not without precedent.

This would set the stage for appropriate adjustments to compensate for the AI's idiosyncracities.

Some of these may be:

Improved Italian starting position, with fortresses, stronger and more Army units in the field, more aircraft units for aircover, and coastal artillery for bombardment. Maybe even give them the Littorios to begin with. Minefields covering close approach to naval bases.

Improved Japanese starting position: Fortified Japan, Shokaku and Zuikaku CVs, (possibly Yamato and Musashi, although they would fit in more as immobile units to be upgraded to their working selves when the time comes) and an increased amount of IJA troops and airpower in China. Possibly even have some of their amphibious invasions poised, in a manner done in some WW2 Pacific theatre scenarios from Civ2 and Civ3.

Poising them off several islands and Indochina isn't a bad idea.

Improved German starting position: Limit the range on their DDs and CLs as a means of self preservation; give them autoproduction wonders for U-Boats as well as ordinary construction; preplace Bismarck and Tirpitz in the manner set out for the Yamatos; seed more U-Boats in the Atlantic (somewhat different from 1939 in @ , but for the purposes of a challenge through adjustment)

Making Spain succeptible to attraction into the Axis...

These notions, combined with possibly house rules on deployment and engagement could make things very interesting...

Generic aircraft, such as bombers, can be removed from the starting RAF orbat.

The AI has been aggressive and even intelligent with its U-Boats in the Atlantic, going after single units, and attacking destroyers when they could choose battleships or cruisers. (Maybe add a little speed on the high seas, so they can withdraw after and attack)

They have also stepped up air raids on the British Isles, with about 8 in one turn (not remarkable, but this is before Poland has been properly polished off)

Two destroyers and a transport (presumably with units on board) was intercepted and sunk off Britain - an early, haphazard attempt at Sea Lion could be avoided by not preplacing transports for Germany, and only allowing them with 1940 tech or so.

The Battlecruiser animation moves rather slowly, but that is an issue of the unit itself, rather than gameplay.

For the Minor Axis Countries/ East European nations seemingly surplus to requirements, they do not serve an active purpose for the Axis; they do not have growth potential; they do not produce units that they could not under German command; more members of an alliance increases the possibility of bizarre actions (Romanians capturing Moscow, Hungary razing Washington); they are not playable nations; they are included for flavour, which can be provided using other means.

Enable right of passage agreements with Belgians and Britain, as the option is not on the diplomacy screen...a situation of Belgium lacking the technology, I wager, as the Netherlands have it.

There was a note earlier about massive Flak production; Flak could be autoproduced by an improvement, but this improvement would replace one that produces armour or artillery. This could simulate the immense investment that had to be made in AAA by the Germans to the detriment of other aspects of their war production.

There may be potential for use of the capture and sacrifice functions.

Alternate bonus citizens in addition to/replacing one or two of taxmen, entertainers, civil engineers, policemen and scientists, based on initial special techs.
 
Conclusions: It is an unfortunate feature of the SP game that the AI has no concept of the doctrine of a fleet in being.

Agreed. This has always been a weakness of the naval Civ3 game. The second crucial weakness is the ability for a human player to use ports (and minefields in this scenario) defensively. The easiest way to see this is to play Germany, station your entire fleet in the minefield closest to London and the English Channel, and use hit and run tactics to wipe out much of the Royal Navy as it attempts to pass through the channel without ever leaving your naval units vulnerable to counterattack. In this way I have been able to acquire early domination of the Mediterranean by playing as the Italians, effectively wiping out the French and British navies through superior deployment and exploitation of the "leave port, attack, return to port in a single turn" strategy.


I'll try to respond to some of your observations based on what I've learned by following this thread for more than a year. Rocoteh is of course the final authority, and I may have misunderstood or misremembered some things.

Hungary, Romania and Bulgaria could be combined into a Minor Axis civilisation, or simply absorbed by Germany. This is somewhat ahistorical, but they currently simply add turns and time for little impact.

This is how the scenario was until 2.3 or 2.4. The current setup is an attempt to mitigate the overwhelming power of Soviet offensives into Germany that have been observed in playtests of earlier versions.

Recon plane unit duplicates abilities covered by other specific units; remove, and allow fighters to do recon to avoid unnecessary specialisation.

For the UK, US, Germany and Japan, this is unquestionably true. For other civilizations that don't have long-range units capable of recon, the Recon plane is a very valuable unit.


Garrison and Special Fortress units can be combined into a Fortress Brigade or similarly titled unit.

My speculation is that the difference is to simulate the historical differences in taking different cities. Cities garrisoned with a single Garrison (defense 8) should be relatively easy to take, while cities garrisoned with 4 Special Fortresses (defense 12) should be more difficult.

Also, Soviet Garrison (defense 3) seem to be deployed for two reasons: 1) to simulate weak Red Army resistance in case of an early Barbarossa, and 2) to provide an overlandland pathfinding barrier so that, for example, Japan doesn't try to march troops to France through the Soviet Union.


Cities somewhat surplus to requirements: Dongala and Mongalia in North Africa; Peace River, Fort Chipewyart, York Factory, Moosonee and Schefferville in Far Northern Canada; Winton in Australia. Possibly remove Cooktown for Cairns and perhaps add in Fremantle, which served as a nexus for Allied submarine operations.

Many of these are simply to make the territory accurate, which I think is a good idea. If there was a large territorial "hole" in the map in the middle of Africa, it would make conquering West Africa much faster for the Axis and Soviets.
 
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