WW2-Global

somdnole,

Thank you for the report.

"An update on my 2.4 game, as Japan -
up to Week 13, 1943, and since the last update:
- I have pushed the British off the Malay peninsula and out of India, with the exceptions of Madurai and Colombo (I know, technically Colombo isn't part of India...)
- I captured the last 3 Dutch cities, eliminating the Dutch
- during another short-lived round of war with the Soviets, I captured Khabarovsk and Ulan Bator
- during the same Axis-Soviet clash, the Germans captured Lutsk (after previously capturing Smolensk, Liepaja (sp?), Brest-Litovsk, and Gomel
- somehow, the Finns captured and still control Gorki - I have no idea how that could be.....
- no Axis cities have been lost to the Soviets
- in the European theatre, it's pretty stagnant, except:
- England captured Zaragosa from the Italians, only to have the Germans take it from them
- America took Corsica from the Germans"
somdnole

A good strategic situation for you.
Germany-AI seems to play somewhat better in the East compared
with other reports from version 2.4.

"As to the Americans, they are not very aggressive towards me (at least so far). They will occasionally send one or two submarines toward the Home Islands; or sometimes 1 convoy, covered by a single battleship (though not yet an Iowa class...) or by a single destroyer. My homeland defenders have proven more than adequate to stop these incursions."
somdnole


Probably US-AI has spent most of its naval forces.

"Next steps are: 1) begin massing ground, air, air defense, and naval forces in Indonesia, for a push on Australia (first target: Darwin); 2)assemble a task force to assault and capture Honolulu; 3) push the British out of Madurai and Colombo; and 4) continue preparations for the next round of war with the USSR - next targets are Taluma and Komsomolsk"
somdnole

Sounds like good ideas.
The campaign in Australia will be interesting to follow.

"The war has definitely settled into a grind, with as many logistics concerns as strategic/tactical ones. I think I read that the Japanese can build convoys in 2.5 - this should ease the logistics of a far-flung Japanese campaign somewhat."
somdnole

Yes, that is right. Japan can build convoys in 2.5.

"Anyway, as I've said before, great scenario, big fun! Already looking forward to completing this one and dl'ing 2.5 - I think I'll have a go as the Soviets next - What I could do with a stack of KV's and T-34's!!"
somdnole

For sure its possible to reach far if one play Soviet in WW2-Global.

Thank you and welcome back.

Rocoteh
 
Another great work, Rocoteh:goodjob:

But I think there's a problem with the railroad system in 2.5 :
The Combat Engineer is able to build RR what makes the Railroad Construction unit useless.

I'm off to start a worldwide conflict:king:


Michael II,

Thank you.

On the railroad-issue:

I will look over this problem again given there will be a version 2.6
of the scenario.

Welcome back with more comments and reports.

Rocoteh
 
Rocoteh -

Long time between posts. Much going on in RL including a lot of work. I grew frustrated with CIV 4 and returned to my true love WW2 - Global. I am currently playing a SID level game as USA. In my opinion, no matter what happens eventually Soviets become the real threat unless Germany attacks early and often. AI Germany will not do this so I set my strategy as an attack on Soviets. I decided best way to do this was via the Alaska/Siberia route with a RR on both sides and a well defended set of transport/convoys between. It is now early 1944 and I am holding a line from Vladivostok to Harbin (battles around Changchun but I am not pushing the Japanese) through Irkutsk to my forward point at Tomsk. Unfortunately I am now facing about 40+German SS Panzer 1943 units in addition to Soviet IS 1 and IS 2. My growing airpower will eventually win but I fear that I will lose a few cities because my Shermans and Wolverines are no match (thankfully I have lots of artillery. I eventually helped out the Brits in the Pacific in order to bolster them vs the Japanese and Soviets who have made it into Africa but not India. Russia holds Italy and parts of France and Germans are holding on.

It will take me a few weeks to finish this game and then on to 2.5 which will prove interesting. Hopefully the Germans will be more agressive vs the Soviets.
 
Rocoteh -

In my opinion, no matter what happens eventually Soviets become the real threat unless Germany attacks early and often.

