WW2-Global

ww2global2.4_Italy Deity #2:

Week 37 1939 through Week 52 1939:

Germany takes Danzig and retakes town x205y73 but Poland seems far from defeated. The new roman legions have greater success and take Belgrade, catch the French Fleet napping in the meager port of Ajaccio on corsica and Bombard and Air Bomb it into the mud. My navy should survive with this coup de grace without losses! (After 5 abortive attempts it is about time)
There is no apparant change in Asia but it is still only Week 2. Week 38 1939 Radom Falls after intense combat. The French start an offensive in Libya and Bavaria but their bombers are easily handled by axis CAP. The Cavalry is repulsed with light casualties. Il Duce has decided to reinforce Libya and assault Egypt since our naval victories againest both the French and British Mediterranean fleets have been so one sided. We are overburdening our drydocks with ships for repairs but it is far less costly then new construction. Our subs have been particularly effective againest the Allied CLs and DDs! 7 British and French BBs have been destroyed and our four BBs were able to get back to ports for repairs!! No Cruiser losses either. Catching the French Fleet the second week of September in Ajaccio was the key to our then being able to turn our attention to the remaining British Capital Ships in the Central Mediteranean Sea.

Week 40 1939, 7 British "D" Class CLs and 14 DDs pass through the Suez and into the Eastern Medittarean Sea! We are unable to keep track of them but I am certain they will appear traveling west when they have picked a target. I station 4 ww1DDs at X193:Y113 West of Malta to bait this force and any other force passing through the Straits of Gibraltar. There are no further air assaults againest Tripoli, Tobruk or Torino and fewer assaults againest my African and French Frontier. My Armour, Mot Inf Divs, and two out of three Cavalry Div are now Elite. I will transfer all of my remaining Bombers (6) to Tobruk for the offensive week 42 againest Alexandria. My Surface Fleet will remain in Cagliari with the exception of 3 CLs and 12 '39DDs at Taranto. My subs are scattered about because of such limited range. Warsaw Falls and Amsterdam is reduced. No visible activity in the Far East. I continue the long arduous task of improving the Italian infrastructure with workers and Buildings rather than producing new units or technology at this point. Week 41 1939. British Force "D" (CLs) has appeared travelling West! If they stay as one stack they will be just west of Taranto next week. I marshall the forces to be able to intercept this location: All of my CLs, 26 DDs, 19 SSs should be enough to handle the force. I Bomb Alexandria and sink a CA and damage some other ships with no losses. I may have to transport my 2 heavy artillery units to Africa along with my newly created 6th Alpine Division. Yenan and Amsterdam are razed, Rotterdam and Ningpo are captured.

Week 42 British Force "D" is sent to the bottom with just 4 ww1DD losses! 17 British and French SSs join them with another 3 ww1DD losses. The British must have taken every last assault able unit and attacked Tobruk; all destroyed againest my now elite fortress which took one "hit." Some more subs and DDs sortie from suez and are dispatched without a loss. I am luckier this game then the last five. Antwerp, Brussels, Namur, Lanchow and Amoy are all captured. My six Bombers and Dive Bombers damage all of the remaining Special Fortresses in Alexandria and actually redline one. I Transport 3 heavy artillery and the 6th Alpine to join the 5th Alpine in Africa. The other 4 mountain Divisions are moved to Torino to take advantage of a opportunity should one arise. Week 43 USN appears with 4 CLs and then the usual attrition of RN & French Subs and DDs. All were dispatched quickly but I am now out of fighters. Japan takes Ansi -- a pleasant surprise that the Japanese AI is the most aggressive ever. Eight weeks and they have already conquered Five Cities! Germany however is stalled, but Lille and Verdun have been reduced. The Nazis are bombing all border cities including Marseilles. If they continue my opportunity may present itself. I will take a chance and move the Main Battle Fleet to Marseilles and perhaps surprise the city. It may leave Cagliari guarded only by DDs and SSs but I believe that there is nothing approaching for at least 2 weeks.

Week 44 I took Corsica and with 6 Inf to occupy Ajaccio and moved the Main Battle force through the port and now remain just 2 areas away from Marseilles. Scout DD spots 3 USN CAs passing Gibraltar with about 20 DDs (all ww1.) I will set up a gauntlet to catch them as they pass Tunis. The city of Massena has made the main strategic difference allowing me to cover far more area with the same naval vessels!!! Recommend it is included permanently in the next version of this MOD. The three heavy artillery arrive with the 6th Alpine Div and I will make an attempt to conquer Alexandria next week using 3 Cavalry, 2 Mountain Infantry Div., 3 Armour Divisions, and 2 Mot Inf Div. I have 6 new "African" Inf Div for occupation. Germany takes Verdun and continues to bombard the French Cities -- Marseilles is now Pop "2" No further conquest in the Pacific. Week 45 My force of SSs sinks the 23 USN DDs and withdraws, the CAs will be in range next week. I Naval Bombard Marseilles dropping the population to "1" but only slightly damaging the units inside. Will try again next week as nothing else has come through the straights. Alexandria falls with heavy damage but no losses! The Cavalry and the Infantry occupy the port. Lille, and Rabaul are conquered by the Axis. The British declare war on Spain?! Checking Diplomacy all Axis Nations have Right of Passage Treaties with Spain. The rest of the Allies then declare war on Spain.

Week 46 My 1st African Army recovers while my bombers, Artillery and 3 CLs from Taranto Hit Suez for an attempt at conquest next week. Scout DD spots no coastal movement from Jerusalem. 3 Special Fortresses are redlined in Suez and 2 Special Fortresses and 2 Militia are redlined in Cairo. 2 Militia assault the fortress in Tobruk again with no damage?!
Strasbourg and Lyon fall to Germany, Tanks assault Marseilles unsuccessfully. My 1st, 2nd, 3rd, 4th, 7th Alpine Divisions assault the 2 "hit" French Inf unit remaining and occupy Marseilles (if only it was this easy all of the time.) The Population is "1" with no buildings remaining - It will take at least a year to make this city productive. I will use a few workers to elevate the population as soon as possible to improve its "shields." I transferred the main battle fleet toward Cagliari to deal with the USN and I find only 2 heavily damaged CAs left. Apparantly the Spanish Navy hit them first. I dispatch them and the usual attrition of DDs and SSs with minimal losses. I will Bombard Tunis next Week with the Cruisers and then the four Battleships. Su-Chow and Kweilin fall to the Japanese. USSR demands wines, I give it to them.

Week 47 My 1st African Army assaults Suez and occupies it with another 4 new Inf Units. Still no activity from Jerusalem. After conquering Suez I use all six bombers to hit Cairo and there seems to be more units present! I doubt they are from East Africa as they have been unsuccessfully assaulting Addis Abeba since the beginning of the war. Does Cairo have a high rate of "militia" builds or are the Brits accelerating the production? (rhetorical question) I will wait until I can transport my next two Alpine Divisions to Africa while I continue to pound the city. This will postpone the creation of the 2nd African Army to start the assault upon Tunisia, Algeria and Morocco. I discover one damaged DLC in Toulouse and assault the city with my Five Alpine Divisions; lose one and occupy the city with the other four bringing up some of the Italian Inf Divisions to occupy Marseilles. Paris falls to the Nazis, Nanning and Manila fall to the Japanese, Spain remains intact but without a navy. I switch Belgrade from infrastructure to units (Inf) but I will have to start considering building ships soon. Tunis is bombarded as planned - only 4 SSs and DDs come from Gibraltar this week. I will attack them next week.

Week 48 Artillery and Bombers strike Cairo. 2 new Mountain Inf join the 1st African Army in preparation for the assault. Still nothing from Jerusalem. Benghazi switches production from Inf to Armour. Tripoli switches to Mot Inf. When I look to bombard Tunis all that is present is one worker! I reduce the city to "1." I use the 55th Italian Inf Div from Tripoli (now elite) to start the march to Tunis and the Inf units produced by Cagliari which were going to be transported to the 2nd African Army will now look to invade Tunis next turn. Another break this turn and again another -- Lyon fell to the French which the Germans did not retake!? I assume because of the fact that the "territory boundary" prevented effective movement to assault. I risked the assault with my entire Alpine force with 3 out of 4 units damaged and lose another Mountain Div but retake Lyon. The French AI put up a good fight againest Germany but went to sleep vs. Italy. Nonetheless, Brest is conquered by Germany and Liuzhou by the Japanese. Week 49 Tunis falls to Italy and Hanoi falls to the Japanese. Germany assaults Bordeaux but is unsuccessful. Germany sends a large force through my territory into Spain. Axis Minors send units into France. Week 50 Cairo falls to Italy, Bordeaux to Germany and London is reduced to a population of "9." Chang-Sha is captured by the Japanese. Week 51 is uneventful - just the usual attrition of SSs and DDs while nothing else is conquered. I will try to consolidate these quick conquests. Week 52 GIBRALTAR FALLS!!! Germany razes the city. I can now figure that the Meditteranean is about as secure as I can make it at this stage.

Here are the final statistics for the major powers' significant units.

Italy: 94 Inf, 3 Cav, 7 AFV, 11 Mtn Inf, 4 Flak, 8 Hvy Art, 4BBs, 6CAs,12CLs, 39DDs, 49SSs, 4 Dive Bombers, 3 Bombers, 37 workers & starting static forces.

Germany: 123 Inf, 4 SS Inf, 14 Sec Inf, 7 Slovakia Inf, 3 Cmbt Engineers, 13 workers, most starting static forces. 101 AFVs, 62 SSs, 13 DDs, 2 CLs, 1 BB, 23 88s, 13 other Art, 53 Bombers, 70 Fighters, 21 Stukas.

Japan: 179 Inf, 5 SNLF, 29 Militia, 79 AFVs, 30 Workers, 3 Hvy Art, 4 FLAK, 6 CVs, 18 SSs, 10 BBs, 16 CAs, 13 CLs, 38 DDs, 64 Fighters, 16 Dive and Torpedo Bombers, 9 Bombers. All Static Units.

Great Britain: 87 Inf. 28 Commonwealth Inf. 102 Militia, 5 AFV, 10 Art, 4 Flak, 9 BBs, 3 CAs, 10 CLs, 26 DDs, 2 SSs, large number of surviving static units, 21 Fighters, 31 Dive Bombers, 1 Bomber. 36 Workers

USA: 55 Inf, 86 Marines, 5 Combat Engineers, 1 Paratroop, static units, 5 Cvs, 13 BBs, 10 CAs, 11 Cls, 100 DDs, 67 SSs, 1 Cav, no AFVs, 22 Fighters, 10 Dive Bombers, 12 Bombers. 13 Workers

I was unable to, with Italy's limited resources, successfully plant a spy in: USSR, France, Spain & Finland.

To be continued..............
 
Aecon,

Thank you for the report.

"ww2global2.4_Italy Deity #2:

Week 37 1939 through Week 52 1939:

Germany takes Danzig and retakes town x205y73 but Poland seems far from defeated. The new roman legions have greater success and take Belgrade, catch the French Fleet napping in the meager port of Ajaccio on corsica and Bombard and Air Bomb it into the mud. My navy should survive with this coup de grace without losses! (After 5 abortive attempts it is about time)"
Aecon

Germany-AI is a real problem.

"There is no apparant change in Asia but it is still only Week 2. Week 38 1939 Radom Falls after intense combat. The French start an offensive in Libya and Bavaria but their bombers are easily handled by axis CAP. The Cavalry is repulsed with light casualties. Il Duce has decided to reinforce Libya and assault Egypt since our naval victories againest both the French and British Mediterranean fleets have been so one sided. We are overburdening our drydocks with ships for repairs but it is far less costly then new construction. Our subs have been particularly effective againest the Allied CLs and DDs! 7 British and French BBs have been destroyed and our four BBs were able to get back to ports for repairs!! No Cruiser losses either. Catching the French Fleet the second week of September in Ajaccio was the key to our then being able to turn our attention to the remaining British Capital Ships in the Central Mediteranean Sea."
Aecon

Yes the Italian submarine-force is very strong.

"My Armour, Mot Inf Divs, and two out of three Cavalry Div are now Elite. I will transfer all of my remaining Bombers (6) to Tobruk for the offensive week 42 againest Alexandria. My Surface Fleet will remain in Cagliari with the exception of 3 CLs and 12 '39DDs at Taranto. My subs are scattered about because of such limited range. Warsaw Falls and Amsterdam is reduced. No visible activity in the Far East. I continue the long arduous task of improving the Italian infrastructure with workers and Buildings rather than producing new units or technology at this point. Week 41 1939. British Force "D" (CLs) has appeared travelling West! If they stay as one stack they will be just west of Taranto next week. I marshall the forces to be able to intercept this location: All of my CLs, 26 DDs, 19 SSs should be enough to handle the force. I Bomb Alexandria and sink a CA and damage some other ships with no losses. I may have to transport my 2 heavy artillery units to Africa along with my newly created 6th Alpine Division."
Aecon

I think an early strike against Egypt should be an good idea.

"Week 42 British Force "D" is sent to the bottom with just 4 ww1DD losses! 17 British and French SSs join them with another 3 ww1DD losses. The British must have taken every last assault able unit and attacked Tobruk; all destroyed againest my now elite fortress which took one "hit." Some more subs and DDs sortie from suez and are dispatched without a loss. I am luckier this game then the last five. Antwerp, Brussels, Namur, Lanchow and Amoy are all captured. My six Bombers and Dive Bombers damage all of the remaining Special Fortresses in Alexandria and actually redline one. I Transport 3 heavy artillery and the 6th Alpine to join the 5th Alpine in Africa. The other 4 mountain Divisions are moved to Torino to take advantage of a opportunity should one arise. Week 43 USN appears with 4 CLs and then the usual attrition of RN & French Subs and DDs. All were dispatched quickly but I am now out of fighters. Japan takes Ansi -- a pleasant surprise that the Japanese AI is the most aggressive ever. Eight weeks and they have already conquered Five Cities!"
Aecon

Sounds very good!