Unless of course you're playing the Soviets... :D

But otherwise I agree. When I have played Germany (I haven't played 2.5 yet), I go for an early war with the Soviets just because it is easier to defeat them sooner than later.
 
Rocoteh -

Long time between posts. Much going on in RL including a lot of work. I grew frustrated with CIV 4 and returned to my true love WW2 - Global. I am currently playing a SID level game as USA. In my opinion, no matter what happens eventually Soviets become the real threat unless Germany attacks early and often. AI Germany will not do this so I set my strategy as an attack on Soviets. I decided best way to do this was via the Alaska/Siberia route with a RR on both sides and a well defended set of transport/convoys between. It is now early 1944 and I am holding a line from Vladivostok to Harbin (battles around Changchun but I am not pushing the Japanese) through Irkutsk to my forward point at Tomsk. Unfortunately I am now facing about 40+German SS Panzer 1943 units in addition to Soviet IS 1 and IS 2. My growing airpower will eventually win but I fear that I will lose a few cities because my Shermans and Wolverines are no match (thankfully I have lots of artillery. I eventually helped out the Brits in the Pacific in order to bolster them vs the Japanese and Soviets who have made it into Africa but not India. Russia holds Italy and parts of France and Germans are holding on.

It will take me a few weeks to finish this game and then on to 2.5 which will prove interesting. Hopefully the Germans will be more agressive vs the Soviets.

Bob1475,

Welcome back!

Yes if one play as US, Soviet will probably be the main problem
after some time.

Airpower is really the key to defeat huge AI-forces in this scenario.

It will be interesting to hear what you think about version 2.5.

Thank you for the report and welcome back.


Rocoteh
 
hi guys iv finally had time to down load the new version and unfortunately am encountering a prob when i try to start my finland game error message is


missing entry in "text\pedialcons.txt"ANIMNAME_PRTO_1939DD

GAME WILL NOW EXIT

Any ideas?
Ive tried redownloading the huge download same result.
 
Did you put the files in the right folder? They need to be in the Conquests scenario folder, not civ3's or PTW's.
 
My first report as the Italians: version 1.5

Nothing new in the beginning of the game. I took Serbia and Greece easy, and had some luck with destroying the allied fleet.
My crappy units make the war prety hard.

But after this good start things ghot harder...
I don't know what happened to Germany in this version but this is the second game, and once again it takes them ages to take over France. I even had to take the southern part. Even now France still controles Brest.

An early war against Russia was good for the axis:
Germany took: some western city's and destroyed some central city's.
I think this why France still exist in Europe.
Japan olso destroyed two Russian city's. But i think that the real Russian danger still is big. We didn't destroy or gain many economic/production centres.

The Japanese are doing quite well, they have the Chinese shores. (including Hong Kong) And they have almost kicked the Netherland out of the game.
But the US and Britain have already stolen two islands from them!

On this moment i'm having big problems with the US trying to invade Cagliari and all the big batleships bombarding my city's. Therefor i'm building up my naval forces again.

I'm only surprised by one thing: the axis and Russia are now for many turn at war with eachother. Longer then i have ever seen before. I really like this, cause i'll need strong allies to survive this game!

Plans are to secure europe = conquer Spain/Turkey/Portugal and after or during that secure my nort African holdings. I'm loosing the east Africans fast.
+ i musn't forget these Swiss' they are a pain in my ass :crazyeye:
 
The Loser,


Thank you for the report.

"My first report as the Italians: version 1.5

Nothing new in the beginning of the game. I took Serbia and Greece easy, and had some luck with destroying the allied fleet.
My crappy units make the war prety hard.

But after this good start things ghot harder...
I don't know what happened to Germany in this version but this is the second game, and once again it takes them ages to take over France. I even had to take the southern part. Even now France still controles Brest.

An early war against Russia was good for the axis:
Germany took: some western city's and destroyed some central city's.
I think this why France still exist in Europe.
Japan olso destroyed two Russian city's. But i think that the real Russian danger still is big. We didn't destroy or gain many economic/production centres."
The Loser

That is bad news since I had expected better performance from
Germany-AI in France with the new production-strategy AI will choose.
However as you say the early with war with Russia has great impact
in this playtest.

"The Japanese are doing quite well, they have the Chinese shores. (including Hong Kong) And they have almost kicked the Netherland out of the game.
But the US and Britain have already stolen two islands from them!"
The Loser

Positive though that Japan-AI attacks early in this area.

"On this moment i'm having big problems with the US trying to invade Cagliari and all the big batleships bombarding my city's. Therefor i'm building up my naval forces again."
The Loser

US-AI will (nearly) always invade Sardinia.

"Plans are to secure europe = conquer Spain/Turkey/Portugal and after or during that secure my nort African holdings."
The Loser

Should be a good idea.

Thank you and welcome back.


Rocoteh
 
hi guys iv finally had time to down load the new version and unfortunately am encountering a prob when i try to start my finland game error message is


missing entry in "text\pedialcons.txt"ANIMNAME_PRTO_1939DD

GAME WILL NOW EXIT

Any ideas?
Ive tried redownloading the huge download same result.


leonidas 1982,

Welcome back.

You have probably placed the files in the scenario-folder of CIV 3 instead
of the scenario-folder of Conquests.
That is a common mistake.

Rocoteh
 
Rocoteh: Have you really made that many more versions? When I stopped reporting, I think I was playing 1.6! I still have that Japan game I have saved from just prior to week 1, 1941, but would you even want to hear about it now, after you have made so many changes? Speaking of which, where might I find a brief synopsis of what changes have been made between then and now, there's no way I can search the 7k+ posts on this thread!

I do want to make some general comments, based on my observations back then, and looking at those files now, after letting this percolate in my mind for a few months. I also had a game several years into it, as France, and in comparing the two of them, one thing that stands out clearly after all of my games is that every power needs some kind of serious air bombard unit, if they are going to have any long term success. The basic C2 class naval units were workable, and even as Italy I was able to make some progress, but without some serious air bombing strength, you just can't sustain, or even hold, without superior ground troops. Italy I found BARELY viable in the hardest difficulties, but they have the Breda DB,which was just barely enough. France, though with better units, and a better situation, could not hold off the big Soviet hordes as an example, simply because with no serious air power, I could not blunt their attacks enough. Artillery is good for attacks if you go that route, but the distances you need to cover make them much less useful in this scenario. You don't need lethal bombard either, just enough strength to batter them with. With mediocre ground units, but excellent air power, Japan was able to run rampant against the local opposition. I didn't run into serious trouble until I hit India, with their Matildas, and nasty air units.

Which brings up another point. I know I was playing Sid, but I was about to hit week 1, 1941, and I still was a dozen turns or more away from getting the Zero. Which Japan had before the war IRL. :P By the time I get them, they will be almost obsolete, but I REALLY need them now against the UK!

When countries get certain techs is critical to the flow of this scenario. In that France game, USSR got T34s before Germany got PzIIIgs; they overan most of Europe in short order. I quit the game, since I simply had no answer to the red hordes. They had 100s of tanks, and I had nothing to stop the bleeding. I needed a good dive bomber! In that Japan game, for what ever reason they still don't have the T34s(to be fair the Germans don't have the G's yet either), and the Germans have taken Stalingrad. You see what a huge difference it makes. I am also realizing that the soviet AI is totally fixated on the Western Front. I am halfway to Moscow, and I doubt I've seen 10% of the Soviet mobile forces. I've seen that in several games, but the French game and the Japan game together really reinforced that fact. I wonder why that is?

If you want me to actually update that report, I have spies in most of the major countries, so it will be fairly complete. I see why Japan never went after Russia IRL; the logistics of things are just amazing. I'm stretched from Siberia to Darwin, and Midway to the former Comm. China cities. I love the road = railroads bit you did for this version. It really feels like you are making strategic decisions, since it can take several weeks(months) to redeploy forces. You really have to decide where you are going and stick to it. Oh, and slogging through all those bloody forests up in Siberia is such a pain! I'm sitting there cheering on the soviet workers and trying not to scare them away as they are building my new roads. :crazyeye:
 
v 2.5 Germany Demi-god 1939 Report

As always I test new versions first as Germany. The challenges of this version will obviously be the loss of the German 88 as an overwhelming defense unit for most of the war. This will require a lot more infantry. However, I think the U.S. actually comes out even weaker with the loss of marines.