"Week 46 My 1st African Army recovers while my bombers, Artillery and 3 CLs from Taranto Hit Suez for an attempt at conquest next week. Scout DD spots no coastal movement from Jerusalem. 3 Special Fortresses are redlined in Suez and 2 Special Fortresses and 2 Militia are redlined in Cairo. 2 Militia assault the fortress in Tobruk again with no damage?!
Strasbourg and Lyon fall to Germany, Tanks assault Marseilles unsuccessfully. My 1st, 2nd, 3rd, 4th, 7th Alpine Divisions assault the 2 "hit" French Inf unit remaining and occupy Marseilles (if only it was this easy all of the time.) The Population is "1" with no buildings remaining - It will take at least a year to make this city productive. I will use a few workers to elevate the population as soon as possible to improve its "shields." I transferred the main battle fleet toward Cagliari to deal with the USN and I find only 2 heavily damaged CAs left. Apparantly the Spanish Navy hit them first. I dispatch them and the usual attrition of DDs and SSs with minimal losses. I will Bombard Tunis next Week with the Cruisers and then the four Battleships. Su-Chow and Kweilin fall to the Japanese. USSR demands wines, I give it to them."
Aecon

Germany-AI is able to conquer France but when it comes to Barbarossa
it will fail.

"Week 47 My 1st African Army assaults Suez and occupies it with another 4 new Inf Units. Still no activity from Jerusalem. After conquering Suez I use all six bombers to hit Cairo and there seems to be more units present! I doubt they are from East Africa as they have been unsuccessfully assaulting Addis Abeba since the beginning of the war. Does Cairo have a high rate of "militia" builds or are the Brits accelerating the production? (rhetorical question) I will wait until I can transport my next two Alpine Divisions to Africa while I continue to pound the city. This will postpone the creation of the 2nd African Army to start the assault upon Tunisia, Algeria and Morocco. I discover one damaged DLC in Toulouse and assault the city with my Five Alpine Divisions; lose one and occupy the city with the other four bringing up some of the Italian Inf Divisions to occupy Marseilles. Paris falls to the Nazis, Nanning and Manila fall to the Japanese, Spain remains intact but without a navy. I switch Belgrade from infrastructure to units (Inf) but I will have to start considering building ships soon. Tunis is bombarded as planned - only 4 SSs and DDs come from Gibraltar this week. I will attack them next week."
Aecon

Probably Britain-AI is very short on ground-forces in this area.

"Week 48 Artillery and Bombers strike Cairo. 2 new Mountain Inf join the 1st African Army in preparation for the assault. Still nothing from Jerusalem. Benghazi switches production from Inf to Armour. Tripoli switches to Mot Inf. When I look to bombard Tunis all that is present is one worker! I reduce the city to "1." I use the 55th Italian Inf Div from Tripoli (now elite) to start the march to Tunis and the Inf units produced by Cagliari which were going to be transported to the 2nd African Army will now look to invade Tunis next turn. Another break this turn and again another -- Lyon fell to the French which the Germans did not retake!? I assume because of the fact that the "territory boundary" prevented effective movement to assault. I risked the assault with my entire Alpine force with 3 out of 4 units damaged and lose another Mountain Div but retake Lyon. The French AI put up a good fight againest Germany but went to sleep vs. Italy. Nonetheless, Brest is conquered by Germany and Liuzhou by the Japanese. Week 49 Tunis falls to Italy and Hanoi falls to the Japanese. Germany assaults Bordeaux but is unsuccessful. Germany sends a large force through my territory into Spain. Axis Minors send units into France. Week 50 Cairo falls to Italy, Bordeaux to Germany and London is reduced to a population of "9." Chang-Sha is captured by the Japanese. Week 51 is uneventful - just the usual attrition of SSs and DDs while nothing else is conquered. I will try to consolidate these quick conquests. Week 52 GIBRALTAR FALLS!!! Germany razes the city. I can now figure that the Meditteranean is about as secure as I can make it at this stage."
Aecon

The wonders will only give a 90% protection against city-razing by AI.

On stats:

With 101 AFV-units one think Germany-AI should be able to
launch an effective Barbarossa-campaign.
However it seldom or never does.

Thank you and welcome back with more reports.

Rocoteh
 
It's been a while since I updated last on Japan (emporer level) since I was on vacation last week and my internet access computer is at my office (and no, i'm not stealing my employer's time - I'm self-employed). Here's the update, week 7, 1942.

1. Australia and Pacific Island areas. Australia was conquered some time ago of course. Working on roads, mines, etc., etc., and city improvements so I can start building aircraft and warships. It will take some time, though the Canberra/Sydney area is advancing rapidly and well. The population in New Zealand is irritatingly fractious and keeps erupting in disorder. It makes me want to raze my own cities (though, to be honest, since NZ doesn't have any ability to build anything useful I don't really care that much but I don't like having to deal with it every couple of turns). Both New Caledonia and Tasmania are progressing well. I've had to turn most of my pacific islands into wealth production to prevent my budget from being busted (I have over 2200 units and they cost me a lot). I've started clearing jungle in each of the Dutch East Indian islands (the closest is 44 turns away as of now).

2. RRs. My main line runs now from Pusan all the way to Casablanca with a spur running south from Suez to Port Sudan. I've connected all of the chinese and Indian cities and all the cities of south east asia except Singapore (2 turns from being connected). Gangs of workers have started building RRs around my Indian and Chinese cities to increase production now that the main line is well-advanced and when the 150+ workers I have building the line to Singapore (it takes a long time or a lot of workers to build a RR down the jungle infested Malaysian peninsula) get done, I'll start clearing jungle with them (they get incremental increases every turn as my Indian cities split production - building a city improvement or military unit one turn - a worker the next). I'm interested to see if I can clear significant amounts of jungle in south east asia and India and whether that will help with production much - I assume it will. Still building spurs in Persia and the Middle East off the main line to the northern cities. I have built roads (not RRs yet) out into the African desert and all over south africa to cities and desert outposts as I capture them with my faster-moving tank and mobile artillery units.

2. Africa. I have all of it except the 3 British cities on the gold coast, Stanleyville (Belgian) and half a dozen French cities and outposts in the Congo and on the western horn. The Brits finished off italian east africa right before I arrived - handy for me since it's mine now. My air force has deployed away to Nicosia (with the exception of my Bettys that have sufficient range to continue supporting these attacks) to prepare for the Turkish blitz (I hope to take Turkey in 2 weeks). My army has mostly deployed away except for the units that were already in south africa and the garrison infantry and the tanks that are still pushing on (about 3/4s of my ground army has redeployed back into the middle east for the Turkish blitz). The Brits ran a fleet of 2 KGVs, a destroyer and a transport down toward Walvis Bay right after I took it (it was probably originally aimed at Cape Town) and my combination of Otsu subs and Betty bombers wiped it out (though it cost me 3 Otsus and 4 squadrons of Bettys). A little later a similar force appeared but it only had light cruisers and was easily dispatched.

3. Mediteranean. I have taken all of it not held by allies or neutrals. Malta was a stiff fight (especially since I only had 1 transport and only 2 marine units) but I got it. Also took Sardinia from the Brits - who'd taken it from Italy and Corsica from the French and, of course, Nicosia from the Brits. The Brits did fight me hard here on the water. I sank 3 KGVs, a BC, and 4 BBs (the Barham, Rodney, Malaya and Royal Oak) - and some assorted smaller craft (I should note that all BBs were sunk with aircraft and most of them with exclusively carrier aircraft). The French trotted out 2 heavy cruisers and the BBs Provence and Bretagne - all sunk of course. Between Malta and Sardinia, I destroyed over 25 Brit air squadrons of assorted types - and lost many of my bombers as well. I note that the italian cities are starting to expand in population again - especially Sicily. They haven't bothered to thank me - the ungrateful bastards. Speaking of bastards - I wiped out Portueguese africa and intended, after clearing the Med, to take Lissabon for an Atlantic port - but the Germans jumped in and took it just before I got there. I note that they are running a lot of u-boats in and out of it. It's just like them to ignore Russia and take my prize right out of my grasp. - this is the reason why I've planned such a blitz in Turkey. I don't want anyone to beat me to Istanbul - which, let's face it, is the whole reason to take Turkey.