In any case we make quick work of Poland and eliminate them by week 37.
Again, based on the fact that Russia is the biggest real threat on the continent we launch immediate attack on Russia to keep them from developing infrastructure.

During the balance of the year we turn back French infantry attacks near Cologne and then tank attacks near Cologne and Freiberg. We take no offensive action in the West as we focus on our Russian offensive.

We take Lipaja, Riga and Vilnius with the veterans of the Polish adventure. We keep significant units here to dissuade counter attack.

We push back Russian attacks towards Bucharest, use our airpower to destroy Russian roads to slow down their reinforcements.

At year end we hold the northern three cities plus Brest-Litvosk and Lwow. We have a hard time holding Lwow without our 88s and woudl have expected to have taken Minsk and Comel by now.

On other fronts we note with surprise and respect that the Italians have actually taken Corsica! (never seen that before). No Americans at Caligari yet (perhaps the marine issue will keep them down) but I suspect they will go for Corsica now. Italians have not lost any cities in Africa yet so they have actually gained ground!

In Asia the Japanese have taken only Canton, not Ningpo or Amoy. They have taken nothing else (no Phillipines, no Guam and no Dutch Indies.) They are obviously putting pressure on Yenan (pop 1). City west of Bulgan has been razed but I don't remember if that is Russian or Japanese. I only presume that my early war vs the Russians has pushed their attention North instead of South.

I have discovered the Construction Engineers do railroads so you may want to issue a 2.51 as this will result in faster rather than slower railroads development.

Nothing unusual at sea, the British dominate and I do not yet challenge.
 
I have discovered something that can speed load times for a new game by a lot. And I mean a lot. Edit the BIQ file so that no city and I mean no city has a harbor or airport. True you have to build them after that but load times for a new game take forever if cities have harbors and airports. You can compensate for the loss by either making the BIQ start a few turns before the war should break out and have the alliances formed but not yet at war. Or by giving the cities that loose airports and harbors other improvements or both. This method would make the long load time for this senario and others like it not long at all. In fact it is my advice that no senario be made with any harbors or airports pre placed at all because of the massively long delay they cause. This is the solution to the problem this senario and many others suffer from and it's an easy fix.
 
v. 2.5 Germany Demi God 1940 Report

Our offensive against Russia stopped at week 5 when the Italians reached peace with Russia. Shift reinforcments to West although we move no forces off the Eastern front(other than naval).

Week 6 we take Amsterdam and come under intense British air attacks.

Week 8 we take Rotterdam.

Fleet arrives from the Eastern front and we use combination of Uboats and capital ships to drive off the British fleet.

Week 12 - Brussles.; 13 - Antwerp

Enter France by driving a wedge through the Maginot line (artillery primarily).

Week 19 Verdun is ours

Week 22 Verdun and week 25 Paris.
We kill two American infantry landed earlier.

Week 30 - Lyon.
Sweden declares war on Russia. We cannot allow Russia to expand.

Week 31 - We provoke Russia vis spy activity to declare war.
We take Kiev.

Emphasis shifts to Eastern front - France will fall eventually to our forces in the West. Russians have built up a large force so it will be some time before we can actually move forward.

Week 32 - British infantry appear SE of Brest-Litvosk ( a long march from India!).

Week 33 - We take Toulouse
British navy appears to have given up the channel

Week 35 - Strasbourg

Week 38 Bordeaux - British land two Matildas near Bordeaux.

Week 39 - We dispathc the Matildas

Week 40 - The Luftwaffe destroys the British naval forces that delivered the Matilda.

Week 41 Brest

Week 42 Marseilles - French off the continent although they hold Corsica and Caligari which they took from the Italians.

Week 45 - Dnelpropetrovsk

Week 47 - Comel

Week 50 - Minsk is ours.

Battlefield is crowded with Russians, British and Persians but the Luftwaffe mows them down but there are so many!

Our forces on verge of taking Gibraltar.

Meanwhile -

Italians still hold all cities in Africa! Never saw them hold out this long!