4. Caribbean. I've taken Cuba, Puerto Rica, and both Miami and Jacksonville. At first I wasn't going to do that, but my difficulties in the north western section of the US (see next number below) led me to do so as an attempt to draw off some of their forces. It doesn't appear to have helped yet. My Panamanian air force did spot an american BBC2 cruising by on the Pacific side (I assume built in LA) and sunk it - it was fortune that it happened when it did. I was shuttling the new Grace dive bombers through to my carriers in the Carib (those Graces are aewsome by the way) and several happened to be there when the BB went by.

5. NW North America. Big fights up here and the first significant defeats I've suffered. As for the Canadians, I've beaten them every time, though they have cost me several squadrons of air and 2 infantry divisions (I can afford the air more than the infantry - i have to ship units over from Japan at 5 movement points a turn and replacing losses and bringing reinforcements takes forever while air units can stage over in 1 to 3 turns depending on the unit and where it's built). But the Americans have caused me no end of trouble. I have taken, using my fleet and marines, all the coastal cities down to San Francisco, but when I tried to push in to the Rockies and take Grand River and Boise, the US handed me a beating. I have total domination of the air (though I've lost a lot of squadrons to flack and interceptors, I've managed to maintain total domination) but my lack of numbers on the ground has really hampered me. Once I moved into the mountains, my tanks are limited to the roads, not so the US marines and paratroopers (well over 40 divisions of the 2 types combined) who swarmed in from the east and surrounded me in numbers large enough to survive my air attacks with fully healthy units. Not to mention they have over 25 divisions of those M3 Grants/Lees running around (though most of these are over in Canada - go figure). After several turns of maneuver, countermaneuver, attacks and counterattacks, I was out of infantry and forced to withdraw. I lost 5 divisions (which, while it may not sound like much, is crippling to my plans here given my slim resources and the time involved in reinforcing) and, most shocking to me, only managed to destroy 3 US divisions - and one of them a throw-away infantry division. Clearly, I can't afford this kind of trade-off in losses. I'm studying how to fix the problem but the first thing I did was bomb the roads west and east of Grand River and Boise to slow down the flow of units in and out of them (not the roads in the mountains which I need for my tanks - but over the hills). That should help, but I was hoping not to have to do that since I prefer to leave the roads there for my use after taking cities. In Canada I've pushed out to and taken Peace River, Calgary, Edmonton and one other city, just north of Bismarck - whose name escapes me (Regina I think). I have managed to destroy 7 us tank divisions in sparring up here as well as 3 marine divisions without losing any of mine. I've destroyed many units of Brit and US air - most on the ground the turn after they moved them in. The new Peggy bombers have just started arriving in large numbers and they should help a lot too.

6. Technology and Production. I'm in my third part of 1944 technology which has allowed me to build the new Grace dive bombers to replace my fleet deployed Kates (which is a lot - 1 fleet is just rounding the cape in Africa and has 6 shokakus and 20 squadrons of Kates to replace - another in the Med has 6 shokakus and 18 squadrons - one off of the pacific coast of the US also has 6 shokakus and 18 squadrons and the Carib fleet, my old original battle fleet, has 16 squadrons). I'm also building the new Peggys - and have about 30 squadrons built and deployed to north america. And I'm building, finally, the best tanks the Japanese get - the new Chi-Nus. Production is very high and escalating as RRs are getting built around cities and India is now coming on line fully as a unit producer. As I mentioned, I have over 2200 units. I'm not sure of the breakdown, but I have well over 100 each of the Otsu subs and destroyers - 400-500 workers - not sure of the rest but as an example, the gathered units south of turkey number over 100 ground units (growing every turn) and over 100 air units in Nicosia (Vals, Kates, Zeros, Nates, Ki-84s, Sallys and Judys). There are large groupings in other places as well. My only problem in dealing with the US is deploying - getting my units there rapidly enough to win the fights. I can outproduce them I'm sure, but I can't get them there to make my production felt.

Looking forward, I expect to finish the African campaign and work a lot to improve the cities and make them as productive as possible - as well as get RRs in everywhere. Take Turkey with a combined amphibious and land attack - hopefully in 2 weeks - then Greece and the rest of the Balkans. Then probably Spain - they threatened me with war once when 1 of my naval units ended a turn in their water so I'm interested in smashing them. Then probably Russia ( I don't know why they haven't attacked me yet). I might try to approach England with my combined Med and African Fleets and see what happens. If I can establish air dominance and sink the rest of their navy, maybe the Germans will invade. That would be nice.

I'm also hoping to steadily win ground in the US and Canada until I get it all - but the actual means of doing so will be decided when I can carry something out. Right now, I'm stopped without enough ground forces to move forward anymore until reinforcements arrive from Japan (which is a problem considering how big the US forces already are and how quickly they can build more - we'll see how it goes). On the domination calculation, the Axis now has 35 percent of the ground and 51 percent of the population.

Someone mentioned units that have the ability to destroy ground units with bombardment (lethal bombardment capability) - are there such units and if so, which are they? I don't think any Japanese units have that ability.

Rocoteh, I'll have to look again at the Indian city that had the SAM wonder. Its name escapes me. But it is located right in the center of the Peninsula, just south of the mountain chain running east-west across the central-north of the peninsula. And by the way, the Algiers wonder is producing paratroopers for me. Another I expect you'd want to fix.

Regards,

Kelly Whiting
 
Kelly Whiting,

Thank you for the report.

"Japan update

--------------------------------------------------------------------------------

It's been a while since I updated last on Japan (emporer level) since I was on vacation last week and my internet access computer is at my office (and no, i'm not stealing my employer's time - I'm self-employed). Here's the update, week 7, 1942.

1. Australia and Pacific Island areas. Australia was conquered some time ago of course. Working on roads, mines, etc., etc., and city improvements so I can start building aircraft and warships. It will take some time, though the Canberra/Sydney area is advancing rapidly and well. The population in New Zealand is irritatingly fractious and keeps erupting in disorder. It makes me want to raze my own cities (though, to be honest, since NZ doesn't have any ability to build anything useful I don't really care that much but I don't like having to deal with it every couple of turns). Both New Caledonia and Tasmania are progressing well. I've had to turn most of my pacific islands into wealth production to prevent my budget from being busted (I have over 2200 units and they cost me a lot). I've started clearing jungle in each of the Dutch East Indian islands (the closest is 44 turns away as of now)."
Kelly Whiting

New Caledonia is rich on resources.
It will still be possible to clear jungle in version 2.5.
(Very high cost unchanged.)