Japanese have taken Su-Chou and others along that march. Also have added Mangnai. To the south they have added Ningpoy to Canton (I have seen Amoy go back and forth - now held by Chinese. Hong Kong down to pop 3 so obviously under pressure but still held by British.

American and Dutch have not lost any Pacific cities. Very strange. Actually British have taken Truk!

I can't explain the Japanese not at least taking Manila.
 
Mrilla -

This scenario already has no sea/air trade. It was added many versions ago.

That doesn't matter. And it's not what I was talking about.

The simple fact of the matter is when a scenario has harbors and airports in cities. Especially a large senario like this one. It will take forever to load when you first start the game. If you remove the harbors and ports the game will start faster. The fact that you later on build harbors and ports won't matter. In fact this senario cannot start at all for me unless I remove the harbors and ports. Otherwise it would simply jam and I would have to hit control alt delete to end it. That's a fact. And I'm not the only one this happens to. Removing the harbors and ports fixes this. Trade doesn't matter. The computer thinks about the connections between the cities and gets stuck period. Try it out if you don't believe me. Start a senario the way it came. Then use the editor to edit the senario removing all preplaced harbors and airports. Save it named something else. Then start that one.

I guarantee that it will start faster. I know I have done this. I am not talking about the trade situation in the game. Which by the way probably should be allowed as trade between allies (the lend lease) etc. was a major factor in the war.

Read the thread and you will see many people can't start this senario. This would allow them to start it. I know I have done it. And making prestarted saved games would no longer be needed if this fix was implimented.
 
Sasebo,

Welcome back.

"Rocoteh: Have you really made that many more versions? When I stopped reporting, I think I was playing 1.6! I still have that Japan game I have saved from just prior to week 1, 1941, but would you even want to hear about it now, after you have made so many changes? Speaking of which, where might I find a brief synopsis of what changes have been made between then and now, there's no way I can search the 7k+ posts on this thread!"
Sasebo

At page 317 Post 6339 you can find a list of changes for version 2.4.
At page 382 Post 7627 you can find a list for version 2.5.

"I do want to make some general comments, based on my observations back then, and looking at those files now, after letting this percolate in my mind for a few months. I also had a game several years into it, as France, and in comparing the two of them, one thing that stands out clearly after all of my games is that every power needs some kind of serious air bombard unit, if they are going to have any long term success. The basic C2 class naval units were workable, and even as Italy I was able to make some progress, but without some serious air bombing strength, you just can't sustain, or even hold, without superior ground troops. Italy I found BARELY viable in the hardest difficulties, but they have the Breda DB,which was just barely enough. France, though with better units, and a better situation, could not hold off the big Soviet hordes as an example, simply because with no serious air power, I could not blunt their attacks enough. Artillery is good for attacks if you go that route, but the distances you need to cover make them much less useful in this scenario. You don't need lethal bombard either, just enough strength to batter them with. With mediocre ground units, but excellent air power, Japan was able to run rampant against the local opposition. I didn't run into serious trouble until I hit India, with their Matildas, and nasty air units."
Sasebo

Agree.
Airpower is the key to win in WW2-Global.

"When countries get certain techs is critical to the flow of this scenario. In that France game, USSR got T34s before Germany got PzIIIgs; they overan most of Europe in short order. I quit the game, since I simply had no answer to the red hordes. They had 100s of tanks, and I had nothing to stop the bleeding. I needed a good dive bomber! In that Japan game, for what ever reason they still don't have the T34s(to be fair the Germans don't have the G's yet either), and the Germans have taken Stalingrad. You see what a huge difference it makes. I am also realizing that the soviet AI is totally fixated on the Western Front. I am halfway to Moscow, and I doubt I've seen 10% of the Soviet mobile forces. I've seen that in several games, but the French game and the Japan game together really reinforced that fact. I wonder why that is?"
Sasebo

It seems like AI has severe problems to handle fronts that are far away
from its main production-centers.