"2. Africa. I have all of it except the 3 British cities on the gold coast, Stanleyville (Belgian) and half a dozen French cities and outposts in the Congo and on the western horn. The Brits finished off italian east africa right before I arrived - handy for me since it's mine now. My air force has deployed away to Nicosia (with the exception of my Bettys that have sufficient range to continue supporting these attacks) to prepare for the Turkish blitz (I hope to take Turkey in 2 weeks). My army has mostly deployed away except for the units that were already in south africa and the garrison infantry and the tanks that are still pushing on (about 3/4s of my ground army has redeployed back into the middle east for the Turkish blitz). The Brits ran a fleet of 2 KGVs, a destroyer and a transport down toward Walvis Bay right after I took it (it was probably originally aimed at Cape Town) and my combination of Otsu subs and Betty bombers wiped it out (though it cost me 3 Otsus and 4 squadrons of Bettys). A little later a similar force appeared but it only had light cruisers and was easily dispatched."
Kelly Whiting

Probably a raid only. I doubt there will be an serious counteroffensive.

"3. Mediteranean. I have taken all of it not held by allies or neutrals. Malta was a stiff fight (especially since I only had 1 transport and only 2 marine units) but I got it. Also took Sardinia from the Brits - who'd taken it from Italy and Corsica from the French and, of course, Nicosia from the Brits. The Brits did fight me hard here on the water. I sank 3 KGVs, a BC, and 4 BBs (the Barham, Rodney, Malaya and Royal Oak) - and some assorted smaller craft (I should note that all BBs were sunk with aircraft and most of them with exclusively carrier aircraft). The French trotted out 2 heavy cruisers and the BBs Provence and Bretagne - all sunk of course. Between Malta and Sardinia, I destroyed over 25 Brit air squadrons of assorted types - and lost many of my bombers as well. I note that the italian cities are starting to expand in population again - especially Sicily. They haven't bothered to thank me - the ungrateful bastards. Speaking of bastards - I wiped out Portueguese africa and intended, after clearing the Med, to take Lissabon for an Atlantic port - but the Germans jumped in and took it just before I got there. I note that they are running a lot of u-boats in and out of it. It's just like them to ignore Russia and take my prize right out of my grasp. - this is the reason why I've planned such a blitz in Turkey. I don't want anyone to beat me to Istanbul - which, let's face it, is the whole reason to take Turkey."
Kelly Whiting.

An interesting strategic situation in this area now!

"4. Caribbean. I've taken Cuba, Puerto Rica, and both Miami and Jacksonville. At first I wasn't going to do that, but my difficulties in the north western section of the US (see next number below) led me to do so as an attempt to draw off some of their forces. It doesn't appear to have helped yet. My Panamanian air force did spot an american BBC2 cruising by on the Pacific side (I assume built in LA) and sunk it - it was fortune that it happened when it did. I was shuttling the new Grace dive bombers through to my carriers in the Carib (those Graces are aewsome by the way) and several happened to be there when the BB went by."
Kelly Whiting

Maybe US will launch a major counteroffensive in this area later on.

"5. NW North America. Big fights up here and the first significant defeats I've suffered. As for the Canadians, I've beaten them every time, though they have cost me several squadrons of air and 2 infantry divisions (I can afford the air more than the infantry - i have to ship units over from Japan at 5 movement points a turn and replacing losses and bringing reinforcements takes forever while air units can stage over in 1 to 3 turns depending on the unit and where it's built). But the Americans have caused me no end of trouble. I have taken, using my fleet and marines, all the coastal cities down to San Francisco, but when I tried to push in to the Rockies and take Grand River and Boise, the US handed me a beating. I have total domination of the air (though I've lost a lot of squadrons to flack and interceptors, I've managed to maintain total domination) but my lack of numbers on the ground has really hampered me. Once I moved into the mountains, my tanks are limited to the roads, not so the US marines and paratroopers (well over 40 divisions of the 2 types combined) who swarmed in from the east and surrounded me in numbers large enough to survive my air attacks with fully healthy units. Not to mention they have over 25 divisions of those M3 Grants/Lees running around (though most of these are over in Canada - go figure). After several turns of maneuver, countermaneuver, attacks and counterattacks, I was out of infantry and forced to withdraw. I lost 5 divisions (which, while it may not sound like much, is crippling to my plans here given my slim resources and the time involved in reinforcing) and, most shocking to me, only managed to destroy 3 US divisions - and one of them a throw-away infantry division. Clearly, I can't afford this kind of trade-off in losses. I'm studying how to fix the problem but the first thing I did was bomb the roads west and east of Grand River and Boise to slow down the flow of units in and out of them (not the roads in the mountains which I need for my tanks - but over the hills). That should help, but I was hoping not to have to do that since I prefer to leave the roads there for my use after taking cities. In Canada I've pushed out to and taken Peace River, Calgary, Edmonton and one other city, just north of Bismarck - whose name escapes me (Regina I think). I have managed to destroy 7 us tank divisions in sparring up here as well as 3 marine divisions without losing any of mine. I've destroyed many units of Brit and US air - most on the ground the turn after they moved them in. The new Peggy bombers have just started arriving in large numbers and they should help a lot too."
Kelly Whiting

I guess this will be a very tough campaign.
You are far away from the Japanese home-islands!
It should be crucial to maintain air-superiority waiting for the
transport-fleet to increase.

"6. Technology and Production. I'm in my third part of 1944 technology which has allowed me to build the new Grace dive bombers to replace my fleet deployed Kates (which is a lot - 1 fleet is just rounding the cape in Africa and has 6 shokakus and 20 squadrons of Kates to replace - another in the Med has 6 shokakus and 18 squadrons - one off of the pacific coast of the US also has 6 shokakus and 18 squadrons and the Carib fleet, my old original battle fleet, has 16 squadrons). I'm also building the new Peggys - and have about 30 squadrons built and deployed to north america. And I'm building, finally, the best tanks the Japanese get - the new Chi-Nus. Production is very high and escalating as RRs are getting built around cities and India is now coming on line fully as a unit producer. As I mentioned, I have over 2200 units. I'm not sure of the breakdown, but I have well over 100 each of the Otsu subs and destroyers - 400-500 workers - not sure of the rest but as an example, the gathered units south of turkey number over 100 ground units (growing every turn) and over 100 air units in Nicosia (Vals, Kates, Zeros, Nates, Ki-84s, Sallys and Judys). There are large groupings in other places as well. My only problem in dealing with the US is deploying - getting my units there rapidly enough to win the fights. I can outproduce them I'm sure, but I can't get them there to make my production felt."
Kelly Whiting

I have never seen Japan expand so far in any other playtest.

"Looking forward, I expect to finish the African campaign and work a lot to improve the cities and make them as productive as possible - as well as get RRs in everywhere. Take Turkey with a combined amphibious and land attack - hopefully in 2 weeks - then Greece and the rest of the Balkans. Then probably Spain - they threatened me with war once when 1 of my naval units ended a turn in their water so I'm interested in smashing them. Then probably Russia ( I don't know why they haven't attacked me yet). I might try to approach England with my combined Med and African Fleets and see what happens. If I can establish air dominance and sink the rest of their navy, maybe the Germans will invade. That would be nice."
Kelly Whiting

Russia will for sure be hard to deal with.

"I'm also hoping to steadily win ground in the US and Canada until I get it all - but the actual means of doing so will be decided when I can carry something out. Right now, I'm stopped without enough ground forces to move forward anymore until reinforcements arrive from Japan (which is a problem considering how big the US forces already are and how quickly they can build more - we'll see how it goes). On the domination calculation, the Axis now has 35 percent of the ground and 51 percent of the population.

Someone mentioned units that have the ability to destroy ground units with bombardment (lethal bombardment capability) - are there such units and if so, which are they? I don't think any Japanese units have that ability."
Kelly Whiting

Yes, you are right.

"Rocoteh, I'll have to look again at the Indian city that had the SAM wonder. Its name escapes me. But it is located right in the center of the Peninsula, just south of the mountain chain running east-west across the central-north of the peninsula. And by the way, the Algiers wonder is producing paratroopers for me. Another I expect you'd want to fix."
Kelly Whiting

I will take a look at it.

A very interesting playtest!
Thank you and welcome back.

Best Regards

Rocoteh
 
Install to:

Code:
C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios

If I install to that folder it would never run on my machine. My path is G:\Program Files\Atari\Civilization III Complete\Conquests\Scenarios. You might want to make sure what version a user has and if they did a custom install.
 
UK - SID - Wk 13 1942

Little has changed on the European front. Germany controls western continental europe and in an uncanny coincidence a historically accurate portion of the the USSR. The German AI has produced a massive Panzer army of Pz IV's. The Luftwaffe bomber force has been badly mauled by the Russian AI during Barbarossa however it has managed to place a rather effective fighter CAP of Fw190's over her territory.
The Russian AI in the middle of a peace with the Germans pushed through the caucasus? mountains to the east of turkey and proceeded to wage a very costly war in Turkey. This was eventually successful driving the turks back to Istanbul however their attack faltered before the final city fell. A British relief column of Matilda 2's liberated the turkish cities, rebuilt them and gave them back to the Turks. Amazingly the turkish forts in the mountains hadn't been destroyed so I am not sure how the russians go in. A gratuity from the King of England of 10,000 gp's will hopefully help them to get back on their feet.
Whilst the British armour was returning to British Persia it was ambushed by a massive German panzer army. The German AI took advantage of the Russian declaration of war on Turkey. The Germans counter attacked through Stalingrad and pushed down into Persia taking Tehran, Esfahan and Mashad in quick succession. The UK possession in Persia and India were suddenly in grave danger. A rapid redeployment of forces from China has meant the slow grinding (but successful) campaign against the Japanese will drag on.
The German Expeditionary panzer army seems to consist of nearly 100 panzers, 20 88mm guns and supported by some very annoying Ju88's. (the german army holding her frontier, numbers in the order of 287 panzers of various types) I have already had my northern most city near Damascus razed. Bagdhad and Kuwait are being converted into bastions to repel the invaders.
Fortunately the peace between the Germans and Soviets hasn't lasted and it will relieve the pressure on me as I am sure the German AI will not be able to resist attacking the sizable Russian armies to the north.
Meanwhile the Isle of Great Britain is a massive aircraft carrier holding all manner of offensive aircraft. Continuous raids against the German economy are costly but fun. The Royal Navy has managed to hold the Kreigsmarine to just 5 Bismarcks and 2 Hindenburgs but this requires a massive blockade force of KG V's and Lion Class BB's.
Australia and Southern Africa are working overtime to create the necessary air and ground units to sustain the battle in Asia and the middle east.
Canada is doing the same with heavy bomber production.
The US is finally having success with Iowa BB escorted amphib attacks on the asian archipelago. Three cities in mainland Japan have also been razed in what seems like reprisal raids. They must have been led by Dolittle.
The Med is a curious theatre. I have ejected the Italians from Africa and the French are quite secure there however the Italian homeland is beyond my capacity to attack just yet. The US took Majorca early on but have only really turned it into an airbase with which to bomb italy from. They don't seem to be doing much else.
The next step will be to prepare for D-Day but I may toy with an attack on Italy first. Why not follow history?
 
It isnt really nitpick, just something to keep in mind. Considering there are 2 different released versions of Civ3 complete with different folder structures.
Also you can instal both the biq and WWII Global folder to
...Conquests\Conquests to speed up load times.
 
I've just been watching a documentary on WWII aircraft and saw that thanks to Lend Lease the Brits flew variants of many US aircraft such as the Wildcat, P51, B24, A26 etc. Just a thought but would there be merit in including Britain as a recipient of the relevant US aircraft on the tech tree? I think we would see the UK AI attacking Germany from the air even more.
 
Also you can instal both the biq and WWII Global folder to ...Conquests\Conquests to speed up load times.

I made a test with starting WW2 Global from the Conquest folder some time ago. For reasons I don´t know, with WW2 Global I couldn´t achieve such huge gains in shorter loading- and turntimes as with SOE. But loading and turntimes in WW2 Global at present are much much faster than those of the SOE-prototype. :)
 
Hornblower,

Thank you for the report.

"UK - SID - Wk 13 1942

Little has changed on the European front. Germany controls western continental europe and in an uncanny coincidence a historically accurate portion of the the USSR. The German AI has produced a massive Panzer army of Pz IV's. The Luftwaffe bomber force has been badly mauled by the Russian AI during Barbarossa however it has managed to place a rather effective fighter CAP of Fw190's over her territory."
Hornblower

That is very positive, since most of the time Germany-AI fails to
achieve anything near the historical Barbarossa.

"The Russian AI in the middle of a peace with the Germans pushed through the caucasus? mountains to the east of turkey and proceeded to wage a very costly war in Turkey. This was eventually successful driving the turks back to Istanbul however their attack faltered before the final city fell. A British relief column of Matilda 2's liberated the turkish cities, rebuilt them and gave them back to the Turks. Amazingly the turkish forts in the mountains hadn't been destroyed so I am not sure how the russians go in. A gratuity from the King of England of 10,000 gp's will hopefully help them to get back on their feet."
Hornblower

A very good move.

"The German AI took advantage of the Russian declaration of war on Turkey. The Germans counter attacked through Stalingrad and pushed down into Persia taking Tehran, Esfahan and Mashad in quick succession. The UK possession in Persia and India were suddenly in grave danger. A rapid redeployment of forces from China has meant the slow grinding (but successful) campaign against the Japanese will drag on.
The German Expeditionary panzer army seems to consist of nearly 100 panzers, 20 88mm guns and supported by some very annoying Ju88's. (the german army holding her frontier, numbers in the order of 287 panzers of various types) I have already had my northern most city near Damascus razed. Bagdhad and Kuwait are being converted into bastions to repel the invaders."
Hornblower

The strong German force in this area is a real surprise.

"Fortunately the peace between the Germans and Soviets hasn't lasted and it will relieve the pressure on me as I am sure the German AI will not be able to resist attacking the sizable Russian armies to the north.
Meanwhile the Isle of Great Britain is a massive aircraft carrier holding all manner of offensive aircraft. Continuous raids against the German economy are costly but fun. The Royal Navy has managed to hold the Kreigsmarine to just 5 Bismarcks and 2 Hindenburgs but this requires a massive blockade force of KG V's and Lion Class BB's."
Hornblower

It will be interesting to see if Germany-AI can continue to play
well in the East.