"If you want me to actually update that report, I have spies in most of the major countries, so it will be fairly complete. I see why Japan never went after Russia IRL; the logistics of things are just amazing. I'm stretched from Siberia to Darwin, and Midway to the former Comm. China cities. I love the road = railroads bit you did for this version. It really feels like you are making strategic decisions, since it can take several weeks(months) to redeploy forces. You really have to decide where you are going and stick to it. Oh, and slogging through all those bloody forests up in Siberia is such a pain! I'm sitting there cheering on the soviet workers and trying not to scare them away as they are building my new roads."
Sasebo

An update would be interesting even if it is an old version of the scenario
you play.

Thank you and welcome back.

Rocoteh
 
Bob1475,

Thank you for the reports.

"v 2.5 Germany Demi-god 1939 Report

As always I test new versions first as Germany. The challenges of this version will obviously be the loss of the German 88 as an overwhelming defense unit for most of the war. This will require a lot more infantry. However, I think the U.S. actually comes out even weaker with the loss of marines."
Bob 1475

Yes that is probably right.

"In any case we make quick work of Poland and eliminate them by week 37.
Again, based on the fact that Russia is the biggest real threat on the continent we launch immediate attack on Russia to keep them from developing infrastructure.

During the balance of the year we turn back French infantry attacks near Cologne and then tank attacks near Cologne and Freiberg. We take no offensive action in the West as we focus on our Russian offensive."
Bob1475

An interesting strategy.

"We take Lipaja, Riga and Vilnius with the veterans of the Polish adventure. We keep significant units here to dissuade counter attack.

We push back Russian attacks towards Bucharest, use our airpower to destroy Russian roads to slow down their reinforcements.

At year end we hold the northern three cities plus Brest-Litvosk and Lwow. We have a hard time holding Lwow without our 88s and woudl have expected to have taken Minsk and Comel by now."
Bob1475

A very good start.

"On other fronts we note with surprise and respect that the Italians have actually taken Corsica! (never seen that before). No Americans at Caligari yet (perhaps the marine issue will keep them down) but I suspect they will go for Corsica now. Italians have not lost any cities in Africa yet so they have actually gained ground!"
Bob1475

That is for sure a surprise.

"I have discovered the Construction Engineers do railroads so you may want to issue a 2.51 as this will result in faster rather than slower railroads development."
Bob1475

I will take a look at this problem again.

"Our offensive against Russia stopped at week 5 when the Italians reached peace with Russia. Shift reinforcments to West although we move no forces off the Eastern front(other than naval).

Week 6 we take Amsterdam and come under intense British air attacks.

Week 8 we take Rotterdam.

Fleet arrives from the Eastern front and we use combination of Uboats and capital ships to drive off the British fleet.

Week 12 - Brussles.; 13 - Antwerp

Enter France by driving a wedge through the Maginot line (artillery primarily).

Week 19 Verdun is ours

Week 22 Verdun and week 25 Paris.
We kill two American infantry landed earlier."
Bob1475

This will be a fast campaign.

"Week 30 - Lyon.
Sweden declares war on Russia. We allow Russia to expand.

Week 31 - We provoke Russia vis spy activity to declare war.
We take Kiev.

Emphasis shifts to Eastern front - France will fall eventually to our forces in the West. Russians have built up a large force so it will be some time before we can actually move forward.

Week 32 - British infantry appear SE of Brest-Litvosk ( a long march from India!).

Week 33 - We take Toulouse
British navy appears to have given up the channel

Week 35 - Strasbourg

Week 38 Bordeaux - British land two Matildas near Bordeaux."
Bob1475

Typical AI-raid!

"Week 40 - The Luftwaffe destroys the British naval forces that delivered the Matilda.

Week 41 Brest

Week 42 Marseilles - French off the continent although they hold Corsica and Caligari which they took from the Italians.

Week 45 - Dnelpropetrovsk

Week 47 - Comel

Week 50 - Minsk is ours.

Battlefield is crowded with Russians, British and Persians but the Luftwaffe mows them down but there are so many!"
Bob1475

I think you have managed to gain much ground in the east though.

"Our forces on verge of taking Gibraltar.

Meanwhile -

Italians still hold all cities in Africa! Never saw them hold out this long!"
Bob1475

As said earlier - A real surprise!

"Japanese have taken Su-Chou and others along that march. Also have added Mangnai. To the south they have added Ningpoy to Canton (I have seen Amoy go back and forth - now held by Chinese. Hong Kong down to pop 3 so obviously under pressure but still held by British.