"Australia and Southern Africa are working overtime to create the necessary air and ground units to sustain the battle in Asia and the middle east.
Canada is doing the same with heavy bomber production.
The US is finally having success with Iowa BB escorted amphib attacks on the asian archipelago. Three cities in mainland Japan have also been razed in what seems like reprisal raids. They must have been led by Dolittle.
The Med is a curious theatre. I have ejected the Italians from Africa and the French are quite secure there however the Italian homeland is beyond my capacity to attack just yet. The US took Majorca early on but have only really turned it into an airbase with which to bomb italy from. They don't seem to be doing much else.
The next step will be to prepare for D-Day but I may toy with an attack on Italy first. Why not follow history?"
Hornblower

Agree!

"I've just been watching a documentary on WWII aircraft and saw that thanks to Lend Lease the Brits flew variants of many US aircraft such as the Wildcat, P51, B24, A26 etc. Just a thought but would there be merit in including Britain as a recipient of the relevant US aircraft on the tech tree? I think we would see the UK AI attacking Germany from the air even more."
Hornblower

I will have it in mind with regard to version 2.5.

Thank you and welcome back.

Rocoteh
 
I'm not ready yet to do a full Japan update, but here are a couple of items to note:

1. It appears that New York also has an operational SAM missile battery (like that Indian city I mentioned earlier). I say that because when I attacked it from the air with carrier-based bombers, the game didn't run the attack, it just didn't happen - no animation at all - though it did treat my bomber squadron as having moved that turn so apparently it attacked. Now, fortunately, I didn't lose the aircraft, but when I ran into that SAM in India, this is exactly what the game did to me. Most of my bombing attacks just didn't have any animation and did no damage, but not knowing what was happening, I kept attacking and some of my bombers were shot down by SAMs. So, seeing the same thing at New York, I assume that's what's happening - a SAM missile wonder that actually works. As you can imagine, this is a real game problem (much more serious than the Indian city) because NY is the largest American city (population of 74) and is a key center of production and both Philadelphia and Boston are protected by NY CAP - which I can't destroy with air attacks. I dealt with it by naval bombardment to attack the fighters, but I don't know how many they have or whether my bombardment will outrun their productive capabilities (much lower probability than with bombers).

2. The map tricked me and almost caused the largest disaster of the game for me. I had taken Jacksonville, then used most of my Carib ground forces to take Mobile then New Orleans. I had left only 1 Paratrooper division defending Jacksonville (I have very limited ground forces here - more limited than anywhere else). Not a serious problem except that I had based almost my entire Carib air force (including all the Bettys I brought over from Africa once I needed them no longer there - over 60 squadrons of Bettys and over 20 of Kates) in Jacksonville. The Brits ran 2 Canadian infantry divisions down (movement of 2) and placed them in the swamp just north of Jacksonville. The map appeared to me to require them to move through forest to get to Jacksonville so I figured I had another turn before I needed to actually worry AND I wanted them to close in so I could destroy them after bombing. If I bombed them early they would withdraw. Unfortunately (almost) there is an approach to Jacksonville in open country right on the coast and they moved from the swamp, through that little sliver and attacked my 1 paratrooper division with both infantry divisions - everyone fully healthy. If they had won, my Carib operation would have been over (the US would have been able to smash me with their superior numbers once my air force was destroyed) and I would have had a full year's worth of aircraft production destroyed in one battle. The 2 Canadian divisions reduced my paratrooper division to 1 health (the first attack reduced it to 2 - so you can imagine my frantic concern when the 2d attack started), but it managed to survive and hold them off.

3. Otherwise, I'll hold off my Japan update until more has happened, though Turkey did fall in 2 turns and Greece fell in 1. Yugoslavia is the next target - then Spain.

4. Query, I have a treaty with Italy so that our units can move through each other's territory. They have some little 2 health infantry unit that was in Arabia and is now trying to get home by passing through my territory. I've boxed it in to prevent it getting on my RR and blocking it (I have a line all the way from Pusan to Mogadishu and to Casablanca but in the middle east and north africa it's a single line. They could block it by getting on it anywhere. In your experience, would they do that and how big a pain would it be? Do I need to keep it blocked in in the Sinai or will the AI move it rapidly out of the way once it gets to the coast?

5. Those ANZAC Infantry divisions are awesome in jungle campaigns. I didn't know they could move through jungle like open terrain with their 2 movement points until I deployed them into the Congo jungle to attack French holdings. They were very useful - speedy. Although I understand that Rocoteh doesn't want these wonders building units for new conquerors, I like it. And maybe it isn't such a bad idea to leave it alone. I'm thinking about gathering them all (I have 10 or so now) after the African campaign is over (only 1 Brit and 1 French city left in Africa on the southern coast of the horn and my fleet has arrived so they will fall quickly) and shipping them to Panama to mount an offensive in South America.

Kelly Whiting
 
Although it makes good game sense, there is just a certain departure from the realism of the scenario to have Australian Imperial Force divisions willingly produced by the Japanese, considering what could mildly be termed the bad blood between us at the time.

The NY bug sounds interesting - it is almost something that could be exploited for such cities that had extremely heavy layered defences.
 
...by the way, I've been playing Civ III Complete for several years now, and other than 1 other computer game I play about equally as often, this is the only computer game I play. Yet, until this last week, I never noticed the button command that allows me to move whole stacks of units or types of units at once. So I've always moved units 1 at a time. Imagine the time and tediousness involved in manipulating such huge groups that way (especially workers crossing continents for RRs and such - and I almost never automate workers) - that's how this game has always been for me. Even so, it has always been my favorite game and I loved it. Imagine how much more I love it now that such tediousness has been removed - and imagine what a moron I felt like when I found that command button - that has apparently been there for a very long time. It has also cut my time spent on turns way down from an average of an hour and a half per turn to about 30 minutes.

Kelly Whiting
 
...by the way, I've been playing Civ III Complete for several years now, and other than 1 other computer game I play about equally as often, this is the only computer game I play. Yet, until this last week, I never noticed the button command that allows me to move whole stacks of units or types of units at once. So I've always moved units 1 at a time. Imagine the time and tediousness involved in manipulating such huge groups that way (especially workers crossing continents for RRs and such - and I almost never automate workers) - that's how this game has always been for me. Even so, it has always been my favorite game and I loved it. Imagine how much more I love it now that such tediousness has been removed - and imagine what a moron I felt like when I found that command button - that has apparently been there for a very long time. It has also cut my time spent on turns way down from an average of an hour and a half per turn to about 30 minutes.
Kelly Whiting

There is also "ctrl J" for moving stacks of aircraft as well! It took me ages before I found out about that one. I'm curious what buttons I still don't know about.
 
Kelly Whiting,

"1. It appears that New York also has an operational SAM missile battery (like that Indian city I mentioned earlier). I say that because when I attacked it from the air with carrier-based bombers, the game didn't run the attack, it just didn't happen - no animation at all - though it did treat my bomber squadron as having moved that turn so apparently it attacked. Now, fortunately, I didn't lose the aircraft, but when I ran into that SAM in India, this is exactly what the game did to me. Most of my bombing attacks just didn't have any animation and did no damage, but not knowing what was happening, I kept attacking and some of my bombers were shot down by SAMs. So, seeing the same thing at New York, I assume that's what's happening - a SAM missile wonder that actually works. As you can imagine, this is a real game problem (much more serious than the Indian city) because NY is the largest American city (population of 74) and is a key center of production and both Philadelphia and Boston are protected by NY CAP - which I can't destroy with air attacks. I dealt with it by naval bombardment to attack the fighters, but I don't know how many they have or whether my bombardment will outrun their productive capabilities (much lower probability than with bombers)."
Kelly Whiting

You are right.
There is an SAM missile battery in New York.
It have been removed now. Thank you for reporting the problem.
With regard to India I have checked the cities there but not found
any missile battery so far.