American and Dutch have not lost any Pacific cities. Very strange. Actually British have taken Truk!

I can't explain the Japanese not at least taking Manila."
Bob1475

AI has problems with amphibious campaigns.

Thank you and welcome back.

Rocoteh
 
A lot to talk about after an other year.

Germany finally kicked out the French at Brest. It think they did it that late because of the many wars against Russia. I'm seeing some long wars + Germany has taken a lot of Russian ground! They have reached Moskou now, but Finland has made peace with the commies.

Also many city's in the centre of Russia were taken or destroyed. I think I'll try to have an other war or two with them, so we'll totally destroy them.

Japan has been quite on the offencive. They have taken a lot of Chinese city's, destroyed the Dutch and are only matched by the British on some islands. The communistic Chinese have only 3 city's left, and the other CHinese have about 8-9.

The coolest thing is that i had nothing to do with the gains of my two allies!!!
Russia declared war on me two times, but Germany and Japan have done all the offencive moves...

So what did the Italians do?

They divided Spain with the Germans. We ghot the coastal city's so our dream of a "Maré Nostrum" comes very close. I left Portugal alone because Lisabon has no use for me so far. Gibraltar was taken easely with my huge stack of artillery. I still have my north african city's. They have been producing infantry the whole time and are only there for defence.

I have started the Turkey quest and they are down to one city. From there i'll first take on the British. They are very busy in Africa and the middle east.
Once we can put pressure on them the Japanese will be able to push to India.

I havent seen many US-ships/troops since we took over Spain. I'm seeing a lot of German U-boats near Gibraltar.

I'm very glad i finally see a game where the axiss do the job! And i don't have to worry about much more then the southern part of the map. After finisshing the Turkisch I'll get ready to join the attack on the Russians and the game will finally begin. I have a good commerce and industrial area, almost all city's are on production. I have left Corsica and Malta alive so far, they are no threat and i need my forces in the middel east.

This is the most fun i have ever had as Italy!!!:D
 
The Loser,

Thank you for the report.

"Italy 1942

--------------------------------------------------------------------------------

A lot to talk about after an other year.

Germany finally kicked out the French at Brest. It think they did it that late because of the many wars against Russia. I'm seeing some long wars + Germany has taken a lot of Russian ground! They have reached Moskou now, but Finland has made peace with the commies.

Also many city's in the centre of Russia were taken or destroyed. I think I'll try to have an other war or two with them, so we'll totally destroy them."
The Loser


Germany-AI seems to be play much better in this version after
the changes made.
That is very positive.

"Japan has been quite on the offencive. They have taken a lot of Chinese city's, destroyed the Dutch and are only matched by the British on some islands. The communistic Chinese have only 3 city's left, and the other CHinese have about 8-9.

The coolest thing is that i had nothing to do with the gains of my two allies!!!
Russia declared war on me two times, but Germany and Japan have done all the offencive moves..."
The Loser

This is very good news.

"So what did the Italians do?

They divided Spain with the Germans. We ghot the coastal city's so our dream of a "Maré Nostrum" comes very close. I left Portugal alone because Lisabon has no use for me so far. Gibraltar was taken easely with my huge stack of artillery. I still have my north african city's. They have been producing infantry the whole time and are only there for defence.

I have started the Turkey quest and they are down to one city. From there i'll first take on the British. They are very busy in Africa and the middle east.
Once we can put pressure on them the Japanese will be able to push to India.

I havent seen many US-ships/troops since we took over Spain. I'm seeing a lot of German U-boats near Gibraltar."
The Loser

Overall you seems to have established a strong strategic situation.

"I'm very glad i finally see a game where the axiss do the job! And i don't have to worry about much more then the southern part of the map. After finisshing the Turkisch I'll get ready to join the attack on the Russians and the game will finally begin. I have a good commerce and industrial area, almost all city's are on production. I have left Corsica and Malta alive so far, they are no threat and i need my forces in the middel east.

This is the most fun i have ever had as Italy!!!"
The Loser

I am glad to hear that.
This is the way AI shall work when one play Italy

Thank you and welcome back.

Rocoteh
 
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