"2. The map tricked me and almost caused the largest disaster of the game for me. I had taken Jacksonville, then used most of my Carib ground forces to take Mobile then New Orleans. I had left only 1 Paratrooper division defending Jacksonville (I have very limited ground forces here - more limited than anywhere else). Not a serious problem except that I had based almost my entire Carib air force (including all the Bettys I brought over from Africa once I needed them no longer there - over 60 squadrons of Bettys and over 20 of Kates) in Jacksonville. The Brits ran 2 Canadian infantry divisions down (movement of 2) and placed them in the swamp just north of Jacksonville. The map appeared to me to require them to move through forest to get to Jacksonville so I figured I had another turn before I needed to actually worry AND I wanted them to close in so I could destroy them after bombing. If I bombed them early they would withdraw. Unfortunately (almost) there is an approach to Jacksonville in open country right on the coast and they moved from the swamp, through that little sliver and attacked my 1 paratrooper division with both infantry divisions - everyone fully healthy. If they had won, my Carib operation would have been over (the US would have been able to smash me with their superior numbers once my air force was destroyed) and I would have had a full year's worth of aircraft production destroyed in one battle. The 2 Canadian divisions reduced my paratrooper division to 1 health (the first attack reduced it to 2 - so you can imagine my frantic concern when the 2d attack started), but it managed to survive and hold them off."
Kelly Whiting

For sure the loss of Jacksonville would have meant disaster.

"3. Otherwise, I'll hold off my Japan update until more has happened, though Turkey did fall in 2 turns and Greece fell in 1. Yugoslavia is the next target - then Spain."
Kelly Whiting

A fast victory in Turkey!

"4. Query, I have a treaty with Italy so that our units can move through each other's territory. They have some little 2 health infantry unit that was in Arabia and is now trying to get home by passing through my territory. I've boxed it in to prevent it getting on my RR and blocking it (I have a line all the way from Pusan to Mogadishu and to Casablanca but in the middle east and north africa it's a single line. They could block it by getting on it anywhere. In your experience, would they do that and how big a pain would it be? Do I need to keep it blocked in in the Sinai or will the AI move it rapidly out of the way once it gets to the coast?"
Kelly Whiting

I would keep them blocked.

"5. Those ANZAC Infantry divisions are awesome in jungle campaigns. I didn't know they could move through jungle like open terrain with their 2 movement points until I deployed them into the Congo jungle to attack French holdings. They were very useful - speedy. Although I understand that Rocoteh doesn't want these wonders building units for new conquerors, I like it. And maybe it isn't such a bad idea to leave it alone. I'm thinking about gathering them all (I have 10 or so now) after the African campaign is over (only 1 Brit and 1 French city left in Africa on the southern coast of the horn and my fleet has arrived so they will fall quickly) and shipping them to Panama to mount an offensive in South America."
Kelly Whiting

I understand your point.
However its hard to see that Japan should have been able to find any
people in Australia or New Zealand willing to cooperate with them.

"...by the way, I've been playing Civ III Complete for several years now, and other than 1 other computer game I play about equally as often, this is the only computer game I play. Yet, until this last week, I never noticed the button command that allows me to move whole stacks of units or types of units at once. So I've always moved units 1 at a time. Imagine the time and tediousness involved in manipulating such huge groups that way (especially workers crossing continents for RRs and such - and I almost never automate workers) - that's how this game has always been for me. Even so, it has always been my favorite game and I loved it. Imagine how much more I love it now that such tediousness has been removed - and imagine what a moron I felt like when I found that command button - that has apparently been there for a very long time. It has also cut my time spent on turns way down from an average of an hour and a half per turn to about 30 minutes. "
Kelly Whiting

I am very glad to hear that.

Thank you for your comments and welcome back.

Rocoteh
 
################################
Week 35, 1944
Germany
Deity
################################


Hey sorry I haven't been active. With me juggling my job, programming, web designing, and Counter Strike Source :p , I haven't been able to get on here and let you guys know how I am holdin out. Which is funny because more like how are the Soviets holding out.

Right now the Soviets are losing, and I take about 1 to 2 cities per turn, and soon I will circle Moscow and take it from behind rather than fight the fortresses. :lol: The Soviets I believe are down to 1 supply of Oil, and have pretty much lost all their abilities to produce any war machines and are having to resort to infantry and as we speak, those numbers are now decreasing from their normal 450+ to about 300+ or so give or take some units.

When I conquer most the Soviets, my next plan is to either take Africa or go after Operation Tiger Shark (invasion of England). I call it Tiger Shark because I have Tigers and I have sharks (transports, Hindenburg class, carriers, uboats, etc...).

I have completely blocked the Mediterrainian and I have also blocked my Allies from going through my territory, because I can't stand them obstructing my path. I will relieve the barracade when I have railroads to pretty much every where. Other than that I am trying to force Italy to start using naval transportation because I am not going to let them piggy back off my empire and only get in the way when I try and take land.

Code:
Now a brief Unit count:

[b]### Tanks ###[/b]
44 --- Panther's
77 --- Panzer IVh's
40 --- Pz IVf2's
58 --- Pz IIIh's
25 --- Panzer IIIe's (now tank fodder :p )
23 --- Panzer IIIg's
156 -- StuG IIIG's
3 ---- SS Panzer 1943's

[b]### Land ###[/b]
62 --- German Army HQ's
9 ---- German Artillery Brigade's
51 --- German 88's
88 --- Flak's
131 -- German Infantry (Border patrol and basic town protection)

[b]### Air ###[/b]
121 -- FW190 A's
45 --- ME-109 E's
63 --- Me-109 F's
14 --- Me-109 G's
1 ---- Ju 87B
18 --- Hs-129's

[b]### Sea ####[/b]
5 --- Carrier C3's
6 --- Light Cruiser's
9 --- Heavy Cruiser C2's
6 --- AA Cruiser's
8 --- Hindenburg Class's

Total Units Active: 1279 (counting ones not listed)
Max allowed: 1595

Now let me explain some of these numbers here. The German Infantry count is so high because I use them to protect cities that are out of range of being over ran anytime soon, that so I can free up some of my Panzers. I also have a TON of StuG's built, this is because they are cheaper and faster to build than the German 88's and I use them to travel with my larger groups of panzers and leave them behind to protect cities from attack by land. I have so many FW-190 A's because they were cheap to build and I kinda forgot that the FW-190 G was available. oops. I don't have many bombers because well...they get shot down all the time and I just stopped carring about them because all the good they have been to me is defending my country when their are enemies deep into the territory.

I will soon put up some screen shots as to where I am at in the game. I am honestly a turtle to begin with at any game, but I am like a freight train. It takes a bit to gain steam but when I do, you can't stop me because I am pumping Panzer IVhs and Panthers out like mad.

Well any ways, sorry for not being active as much as I was.
 
Back
Top Bottom